Sally Coolatta
f482218913
I_GetFrameTime to try and improve frame pace
...
(It doesn't feel that much better though.)
2022-04-26 20:56:33 -05:00
Sally Coolatta
3da9852d2a
Dynamic slope interpolators
2022-04-26 20:56:33 -05:00
Eidolon
568677edc1
Move mobj interpolators to r_fps
2022-04-26 20:56:33 -05:00
Eidolon
a67432a415
Add mobj interpolator on load netgame
2022-04-26 20:56:33 -05:00
Eidolon
5e4a57b45c
Reset mobj interp state on add
2022-04-26 20:56:33 -05:00
Sally Coolatta
b18e53417a
Handle the sleep at the end of D_SRB2Loop instead of the start
...
Simplifies logic in the other parts of the loop, and fixes problems with it frequently waiting too long.
2022-04-26 20:56:33 -05:00
Sally Coolatta
685190fe40
Improve the framerate limiter's timing for extreme stable FPS
2022-04-26 20:56:32 -05:00
Eidolon
66cc234be6
Fix precip crash from missing vars
2022-04-26 20:56:32 -05:00
Sally Coolatta
53c71d35bc
Adjust how FPS cap is checked to improve FPS stability
2022-04-26 20:56:32 -05:00
Sally Coolatta
6e5e74b25f
Allow FPS cap values
2022-04-26 20:56:32 -05:00
Eidolon
0e1b01f206
Update mobj oldstates before all thinkers
2022-04-26 20:56:32 -05:00
Eidolon
84f62f91f4
Fix renderdeltatics with new timing data
2022-04-26 20:56:32 -05:00
Eidolon
a56a57b3d1
Misc changes after Kart cherry-picks
2022-04-26 20:56:32 -05:00
Sally Coolatta
c186d6402b
Lots of FPS stuff
...
- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
Sally Coolatta
41997c4549
Keep rect in memory
...
Feel better about this than creating one all da time
2022-04-26 20:56:32 -05:00
Sally Coolatta
40b021d6e4
Calculate FPS stuff even if frame is skipped
...
I decided ultimately to actually keep the frame skip optimization disabled, because I think it is actually a little bit helpful that you can still get accurate rendering perfstats while paused, however if we decide otherwise then we can have this optimization back without making the game act like it's lagging.
2022-04-26 20:56:32 -05:00
James R
1b49a96eed
Interpolate from time of previous tic
...
Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.
Consider this the proper fix to 54148a0dd0 too.
2022-04-26 20:56:31 -05:00
James R
e6dff8eedc
Closer OpenGL underwater/heatwave effect to Software
2022-04-26 20:56:31 -05:00
James R
56c0c1f415
Do not speed up underwater/heatwave effect in OpenGL
2022-04-26 20:56:31 -05:00
Sally Coolatta
cd70b499bd
Fully fix drop shadows
...
It used the thing's floorz / ceilingz directly -- that wouldn't account for interpolated coordinates.
2022-04-26 20:56:31 -05:00
Sally Coolatta
e4930535f3
P_InitAngle, to fix angle interpolation on spawning objects
2022-04-26 20:56:31 -05:00
Sally Coolatta
8fb939df79
Add functions to handle interpolation
...
Much less code duplication
2022-04-26 20:56:31 -05:00
Eidolon
ca8698d13e
Interpolate HWR_DrawModel
2022-04-26 20:56:31 -05:00
Eidolon
ab7c2dfb3d
Interpolate mobj angles and player drawangle
2022-04-26 20:56:31 -05:00
Eidolon
5fda1b297f
Delete interpolators associated with thinkers
2022-04-26 20:56:31 -05:00
Eidolon
3e5cec7e72
Intialize interpolator list at a better time
2022-04-26 20:56:31 -05:00
Eidolon
2aa34f0273
Add Polyobj interpolator
2022-04-26 20:56:30 -05:00
Eidolon
330b34ee6b
Add SideScroll interpolator
2022-04-26 20:56:30 -05:00
Eidolon
ba110852a7
Add SectorScroll interpolator
2022-04-26 20:56:30 -05:00
Eidolon
9c8d0a3b6f
Add sector plane level interpolations
2022-04-26 20:56:30 -05:00
Eidolon
ac2510f284
Homogenize mobj interpolations
2022-04-26 20:56:27 -05:00
Eidolon
6dd27af26e
Run anti-lag chasecam at tic frequency
...
