Commit graph

6375 commits

Author SHA1 Message Date
MascaraSnake
73c39990f9 Fix restoration of delayed linedef executors in P_NetUnArchiveThinkers for real 2019-10-19 14:51:24 +02:00
MascaraSnake
c7fd22f98a Fixed a netgame crash that was caused by a closing brace being in the wrong place :v 2019-10-19 12:08:15 +02:00
toaster
8e9ada1093 * Add MT_BANPYURA and MT_BANPSPRING to dehacked.c.
* Correct spelling of `MT_BANPSPRING`.
2019-10-18 20:32:35 +01:00
toaster
ad09f2603d * New object types!
* Red and yellow Boost panels!
        * Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
        * https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
        * Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
        * Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
    * Banpyura!
        * A Crushstacean with a spring instead of a crushclaw.
        * https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
        * Wanted this for a while, finally added it.
* Improved springs.
    * Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
    * Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
    * Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
    * Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
    * They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
    * Add above new types.
    * Add Blue Diagonal Spring, which existed in the source but not the config.
    * Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-18 18:33:45 +01:00
Monster Iestyn
246a6489e9 Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about) 2019-10-18 13:37:42 +01:00
Monster Iestyn
07c02f075b Fix sprite-related console errors that occur in netgames whenever the game attempts to synch the player's state.
Turns out the code was using P_SetMobjStateNF to "fix" the player's state ...which got things all wrong, lol.
2019-10-17 18:22:06 +01:00
Monster Iestyn
c097ee563d Merge branch 'master' into mi-tinkers-with-lua-again 2019-10-17 18:02:42 +01:00
sphere
26fed77671 Fix standalone hangable chains being broken, thanks to toaster. 2019-10-17 01:01:40 +02:00
Steel Titanium
28607a81b5
Kill off SPR2_NTAG 2019-10-16 18:25:20 -04:00
Steel Titanium
edea290b0f
Show "Press ESC to exit" string on NiGHTS Attack menu too 2019-10-16 18:00:54 -04:00
Steel Titanium
dc0a1899ec
Fix ifselectvalnextmapnobrace indentation 2019-10-16 17:49:21 -04:00
sphere
2cc129c5c0 Undo grabbable chains being placeable for now, since they're bugged. 2019-10-16 22:31:57 +02:00
Louis-Antoine
92b92dd3eb Fix clients being resynched at the wrong gametic 2019-10-16 21:24:30 +02:00
sphere
42de16b904 Make the maces and related objects normally placeable. 2019-10-16 21:12:04 +02:00
toaster
e3e87d7655 Compile fix. 2019-10-16 17:39:38 +01:00
toaster
77160ae37b Just revert the respawn, retry and suicide stuff cuz it's apparently contentious. Who knew? 2019-10-16 17:38:38 +01:00
toaster
45e5f70eb8 Merge retry and respawn into one command, respawn. 2019-10-16 11:38:09 +01:00
Steel Titanium
38d044e475
Seperate name tag sprite into SPR2_NTAG 2019-10-16 00:22:05 -04:00
Steel Titanium
58ef85d591
Make nametag SPR2 frame be the last frame of SPR_XTRA 2019-10-15 23:41:01 -04:00
Steel Titanium
9c33f160a6
Lots of changes
* Show emblem requirement on record attack menu
* Use bigger emblems on the menu.
* Display your best number of collected rings in yellow if reached perfect bonus.
* Adjusted XTRA frames (again)
2019-10-15 22:54:21 -04:00
toaster
360ae45994 Make use of MINVAL and MAXVAL consistent in COM_Help_f. 2019-10-15 13:46:45 +01:00
toaster
8f3e59b43d Improved "HELP" command!
Ported from Kart, original commit also by me (toaster).
2019-10-15 13:36:04 +01:00
toaster
aa9bc574da * Fix cv_pointlimit's weird behaviour in match mode by standardising the switching between "named" and "range" values in CV_AddValue.
* Optimise M_ChangeCvar.
2019-10-15 12:24:31 +01:00
toaster
3185a66191 Quick macro substitution to make sure MAXSCORE is consistent. 2019-10-15 11:55:40 +01:00
toaster
910df54fb5 Added some examples of cvars that can use named values.
* Pandora's box now has infinite lives show up as "Infinite" instead of "-1".
* `pointlimit None`
* `timelimit None`
* Ported `basenumlaps` (with "Map default" value) from Kart to replace `usemaplaps`, for if Circuit ever gets shown any love ever again.
* `respawndelay Off`
* `resynchattempts Don't`
2019-10-15 11:49:37 +01:00
toaster
911fd9576b Rework min/max cvars to allow for "named" values outside their range!
Kart-port round 3, with the original commit written by me, toaster.
2019-10-15 11:23:59 +01:00
toaster
079ef023c9 Fix dedicated server extra lua variables not being synched for joiners.
Original fix written by Lat`.
2019-10-15 10:49:14 +01:00
Steel Titanium
313b534911
More record attack stuff.
Show emblem requirements.

