MascaraSnake
7025f12d95
-Pass tag as argument to EV_ functions
...
-Get rid of junk linedefs for specialized EV_ calls
-Store tag in args[0]
2021-06-25 10:12:16 +02:00
James R
4d22b9f17f
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2021-06-07 18:12:52 -07:00
Shane Ellis
18c47afc76
Merge branch 'next' into 'addplayer'
...
# Conflicts:
# src/lua_baselib.c
# src/r_skins.c
2021-06-02 11:47:11 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
LJ Sonic
09d911a5b6
Revert "Replace all instances of P_AproxDistance with FixedHypot"
...
This reverts commit 75633bde50
.
2021-02-13 17:45:20 +01:00
Shane Ellis
a68fee3303
oops
2021-01-15 17:22:38 -05:00
Shane Ellis
794d927670
Add conditions for new player bot type
2021-01-15 16:44:26 -05:00
James R
a86a7822d1
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-12 15:38:46 -08:00
James R
75633bde50
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
James R
143ec3e40b
Merge branch 'master' into next
2020-12-12 02:38:51 -08:00
James R
b31c4db89d
Remove trailing whitespace
2020-12-12 02:37:03 -08:00
James R
2778cc3ce9
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-12 02:02:38 -08:00
James R
8d382e49fb
Big Large Lua Hooklib Refactor
...
* Hooks are no longer a mess of lua boiler plate. Helper functions reduce hooks
to, at the most basic level, only two calls.
* Lua tables (the array part) are used to index hooks. Such tables contain only
hooks of the same type.
* Hook types are defined in one place so you no longer need to sync up the enum
and name array.
2020-12-10 00:36:41 -08:00
Tatsuru
9770368ee9
Initialize junk line tag lists
2020-11-30 18:21:06 -03:00
Nev3r
4013c0e0a1
Merge branch 'udmf-next' into udmf-multitag
2020-07-11 08:47:58 +02:00
Nev3r
ad55f5f872
Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
2020-07-10 18:18:07 +02:00
Snu
be8f0853ef
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2 into bubbleshieldoverhaul
...
Updated to 2.2.5
2020-07-10 17:08:53 +01:00
Snu
d392c59935
Changed Bubble Shield functionality
2020-07-10 05:59:10 +01:00
LJ Sonic
6c61baa818
Merge branch 'fix-oldbrak-missiles2' into 'next'
...
Take 2: Fix Old Brak missiles + add pw_ignorelatch
See merge request STJr/SRB2!1006
2020-07-04 16:28:48 -04:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
kaysrishaq
682791a024
brak missile fix, pw_ignorelatch, small Recycler fix
2020-06-18 17:09:29 -04:00
Louis-Antoine
67eef5a37f
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
Jaime Passos
39c5ab4e17
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-05-09 17:12:52 -03:00
Nev3r
5c605a8a39
Merge branch 'udmf-next' into udmf-multitag
2020-04-20 09:05:55 +02:00
James R
abb338d650
Merge branch 'continue_tweaks' into 'next'
...
A tangible mechanism to disable Continues
See merge request STJr/SRB2!865
2020-04-18 20:15:04 -04:00
Nev3r
aa0d76f8fa
Delete tags.
2020-04-18 00:23:24 +02:00
Nev3r
7904856e8e
Remove presumably the remaining old tag references in the gamelogic.
2020-04-17 22:28:41 +02:00
James R
bd7d05fdf0
Merge branch 'gtr-replace' into 'next'
...
Separate PvP damage from ringslinger
See merge request STJr/SRB2!831
2020-04-09 19:51:52 -04:00
toaster
da86c17ee1
Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
...
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Zipper
4b28e19d16
Update p_inter.c
2020-03-05 18:48:20 -05:00
Zipper
4d8a523da9
Update p_inter.c
2020-03-05 18:30:27 -05:00
ZipperQR
da9bf34175
fix source player being nil
2020-03-05 12:26:27 +03:00
Tatsuru
761ec3b6a4
Separate PvP damage from non-friendly gametypes
2020-03-03 11:56:57 -03:00
Jaime Passos
4e7b47440f
G_CoopGametype, for all the GT_COOP cases
2020-02-29 00:57:22 -03:00
Jaime Passos
b103a792c0
Let spectators decide where they spawn
...
Also fixes some issues with tag gametypes
2020-02-23 19:23:00 -03:00
Jaime Passos
678935f26a
Turn players IT if they join the game after the hide time in tag gametypes
...
Except in gametypes with hide time stasis, because they can't change team.