Fixes jittery and unstable chasecam in high latency netgames
2022-04-26 20:31:39 -05:00
Eidolon
8908dcccde
Only swap view interp state if a tick is run
2022-04-26 20:31:39 -05:00
Eidolon
f0279e69f2
Reset mobj interp state on TeleportMove
2022-04-26 20:31:39 -05:00
Eidolon
4c31902b98
Reset precip interpolation on snap to ceil
2022-04-26 20:31:39 -05:00
Eidolon
f2a881f385
Add reset interpolation state functions
2022-04-26 20:31:39 -05:00
Eidolon
4ee6027180
Remove unnecessary precipmobj thinker hack
2022-04-26 20:31:39 -05:00
Eidolon
d34ec2ef06
Reset view interpolation on level load
2022-04-26 20:31:38 -05:00
Eidolon
7c9e133eb4
Fix misc dropshadow issues
2022-04-26 20:31:38 -05:00
Eidolon
996f35b592
Always have precise_t defined
2022-04-26 20:31:38 -05:00
Eidolon
bc9251e13b
Ensure + commands get executed before map start
2022-04-26 20:31:38 -05:00
Eidolon
88207e18f9
Ensure viewsector is accurate to viewx/viewy
...
This fixes a potential crash in OpenGL when changing between levels.
2022-04-26 20:31:38 -05:00
Eidolon
056abd0461
Add smooth rendering to Record/NiGHTS Attack, F_SkyScroll
2022-04-26 20:31:38 -05:00
Eidolon
c330c05718
Add smooth rendering to save select screen
2022-04-26 20:31:38 -05:00
Eidolon
61efef2fa9
Add smooth level platter under interpolation, renderdeltatics
...
`renderdeltatics` can be used as a standard delta time in any place,
allowing for smooth menus. It will always be equal to `realtics`
when frame interpolation is turned off, producing consistent
framerate behavior everywhere it is used.
2022-04-26 20:31:38 -05:00
Eidolon
722b04518d
Place Frame Interpolation in "Experimental" video options header
...
This seems like an appropriate way to describe the feature for now.
2022-04-26 20:31:38 -05:00
Eidolon
b625076c87
Implement interpolation at the renderer level
...
Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00
MascaraSnake
5fbe5189ce
Merge branch 'udmf-sector-fields' into udmf-full
2022-04-20 21:01:52 +02:00
MascaraSnake
faa7d89e3e
Merge branch 'udmf-more-linedef-types' into udmf-sector-fields
2022-04-20 21:01:16 +02:00
MascaraSnake
5660d896e6
Merge branch 'udmf-thing-types' into udmf-more-linedef-types
2022-04-20 21:00:44 +02:00
MascaraSnake
54640a8664
Merge branch 'udmf-executor-triggers' into udmf-thing-types
...
# Conflicts:
# extras/conf/udb/Includes/SRB222_things.cfg
2022-04-20 20:59:55 +02:00
MascaraSnake
465327288c
Fix int type error
2022-04-20 20:55:13 +02:00
MascaraSnake
39b7fb9ff8
Merge commit 'd624ee25' into udmf-thing-types
...
# Conflicts:
# src/p_mobj.c
# src/p_spec.c
2022-04-20 20:41:46 +02:00
MascaraSnake
9815d40c20
Adapt tutorial plant to UDMF
2022-04-20 20:06:08 +02:00
MascaraSnake
f76b104c4a
Merge commit 'c7050671' into udmf-thing-types
2022-04-20 19:42:03 +02:00
MascaraSnake
36bf8b1a77
Merge branch 'udmf-linedef-executors' into udmf-executor-triggers
2022-04-19 22:33:53 +02:00
MascaraSnake
863b1e125a
Merge branch 'udmf-lighting' into udmf-linedef-executors
...
