Commit graph

305 commits

Author SHA1 Message Date
Louis-Antoine
aa20e304cf Fix silly typo :P 2019-11-09 15:46:34 +01:00
lachwright
63d24d529a Merge branch 'master' into knuxstuff 2019-10-26 05:53:49 +08:00
toaster
e549de392f Prevent CA2_MELEE, CA_TWINSPIN and CA_BOUNCE from fucking up boosters. 2019-10-19 14:46:14 +01:00
toaster
ad09f2603d * New object types!
* Red and yellow Boost panels!
        * Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
        * https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
        * Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
        * Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
    * Banpyura!
        * A Crushstacean with a spring instead of a crushclaw.
        * https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
        * Wanted this for a while, finally added it.
* Improved springs.
    * Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
    * Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
    * Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
    * Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
    * They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
    * Add above new types.
    * Add Blue Diagonal Spring, which existed in the source but not the config.
    * Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-18 18:33:45 +01:00
lachwright
b48d8cf68b Merge branch 'master' into knuxstuff 2019-10-15 02:50:59 +08:00
lachwright
9cad882626 Merge branch 'master' into knuxstuff 2019-10-15 02:49:44 +08:00
toaster
008f576560 Revert stupid 2.1-compat fuckup I did in slopes code. 2019-10-13 11:55:50 +01:00
toaster
1560453797 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
# Conflicts:
#	src/p_map.c
2019-10-10 17:51:29 +01:00
MascaraSnake
c17a3227a0 Merge branch 'bumperstuff' into 'master'
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.

Closes #246

See merge request STJr/SRB2Internal!365
2019-10-10 02:35:33 -04:00
toaster
1155a7c3a0 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
# Conflicts:
#	src/p_mobj.c
2019-10-08 19:43:43 +01:00
MascaraSnake
bc794a2227 Players can jostle free from Pterabytes 2019-10-08 00:00:41 +02:00
MascaraSnake
788415a4db Don't apply autobrake to Pterabyte-carried players 2019-10-07 22:33:06 +02:00
lachwright
77dd5260ab Allow rock to disappear if unridden for 12 seconds 2019-10-07 22:22:51 +08:00
toaster
d84564d9f2 Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9. 2019-10-07 13:08:49 +01:00
lachwright
bfb9bac5bd Collision polish 2019-10-07 14:51:32 +08:00
MascaraSnake
fe2f383997 Fixed a typo 2019-10-07 08:36:40 +02:00
lachwright
bed9dff077 Readability changes 2019-10-07 13:36:36 +08:00
lachwright
306779fac0 Readability changes 2019-10-07 13:35:10 +08:00
lachwright
7850d43725 Let ridden rollout rocks collide with other players 2019-10-07 13:14:23 +08:00
MascaraSnake
058ed632de Fixed solid objects (such as Minus-carried TNT barrels) not colliding with players.
Springs and gas jets are exempt because all hell might break loose otherwise.
2019-10-06 19:53:54 +02:00
toaster
5bbc31c18f Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
# Conflicts:
#	src/p_enemy.c
2019-10-06 15:18:59 +01:00
lachwright
2d33950590 Merge branch 'rvz-hardcode' of https://git.magicalgirl.moe/STJr/SRB2Internal into rvz-hardcode 2019-10-06 22:12:47 +08:00
toaster
93ce5bb94d Add solidity back to MT_SALOONDOOR, to work as a backup in case MT_SALOONDOORCENTER doesn't work (which it has issues with in one location in ACZ2 for some reason, and I can't identify why).
Fully resolves #209, in any case.
2019-10-06 12:14:18 +01:00
MascaraSnake
a7d6ebd5bd Lavafall lava also kills rings 2019-10-05 20:37:48 +02:00
toaster
0235d9e7ec Fix Saloon doors.
* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
lachwright
27c9fe5047 Fix false comment 2019-10-03 02:31:32 +08:00
MascaraSnake
5c1fabfaae Lava is now either completely solid or completely intangible. No more half-assing 2019-10-01 21:58:18 +02:00
MascaraSnake
24e80c9b23 Made solid lava walls damaging 2019-10-01 21:17:33 +02:00
MascaraSnake
5460e0e1f9 Merge branch 'master' into acz-fixes 2019-09-30 20:50:33 +02:00
lachwright
7d57d53d45 Allow camera movement while climbing; allow sliding while landing from a glide 2019-09-30 14:38:58 +08:00
MascaraSnake
3d985c1b9e Pterabytes can now swoop you off a rollout rock 2019-09-29 22:13:10 +02:00
lachwright
e57b0f7126 (Hopefully) cover all cases for resetting rock usability 2019-09-30 03:05:08 +08:00
MascaraSnake
9431497f7d Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
#	src/p_map.c
#	src/p_user.c
2019-09-29 18:49:53 +02:00
MascaraSnake
26ecab14d7 Implemented the Pterabyte grabbing mechanic 2019-09-29 18:42:17 +02:00
lachwright
8abb6129c1 Hardcode pumice ball
Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
toaster
313fed2a59 Correctly restrict MF_NOCLIPTHING-objects from being interacted with from both moving and non-moving side. 2019-09-25 15:49:37 +01:00
toaster
ca9e6e31da * Resolve #224 (landing frames on ceiling contact).
* Fix some other landing weirdness with CA_BOUNCE.
2019-09-19 13:20:05 +01:00
toaster
c2f7b14336 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into playerfixes 2019-09-19 12:00:55 +01:00
toaster
f870b5237f * Fix native MF_PAIN sound extension being limited to UINT8 range, which only became evident when the new s1/2/cd/3db/kc sfx were added.
* Make the pain-causing cactodes have DMG_SPIKE.
2019-09-18 17:48:41 +01:00
toaster
2ed9d957b0 Fix Knuckles being able to climb up solid midtextures by repeatedly gliding at them. (addresses #174 checkbox 2) 2019-09-18 15:26:21 +01:00
Nev3r
9771087554 Always force player camera direction for springs with horizontal thrust component. 2019-09-15 17:43:19 +02:00
toaster
fc1abdd7f8 Autobrake polish!
* Make it actually look like a brake, so people can tell it's on instead of just having high friction.
* Fix it fucking with spring chains (caused by being unwittingly active for the first tic of spring collision).
2019-08-22 16:13:00 +01:00
Monster Iestyn
54dbd7b4c1 Merge branch 'landingbetter' into 'master'
Fix all our landing woes. (For now.)

See merge request STJr/SRB2Internal!289
2019-08-20 09:28:40 -04:00
Monster Iestyn
f3484f7ded Merge branch 'public_next'
# Conflicts:
#	src/config.h.in
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/doomdef.h
#	src/p_map.c
#	src/p_maputl.c
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
Monster Iestyn
ae9ecef592 Use P_MobjInsidePolyobj instead of P_MobjTouchingPolyobj, so that you can be crushed by the polyobject's middle rather than just its edges 2019-08-16 14:54:01 +01:00
Monster Iestyn
8fa54c1ab4 Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-15 14:20:52 +01:00
toaster
ed8ad7abde Did some testing, needed to fix one more issue with moving surfaces and spinning. 2019-08-11 14:36:52 +01:00
Monster Iestyn
dff544404d Merge branch 'master' into snaptoground-fix 2019-08-03 18:23:09 +01:00
Monster Iestyn
af38c0e227 Merge branch 'bustables_misc' into 'master'
Bustables and landing events

Closes #157 and #162

See merge request STJr/SRB2Internal!262
2019-08-02 13:16:53 -04:00
Monster Iestyn
42a36de459 Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-02 16:51:44 +01:00