2020-02-23 17:02:50 -03:00
Jaime Passos
572bffcd83
Award pink shields in friendly gametypes
2020-02-23 16:38:32 -03:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
92f65fd822
Merge branch 'exitmove-tweaks' into 'next'
...
Exitmove tweaks
See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
5a524f21da
Merge branch 'starpost-config-additions' into 'next'
...
Starpost config additions
See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
fickleheart
332b22a87a
Move spawnsnap to Special/ignore on sector trigger
...
Also includes splitting the starpost logic into its own function.
2020-01-24 23:54:54 -06:00
Louis-Antoine
b0b22b53d6
Ignore disconnected players in tag gametypes
...
Disconnected players do not become IT at round start.
If all non-ITs are disconnected, the round ends.
If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Tatsuru
e9a8c2d21a
No more losing lives when finished
2020-01-19 14:30:05 -03:00
James R
9a1cb0e30e
Merge branch 'software-dropshadows' into 'next'
...
Software dropshadows
See merge request STJr/SRB2!660
2020-01-17 18:56:13 -05:00
fickleheart
8a6173a3f2
Declare checkbase for both sides of the if statement
2020-01-12 09:11:57 -06:00
fickleheart
e60ba92a92
Checkpoint players at star post exact location with Ambush flag
2020-01-11 22:30:07 -06:00
fickleheart
1e2a4c2cce
Allow starpost Parameter to dictate order
2020-01-11 22:26:20 -06:00
fickleheart
ba8ff3d502
Add mobj shadowscale property
2020-01-11 18:24:08 -06:00
toaster
a5ad02eab9
Make Fangboss' player pogo a little less bullshit by having an actually sensible calculation instead of trying to be smart.
...
The old behaviour was trying way too hard to be smart and as a consequence made the hitbox way too huge.
2020-01-11 17:08:08 +00:00
James R
48c83be89e
Merge branch 'respawndelaygametyperule' into 'next'
...
Gametype ruleset changes
See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
James R
bd0deea11c
Merge branch 'minecartspawner-fix' into 'next'
...
Disable minecart spawners for players already riding a minecart
See merge request STJr/SRB2!608
2019-12-31 17:15:18 -05:00
Tatsuru
79f18a3c19
Got rid of the uhh
2019-12-31 11:19:54 -03:00
James R
4b91e49bf4
Merge branch 'fix-lua-scorechains' into 'next'
...
Fix scoreadd not doing anything in certain cases when modified by Lua
See merge request STJr/SRB2!579
2019-12-31 01:32:22 -05:00
Tatsuru
b68a629a71
Small
2019-12-31 01:48:50 -03:00
Tatsuru
2d0cdbe34f
Appease the C90 entity
2019-12-31 01:20:11 -03:00
Tatsuru
47b096a357
Disable Minecart Spawners for players already riding a minecart
2019-12-31 00:38:09 -03:00
Jaime Passos
e63f77ea1a
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-28 21:39:38 -03:00
Jaime Passos
45af6d8899
Rename GTR_MATCHEMERALDS to GTR_POWERSTONES.
2019-12-28 19:49:34 -03:00
Alam Ed Arias
94bb6655a5
Merge branch 'master' into next
2019-12-27 17:08:16 -05:00
Jaime Passos
e03eaa554b
In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings.
2019-12-27 17:22:55 -03:00
Jaime Passos
3b341245f1
Same deal, but for starposts.
2019-12-27 17:14:56 -03:00
Jaime Passos
1f96f70173
Preparing for the inevitable gametype rule that will handle cooplives...
2019-12-27 17:08:20 -03:00
Jaime Passos
6b8839d5aa
burst emeralds with GTR_MATCHEMERALDS
2019-12-27 12:34:35 -03:00
Jaime Passos
c0390f5186
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
James R
aa9cc6e6f2
Merge branch 'char-damage-fix' into 'next'
...
Fix Amy and Fang being able to attack other players in MP Special Stages
See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R
dd1ca69f54
P_PlayerHitsPlayer is too big for inline, and these other functions are getting there
2019-12-26 14:59:31 -08:00
Sally Cochenour
a1d944fc4d
Fix scoreadd not doing anything when modified by Lua
...
This does not change any vanilla behavior, as scoreadd is reset constantly on the ground anyway -- this simply makes the behavior modifiable for Lua scripts.
