Zachary McAlpin
196c12549c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-04-28 18:31:15 -05:00
Steel Titanium
e0f9b82544
Fix window icon being reset when switching renderers on non-Windows platforms
2020-04-26 18:46:43 -04:00
James R
fe9b933b97
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
Louis-Antoine
e4f2c1dc70
Fix mouse being grabbed in intermission and cutscenes
2020-04-24 18:33:35 +02:00
Zachary McAlpin
31b19f69a2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-04-09 20:12:11 -05:00
James R
aca39d6210
Merge remote-tracking branch 'origin/master' into next
2020-04-09 17:04:04 -07:00
James R
2dfe276a73
Merge branch 'sdlglcontext' into 'master'
...
Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
Zachary McAlpin
21353f1209
Screw merge conflicts
2020-03-24 20:38:46 -05:00
Monster Iestyn
7a585e2498
Merge branch 'next' into demos-refactor
...
# Conflicts:
# src/g_game.c
(also update g_demo.c)
2020-03-20 17:48:31 +00:00
Monster Iestyn
1a14234088
update Makefile, CMakeLists.txt and MSVC project files
2020-03-19 20:13:39 +00:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Zachary McAlpin
569034d3a9
Call LUAh_GameQuit in I_GetEvent in if the event is SDL_Quit and if you are in a playing session
...
Time for the ultimate testing to see if I get any undefined reference compiling errors
2020-03-15 10:47:55 -05:00
Zachary McAlpin
8b7f93d50a
Revert "Let's just call LUAh_GameQuit in I_Quit anyways"
...
This reverts commit 7c65577336
.
2020-03-15 10:33:24 -05:00
Zachary McAlpin
7c65577336
Let's just call LUAh_GameQuit in I_Quit anyways
2020-03-15 00:39:46 -05:00
Zachary McAlpin
b067d1e134
Revert "Call `LUAh_GameQuit
` in 2 places."
...
This reverts commit a329ca43ba
.
2020-03-15 00:08:57 -05:00
Zachary McAlpin
a329ca43ba
Call `LUAh_GameQuit
` in 2 places.
2020-03-15 00:53:05 -04:00
fickleheart
b9d7b3e5c5
Merge remote-tracking branch 'upstream/master' into shaders-222
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
2020-03-14 12:52:15 -05:00
Monster Iestyn
37ecb47436
update Makefile, CMakeLists.txt and MSVC project files
2020-03-08 19:48:23 +00:00
SteelT
7d14796954
Merge branch 'fix-ogllib' into 'master'
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Fix -OGLlib
See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
SwitchKaze
6415e10216
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
Steel Titanium
1c1163bd0f
Update version number to 2.2.2
2020-02-22 16:37:13 -05:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Jaime Passos
8bd5193ee0
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-19 00:55:46 -03:00
Jaime Passos
d3abf5dcfa
Set the palette :)
2020-02-17 22:31:34 -03:00
Jaime Passos
bef6cb532b
Fix what !785 tried to fix, but correctly
2020-02-17 21:58:32 -03:00
Jaime Passos
e53a17bb52
Rename stuff around
2020-02-17 21:11:56 -03:00
Jaime Passos
00bdb41640
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-17 12:28:16 -03:00
Jaime Passos
cac5f9d171
add -nogl parm
2020-02-17 12:14:51 -03:00
Jaime Passos
8da832986c
Don't center the window when changing renderers
2020-02-17 01:15:18 -03:00
Jaime Passos
04ee6ca12c
Don't call HWR_Switch twice
2020-02-17 01:15:11 -03:00
Jaime Passos
7ddad9c9ec
Remove redundant check
2020-02-17 01:15:04 -03:00
Jaime Passos
3fa4db891f
Always load the GL library!
2020-02-17 01:13:13 -03:00
Jaime Passos
07afd7520f
Only initialise OpenGL if you actually intend to use it.
