James R
0b0f2e1e35
Invalidate taglist userdata
2020-12-05 02:26:00 -08:00
James R
5d1040c924
Reset taggroup iterator on successive calls
2020-12-05 02:08:00 -08:00
James R
8dd964e3a7
Lua: taglist.add and taglist.remove for sector tag lists
2020-12-05 02:02:06 -08:00
James R
e5a3e6a845
Fix removing a tag unsetting the bit array even if more elements with that tag exist
2020-12-05 01:14:52 -08:00
James R
ae663e7247
Don't realloc twice when adding to the taggroup
2020-12-05 00:46:51 -08:00
James R
828d7e71ce
Fix uninitialized last element when using Taggroup_Remove
2020-12-05 00:36:54 -08:00
James R
314fd2783a
Lua tag lists
...
Index and take length of tag lists like a table, 1-indexed. There are three
methods which may be used on tag lists:
list:iterate() - returns an iterator over the tags in the list
list:has(tag) - returns a boolean whether the tag is in the list
list.shares(list2) - returns whether two lists share a tag
"find" is also an alias to "has". Each method may be accessed from the global
taglist library too, e.g. taglist.iterate(list)
Tag lists may be compared with an equality operator too. This will tell you if
the two lists are composed of identical tags.
Accessible from sector.taglist, line.taglist and mapthing.taglist.
2020-12-04 13:53:27 -08:00
James R
c2217bb426
Mkae Lua taggroups indexable
...
They are 1-indexed.
2020-12-04 04:54:12 -08:00
James R
96851e52a1
hehehehehe what if I forgot to git add?
2020-12-04 02:27:46 -08:00
James R
621efbfa15
Lua taglib for accessing taggroups
...
The global "tags" can be iterated upon for every unique tag which is set in the
level. If a tag is set on a sector/line/thing, it will be included. Taking the
length of "tags" will give you the number of these unique tags. (If a tag is
set on multiple sectors/lines/things, it will only be counted once though.)
For sectors, lines and mapthings, call the field "tagged". This function takes
one argument, which is the tag. The return value can be iterated over for all
the sectors/lines/things with that tag. The length can also be taken for the
number of such objects. If no argument is given, the global tag is default.
2020-12-04 00:30:08 -08:00
Steel Titanium
4c53eabc59
Reword the error to be more consistent with other errors
2020-12-03 21:14:27 -05:00
Steel Titanium
7d45a7c91a
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-skinsprites
2020-12-03 17:29:08 -05:00
Tatsuru
fae845f935
Initialize in p_spec.c too + magic number replacement
2020-12-03 17:50:10 -03:00
Zippy_Zolton
29f56fb2d8
g
2020-12-03 02:05:10 -06:00
Zippy_Zolton
c28bd8005e
Fix fire objects disappearing in lava
2020-12-03 01:28:54 -06:00
GoldenTails
b5526312e7
Fix missing stuff
2020-12-02 19:47:00 -06:00
Jaime Ita Passos
47b8c0648b
Don't clip if the 3D floor is fog
2020-12-02 15:34:11 -03:00
Jaime Ita Passos
0ffb241c0a
Fix 3D floor culling with polyobject segs
2020-12-02 15:31:11 -03:00
Tatsuru
a67862665a
Don't spawn the projectile if you're just gonna delete it
2020-12-02 12:05:40 -03:00
Nev3r
4d716cb170
Move the numerical arg check below so that the string gets checked first (who decided to give them such similar names anyway).
2020-12-01 19:44:58 +01:00
Nev3r
c8ae28bbaf
Follow GZDoom's convention for stringargs.
2020-12-01 18:35:24 +01:00
Zachary McAlpin
7fde15d066
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
2020-11-30 23:48:49 -06:00
James R
d004515d6a
Fix double define
2020-11-30 19:04:23 -08:00
Zippy_Zolton
69248cc684
thanks zap
2020-11-30 16:39:24 -06:00
Tatsuru
9770368ee9
Initialize junk line tag lists
2020-11-30 18:21:06 -03:00
Zippy_Zolton
20d1811983
oops
2020-11-30 12:05:45 -06:00
Zippy_Zolton
da1a3029a9
overhaul
2020-11-30 12:04:35 -06:00
Zippy_Zolton
412f3fc42b
P_GivePlayerRings
2020-11-29 17:39:54 -06:00
Zippy_Zolton
f913d60a9f
Make P_DoSuperTransformation (with giverings) add 50 rings instead of setting it
2020-11-29 17:16:57 -06:00
GoldenTails
119d2e9e37
Remove the rest of the Playing() checks for GameQuit hook
2020-11-29 16:53:29 -06:00
LJ Sonic
eef3028110
Merge branch 'fix-stacktrace' of https://git.do.srb2.org/STJr/SRB2.git into next
...