Committed because I need sleep...
2019-10-15 01:55:50 -04:00
Steel Titanium
37101f826e
Allow access to players userdata outside levels.
In exchange for preventing access to any mobj_t userdata outside levels, including player's own mobj_t.
2019-10-14 22:12:26 -04:00
Steel Titanium
597949f370
Change this for consistency. 2019-10-14 21:47:20 -04:00
James R
5007abee23 Collide with walls of FOF if both planes are intangible 2019-10-14 13:22:33 -07:00
lachwright
9ef72c0862 Fix directionchar issue from faulty merge conflict resolution 2019-10-15 02:57:18 +08:00
lachwright
b48d8cf68b Merge branch 'master' into knuxstuff 2019-10-15 02:50:59 +08:00
lachwright
9cad882626 Merge branch 'master' into knuxstuff 2019-10-15 02:49:44 +08:00
MascaraSnake
2f9a13d5e0 Make shatter blocks intangible to the player, but solid to everything else 2019-10-14 20:15:03 +02:00
lachwright
2417c5aab2 Remove glide landing dust; put player in landing state after glide-sliding off a ledge 2019-10-15 01:40:56 +08:00
lachwright
0836062edd Limit climb camera rotation to a 180 degree cone 2019-10-15 01:19:58 +08:00
toaster
2f26cfad01 Prevent wraparound on Level platter when there are less than 3 rows.
Addresses #251 - I wanted to keep the scrolling because it looks nice and because I don't want to fuck with these drawers too bad.
2019-10-14 17:17:00 +01:00
Nev3r
c935797a34 Encapsulate the second behavior branch into an else.
When a tag is provided, the tagged sector-related branch is run exclusively now. This prevents playing the same sound again from the caller object's origin and other unwanted behaviors.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-10-14 16:30:20 +02:00
Jaime Passos
edd016690d A bunch of stuff 2019-10-14 02:24:44 -03:00
Steel Titanium
0f79396757
New intermission thinker hook 2019-10-13 20:50:46 -04:00
Steel Titanium
9e9a40cadb
Merge branch 'master' into newmenus 2019-10-13 20:12:48 -04:00
Steel Titanium
cb228c4938
Undo this 2019-10-13 20:12:28 -04:00
Steel Titanium
bf75a4c29f
New -port command line paramater 2019-10-13 20:04:45 -04:00
Jaime Passos
0cf2774129 remove duplicate NearestColor prototype 2019-10-13 19:45:35 -03:00
Jaime Passos
88d19a2d9c fix holey textures 2019-10-13 18:37:41 -03:00
MascaraSnake
ad4033ec9e Make shatter blocks solid 2019-10-13 23:08:54 +02:00
lachwright
c71213155d Unfuck glide slide/landing dust's P_RandomRange parameters 2019-10-14 04:08:07 +08:00
MascaraSnake
63a7fb6956 Merge branch 'anotherctgfix' into 'master'
Fix reverse gravity cacti (and all other A_ConnectToGround stuffs)

