Commit graph

9232 commits

Author SHA1 Message Date
James R
e100f21dda Merge branch 'loop-patch' into 'next'
Let MUSICDEF set loop point

See merge request STJr/SRB2!762
2020-04-09 19:47:43 -04:00
James R
aad225932d Merge branch 'SF_NONIGHTSSUPER' into 'next'
Skin flag for disabling super colors in NiGHTS

See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R
673a842043 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-04-09 16:47:52 -07:00
James R
1edc300d0c Merge branch 'lua-hook-cleanup' into 'next'
Lua hook cleanup

See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
James R
a4fa4351d8 Merge branch 'fix-consbackpic' into 'master'
Fix console backpic

See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R
b4ab284d21 Merge branch 'fixed2float-funcs' into 'master'
Turn FIXED_TO_FLOAT into a function

See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
Zachary McAlpin
28de6b1f93 Execute LUAh_GameQuit in 2 additional places in m_menu.c 2020-04-03 17:44:57 -05:00
Zachary McAlpin
c629883afa Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-02 16:13:20 -05:00
sphere
806884a3f4 Use M_GametypeHasLevels again (properly this time) to save memory. 2020-04-02 17:59:56 +02:00
sphere
3074880ac1 Actually check for available maps correctly. Whoops! 2020-04-02 16:07:38 +02:00
Steel Titanium
9a242818a7 Merge branch 'master' into next 2020-03-31 20:46:54 -04:00
Louis-Antoine
ad12e29fda Fix allowjoin off affecting single player 2020-03-30 22:11:48 +02:00
Monster Iestyn
befae492fe use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn
2e27b3ea87 Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions. 2020-03-30 19:58:46 +01:00
Louis-Antoine
8130599a4f Fix disconnected players being kicked for high ping 2020-03-28 15:23:15 +01:00
toaster
da86c17ee1 Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
toaster
ce2a1aa3b2 Minor optimisations surrounding R_DrawFlippedMaskedColumn.
* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
MascaraSnake
92c74814cf Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES 2020-03-25 08:34:52 +01:00
Zachary McAlpin
decce7905b Moved LUAh_GameQuit(void) function to the end of the lua_hooklib.c 2020-03-24 22:55:25 -05:00
Zachary McAlpin
21353f1209 Screw merge conflicts 2020-03-24 20:38:46 -05:00
Sonic Edge
60f7e35383 Character select in Nights mode. 2020-03-24 16:21:33 -04:00
sphere
99a5192872 Hide record/NiGHTS attack if there are no available maps for them. 2020-03-24 16:10:30 +01:00
fickleheart
719f29d27e Reduce near renderdist to lessen visible texture distortion 2020-03-23 08:23:36 -05:00
Monster Iestyn
4722fbbc2a Merge branch 'demos-refactor' into 'next'
Demos refactor

See merge request STJr/SRB2!853
2020-03-22 17:52:45 -04:00
Monster Iestyn
23b6679b3a Merge branch 'buggle-trouble' into 'next'
P_HomingAttack related fixes

See merge request STJr/SRB2!836
2020-03-22 16:57:22 -04:00
Monster Iestyn
3b9dd31faf Merge branch 'fix-setspriteinfo' into 'next'
Fix lib_setSpriteInfo indexes being off-by-one

See merge request STJr/SRB2!854
2020-03-22 16:40:34 -04:00
fickleheart
f9027ccaeb Split horizon lines for minimal distortion 2020-03-22 12:52:17 -05:00
fickleheart
14d6a01292 Distort far edges to viewz for a flat horizon line 2020-03-22 12:28:49 -05:00
fickleheart
deff1565dc GL horizon lines 2020-03-22 12:13:59 -05:00
Louis-Antoine
6ffbc89f42 Remove redundant conditional in P_IsClimbingValid 2020-03-22 17:45:07 +01:00
Louis-Antoine
478f0f2059 Cleanup P_IsClimbingValid 2020-03-22 17:39:51 +01:00
Louis-Antoine
ea631715a6 Remove unused define 2020-03-22 17:29:15 +01:00
Louis-Antoine
6f9422d380 Encapsulate plane height checks 2020-03-22 17:28:50 +01:00
Louis-Antoine
077543f2e9 Fix typo in camera handling code 2020-03-22 15:21:23 +01:00
MascaraSnake
42445b39d7 Merge branch 'master' into next 2020-03-21 19:16:52 +01:00
LJ Sonic
fa9c2f43f7 Merge branch 'skip-empty-gametypes' into 'master'
Skip empty gametypes in level select menu

See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
fickleheart
f32ab5918e Define SERVER_URL_PROTOCOL const for easy reconfiguration 2020-03-21 07:47:29 -05:00
fickleheart
feb18208cb Add support for srb2:// URL handler (server links) 2020-03-21 01:36:39 -05:00
Louis-Antoine
892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Monster Iestyn
7a585e2498 Merge branch 'next' into demos-refactor
# Conflicts:
#	src/g_game.c