# Conflicts:
# src/dehacked.c
# src/dehacked.h
2020-11-29 21:54:15 +01:00
Zachary McAlpin
51d52f7327
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
2020-11-29 13:59:10 -06:00
GoldenTails
b389700de3
Always call GameQuit when quitting via the Quit menu option on the title screen.
2020-11-29 08:32:04 -06:00
GoldenTails
59d2646593
Send a quitting
argument to the GameQuit Lua hook
2020-11-29 08:30:50 -06:00
Nev3r
ecb333511b
Merge branch 'fix-playercmd' into 'next'
...
Fix PlayerCmd not handling angle and aiming correctly
See merge request STJr/SRB2!1265
2020-11-29 05:30:01 -05:00
Nev3r
bcf6823cbf
Merge branch 'dehacked-hell' into 'next'
...
Split dehacked.c into multiple files.
See merge request STJr/SRB2!1222
2020-11-29 05:18:45 -05:00
James R
445d040795
Don't print W_VerifyFile errors more than once
2020-11-28 20:51:21 -08:00
SMS Alfredo
95dfb93a11
Allow non-player objects to apply the CR_PLAYER carry type without crashing the game
2020-11-28 22:03:02 -06:00
James R
6b4d422664
Don't add pk3 if there are holes
...
ZIP tools often read the final central directory, but SRB2 may not if there are
multiple central directories. It's just easier to not allow "holes", or
unaccounted for bytes in the file.
2020-11-28 20:00:01 -08:00
James R
75c5c8ba6a
Add missing *individual* skin flags
2020-11-28 02:22:08 -08:00
James R
b9f6069cd0
Replace TC macros with an enum that automatically counts up
...
Also fixes TC_DASHMODE not being accessible to Lua.
2020-11-28 02:19:52 -08:00
Zachary McAlpin
0280721f08
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
2020-11-26 10:39:41 -06:00
Zippy_Zolton
db6b0c6aa0
Fix normal one-up sound playing in Mario mode
2020-11-25 21:46:45 -06:00
James R
4ab667c6a0
Merge branch 'spritestuff2-fixes' into 'next'
...
Some fixes for spritestuff2
See merge request STJr/SRB2!1264
2020-11-25 19:26:49 -05:00
SMS Alfredo
5c71fe0710
Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability
2020-11-25 14:31:24 -06:00
SMS Alfredo
b2d6d4f83f
Expose player.skin
and player.availabilities
to Lua as Read-only
2020-11-25 12:35:36 -06:00
Zachary McAlpin
d095517999
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
2020-11-24 20:42:08 -06:00
Zachary McAlpin
76822cef2b
Expose the selectheading option from mapheader_t in Lua
2020-11-24 20:41:11 -06:00
lachwright
87968c946b
Prevent non-CA2_SPINDASH characters from getting crushed by roll-jumping into a crevice
2020-11-24 14:56:22 +11:00
GoldenTails
930b5ea442
Replace credits with original authors
2020-11-23 21:42:33 -06:00
GoldenTails
8fef61aa29
Split dehacked.c into multiple files.
2020-11-23 21:42:26 -06:00
GoldenTails
d806655769
Fix a dumb typo of luaL_checklstring i made whoops
2020-11-23 21:20:17 -06:00
Jaime Ita Passos
5bdee63117
Fix a crash
2020-11-23 12:53:59 -03:00
SMS Alfredo
fe066b3ef2
...snickerdoodles
2020-11-23 09:23:02 -06:00
SMS Alfredo
ea7e06a616
Remove PF_SPINNING when jumping if you have SF_NOJUMPDAMAGE
2020-11-23 09:21:00 -06:00
SMS Alfredo
7b05ffd92d
Revert "Fix no spin characters being able to damage enemies with their jump out of a spin without removing PF_SPINNING"
...
