toaster
dee2489620
P_GetNodeType: Do not dereference invalid pointer for **nodedata parameter
2023-07-20 17:54:47 +01:00
Sally Coolatta
36e6a2001a
Paired down OS Lua library
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Pretty much removed everything except for time operations. File operations steps on the toes of the IO library, and the others were useless or invasive. The only one I wasn't sure about was `os.tmpname()`, but I think that's something that could be implemented for IO library instead if necessary.
The main reason I want this is because os.time provides an OK way to initially seed RNG on game first boot. But it would also be cute to let Lua modders be able to re-implement Christmas mode / day&night cycles themselves :p
2023-07-20 01:43:10 -04:00
Gustaf Alhäll
cee5eb47b5
Clean up and simplify zone memory allocation
2023-07-19 23:17:21 +02:00
sphere
a752e6c8e4
Merge branch 'kredits' into 'next'
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Fix inconsistency with title card patch coloring (color the title card patch used in the credits to skin)
See merge request STJr/SRB2!1746
2023-07-19 19:43:15 +00:00
katsy
8cf65e8301
Fix inconsistency with title card patch coloring (color the title card patch used in the credits to skin)
2023-07-19 19:43:15 +00:00
sphere
5c87dd52ec
Merge branch 'action-super-fix' into 'next'
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Make A_Action super act as expected
Closes #718
See merge request STJr/SRB2!1737
2023-07-19 19:40:42 +00:00
sphere
9ea387acc0
Merge branch 'plinedefexectutefix' into 'next'
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Don't cancel P_LinedefExecute early
Closes #988
See merge request STJr/SRB2!1944
2023-07-19 19:40:20 +00:00
sphere
b1e3589210
Merge branch 'hudlines-hudtime-fix' into 'next'
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Fix con_hudlines being off by one, Fix con_hudtime overflow
See merge request STJr/SRB2!1931
2023-07-18 19:47:21 +00:00
Gustaf Alhäll
ff56d46827
fixup! Fix softlocking as Sonic & Tails when Player 2 has no name
2023-07-17 16:41:22 +02:00
Sally Coolatta
4a735470b9
Even more SRB2Kart netcode improvement ports
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- Prevent connection timeout during the waiting gamestate from the last commit.
- Keep client connections alive during fades / other internal loops.
- More consistently timeout clients when they reach the end of BACKUPTICS.
- Dedicated servers will not run any game logic if no nodes are sending packets to it, to reduce CPU usage when there is no one interacting with your server.
- Unlike SRB2Kart, the amount of time is configurable with the "dedicatedidletime" console variable. Setting this to 0 will disable this feature.
- CL_SendClientCmd uses exact packet types instead of magic number offsets.
2023-07-17 00:44:34 -04:00
Sally Coolatta
80bf4d6c2d
Port SRB2Kart join on intermission fix
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All gamestates besides GS_LEVEL are unsupported by the save game functions. This commit forces players joining during these gamestates into GS_WAITINGPLAYERS, which is a basic gamestate that just maintains the connection until we can enter the start of a new one. Also provides an extremely simple drawer for GS_WAITINGPLAYERS so the joining player knows what's going on.
2023-07-16 20:53:28 -04:00
Gustaf Alhäll
1ced8acc6a
Fix softlocking as Sonic & Tails when Player 2 has no name
2023-07-16 23:25:22 +02:00
SteelT
a90151570f
Replace the alias if an alias already exists
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Reduces wasting memory by having multiple aliases with the same name
2023-07-16 15:44:48 -04:00
SteelT
c55b2f2943
Print list of existing alias commands
2023-07-16 15:34:30 -04:00
Gustaf Alhäll
9a386111e2
Fix crash when P_ZMovement calls from Lua removes the object
2023-07-16 14:19:19 +02:00
SteelT
9a31064c4a
Merge branch 'master' into next
2023-07-15 21:04:07 -04:00
sphere
9b16c21517
Merge branch 'net-timing' into 'next'
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Prevent dropped ticcmds due to interp timing jutter
See merge request STJr/SRB2!2046
2023-07-15 17:45:00 +00:00
sphere
c29999aea7
Merge branch 'suppress-warnings' into 'master'
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Suppress libdivide warnings in GCC/Clang
See merge request STJr/SRB2!1991
2023-07-15 17:38:19 +00:00
sphere
5da5b6dd86
Merge branch 'fix-exotic-prids' into 'master'
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Fix PRIdS define for Windows MINGW64
See merge request STJr/SRB2!1367
2023-07-15 17:38:12 +00:00
Gustaf Alhäll
e3824b9f1b