# Conflicts:
# src/p_spec.c
2022-04-19 22:31:57 +02:00
MascaraSnake
2e56c3de35
Merge branch 'udmf-polyobjects' into udmf-lighting
2022-04-19 22:18:30 +02:00
MascaraSnake
f672b1b940
Merge branch 'udmf-scrollers' into udmf-polyobjects
...
# Conflicts:
# src/p_spec.c
2022-04-19 22:17:28 +02:00
MascaraSnake
f164809618
Merge branch 'udmf-plane-linedefs' into udmf-scrollers
2022-04-19 22:06:32 +02:00
MascaraSnake
36692483df
Merge branch 'udmf-fofs-mkii' into udmf-plane-linedefs
...
# Conflicts:
# src/p_inter.c
2022-04-19 22:04:04 +02:00
MascaraSnake
0b4bbacec0
Merge branch 'next' into udmf-fofs-mkii
2022-04-19 21:59:31 +02:00
Jaime Ita Passos
3581d06012
Fix frame blend flags not working with 3D models
2022-04-08 16:01:41 -03:00
Sally Coolatta
8c62a0d640
Fix papersprites being rotated incorrectly in Software when viewing them on the flipped side
2022-03-22 05:53:21 -04:00
sphere
55854410ac
Merge branch 'line-angle' into 'next'
...
Add angle field to linedef_t
See merge request STJr/SRB2!1602
2022-03-22 09:09:40 +00:00
sphere
563ae7f7ac
Merge branch 'hangster-fix' into 'next'
...
Prevent Hangsters from sliding across the ceiling
Closes #787
See merge request STJr/SRB2!1766
2022-03-22 08:58:46 +00:00
sphere
2b9af0ff24
Merge branch 'unsteal-ideya-spheres' into 'next'
...
Fix Ideya Capture sometimes stealing extra spheres
See merge request STJr/SRB2!1768
2022-03-21 22:53:06 +00:00
sphere
a0aebb2ed0
Merge branch 'fast-r-load-textures' into 'next'
...
Do not reload every texture when adding a wad
See merge request STJr/SRB2!1725
2022-03-21 22:41:04 +00:00
sphere
7ec7b2699f
Merge branch 'floorsprite-and-shadow-fake-planes-fix' into 'next'
...
Drop shadow fake floor/ceiling fix
See merge request STJr/SRB2!1638
2022-03-21 22:40:25 +00:00
Lactozilla
4f9ac9edb8
Drop shadow fake floor/ceiling fix
2022-03-21 22:40:24 +00:00
sphere
e997254136
Merge branch 'minus-fixes' into 'next'
...
Fix Minus & debris' reverse gravity behavior
See merge request STJr/SRB2!1764
2022-03-21 21:59:32 +00:00
sphere
20b73dedfe
Merge branch 'multimare-grades' into 'next'
...
Show overall grade emblem requirement of a multi-mare NiGHTS stage in SP pause menu
Closes #71
See merge request STJr/SRB2!1762
2022-03-21 21:58:54 +00:00
sphere
1cd46c2208
Merge branch 'shadowscream' into 'next'
...
Remove drop shadow from badnik explosions, give drop shadows to Metal and flickies
Closes #218
See merge request STJr/SRB2!1761
2022-03-21 21:58:32 +00:00
sphere
7b6e4eb5fc
Merge branch 'fullbright-ivsp' into 'next'
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Make S_IVSP and S_THUNDERCOIN_SPARK fullbright
See merge request STJr/SRB2!1755
2022-03-21 21:58:14 +00:00
sphere
e063084960
Merge branch 'myformerself' into 'next'
...
Make P_SpawnGhostMobj ghosts properly copy spritestuff2 (!1257 ) variables
See merge request STJr/SRB2!1741
2022-03-21 21:57:17 +00:00
sphere
c0a21ccbf3
Merge branch 'levelplatternames' into 'next'
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Level platter name improvements
See merge request STJr/SRB2!1730
2022-03-21 21:57:03 +00:00
Zwip-Zwap Zapony
7fdebdcdb9
Suggested optimization
2022-03-20 13:18:22 +01:00
Zwip-Zwap Zapony
bca90893d2
Fix Ideya Capture sometimes stealing extra spheres
...
