Commit graph

34 commits

Author SHA1 Message Date
X.organic
b03ef98753 Fix use-after-frees around mobjs
# Conflicts:
#	src/k_kart.c
#	src/p_enemy.c
#	src/p_mobj.c
#	src/p_saveg.c
#	src/p_tick.c
2022-11-12 17:04:25 -06:00
Alam Arias
1b5dd687d2 Cleanup whitespace changes from master branch 2022-11-11 20:31:41 -05:00
Eidolon
7c00cea1fc Add per-split player view resets 2022-05-05 20:11:37 -05:00
Eidolon
7d7564b7f9 Disable sprite offset interpolation (for now) 2022-04-30 21:56:42 -05:00
Eidolon
48d8c83540 Ensure view is not interpolated on first frame 2022-04-30 19:10:07 -05:00
Eidolon
1259f1be40 Interpolate spritescale/offset x/y 2022-04-29 14:21:30 -05:00
Eidolon
42ebf163e6 Don't interpolate mobj state if frac = 1.0 2022-04-28 21:07:06 -05:00
Eidolon
50b0c29db9 Disable angle interp on fresh mobjs 2022-04-28 18:46:02 -05:00
Eidolon
51553e7f75 Interpolate mobj scale 2022-04-27 21:39:47 -05:00
Sally Coolatta
f66cedf1fc Force interpolation when timescale != 1.0 2022-04-27 18:37:45 -05:00
Sally Coolatta
f2a19b29d9 Put interpdebug stuff in perfstats instead 2022-04-27 18:37:45 -05:00
Sally Coolatta
c83d1be21f Add interpdebug 2022-04-27 18:37:45 -05:00
Sally Coolatta
eb6b1f375a Allow dedicated to use precise sleep timing again
Instead of only using one old sleep, just enforce framerate cap to match TICRATE.
2022-04-27 16:33:05 -05:00
Eidolon
c79df7d58e Interpolate afterimages further back 2022-04-26 20:56:35 -05:00
Sally Coolatta
48b3ea31c4 Bring back shadows on polyobjects
Also optimizes the method used so rings can show their shadows too. Using just the subsector is a tad bit imprecise admittedly but any more precise methods get really laggy.
2022-04-26 20:56:35 -05:00
Eidolon
9f845622cd Revert "P_InitAngle, to fix angle interpolation on spawning objects"
This reverts commit a80c98bd164a2748cbbfad9027b34601185d93f5.
2022-04-26 20:56:34 -05:00
Sally Coolatta
b98207035d Fix plane interpolation light level flickering 2022-04-26 20:56:33 -05:00
Sally Coolatta
3da9852d2a Dynamic slope interpolators 2022-04-26 20:56:33 -05:00
Eidolon
568677edc1 Move mobj interpolators to r_fps 2022-04-26 20:56:33 -05:00
Sally Coolatta
6e5e74b25f Allow FPS cap values 2022-04-26 20:56:32 -05:00
Sally Coolatta
c186d6402b Lots of FPS stuff
- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.

(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
Sally Coolatta
e4930535f3 P_InitAngle, to fix angle interpolation on spawning objects 2022-04-26 20:56:31 -05:00
Sally Coolatta
8fb939df79 Add functions to handle interpolation
Much less code duplication
2022-04-26 20:56:31 -05:00
Eidolon
ab7c2dfb3d Interpolate mobj angles and player drawangle 2022-04-26 20:56:31 -05:00
Eidolon
5fda1b297f Delete interpolators associated with thinkers 2022-04-26 20:56:31 -05:00
Eidolon
2aa34f0273 Add Polyobj interpolator 2022-04-26 20:56:30 -05:00
Eidolon
330b34ee6b Add SideScroll interpolator 2022-04-26 20:56:30 -05:00
Eidolon
ba110852a7 Add SectorScroll interpolator 2022-04-26 20:56:30 -05:00
Eidolon
9c8d0a3b6f Add sector plane level interpolations 2022-04-26 20:56:30 -05:00
Eidolon
ac2510f284 Homogenize mobj interpolations 2022-04-26 20:56:27 -05:00
Eidolon
8908dcccde Only swap view interp state if a tick is run 2022-04-26 20:31:39 -05:00
Eidolon
d34ec2ef06 Reset view interpolation on level load 2022-04-26 20:31:38 -05:00
Eidolon
88207e18f9 Ensure viewsector is accurate to viewx/viewy
This fixes a potential crash in OpenGL when changing between levels.
2022-04-26 20:31:38 -05:00
Eidolon
b625076c87 Implement interpolation at the renderer level
Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00