Sally Cochenour
3eb6570123
Fake contrast
2019-12-25 20:09:31 -05:00
Sally Cochenour
439474882a
Update blend textures to smooth out colors that have duplicate indices
2019-12-25 18:46:30 -05:00
Sally Cochenour
da3d5a0184
Merge next
2019-12-25 14:41:31 -05:00
Sally Cochenour
7851bef929
Port of Jimita's shader stuff + my lighting shader
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Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Nev3r
9b89ed92f5
Merge branch 'tokentweaks' into 'next'
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Slight touchups on the tokenizer
See merge request STJr/SRB2!569
2019-12-25 06:22:11 -05:00
Nev3r
a932b54b26
Merge branch 'mapdataload_refactor' into 'next'
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Mapdataload refactor
See merge request STJr/SRB2!568
2019-12-25 06:21:49 -05:00
Nev3r
c4a017ddf0
Move flat caching code to the map data load function.
2019-12-25 12:05:40 +01:00
MascaraSnake
f11caefed7
Merge branch 'spawnhoopsandrings_refactor' into 'next'
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Hack P_SpawnHoopsAndRings into little pieces
See merge request STJr/SRB2!572
2019-12-25 03:00:07 -05:00
James R
02779cb6ef
Merge remote-tracking branch 'origin/master' into next
2019-12-24 11:53:49 -08:00
James R
0780e48f86
Merge branch 'titlecard2' into 'next'
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More customisable title card
See merge request STJr/SRB2!552
2019-12-24 14:47:55 -05:00
James R
75a5142aad
Merge branch 'wipes2' into 'master'
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Wipe styles cleanup
See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
f077413f31
Merge branch 'soc-srb2-fix' into 'master'
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The "SRB2" directive, for warning if a SOC isn't compatible
See merge request STJr/SRB2!551
2019-12-24 14:44:55 -05:00
James R
e0a20a733c
Merge branch 'gl_gifs' into 'master'
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OpenGL GIF movie recording
See merge request STJr/SRB2!549
2019-12-24 14:44:44 -05:00
James R
3f339384c8
Merge branch 'hwrtexfix' into 'master'
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Fix model texture blending
See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
James R
1df31f2e98
Merge branch 'soundtest-fix' into 'master'
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Init MUSICDEFs regardless of music state
See merge request STJr/SRB2!532
2019-12-24 14:44:08 -05:00
James R
be063c454a
Fix NOPNG compiling
2019-12-24 11:37:37 -08:00
James R
9d28351b5c
I'm an idiot
2019-12-24 11:14:21 -08:00
MascaraSnake
7ad5931f71
Merge branch 'horizontalspring-oops' into 'next'
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Fixed missing break in offset handling for horizontal springs
See merge request STJr/SRB2!571
2019-12-24 07:02:34 -05:00
MascaraSnake
0aa3c9b0a3
Fixed missing break in offset handling for horizontal springs
2019-12-24 13:01:17 +01:00
MascaraSnake
13eb71e1ee
Fixed missing break in offset handling for horizontal springs
2019-12-24 12:58:12 +01:00
MascaraSnake
a57f903933
Move bonus time handling into new function P_SetBonusTime()
2019-12-24 12:52:43 +01:00
MascaraSnake
ac3a57aaf5
Allow P_SpawnItemRow to spawn different item types in the same row
2019-12-24 12:47:44 +01:00
MascaraSnake
72a1571937
Allow P_SpawnItemCircle to spawn arbitrary mobjtypes (will be used in UDMF)
2019-12-24 12:38:16 +01:00
MascaraSnake
2dac47a54c
Allow P_SpawnItemRow to spawn arbitrary mobjtypes (will be used in UDMF)
2019-12-24 12:19:13 +01:00
MascaraSnake
dd01fce1a8
Separate P_SpawnHoopsAndRings into different functions:
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-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Nev3r
36996c8c91
Treat strings inside ""s as a single token.
2019-12-24 10:27:23 +01:00
Nev3r
ce3f526a5e
Ignore '=' and ';' when tokenizing, for textmap reading's sake.
2019-12-24 10:25:38 +01:00
James R
9defd997c3
Merge branch 'fixsignalhandler' into 'master'
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Handle signals correctly on linux
See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
MascaraSnake
04a56120d4
Merge branch 'spawnmapthing-refactor' into 'next'
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Hack P_SpawnMapThing into tiny little pieces
See merge request STJr/SRB2!564
2019-12-24 01:59:36 -05:00
MascaraSnake
ffd6cf4aca
Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF)
2019-12-24 00:10:29 +01:00
MascaraSnake
50dd0a71db
Turn size and number of items for item circle into function parameters (in preparation for UDMF)
2019-12-23 22:58:58 +01:00
MascaraSnake
6939da0164
Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter
2019-12-23 21:35:03 +01:00
MascaraSnake
24f8d4ef51
Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code.
2019-12-23 21:17:12 +01:00
MascaraSnake
2b3922a8f3
Set mthing->mobj before the flags handling code, since at this point the setup can't fail anymore
2019-12-23 20:12:45 +01:00
MascaraSnake
6fc325f3d2
Merge branch 'netarchive_compare_changes' into 'next'
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Netarchive compare changes
See merge request STJr/SRB2!563
2019-12-23 13:57:49 -05:00
MascaraSnake
d7d9113208
Merge branch 'hoops_and_rings_refactor' into 'next'
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Refactor P_SpawnHoopsAndRings
See merge request STJr/SRB2!562
2019-12-23 13:57:01 -05:00
MascaraSnake
eab5f8c851
P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions
2019-12-23 19:08:40 +01:00
MascaraSnake
e382c2e094
P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well
2019-12-23 18:59:11 +01:00
MascaraSnake
8ddd078b20
P_MapThingSpawn(): Move early returning/substitution code into their own functions
2019-12-23 17:28:21 +01:00
MascaraSnake
e90eb9a5e7
Move P_GetMobjtype above first use
2019-12-23 16:54:26 +01:00
MascaraSnake
6a69aa4ffa
Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function
2019-12-23 16:53:45 +01:00
Nev3r
9a9f72f598
Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure.
2019-12-23 16:37:44 +01:00
Nev3r
d6a86c37b2
P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData().
2019-12-23 16:36:26 +01:00
MascaraSnake
112b15cca2
Add P_GetMobjtype for finding the mobjtype for a given mapthingnum
2019-12-23 14:45:43 +01:00
Nev3r
1221c108c6
Make lines and sides use the mapload copies in P_NetArchiveWorld() too; do no longer use vres stuff there.
2019-12-23 12:47:40 +01:00
Nev3r
bb54597552
Remove redundant netarchive-related sector vars as they're not used anymore.
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Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
2019-12-23 12:42:38 +01:00
MascaraSnake
21dcbc856c
Split up P_SpawnHoopsAndRings() into subfunctions
2019-12-23 12:42:09 +01:00
Nev3r
eadf953957
Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps.
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Fix print type issue.
2019-12-23 12:30:32 +01:00
MascaraSnake
efb47b3786
Move spawning of ring-like items into its own function, use P_GetMobjSpawnHeight()
2019-12-23 12:07:03 +01:00
James R
7e0152f37b
Merge branch 'hoop_refactor' into 'next'
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Make both NiGHTS hoop types use the same spawning code.
See merge request STJr/SRB2!560
2019-12-23 00:16:46 -05:00