Also clean up redundant "startingspheres" variable
2022-03-20 09:52:47 +01:00
MascaraSnake
a78e4e553c
Merge branch 'next' into udmf-fofs-mkii
2022-03-18 07:29:02 +01:00
spherallic
9769ad48e0
Prevent Hangsters from sliding across the ceiling.
2022-03-15 13:12:56 +01:00
sphere
fd8deac385
Merge branch 'larg' into 'master'
...
Fix typo in linux-only compilation flag
See merge request STJr/SRB2!1759
2022-03-13 12:37:58 +00:00
spherallic
bd2d763bd0
Fix Minus & debris behavior in reverse gravity.
2022-03-13 12:34:17 +01:00
spherallic
c782e81700
Give MT_METALSONIC_RACE a drop shadow & removed unused vars.
2022-03-12 17:44:37 +01:00
SteelT
3eaae066ef
Show overall grade emblem requirement of a multi-mare NiGHTS stage in SP pause menu
...
Fixes #71
2022-03-08 21:06:01 -05:00
spherallic
6ef7221e38
A few drop shadow-related additions:
...
- Added A_SetShadowScale
- Added A_ShadowScream which combines the above with A_Scream, used for
badnik explosions
- Gave flickies drop shadows
2022-03-09 00:49:24 +01:00
spherallic
50330c746b
Merge branch 'next' into fast-r-load-textures
2022-03-08 22:11:16 +01:00
katsy
b161cb4588
e
2022-03-08 01:06:01 +00:00
katsy
86336d6bed
remove MODID check from hooklib to fix compile issue
2022-03-07 18:33:15 -06:00
spherallic
82fb731cab
:dramahog:
2022-03-06 22:52:43 +01:00
spherallic
098fcaa4b0
2.2.10
2022-03-06 20:22:22 +01:00
sphere
7e26377264
Merge branch 'state-changes' into 'next'
...
Update Nightopians & other state changes
See merge request STJr/SRB2!1744
2022-03-06 15:45:59 +00:00
sphere
ab711128c7
Merge branch 'tutorial-scenery' into 'next'
...
Tutorial scenery
See merge request STJr/SRB2!1722
2022-03-06 15:45:53 +00:00
sphere
8e6174ab2d
Merge branch 'emblemhealth' into 'next'
...
Fix #805
Closes #805
See merge request STJr/SRB2!1757
2022-03-06 15:44:50 +00:00
sphere
00117476e1
Merge branch 'mobj-spawn-null-fix' into 'next'
...
Spawn MT_RAY when attempting to spawn MT_NULL
Closes #801 and #800
See merge request STJr/SRB2!1751
2022-03-06 11:52:44 +00:00
sphere
f7eafeb665
Merge branch '2022' into 'next'
...
2022
See merge request STJr/SRB2!1754
2022-03-06 11:52:31 +00:00
spherallic
77d4f873b0
Add upper bound to emblemlocations[] access.
2022-03-06 12:20:41 +01:00
aiire
6040f97dd5
added FF_FULLBRIGHT to S_THUNDERCOIN_SPARK
2022-03-04 23:25:25 +00:00
sphere
1abe2689f3
Merge branch 'fix-nonet-2210' into 'next'
...
Fix warning when compiling with NONET=1
See merge request STJr/SRB2!1753
2022-03-04 09:49:36 +00:00
sphere
980bcb4775
Merge branch 'fix-nohw-perfstats-next' into 'next'
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Fix perfstats failing to compile with NOHW=1
See merge request STJr/SRB2!1728
2022-03-04 09:49:15 +00:00
aiire
8c1991d674
added FF_FULLBRIGHT to S_IVSP
2022-03-04 02:57:45 +00:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
spherallic
3b75ef7e76
Fix warning when compiling with NONET=1
2022-03-03 12:08:15 +01:00
SteelT
893ea10a67
Turn the console warning into a devmode print because turns out it happens more often than I thought
2022-03-02 12:46:24 -05:00
SteelT
34f8464cbf
Spawn MT_RAY when attempting to spawn MT_NULL
...