2020-02-17 01:12:53 -03:00
Jaime Passos
6c5db5f462
Missing comment
2020-02-17 01:08:55 -03:00
Jaime Passos
cca3665525
Fallback to Software if the renderer version doesn't match
2020-02-17 01:08:41 -03:00
Jaime Passos
b6089ccdaf
Fix -OGLlib
2020-02-17 01:08:15 -03:00
Jaime Passos
9e83e2751d
Clear setrenderneeded after calling VID_CheckRenderer
2020-02-17 00:36:10 -03:00
Monster Iestyn
f1bdaa2fda
Updated version number to 2.2.1, increment MODVERSION.
...
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
Jaime Passos
68f4d415fe
Merge remote-tracking branch 'origin/next' into sal-oglshaderport
2020-02-01 23:02:15 -03:00
Jaime Passos
af7b4795b7
port pfnUpdateTexture
2020-01-28 00:16:38 -03:00
Jaime Passos
bdd43efb25
Fix -OGLlib
2020-01-27 01:57:55 -03:00
Jaime Passos
1755c240bf
Fix the gl_leveltime problem, I guess.
...
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Louis-Antoine
512435c59f
Fix mouse in controls setup menu
2020-01-18 20:18:20 +01:00
Sally Cochenour
a35a2c81e2
Fix errors
2020-01-07 19:30:09 -05:00
Sally Cochenour
ca5b56181b
Merge next
2020-01-07 07:35:39 -05:00
Louis-Antoine
e847777a35
Fix mouse being grabbed even when not used
...
The other way around this time.
2020-01-06 00:40:28 +01:00
Louis-Antoine
88c8049c77
Revert "Fix mouse being grabbed even when not used"
...
This reverts commit 6c85c4e1d3
.
2020-01-06 00:38:40 +01:00
Louis-Antoine
6c85c4e1d3
Fix mouse being grabbed even when not used
2020-01-05 18:39:16 +01:00
Louis-Antoine
49934007d7
Add a "alwaysgrabmouse" console variable
2020-01-03 00:25:58 +01:00
Louis-Antoine
e0e5e83869
Revert "Ungrab mouse when watching a record"
...
This reverts commit 17636ccc01
.
2020-01-02 20:29:51 +01:00
Louis-Antoine
3af00ac93e
Minor code refactoring
2020-01-02 00:47:20 +01:00
Louis-Antoine
17636ccc01
Ungrab mouse when watching a record
2020-01-02 00:46:50 +01:00
Louis-Antoine
5bde4df439
Grab mouse again when closing menu, unpausing, etc
2020-01-02 00:45:28 +01:00
Louis-Antoine
62397a36ec
Grab mouse on game startup
2020-01-02 00:38:43 +01:00
Louis-Antoine
caadf6aa61
Let the mouse move freely when a menu is open or game is paused
...
That means you can now easily move your mouse out of SRB2's window
and switch between several windows easily by just pressing escape!
Any phase of the game that isn't actual gameplay counts as a menu,
which means you can also move the mouse in cutscenes,
at the title screen, server connection screen,
and even when the chat or console are open.
2020-01-01 13:29:07 +01:00
James R
782bf8d31e
Fix NOMIXER compiling
2019-12-30 20:08:29 -08:00
James R
5e5f3c4fa7
Merge branch 'renderswitch' into 'master'
...
Renderer switching
See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
Sally Cochenour
a66fb15ff2
Merge branch 'next' into oglshaderport
2019-12-28 13:58:41 -05:00
Alam Ed Arias
0caa08defd
fread and fwrite use size_t, not int
2019-12-27 13:08:26 -05:00
Alam Ed Arias
ff004c4cf6
we only need link on unix systems
2019-12-27 13:05:15 -05:00
James R
e19d0877e8
Merge branch 'time' into 'master'
...
haha log files
See merge request STJr/SRB2!567
2019-12-26 21:43:46 -05:00
Sally Cochenour
da3d5a0184
Merge next
2019-12-25 14:41:31 -05:00
Sally Cochenour
7851bef929
Port of Jimita's shader stuff + my lighting shader
...