2019-12-26 14:02:02 -05:00
Steel Titanium
8d8e0ca22c
Clean up comment
2019-12-24 17:45:57 -05:00
Steel Titanium
b49672e3f9
Change this condition a bit
2019-12-24 17:44:06 -05:00
Jaime Passos
b740daf5bf
GTR_HURTMESSAGES
2019-12-24 16:09:00 -03:00
Steel Titanium
356b25def4
Spawn Amy's shields for other players
2019-12-23 00:28:06 -05:00
Steel Titanium
ace202daf0
Fix Amy and Fang being able to attack other players in MP Special Stages
2019-12-20 23:22:45 -05:00
Jaime Passos
5daedc70e7
Special Stages/token stuff
2019-12-18 22:46:17 -03:00
Jaime Passos
d0e18444fb
GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes
2019-12-18 20:12:52 -03:00
Jaime Passos
396106829a
Ringslinger tweaks
2019-12-18 19:26:45 -03:00
Jaime Passos
da4e759a73
GTR_DEATHPENALTY
2019-12-18 12:13:24 -03:00
Jaime Passos
299f2bd8cd
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
ea5e0d28ed
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
Jaime Passos
c6f36fc470
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
lachwright
c4f48ee979
Make Buggles spawn immediately breathable bubbles
2019-12-06 16:29:52 +08:00
MascaraSnake
07afb52a2a
Merge branch 'deadstuff' into 'master'
...
Matters of mortality
See merge request STJr/SRB2Internal!558
2019-11-26 17:24:17 -05:00
toaster
c55a6cb3f8
MascaraSnake is a bully and will make a pariah out of me in front of his doctoral student colleagues if I don't change this
2019-11-26 17:10:59 -05:00
toaster
f1387a07a1
Instead of making conditions which check for death individually check for special stages to prevent lives loss, just set G_GametypeUsesLives to false in a special stage.
2019-11-26 12:30:32 +00:00
toaster
6ac44415fb
Make P_CanPickupItem check whether Sonic is in a state to recieve it when Tailsbot tries to get it.
...
Specfically, this fixes the case where Sonic runs into something hazardous and spills his rings, but Tailsbot is immediately behind and ends up picking them all up the tic before they also get hurt.
2019-11-26 11:55:31 +00:00
toaster
c0bc46ca9c
A bunch of spike tweaks.
...
* Make it possible to break them in reverse gravity (resolves #348 ) by making the spikes break in a circle around the spike touched, rather than in a circle around the player.
* Fix the spike chunks spawned not being flipped in reverse gravity by using P_SpawnMobjFromMobj.
* Make their breaking sound singular (prevents eardrum destruction).
2019-11-24 22:38:26 +00:00
Monster Iestyn
d1d1098f7c
fix object type restrictions for popping monitors
...
(MT_BOUNCERING to MT_GRENADERING are actually the ammo pickups, MT_THROWNBOUNCE to MT_THROWNGRENADE are what actually want here)
2019-11-19 12:31:20 -05:00
MascaraSnake
7dc3484e5d
Merge branch 'dragonbomber' into 'master'
...
Dragonbomber
See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
MascaraSnake
2001cad144
Merge branch 'capsuletweaks' into 'master'
...
Egg Capsule tweaks
See merge request STJr/SRB2Internal!474
2019-11-18 15:24:13 -05:00
lachwright
b721c035f8
Add Dragonbomber enemy
2019-11-18 05:23:59 +08:00
toaster
52bd4b05e1
* Make the Egg Capsule only explode for one second, but have the number of explosions (and flickies) multiplied 1.5 times.
...
* If the player is spindashing when the level is exited, they will un-spindash. (Currently you get stuck in charging)
2019-11-15 15:20:36 +00:00
Jaime Passos
88fb22d688
Yeah, yeah...
2019-11-14 22:14:40 -03:00
MascaraSnake
b0786f12de
Merge branch 'coop-item-respawn' into 'master'
...
Allow item respawn in co-op again
See merge request STJr/SRB2Internal!466
2019-11-14 18:06:32 -05:00
MascaraSnake
8f6890025c
Merge branch 'secretstuff' into 'master'
...
The letter
See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
Louis-Antoine
f4beb4a56f
Disable monitor respawning in co-op
2019-11-14 22:27:02 +01:00
Louis-Antoine
ffd9cfebe6
Allow item respawn in co-op again
...
Why was it even disabled anyway.
2019-11-14 16:37:09 +01:00
MascaraSnake
d9558fb724
Merge branch 'atz-hazards' into 'master'
...
Azure Temple Zone hazards, round 2
See merge request STJr/SRB2Internal!437
2019-11-12 18:05:44 -05:00
toaster
5729ba3cd2
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
...
# Conflicts:
# src/p_user.c
2019-11-12 21:56:46 +00:00