Some code assumes that P_SpawnMobj can never return NULL
So spawn MT_RAY in it's place when attempting to spawn MT_NULL and show a console warning
2022-03-02 12:35:03 -05:00
sphere
a57a0985ee
Merge branch 'mt_ray' into 'next'
...
Move MT_RAY to the very end of the mobj list
See merge request STJr/SRB2!1747
2022-02-28 15:13:09 +00:00
sphere
0ad2ac68f7
Merge branch 'demo-frameflags' into 'next'
...
Convert old frame flags in Metal recordings to their 2.2.10 equivalents
Closes #775
See merge request STJr/SRB2!1742
2022-02-28 15:12:28 +00:00
spherallic
d624ee2541
Revert "minor spike optimisations"
...
This reverts commit b2d693a547
.
2022-02-28 14:30:01 +01:00
spherallic
a6c52f5bad
Move MT_RAY to the very end of the mobj list.
2022-02-22 15:49:16 +01:00
sphere
d6f3522333
Merge branch 'fix-vflag-blendmodes' into 'next'
...
Fix blendmode V_ flags not working at full opacity in Software
See merge request STJr/SRB2!1717
2022-02-21 19:58:24 +00:00
spherallic
fcc28d0714
Update seaweed state to utilize new features & sprites.
2022-02-21 16:00:21 +01:00
spherallic
946100939a
Update editor configurations & increase Nightopians' hitbox height.
2022-02-19 22:19:39 +01:00
sphere
d532546e46
Merge branch 'mt-null-spawning' into 'next'
...
Remove MT_NULL hacks
Closes #721
See merge request STJr/SRB2!1729
2022-02-19 20:24:34 +00:00
sphere
249a3dfa25
Merge branch 'eggman-hitboxes' into 'next'
...
Increase Eggman's hitboxes
See merge request STJr/SRB2!1706
2022-02-19 20:24:20 +00:00
sphere
c79c6531e6
Merge branch 'server-bots' into 'next'
...
Improve bots (resolves #710 )
Closes #710
See merge request STJr/SRB2!1679
2022-02-19 20:24:12 +00:00
sphere
7218060a7a
:lachyes:
2022-02-19 01:49:19 +00:00
sphere
14cb5415c9
Merge branch 'fix-portals' into 'next'
...
Fix portals
See merge request STJr/SRB2!1724
2022-02-17 12:26:27 +00:00
spherallic
2266e31038
Merge branch 'next' into state-changes
2022-02-17 12:35:34 +01:00
spherallic
a4778075b2
Convert old frame flags in Metal recordings to their 2.2.10 equivalents.
2022-02-14 14:57:00 +01:00
SMS Alfredo
2033b77b46
Actually do the thing
2022-02-11 00:33:49 -06:00
spherallic
bb84ae1793
Decrease hitbox sizes to prevent collision with thin air.
2022-02-10 13:10:56 +01:00
spherallic
9fee550fb0
Actually check bot names in lib_gAddPlayer.
2022-02-08 14:58:09 +01:00
LJ Sonic
fdee3a2b7f
Merge branch 'ms_update_command' into 'next'
...
Allow people to update their Master Server listing on command.
See merge request STJr/SRB2!1518
2022-02-06 18:53:49 +00:00
LJ Sonic
c00d1e5499
Merge branch 'no-dedi-sighandle-window' into 'next'
...
Disable SDL error message on dedicated servers
See merge request STJr/SRB2!1735
2022-02-06 17:44:48 +00:00
LJ Sonic
81b0eb1c7c
Merge branch 'crosshairs' into 'next'
...
Fix crosshairs not displaying
See merge request STJr/SRB2!1716
2022-02-06 17:30:15 +00:00
LJ Sonic
9c5427555b
Merge branch 'fix-exitgame-ztarget-crash' into 'next'
...
Fix lock-on crash (Resolves #746 )
Closes #746
See merge request STJr/SRB2!1704
2022-02-06 17:24:01 +00:00
LJ Sonic
6c7d4b8ef5
Merge branch 'sw-splat-skybox-crash' into 'next'
...
Fix software splats breaking and crashing in skyboxes
See merge request STJr/SRB2!1711
2022-02-06 17:22:58 +00:00
LJ Sonic
2d53842061
Merge branch 'sw-splat-ceilingclip' into 'next'
...