This reverts commit ad9bf6085f
.
2020-11-23 09:18:05 -06:00
SMS Alfredo
7bbd563b73
Remove unneeded S_PLAY_ROLL check
2020-11-22 23:23:35 -06:00
LJ Sonic
7ff6443659
Fix PlayerCmd not handling angle and aiming correctly
2020-11-23 01:23:34 +01:00
James R
8d71559afe
Merge branch 'make-some-lua-globals-rw' into 'next'
...
Make several Lua global variables writable.
See merge request STJr/SRB2!1233
2020-11-22 18:47:53 -05:00
James R
8a30576d81
Merge branch 'plane-sorting-fix-part-3' into 'next'
...
Improved sprite sorting against 3d floors
See merge request STJr/SRB2!1235
2020-11-22 18:31:23 -05:00
James R
f39300ac74
Merge branch 'master' into no-dd-make
2020-11-22 15:29:37 -08:00
James R
6d9e036c7f
Merge branch 'master' into next
2020-11-22 15:23:12 -08:00
James R
b059ed40c6
Merge remote-tracking branch 'origin/what-is-a-standard-2'
2020-11-22 15:19:39 -08:00
James R
40e954779e
Resolve one last conflict in splat sorting
...
Can't use gz/gzt because there is no transformation to make those work
differently for splats.
2020-11-22 15:12:34 -08:00
Jaime Ita Passos
5293c52bca
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
James R
54da9552de
Merge remote-tracking branch 'origin/next' into plane-sorting-fix-part-3
2020-11-22 14:41:42 -08:00
James R
30792e7820
Merge branch 'flame-orb' into 'next'
...
Flame Shield & Thunder Shield Adjustment (Closes #363 )
Closes #363
See merge request STJr/SRB2!1220
2020-11-22 17:31:23 -05:00
James R
92625483a4
Merge branch 'replay-height-fix' into 'next'
...
Made height/spinheight and height change values in replays more accurate
See merge request STJr/SRB2!1241
2020-11-22 17:25:41 -05:00
James R
bec85c033a
Merge branch 'replay-camera-update' into 'next'
...
Make the replay camera follow the player
See merge request STJr/SRB2!1243
2020-11-22 17:23:38 -05:00
James R
eb28532244
Merge branch 'remove-unused-music-types' into 'next'
...
Remove unused music type enums
See merge request STJr/SRB2!1253
2020-11-22 17:16:35 -05:00
James R
6d6eb79226
Merge branch 'uncap-palettes' into 'next'
...
Uncap palette lump palettes & allow flashpal palettes to display during pause
See merge request STJr/SRB2!1255
2020-11-22 17:16:21 -05:00
James R
b2a84a9376
Merge remote-tracking branch 'origin/master' into no-dd-make
2020-11-22 14:14:43 -08:00
Jaime Ita Passos
2e21168395
Free GPU textures when adding a file
2020-11-22 18:23:35 -03:00
Riku Salminen
b9fa50f7ef
No need to reset tokens twice
2020-11-22 23:23:32 +02:00
Riku Salminen
f51be77aa2
Now the fix actually does what the MR says... +lua banks
2020-11-22 23:19:24 +02:00
Jaime Ita Passos
0645c642d2
Improve GPU texture management.
2020-11-22 18:18:26 -03:00
Jaime Ita Passos
abe35fd008
Some interface fixes
2020-11-22 17:22:18 -03:00
Jaime Ita Passos
152c540c1e
Fix sprite textures in models
2020-11-22 17:10:10 -03:00
Jaime Ita Passos
9ab3acae2d
Change how texture deletion works in OpenGL
2020-11-22 17:03:04 -03:00
Jaime Ita Passos
071ec73389
Some fixes for spritestuff2
2020-11-22 03:47:15 -03:00
GoldenTails
e3c6d1cef3
Add NOECHOFILENAMES, if people don't want logspam.
2020-11-21 22:21:18 -06:00
James R
79bbb3fe46
Remove Direct Draw from the Makefiles
...
MINGW/MINGW64 implies SDL.