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
03a3b02301
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-25 05:43:46 -03:00
James R
e0a20a733c
Merge branch 'gl_gifs' into 'master'
...
OpenGL GIF movie recording
See merge request STJr/SRB2!549
2019-12-24 14:44:44 -05:00
James R
be063c454a
Fix NOPNG compiling
2019-12-24 11:37:37 -08:00
James R
9d28351b5c
I'm an idiot
2019-12-24 11:14:21 -08:00
James R
d1f12347cc
Merge remote-tracking branch 'origin/master' into time
2019-12-24 11:02:31 -08:00
James R
b7b4945c36
Correct usage of logdir
2019-12-24 01:59:05 -08:00
James R
f2c2836301
Overwrite an already existing symlink
2019-12-24 01:55:47 -08:00
James R
9defd997c3
Merge branch 'fixsignalhandler' into 'master'
...
Handle signals correctly on linux
See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
James R
25525a6aae
symlink latest-log.txt on nix, copy to the real log file everywhere else
2019-12-23 18:20:04 -08:00
James R
98cb238d36
Create directories from -logfile too
2019-12-23 17:43:42 -08:00
James R
5fbe77cdda
Let an asbolute path work with -logfile
2019-12-23 17:40:43 -08:00
James R
457e986b75
-logdir lets the user change the log directory
2019-12-23 17:21:58 -08:00
James R
c285000c56
Change default log filename to not use a space
...
bleh
2019-12-23 15:34:27 -08:00
James R
d9d13764e6
-logfile to let the user change the log file name
2019-12-23 15:31:50 -08:00
Jaime Passos
5c8604aeb7
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-19 17:09:47 -03:00
Alam Ed Arias
a66fd274a1
Merge remote-tracking branch 'origin/master' into srb2-release-220-deployer
2019-12-19 10:24:04 -05:00
Jaime Passos
79daafd893
Fix missing "-" prefix on "-software" cmdline parm
2019-12-17 18:04:05 -03:00
Jaime Passos
cc54163210
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
Jaime Passos
3d08664de4
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs
2019-12-17 15:14:22 -03:00
Eidolon
11f5911943
[cmake] Use same executable names as Makefile
2019-12-15 00:39:04 -06:00
James R
14674223e8
Merge branch 'opengl-is-a-bad-renderer' into 'master'
...
OpenGL fixes
See merge request STJr/SRB2!519
2019-12-14 16:48:50 -05:00
James R
8a23ff0bc8
Handle log file in parent properly
2019-12-13 16:51:49 -08:00
James R
553ad46c74
Add this back for Windoodoo because I'm an idiot
2019-12-13 15:04:31 -08:00
Jaime Passos
6720279969
Separate non-powers-of-two draw routines into its own file
2019-12-13 13:11:56 -03:00
James R
8bea7f6dbc
Rename signal caught message to be more obvious
2019-12-12 22:01:16 -08:00
James R
838850ffc1
Fix signal handler setup error reporting
2019-12-12 21:57:54 -08:00
James R
35053adfb2
Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
2019-12-12 21:30:35 -08:00
James R
72ee91702c
Kill child when wait fails, so I_Error exits both
2019-12-12 21:21:25 -08:00
James R
f34886850f
Fix idiot mistake
2019-12-12 21:20:51 -08:00
James R
6dcdb8d951
Move everything to i_system.c
...
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-12 15:08:27 -08:00
James R
7c383e4a1f
nix: Fork before game code and wait to catch signals and coredumps
...
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-11 23:46:57 -08:00
James R
0ff421d001
Move I_ShutdownConsole to I_ShutdownSystem
2019-12-11 22:10:22 -08:00
Jaime Passos
c578cee0b1
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs
2019-12-12 01:39:46 -03:00
Jaime Passos
9248f12d55
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
Jaime Passos
5c02bc59db
Speed up level loading
...
Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos
c6769e7220
Die
2019-12-08 22:12:56 -03:00