Fix software splats not being clipped by ceiling walls
See merge request STJr/SRB2!1712
2022-02-06 17:22:49 +00:00
LJ Sonic
c69edce2fc
Merge branch 'sw-dropshadow-patch' into 'next'
...
Hack that fixes software drop shadow crashes (Fixes #159 )
Closes #159
See merge request STJr/SRB2!1700
2022-02-06 17:22:08 +00:00
LJ Sonic
2e60de25ea
Merge branch 'sw-splat-npo2-slope-opt' into 'next'
...
Add missing optimization to software npo2 sloped floor sprites
See merge request STJr/SRB2!1713
2022-02-06 17:20:03 +00:00
LJ Sonic
b396683429
Merge branch 'fix-chat' into 'next'
...
Fix issues with chat messages
Closes #583
See merge request STJr/SRB2!1698
2022-02-06 17:15:04 +00:00
LJ Sonic
f4a9d1507d
Merge branch 'fix-checksum-disconnect' into 'next'
...
Do not attempt to disconnect when a packet checksum is invalid
See merge request STJr/SRB2!1699
2022-02-06 17:14:44 +00:00
LJ Sonic
1a1cb8942c
Merge branch 'znodes-offset-fix' into 'next'
...
UDMF: Fix offset calculation for segs that represent linedef backsides
See merge request STJr/SRB2!1701
2022-02-06 17:12:58 +00:00
LJ Sonic
9d993a585f
Merge branch 'ignore-bad-map-lumps' into 'next'
...
Only load map lumps that are WADs or have no extension
See merge request STJr/SRB2!1715
2022-02-06 17:12:07 +00:00
GoldenTails
c49dd5f535
Make dedicated servers not pop up that annoying SDL error window
...
So they don't mess with shell scripts that expect SRB2 to exit when it crashes (like most other programs)
2022-02-05 18:19:00 -06:00
spherallic
878b4dc5b6
Don't read or set MT_NULL's properties in A_SkullAttack
2022-02-04 20:09:37 +01:00
spherallic
e64775c867
Check V_ThinStringWidth instead of strlen for level platter names.
2022-02-02 23:16:12 +01:00
spherallic
6e105a23f6
Update Nightopian states for the new sprites & fix another bug
2022-02-02 14:43:22 +01:00
spherallic
e301327dee
Avoid using old explosion states for Jetty-Syn/Skim mines.
2022-02-02 12:15:14 +01:00
James R
a8c658b545
Never spawn MT_NULL
2022-02-01 04:04:53 -08:00
James R
6325185091
Add P_SetPower; remove mobj hack from line 434
2022-02-01 03:52:31 -08:00
James R
9dfa153e74
Use P_CheckMove
2022-02-01 03:52:28 -08:00
James R
518de0ce10
Add P_CheckMove
...
Checks if P_TryMove would succeed without actually moving.
2022-02-01 03:37:03 -08:00
James R
f6f002e70b
A_LobShot: remove ???
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MT_NULL spawning, not cool bro.
2022-02-01 02:43:00 -08:00
James R
0a0c17da7c
PARANOIA: I_Error if mobj hook is called with MT_NULL
2022-02-01 02:27:27 -08:00
sphere
ff57a983d7
Merge branch 'facing-forwards' into 'next'
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Don't modify drawangle when taking damage in strafe mode
See merge request STJr/SRB2!1689
2022-01-30 13:32:30 +00:00
sphere
bcd900211b
Merge branch 'nightopian-fix' into 'next'
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Fix Nightopians
See merge request STJr/SRB2!1703
2022-01-30 13:28:18 +00:00
Hannu Hanhi
611054b6cd
Fix perfstats failing to compile with NOHW=1
2022-01-29 02:24:52 +02:00
James R
37add34b9c
Update texturecache user when reallocating
2022-01-27 00:28:36 -08:00
James R
2aec4501eb
Hash name lookup for textures and lumps
2022-01-27 00:03:37 -08:00
James R
2ebec53561
P_AddWadFile: only load textures in current file
2022-01-27 00:03:34 -08:00