2020-11-21 15:19:54 -08:00
James R
5a8e653cd5
More concise
2020-11-21 13:43:32 -08:00
James R
377a9c10f0
Lua: disallow bitwise not on anything but number values
...
This fixes a crash.
2020-11-21 13:37:45 -08:00
GoldenTails
8cfa21fb20
Echo filenames when compiling without ECHO=1
2020-11-19 15:17:56 -06:00
GoldenTails
55f169f3c9
Move the GIF downscaling menu option up one to create some parity.
2020-11-19 13:45:04 -06:00
GoldenTails
12ac096a95
Add a menu option for aPNG downscaling.
2020-11-19 13:45:04 -06:00
GoldenTails
949c0c181d
Add aPNG downscaling, and its associated consvar.
2020-11-19 13:45:04 -06:00
Jaime Ita Passos
389763a550
Update R_DrawFloorSprite_NPO2_8 and R_DrawTranslucentFloorSprite_NPO2_8 to have the lastest NPO2 optimizations
2020-11-19 00:59:37 -03:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
SMS Alfredo
9163e73092
Allow no spin characters to water skip while spinning
2020-11-18 12:35:40 -06:00
SMS Alfredo
7ad8aa1477
Allow the Forcespin sector type to be used with intangible fofs
...
Didn't think simply removing the P_IsObjectOnGround was gonna work, but apparently it does.
2020-11-18 12:27:09 -06:00
SMS Alfredo
01a03a4daa
lmao formatting
2020-11-18 12:03:48 -06:00
SMS Alfredo
09644d69c0
Don't force S_PLAY_SPIN when landing with PF_SPINNING if you have certain PA flags
2020-11-18 12:01:06 -06:00
SMS Alfredo
16fd754a39
Allow forcespin sectors to work on no spin characters
2020-11-18 11:49:17 -06:00
SMS Alfredo
ad9bf6085f
Fix no spin characters being able to damage enemies with their jump out of a spin without removing PF_SPINNING
2020-11-18 11:28:31 -06:00
James R
85c5fa9527
Merge branch 'unfuck-icon-mac' into 'next'
...
Use SDL version of executable icon at runtime on macOS
See merge request STJr/SRB2!1250
2020-11-17 20:24:42 -05:00
SMS Alfredo
fb40a28365
Do deh thing
2020-11-17 11:47:33 -06:00
lachwright
5454068843
Uncap palette lump palettes & allow flashpal palettes to display during pause
2020-11-16 17:37:12 +11:00
lachwright
26b6b33220
Add parentheses
2020-11-15 15:52:55 +11:00
Louis-Antoine
b03d2b16ed
Delete unneeded check
2020-11-15 01:24:12 +01:00
James R
50e15840fb
Merge branch 'udmf-multitag' into 'next'
...
UDMF: Multitag support
See merge request STJr/SRB2!1097
2020-11-14 19:18:14 -05:00
James R
d3199ac779
Fix one last instance of printing address diff
2020-11-14 16:18:54 -08:00
Louis-Antoine
13ba25f4fe
Only call the Lua API for overridden actions
2020-11-15 01:15:58 +01:00
James R
33193db146
Remove unused music type enums
2020-11-14 15:56:40 -08:00
Louis-Antoine
7e7de16e6b
Fix typo
2020-11-15 00:53:46 +01:00
Louis-Antoine
f0fdcfb92b
Delete outdated comment
2020-11-15 00:52:51 +01:00
James R
2a35e0d59f
Merge branch 'lua-musicfuncs' into 'next'
...
Expose more music functions to Lua
See merge request STJr/SRB2!1230
2020-11-14 18:51:22 -05:00
James R
dfeddafc03
Merge branch 'nolua2' into 'next'
...
Don't let Lua set cvars that have CV_NOLUA
See merge request STJr/SRB2!1245
2020-11-14 18:37:21 -05:00
James R
11bb835a45
Merge branch 'precip-bad-access' into 'next'
...
Fix potential crash with precipitation in OpenGL
See merge request STJr/SRB2!1249
2020-11-14 18:33:58 -05:00
Nev3r
3a8b2a6fb7
Better documentation.
2020-11-14 20:50:34 +01:00
Nev3r
cc98be4d23
Add documentation for the iterator macros.