See merge request STJr/SRB2Internal!378
2019-10-13 13:27:24 -04:00
toaster
46268214fc Fix reverse gravity cacti (and all other A_ConnectToGround stuffs). 2019-10-13 17:48:40 +01:00
MascaraSnake
05a3023cb0 Merge branch 'nightsangle' into 'master'
Fixed NiGHTS spawnpoint angle camera jump fuckups

See merge request STJr/SRB2Internal!376
2019-10-13 12:47:32 -04:00
toaster
dabd0b2e01 Hide NiGHTS grade in singleplayer if ranking is below GRADE_A, on Rob's request.
(Resolves #250)
2019-10-13 16:30:29 +01:00
toaster
a5b5712be9 Fixed NiGHTS spawnpoint angle camera jump fuckups. 2019-10-13 16:15:46 +01:00
MascaraSnake
9bdb38df64 Merge branch 'lenient_acz3' into 'master'
Make ACZ3 Boss damage while bouncing more lenient

See merge request STJr/SRB2Internal!375
2019-10-13 11:08:26 -04:00
MascaraSnake
16a05d996e Merge branch 'scrollwep' into 'master'
Add scroll-wheel weapon changing to default controls

Closes #248

See merge request STJr/SRB2Internal!374
2019-10-13 11:08:13 -04:00
MascaraSnake
01fbb91f7e Merge branch 'bogus_requestskin' into 'master'
Fix bogus "requested skin not found!" print

Closes #247

See merge request STJr/SRB2Internal!373
2019-10-13 11:07:59 -04:00
MascaraSnake
008e232d78 Merge branch 'connect-to-ground-fix' into 'master'
Fix for A_ConnectToGround on gravflipped objects

See merge request STJr/SRB2Internal!372
2019-10-13 11:07:46 -04:00
toaster
57f756ddf1 Fix condition which was MEANT to allow attacking Fangboss from the side while bouncing, but instead made it extremely difficult to pull off. 2019-10-13 15:30:51 +01:00
toaster
d9129db5ed Add scroll-wheel weapon changing to default controls
(resolves #248)
2019-10-13 15:19:31 +01:00
toaster
e62d097265 Fix "requested skin not found!" print happening whenever you select an unlockable character.
Also, since I'm less paranoid now - readd the skin number to its print.
2019-10-13 15:10:19 +01:00
sphere
636760760f Fix for A_ConnectToGround on gravflipped objects, courtesy of toaster. 2019-10-13 14:41:17 +02:00
toaster
0350262a0f On the recommendation of Sryder, revert everything relating to the cpusleep changes except for the new default value of 1. 2019-10-13 13:12:07 +01:00
toaster
6033f70b01 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into kartport_bugfixes 2019-10-13 12:18:00 +01:00
toaster
4b965fe43b Mixed declaration + out-of-bounds GCC error fixes for OpenMPT fixes (can't believe I didn't catch the former earlier) 2019-10-13 12:17:24 +01:00
toaster
9ca227237a Better cpusleep command. Sal said it better than I can, so in her words:
* Default to 1, which means potential for a 1-frame loss every once in a while but no longer a complete cpu hog
* New minimum is 0, since -1 just did the exact same thing as 0 except slightly more optimized.
2019-10-13 12:05:12 +01:00
toaster
5502242e8b MD2 crash fix. 2019-10-13 11:59:38 +01:00
toaster
008f576560 Revert stupid 2.1-compat fuckup I did in slopes code. 2019-10-13 11:55:50 +01:00
toaster
a550eb79d3 Additional crash fix for papersprites. 2019-10-13 11:53:53 +01:00
MascaraSnake
a03ecac921 Merge branch 'openglskydome2' into 'master'
OpenGL sky dome

See merge request STJr/SRB2Internal!350
2019-10-12 11:06:47 -04:00
MascaraSnake
a7c0fe9672 Merge branch 'openmpt-crash-fix' into 'master'
libopenmpt related changes

See merge request STJr/SRB2Internal!351
2019-10-12 11:02:45 -04:00
MascaraSnake
71f93e7071 Merge branch 'sneakers-reduction' into 'master'
Reduce speed sneaker factor to 1.67x