fixup! Fix inaccuracies in FPS counter
2023-07-15 12:51:07 +02:00
sphere
7aac6a01e4
Merge branch 'better-crashes' into 'next'
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Better signal handler messages
See merge request STJr/SRB2!2042
2023-07-14 22:48:26 +00:00
sphere
860767aa65
Merge branch 'increasemaxunlockables' into 'next'
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Increase maximum unlockables
Closes #770
See merge request STJr/SRB2!1988
2023-07-14 22:47:37 +00:00
sphere
54d5e8154b
Merge branch 'cv-truefalse' into 'next'
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Add CV_TrueFalse as possible value types for console variables
See merge request STJr/SRB2!2049
2023-07-14 22:47:09 +00:00
sphere
858c9ef0b2
Merge branch 'align-memory-addresses' into 'next'
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Make sure all allocations are properly aligned
See merge request STJr/SRB2!2050
2023-07-14 22:46:39 +00:00
spherallic
009e1ef157
Merge branch 'next' into fullscreen-toggle
2023-07-14 15:30:14 +02:00
sphere
bf5c4a1b0d
Merge branch 'handle-missing-frame-gracefully' into 'next'
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Handle missing frames for sprites gracefully
See merge request STJr/SRB2!2039
2023-07-14 13:24:53 +00:00
sphere
610ddc034c
Merge branch 'removetwohundredandsixty' into 'next'
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Remove generalized FOF type
Closes #1011
See merge request STJr/SRB2!2038
2023-07-14 13:17:51 +00:00
sphere
47436ee495
Merge branch 'bosszero' into 'next'
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Do not consider 0 a valid executor tag for bosses
Closes #1017
See merge request STJr/SRB2!2037
2023-07-14 13:17:48 +00:00
sphere
93fa653f80
Merge branch 'fishjumpbinaryfix' into 'next'
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Fix A_FishJump for custom objects in binary maps
Closes #1019
See merge request STJr/SRB2!2035
2023-07-14 13:16:55 +00:00
sphere
59685937da
Merge branch 'fix-exit-automap-segfault' into 'next'
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Fix segfault when exiting game with automap open
Closes #1049
See merge request STJr/SRB2!2044
2023-07-14 13:15:56 +00:00
sphere
2e2ec145dd
Merge branch 'fading-callback-thread-fix' into 'next'
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Do music fade callback on main thread (resolves #975 )
Closes #975
See merge request STJr/SRB2!2043
2023-07-14 13:15:37 +00:00
sphere
f428759150
Merge branch 'bbox' into 'next'
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Hitbox Renderer
See merge request STJr/SRB2!1838
2023-07-14 13:14:56 +00:00
spherallic
34ce172a90
Allow toggling PF_NoDepthTest for OpenGL hitboxes
2023-07-14 15:03:43 +02:00
Zwip-Zwap Zapony
8b931da6f3
Draw hitboxes last in OpenGL
2023-07-14 12:51:16 +00:00
Gustaf Alhäll
bfbbaf9f56
Make sure all allocations are properly aligned
2023-07-14 13:25:09 +02:00
AJ Martinez
8755582901
Don't submit future ticcmds if they could overwrite a needed ticcmd
2023-07-14 02:33:33 -07:00
SteelT
464110ed81
Add CV_TrueFalse as possible value types for console variables
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This also adds support for using true/false as value aliases for On/Off, Yes/No or 1/0
2023-07-13 01:02:15 -04:00
Gustaf Alhäll
576262f6c5
Fix inaccuracies in FPS counter
2023-07-11 16:37:45 +02:00
AJ Martinez
2ebd3fcca4
Buffer ticcmds when receiving two on same tic
2023-07-10 15:40:20 -07:00
katsy
fa02931f97
actually, make all player stats precise
2023-07-08 16:14:37 -05:00
katsy
8cc0feb21d
fix reading and writing of shieldscale and camerascale to record attack demos
2023-07-08 15:17:53 -05:00
Gustaf Alhäll
281e6012f3
Fix segfault when exiting game with automap open
2023-07-08 14:02:32 +02:00
Lactozilla
0aa763df85
Do music fade callback on main thread
2023-07-08 00:53:28 -03:00
Tatsuru
3ff9e908fe
Signal handler minor refactor
2023-07-07 18:13:44 -03:00
Gustaf Alhäll
ecf0c4b45a
Fix segfault when calling P_RemoveMobj from MobjCollide hook
2023-07-07 21:35:41 +02:00
sphere
3af1074e17
Merge branch 'next' into 'next'
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[UDMF] Updated line sloping warning message
See merge request STJr/SRB2!2040
2023-07-06 19:27:32 +00:00
Ace Lite
372bb8b8fc
[UDMF] Updated line sloping warning message
2023-07-06 19:27:32 +00:00
Ace Lite
2240742720
Merge branch SRB2:next into lua-texture-offsets-expose
2023-07-06 18:35:00 +00:00
Gustaf Alhäll
8d8257b4a6
Handle missing frames for sprite gracefully
2023-07-06 19:12:29 +02:00
spherallic
29703f8d6a
Remove action 260 from the UDMF config
2023-07-06 18:26:30 +02:00