2020-11-14 20:25:00 +01:00
Riku Salminen
0a1beab8c8
Reset a couple of other variables while we're at it
2020-11-14 20:17:35 +02:00
Riku Salminen
8814980a06
Emeralds and tokens now reset when restarting marathon mode in first level
2020-11-14 19:18:36 +02:00
lachwright
a65fc9f622
Reallow P_MobjSpawn to change the scale of objects spawned from mapthings
2020-11-15 02:53:10 +11:00
lachwright
8f570eaa97
Use SDL version of executable icon at runtime on macOS
2020-11-15 01:13:41 +11:00
Louis-Antoine
01124f2076
Fix Lua stacktrace not showing in various situations
2020-11-13 19:12:25 +01:00
Louis-Antoine
de70934552
Add missing lua_pop call
2020-11-13 18:19:13 +01:00
Louis-Antoine
04826d2615
Replace lua_pop(-1) with lua_settop(0)
2020-11-13 15:31:11 +01:00
Nev3r
1a8ec39f6c
Remove direct definition for D__USE_MINGW_ANSI_STDIO, as the latest standards consider this to be deprecated.
2020-11-13 11:33:27 +01:00
James R
e3c8415627
OpenGL: don't access field that doesn't exist in precipmobj_t
2020-11-13 00:46:03 -08:00
Nev3r
072e1889e2
Fix size_t/INT32 compare.
2020-11-12 13:59:21 +01:00
Nev3r
2c8a99f25a
Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
2020-11-12 13:48:14 +01:00
Nev3r
a8f554075f
Extern the global tag groups properly.
2020-11-12 12:25:02 +01:00
Nev3r
a931d09e7d
Forgot to change %d to %s for sizeu1().
2020-11-10 13:11:42 +01:00
Nev3r
56c3e93d3a
Remove unused tag parameter.
2020-11-10 13:10:01 +01:00
Nev3r
a405f17d0b
Missing prototype.
2020-11-10 13:09:30 +01:00
Riku Salminen
91a34575a7
Declared the cvar in netcmd to get rid of warnings
2020-11-10 13:53:31 +02:00
Nev3r
676f7f5dbf
Use memmove()
2020-11-10 12:45:30 +01:00
Nev3r
b65211d148
Use sizeu1()
2020-11-10 12:34:08 +01:00
Nev3r
d5355a11b0
Indent
2020-11-10 12:23:30 +01:00
Nev3r
95a61a226b
rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro.
2020-11-10 12:22:55 +01:00
Riku Salminen
3dff612f3c
Try to add cvars for old camera
2020-11-10 13:21:34 +02:00
Riku Salminen
33725a58b4
Update p_tick.c, Replacing mobj angle with cmd angleturn
2020-11-10 13:21:34 +02:00
Riku Salminen
aea35171c2
Update p_tick.c, got rid of an useless angle change function
2020-11-10 13:21:34 +02:00
Riku Salminen
2832586274
Make the replay camera follow the player
2020-11-10 13:21:33 +02:00
Nev3r
1d542d3676
Add copyright notices.
2020-11-10 12:12:16 +01:00
Nev3r
fb9432ae57
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
2020-11-10 11:46:53 +01:00
James R
b62a3b623a
Don't let Lua cvar setting functions work on CV_NOLUA vars
2020-11-09 18:54:00 -08:00
James R
4fcca22343
Merge branch 'step-up-goofs-2' into 'next'
...
Fix disabling step up/down not working
See merge request STJr/SRB2!1219
2020-11-09 17:52:41 -05:00
Riku Salminen
3daee0ebf8
Made height/spinheight and height change values in replays more accurate
2020-11-09 17:01:20 +02:00
GoldenTails
fae4709f4b
Fix stupid divide-by-zero error
2020-11-08 23:28:20 -06:00
GoldenTails
9e6c0c31be
Add skincolor vars to the NetSave
2020-11-08 20:43:16 -06:00
Steel Titanium
bcaed4b95b
Remove unused music types
2020-11-08 21:33:12 -05:00
Steel Titanium
050a22f1ce
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
2020-11-08 21:20:07 -05:00
James R
876aeb6a31
Merge branch 'allowshaders' into 'next'
...