See merge request STJr/SRB2Internal!368
2019-10-12 11:00:24 -04:00
MascaraSnake
6fab3d28b2 Merge branch 'OGL_regressions' into 'master'
Correct minor OGL regressions

See merge request STJr/SRB2Internal!361
2019-10-12 09:53:20 -04:00
MascaraSnake
8af715eb36 Merge branch 'left-right-ra-level-select' into 'master'
Left and Right Arrow keys also select level in Record Attack

See merge request STJr/SRB2Internal!363
2019-10-12 09:53:05 -04:00
MascaraSnake
d401862714 Merge branch 'amytweaks' into 'master'
Amy tweaks

See merge request STJr/SRB2Internal!366
2019-10-12 09:52:44 -04:00
toaster
a2a5983256 Prevent Time Attack level handler always beeping. 2019-10-12 09:42:03 -04:00
MascaraSnake
d735e1b9c2 Merge branch 'rvz-hardcode' into 'master'
RVZ hardcode

Closes #178

See merge request STJr/SRB2Internal!357
2019-10-12 09:37:23 -04:00
MascaraSnake
68a82c3849 Merge branch 'amycameo' into 'master'
Amy for Frozen Hillside (full pitch in description)

See merge request STJr/SRB2Internal!356
2019-10-12 07:16:26 -04:00
MascaraSnake
15bba9e1b0 Merge branch 'hoop_drawdist' into 'master'
Only apply NiGHTS draw distance to hoops

See merge request STJr/SRB2Internal!370
2019-10-12 03:10:53 -04:00
MascaraSnake
0f562d27d7 Merge branch 'fastgoop' into 'master'
Increased THZ goop speed by 25%

Closes #229

See merge request STJr/SRB2Internal!367
2019-10-12 03:10:26 -04:00
lachwright
3600e1b140 Allow rollout rock's splash sound delay reduction to occur above water 2019-10-12 04:41:50 +08:00
lachwright
a01373741b Don't spam splash sounds on the rollout rock 2019-10-12 04:35:51 +08:00
lachwright
2daeb81f36 Create new linedef special type 153: Dynamically Sinking Platform 2019-10-12 04:23:11 +08:00
MascaraSnake
68599ccc63 Only apply NiGHTS draw distance to hoops, because it turns out they're pretty much the sole cause of NiGHTS lag 2019-10-11 21:02:11 +02:00
Steel Titanium
25971de368
Attempt to fix the offset issues.
Better than the previous commit, but not quite there yet.
2019-10-10 15:50:06 -04:00
toaster
1560453797 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
# Conflicts:
#	src/p_map.c
2019-10-10 17:51:29 +01:00
MascaraSnake
354429ca39 Merge branch 'intro-sky-fix' into 'master'
Fix the sky on the intro cutscene not scrolling.

Closes #220

See merge request STJr/SRB2Internal!353
2019-10-10 02:36:53 -04:00
MascaraSnake
7fedde9811 Merge branch 'promiscuousplanes' into 'master'
Headbumps and associated

Closes #242

See merge request STJr/SRB2Internal!360
2019-10-10 02:36:10 -04:00
MascaraSnake
c17a3227a0 Merge branch 'bumperstuff' into 'master'
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.

Closes #246

See merge request STJr/SRB2Internal!365
2019-10-10 02:35:33 -04:00
MascaraSnake
a138c0ebf2 Merge branch 'acz_touchups' into 'master'
ACZ touchups

