Commit graph

133 commits

Author SHA1 Message Date
sphere
b533594a33 Merge branch 'udmf-absolutez' into 'next'
Add absolute Z height flag for mapthings in UDMF

See merge request STJr/SRB2!2015
2023-08-20 17:16:02 +00:00
Zwip-Zwap Zapony
0e2682d590 Add "drawonlyforplayer" and "dontdrawforviewmobj" 2023-07-25 11:05:29 -04:00
Sally Coolatta
7c2a241042 Remove the need for setting rotation axis in spriteinfo for models
Now it just does it like Software
2023-07-24 04:40:15 -04:00
Sally Coolatta
ae233b000f Remove modeltilt, use roll & pitch instead
Broken currently, about half of the slopes you can go into have the wrong tilt
2023-07-24 04:11:42 -04:00
TehRealSalt
95cbee52c6 Model tilts
- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2023-07-24 04:11:42 -04:00
spherallic
bed7e434e7 Add absolute z height flag for mapthings in UDMF 2023-06-14 13:19:47 +02:00
spherallic
264ec02223 Merge branch 'next' into bbox 2023-05-26 03:06:30 +02:00
sphere
ce504d4e8e Merge branch 'mobj-dispoffset' into 'next'
Turn dispoffset into a mobj field

See merge request STJr/SRB2!1708
2023-05-25 20:59:43 +00:00
MascaraSnake
1cd5e10ab0 Fix custom ambient sound mobjs not working 2023-04-11 16:19:27 +02:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
James R
356bdb25a1 Add a hitbox renderer to Software mode
renderhitbox
- Tangible - collision activating objects, minus rings
- All - every object
- Intangible - the opposite of Tangible, also no rings
- Rings - rings
2022-11-22 18:12:49 -08:00
Eidolon
805941a98f Merge public next into uncappedrevengeance
This is to capture the UDMF merges and make the later code review
easier.
2022-05-03 14:45:14 -05:00
Eidolon
1259f1be40 Interpolate spritescale/offset x/y 2022-04-29 14:21:30 -05:00
Eidolon
50b0c29db9 Disable angle interp on fresh mobjs 2022-04-28 18:46:02 -05:00
Eidolon
51553e7f75 Interpolate mobj scale 2022-04-27 21:39:47 -05:00
Eidolon
833777d773 Revert "Remove unnecessary precipmobj thinker hack"
This reverts commit 0e38208620d19ec2ab690740438ac2fc7862a49e.
2022-04-26 20:56:36 -05:00
Eidolon
c79df7d58e Interpolate afterimages further back 2022-04-26 20:56:35 -05:00
Eidolon
568677edc1 Move mobj interpolators to r_fps 2022-04-26 20:56:33 -05:00
Eidolon
a67432a415 Add mobj interpolator on load netgame 2022-04-26 20:56:33 -05:00
Eidolon
66cc234be6 Fix precip crash from missing vars 2022-04-26 20:56:32 -05:00
Eidolon
0e1b01f206 Update mobj oldstates before all thinkers 2022-04-26 20:56:32 -05:00
Sally Coolatta
e4930535f3 P_InitAngle, to fix angle interpolation on spawning objects 2022-04-26 20:56:31 -05:00
Eidolon
ab7c2dfb3d Interpolate mobj angles and player drawangle 2022-04-26 20:56:31 -05:00
Eidolon
f2a881f385 Add reset interpolation state functions 2022-04-26 20:31:39 -05:00
Eidolon
4ee6027180 Remove unnecessary precipmobj thinker hack 2022-04-26 20:31:39 -05:00
Eidolon
b625076c87 Implement interpolation at the renderer level
Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00
MascaraSnake
54640a8664 Merge branch 'udmf-executor-triggers' into udmf-thing-types
# Conflicts:
#	extras/conf/udb/Includes/SRB222_things.cfg
2022-04-20 20:59:55 +02:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
lachablock
d764d68d02 Turn dispoffset into a mobj field 2022-01-13 18:53:26 +11:00
MascaraSnake
1cff7a161a Adapt ambient sound effects to UDMF 2021-12-28 09:58:45 +01:00
Lach
ac2e8119db Merge branch 'supersuck' into 'next'
Add MFE_FORCESUPER, MFE_FORCENOSUPER, and MFE_REVERSESUPER extra flags (Solves #520)

See merge request STJr/SRB2!1452
2021-12-03 12:18:39 +00:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
SMS Alfredo
abc886b9ac REVERSESUPER rises from the grave 2021-04-21 18:20:56 -05:00
SMS Alfredo
228668ce98 Change the render flags to extra flags and improve SF_NOSUPERSPRITES 2021-04-19 14:25:34 -05:00
Jaime Passos
36550725f3 P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope 2020-11-05 00:42:14 -03:00
Jaime Passos
b872222b50 Implement blend modes 2020-10-27 00:03:41 -03:00
Jaime Passos
50bd8abc78 Fix precipitation 2020-10-15 00:03:32 -03:00
Jaime Passos
e63efdac13 Only create floor sprite slopes when needed, instead of always allocating them.
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
2020-10-14 13:07:02 -03:00
Jaime Passos
ab526e47cc Implement object-defined floor sprite slopes. 2020-10-14 00:57:13 -03:00
Jaime Passos
4273896311 Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Jaime Passos
cc97e22e2f Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Nev3r
b99385e159 Fix mapthing spawn height scaling improperly with the object scale; only special offsets should scale now. 2020-07-30 09:45:58 +02:00
Nev3r
6dfe236602 Merge branch 'udmf-next' into 'next'
Merge udmf-next into next

See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
GoldenTails
4b3d6f04f8 Expose P_PlayerZMovement to Lua.
Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails
df1fd0c456 Expose P_SceneryZMovement to Lua.
Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
4710e4f07c Expose P_RingZMovement to Lua.
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
6d3a2919a2 Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
27c25bfa1e Expose P_SceneryXYMovement to Lua.
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
6ac3d62321 Expose P_RingXYMovement to Lua.
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
Nev3r
fd5b05cafc Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-06 11:13:27 +02:00