Let the server or an admin toggle clients' custom shaders
See merge request STJr/SRB2!1181
2020-11-08 21:09:56 -05:00
Jaime Passos
b8f668b2e0
rename
2020-11-08 23:02:05 -03:00
James R
16f08d28e2
Merge branch 'hyperwalls-fix' into 'next'
...
Fix hyperwalls
See merge request STJr/SRB2!1232
2020-11-08 20:59:28 -05:00
James R
9e6f64ea22
Merge branch 'x' into 'next'
...
Whitelist missing graphics
See merge request STJr/SRB2!1189
2020-11-08 20:48:25 -05:00
James R
b2dc35864e
Merge branch 'pngpal-compare' into 'next'
...
Compare PNG palettes with the game's palette, instead of assuming they are the same
See merge request STJr/SRB2!1185
2020-11-08 20:46:07 -05:00
James R
bbd003976b
Merge branch 'write-thingies' into 'next'
...
The lump is not needed for P_WriteThings
See merge request STJr/SRB2!1231
2020-11-08 20:35:51 -05:00
James R
049237e50f
Merge branch 'gif-dynamic-delay-v2' into 'next'
...
EMERGENCY: By default use the old gif_dynamicdelay v1 behavior, but keep v2 as an option.
See merge request STJr/SRB2!1236
2020-11-08 19:33:03 -05:00
James R
097f204ceb
Merge branch 'register-metatables' into 'next'
...
Improve support for metatables in netgames
See merge request STJr/SRB2!1224
2020-11-08 19:30:51 -05:00
Louis-Antoine
9f851dc285
Return explicitly when failing to register a metatable
2020-11-09 00:16:40 +01:00
Steel Titanium
d26172661d
Remove spritedef field
2020-11-08 13:31:59 -05:00
Steel Titanium
83a87042f1
Push skin->sprites as light userdata
2020-11-08 13:25:56 -05:00
Louis-Antoine
87206a8c21
Show a console error if the gamestate contains too many tables
2020-11-08 17:33:49 +01:00
Louis-Antoine
e52cb7f6fa
Throw an error if too many metatables are registered
2020-11-08 17:20:25 +01:00
Steel Titanium
1320f10839
Allow access to skin.sprites[]
...
Only numframes so far though, as there's already a function for what spriteframe provides.
2020-11-07 23:55:37 -05:00
James R
c0dbc562bb
Fix floating point math
2020-11-07 13:48:37 -08:00
LJ Sonic
9b151ca45c
Merge branch 'resend-gamestate' into 'next'
...
Resend gamestate when resynching
See merge request STJr/SRB2!829
2020-11-07 13:14:32 -05:00
James R
515d7eeb9e
Let's try an experiment: move the epoch forward as I_GetTime is called
...
This will make it even longer until time wraps around. Have you ever run a
srb2 server for 4 years straight?
2020-11-07 01:57:09 -08:00
GoldenTails
9d11d8eec9
Remove 3 wasteful bytes of guaranteed blank memory from some place where it's not gonna matter that much
2020-11-07 03:49:21 -06:00
GoldenTails
d031bb5357
fix dumb memcpy
2020-11-07 03:43:55 -06:00
James R
b72789b0c9
Huge perfstats refactor
...
I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
2020-11-07 01:32:59 -08:00
James R
e5f37523b8
Use precise time for gif timing
2020-11-07 01:32:25 -08:00
James R
84ce53db60
Use high precision timer, replace I_GetTimeMicros with I_GetPreciseTime and I_PreciseToMicros
2020-11-07 01:31:24 -08:00
GoldenTails
e473bfd4cd
By default use the old gif_dynamicdelay v1 behavior, but keep v2 as an option.
2020-11-07 03:02:21 -06:00
James R
425b56c288
Remove win32 specific timer
2020-11-06 14:14:12 -08:00
James R
4ca994a05b
Merge branch 'gif-dynamic-delay-v2' into 'next'
...
Give the GIF recorder some memory so frame delays are a little more accurate
See merge request STJr/SRB2!1198
2020-11-06 17:10:45 -05:00
James R
0d97903573
Do not factor height into sprite thickseg sorting
2020-11-05 18:45:52 -08:00
James R
8d63a994f0
Remove unused stuff
2020-11-05 18:45:51 -08:00
James R
81cbf35560
Check that top of sprite is above plane or bottom is below
...