Closes #209, #208, and #158

See merge request STJr/SRB2Internal!359
2019-10-10 02:34:46 -04:00
Steel Titanium
4af432e658
Basic outline color support.
This is a huge hack as it requires another font set, with each character's offset manually being set using SLADE.
2019-10-10 02:00:52 -04:00
lachwright
b2529136e0 Reduce speed sneaker's top speed factor to 1.67x 2019-10-09 21:39:51 +08:00
lachwright
d553b6a011 Add sounds to rollout rock in lava 2019-10-09 15:06:50 +08:00
lachwright
82fcdf4d43 Make MT_PUMA not hurt players' ears when placed in groups or loading the map (new functionality for A_PlaySound) 2019-10-09 14:24:27 +08:00
Steel Titanium
18bf8aa6e4
WIP: New character select name font 2019-10-09 00:28:01 -04:00
toaster
43e13b38c9 Change one of the Pyrefly captions. 2019-10-08 19:45:43 +01:00
toaster
1155a7c3a0 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
# Conflicts:
#	src/p_mobj.c
2019-10-08 19:43:43 +01:00
toaster
4870107974 Increased THZ goop speed by 25%, per Cobalt's script. (Hardcoding it was way more difficult than it looked, I'm rusty at my maths :V ) 2019-10-08 16:38:53 +01:00
MascaraSnake
bc794a2227 Players can jostle free from Pterabytes 2019-10-08 00:00:41 +02:00
MascaraSnake
788415a4db Don't apply autobrake to Pterabyte-carried players 2019-10-07 22:33:06 +02:00
MascaraSnake
0fceb66e71 Make the Pyrefly glowing and damaging in its fire-spawning state 2019-10-07 22:23:52 +02:00
MascaraSnake
ce5d0691ac Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode 2019-10-07 19:12:03 +02:00
MascaraSnake
8062422f13 Fixed wrong sound being played by Pyreflies with Ambush 2019-10-07 19:11:36 +02:00
lachwright
3412eb655a Colorize non-buoyant rollout rocks (MF2_AMBUSH distinguishability) 2019-10-07 22:51:13 +08:00
lachwright
77dd5260ab Allow rock to disappear if unridden for 12 seconds 2019-10-07 22:22:51 +08:00
toaster
46a1d6897c Address checkbox 1 and 2 of #235.
* If using twinspin and have melee ability too, go into melee landing when hitting the ground.
* Only have melee go directly forward if standing/idle, otherwise use drawangle.
2019-10-07 15:03:28 +01:00
lachwright
c64997bfe5 Add Ambush and Flip flag behaviors 2019-10-07 20:55:58 +08:00
toaster
d84564d9f2 Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9. 2019-10-07 13:08:49 +01:00
lachwright
95f6e2008f Better rollout behavior in lava 2019-10-07 15:25:32 +08:00
MascaraSnake
2113774a6a Don't deplete special stage timer in water if you have water protection 2019-10-07 09:01:17 +02:00
lachwright
bfb9bac5bd Collision polish 2019-10-07 14:51:32 +08:00
MascaraSnake
fe2f383997 Fixed a typo 2019-10-07 08:36:40 +02:00
lachwright
bed9dff077 Readability changes 2019-10-07 13:36:36 +08:00
lachwright
306779fac0 Readability changes 2019-10-07 13:35:10 +08:00
lachwright
7850d43725 Let ridden rollout rocks collide with other players 2019-10-07 13:14:23 +08:00
James R
6fd645ef27 A-arrows on Record Attack level select
Menu code sucks, did you know?
2019-10-06 14:45:42 -07:00
James R
0be3743450 Key handler to allow selecting map by arrow keys in Record Attack
Enter still goes to the platter.
2019-10-06 14:11:16 -07:00
MascaraSnake
058ed632de Fixed solid objects (such as Minus-carried TNT barrels) not colliding with players.
Springs and gas jets are exempt because all hell might break loose otherwise.
2019-10-06 19:53:54 +02:00
toaster
9b94fd3752 * Add rudimentary support for MF2_LINKDRAW in GL.
* Allow MF_ENEMY objects to flash, just as they do in Software.
2019-10-06 16:31:13 +01:00
toaster
a2f8b84b5a Good catch by MS. 2019-10-06 16:17:11 +01:00
toaster
d19aebb01a * Fix Minus being intangible after launch.
* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
2019-10-06 16:15:13 +01:00
toaster
df172ee33f Fix Minus being intangible after it pops up. 2019-10-06 16:09:33 +01:00
toaster
8b1a20f415 Fix Minus causing crashes if it picks up a Snapper. 2019-10-06 16:04:19 +01:00
toaster
aec5f26819 Fix entering an intangible FOF causing minecart derailment explosions. (Probably; I didn't get the bug to happen in the first place, but this looks like a likely culprit.) 2019-10-06 15:44:24 +01:00
toaster
5bbc31c18f Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
# Conflicts:
#	src/p_enemy.c
2019-10-06 15:18:59 +01:00
lachwright
2d33950590 Merge branch 'rvz-hardcode' of https://git.magicalgirl.moe/STJr/SRB2Internal into rvz-hardcode 2019-10-06 22:12:47 +08:00
toaster
cc87ba39c2 There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.) 2019-10-06 15:11:00 +01:00
toaster
79b95a53ed Fix Snapper's head snapping to higher planes, and add gravflip support. 2019-10-06 15:04:04 +01:00
toaster
a5704238c7 Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
MascaraSnake
defffd667e Fixed and simplified the big fern leaf spawning code 2019-10-06 14:18:27 +02:00
toaster
93ce5bb94d Add solidity back to MT_SALOONDOOR, to work as a backup in case MT_SALOONDOORCENTER doesn't work (which it has issues with in one location in ACZ2 for some reason, and I can't identify why).
Fully resolves #209, in any case.
2019-10-06 12:14:18 +01:00
toaster
df2600cbea Resolve #208.
* Tailsbots can't get into Minecarts.
* Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
2019-10-06 12:13:13 +01:00
MascaraSnake
17a2d1071c Spawn big fern leaves relative to angle 2019-10-06 10:30:22 +02:00
MascaraSnake
357baeaa60 Added gravflip support to lavafall, Pyre Fly and Pterabyte 2019-10-05 22:20:48 +02:00
MascaraSnake
a7d6ebd5bd Lavafall lava also kills rings 2019-10-05 20:37:48 +02:00
MascaraSnake
2f4edc0cb9 Players carried by Pterabyte cannot adjust their angle and are in their falling state 2019-10-05 20:29:47 +02:00
MascaraSnake
b9c3f72112 Grouped MFE_TOUCHLAVA together with the other liquid-related flags 2019-10-05 20:10:07 +02:00
MascaraSnake
16d077fde3 Coins don't melt in lava and lavafalls have displayoffset 1 2019-10-05 20:00:54 +02:00
toaster
0235d9e7ec Fix Saloon doors.
* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
MascaraSnake
99220ae48b Fixed a typo 2019-10-05 10:45:24 +02:00
MascaraSnake
cabc4e0294 Implemented lava splish. Feel free to suggest a different "splish" sound. 2019-10-05 10:00:59 +02:00
Jaime Passos
1750ed5383 nights attack 2019-10-02 22:02:13 -03:00
Jaime Passos
a7dcf534ca character select 2019-10-02 21:57:04 -03:00
Jaime Passos
a0e9fbfffe test 2019-10-02 21:28:02 -03:00
Jaime Passos
6a8539c8f1 test 2019-10-02 20:00:43 -03:00
lachwright
27c9fe5047 Fix false comment 2019-10-03 02:31:32 +08:00
Steel Titanium
625de1f4f6
Some changes.
Restore the menu headers for record attack and character select menu.
Attempt to optimize the NiGHTS mode menu. (Help getting the scrolling to work in an efficient way would be nice).
2019-10-01 23:40:59 -04:00
Steel Titanium
6b10ffb88f
Merge branch 'master' into newmenus 2019-10-01 16:52:31 -04:00
MascaraSnake
5c1fabfaae Lava is now either completely solid or completely intangible. No more half-assing 2019-10-01 21:58:18 +02:00
MascaraSnake
24e80c9b23 Made solid lava walls damaging 2019-10-01 21:17:33 +02:00
toaster
f224e03e1d Amy cameo for Frozen Hillside. Wait for the MR, I'll make a fuller pitch there... 2019-10-01 18:19:37 +01:00