This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2020-11-05 18:45:43 -08:00
GoldenTails
c70d5a9773
Make mapmusflags
and mapmusname
writable.
2020-11-05 18:12:35 -06:00
GoldenTails
365e02bb32
Make skincolor_*
CTF color variables writable.
2020-11-05 17:38:32 -06:00
GoldenTails
2b39a971ac
Make stoppedclock
writable.
2020-11-05 15:22:45 -06:00
GoldenTails
f42dee1871
Make displayplayer
writable.
2020-11-05 13:43:33 -06:00
GoldenTails
8a0f55e4ad
Make gravity
writable.
2020-11-05 12:39:03 -06:00
GoldenTails
113e6b6585
Make token
writable.
2020-11-05 12:38:47 -06:00
GoldenTails
a502b09929
Make emeralds
writable.
2020-11-05 12:37:49 -06:00
Jaime Passos
a655257f4b
Remove RF_VOXELSPRITE
2020-11-05 00:44:10 -03:00
Jaime Passos
36550725f3
P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope
2020-11-05 00:42:14 -03:00
Jaime Passos
8f65b98c24
Remove NOWATER define
2020-11-05 00:00:08 -03:00
Jaime Passos
c07c80fd9e
Plane optimization and cleanup
2020-11-04 23:46:34 -03:00
Jaime Passos
805818d48e
R_DrawSplatSprite -> R_DrawFloorSprite
2020-11-04 21:43:16 -03:00
GoldenTails
1f7df8a790
Fix hyperwalls
2020-11-03 20:11:39 -06:00
Steel Titanium
d9bc621d17
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
...
# Conflicts:
# src/dehacked.c
2020-11-01 23:22:03 -05:00
James R
998a10e8ad
Merge remote-tracking branch 'origin/master' into next
2020-11-01 20:01:22 -08:00
James R
a653406e7a
Merge branch 'lua_expose-gamestate' into 'next'
...
Expose gamestate to Lua
See merge request STJr/SRB2!1229
2020-11-01 22:57:52 -05:00
James R
56d2290778
Merge branch 'cmake-fullscreen-fix' into 'master'
...
Cmake: fullscreen fix
See merge request STJr/SRB2!1226
2020-11-01 22:57:27 -05:00
James R
f2e15fc4f1
Merge branch 'cmake-curl-internal-fix' into 'master'
...
Fix compiling using cmake if internal libs is used
See merge request STJr/SRB2!1225
2020-11-01 22:57:12 -05:00
James R
4fc0e44c23
Merge branch 'copyright-fixes' into 'next'
...
Fix some copyright statements in new files
See merge request STJr/SRB2!1223
2020-11-01 22:56:58 -05:00
James R
18365f3820
Merge branch 'udmf-seg-length-crash-fix' into 'next'
...
UDMF Seg length crash fix
See merge request STJr/SRB2!1221
2020-11-01 22:55:13 -05:00
James R
f4b82f27db
Merge branch 'fix-objectplace-silent' into 'next'
...
Fix objectplace -silent
See merge request STJr/SRB2!1214
2020-11-01 22:52:46 -05:00
James R
33cfd2c72a
Merge branch 'mobjghost-rollangle' into 'next'
...
Ghost mobj matches rollangle (Closes #362 )
Closes #362
See merge request STJr/SRB2!1211
2020-11-01 22:49:50 -05:00
James R
fdbeafca42
Merge branch 'tailsoverlay-dash' into 'next'
...
Dash state for Tails overlay (Closes #325 )
Closes #325
See merge request STJr/SRB2!1210
2020-11-01 22:49:12 -05:00
James R
37931fc253
The lump is not needed for P_WriteThings
2020-11-01 19:31:10 -08:00
Steel Titanium
ac7781a3b3
Expose more music functions to Lua
2020-10-31 21:15:41 -04:00
Steel Titanium
41d8210fd5
Expose gamestate to Lua
2020-10-31 16:36:15 -04:00
Hannu Hanhi
54cc9db7a5
Fix CMake SSE3 flag
2020-10-31 18:04:44 +02:00