(also update g_demo.c)
2020-03-20 17:48:31 +00:00
fickleheart
78ec210896 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 2020-03-19 18:55:10 -05:00
Jaime Passos
5eaa73b6ac Fix lib_setSpriteInfo indexes being off-by-one 2020-03-19 19:09:34 -03:00
Monster Iestyn
4236ae7c08 We don't need m_cheat.h either in g_demo.c 2020-03-19 21:10:23 +00:00
Monster Iestyn
6610150bfe We definitely don't need these files to compile! 2020-03-19 20:43:56 +00:00
Monster Iestyn
dd76be16cb Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all) 2020-03-19 20:42:51 +00:00
Monster Iestyn
1a14234088 update Makefile, CMakeLists.txt and MSVC project files 2020-03-19 20:13:39 +00:00
Monster Iestyn
dcb4ce8cb9 Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c 2020-03-19 20:09:55 +00:00
Louis-Antoine
e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Louis-Antoine
c1b50397ce Fix compiler warning 2020-03-19 14:40:35 +01:00
Louis-Antoine
1d5d6ead65 Fix misleading naming 2020-03-19 14:40:12 +01:00
Louis-Antoine
58c42eec29 Simplify hook code 2020-03-19 14:38:42 +01:00
fickleheart
725826a64b Avoid infinite loops if no maps are selectable (y tho) 2020-03-18 22:56:20 -05:00
fickleheart
05b2570ae7 Merge remote-tracking branch 'upstream/next' into lua-music 2020-03-18 22:43:07 -05:00
fickleheart
9c86cd0bc2 More union types for the union type god 2020-03-18 22:42:31 -05:00
fickleheart
520e3c5dc3 Are these casts unnecessary...?? 2020-03-18 22:40:11 -05:00
fickleheart
647f73c8f2 Clean up after myself 2020-03-18 22:38:51 -05:00
fickleheart
dd0d86120b > building SRB2 without Lua in 2020 2020-03-18 22:38:18 -05:00
fickleheart
e0badd1e5b Rename hook to ShouldJingleContinue 2020-03-18 22:35:21 -05:00
Steel Titanium
5dac9c6875 Merge branch 'master' into next 2020-03-18 15:42:02 -04:00
SteelT
04131d3268 Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
NiGHTS Mode menu fixes

See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT
e3a5164ddf Merge branch 'deadzone-sigfpe-fix' into 'master'
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones

See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT
bd058ecc4b Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
38bcfe4997 Merge branch 'screenshot-menu-header' into 'master'
Actually use the "SCREENSHOT OPTIONS" header for its menu.

See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic
c43ca31dc2 Merge branch 'increase-input-buffer' into 'next'
Increase the length of the player input buffer

See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Jaime Passos
1904e3b5e9 Fix OpenGL 2020-03-17 15:23:13 -03:00
Jaime Passos
c2cd9a71fa Fix con_backpic 2020-03-17 13:05:54 -03:00
Monster Iestyn
31b1188a3e Merge branch 'master' into next 2020-03-15 20:32:43 +00:00
LJ Sonic
0a54c40ff4 Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node

See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
3f43dd22f9 Merge branch 'skins-refactor' into 'master'
Skins refactor

See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
Zachary McAlpin
569034d3a9 Call LUAh_GameQuit in I_GetEvent in if the event is SDL_Quit and if you are in a playing session
Time for the ultimate testing to see if I get any undefined reference compiling errors
2020-03-15 10:47:55 -05:00
Zachary McAlpin
2052ee1144 Check if you are playing a game then execute `LUAh_GameQuit` if you are in Command_quit_f and Command_ExitGame_f 2020-03-15 10:34:43 -05:00
Zachary McAlpin
8b7f93d50a Revert "Let's just call LUAh_GameQuit in I_Quit anyways"
This reverts commit 7c65577336.
2020-03-15 10:33:24 -05:00
Zachary McAlpin
766ca2f5a5 Since exitgame shuts down the server if you are running a dedicated server I may as well allow the hook to run for the dedicated server as well 2020-03-15 00:54:06 -05:00
Zachary McAlpin
7c65577336 Let's just call LUAh_GameQuit in I_Quit anyways 2020-03-15 00:39:46 -05:00
Zachary McAlpin
0e56202d63 Let's just call LUAh_GameQuit in Command_ExitGame_f during its execution if you are in game and are not a dedicated server 2020-03-15 00:28:41 -05:00
Zachary McAlpin
b067d1e134 Revert "Call `LUAh_GameQuit` in 2 places."
This reverts commit a329ca43ba.
2020-03-15 00:08:57 -05:00
Zachary McAlpin
a329ca43ba Call `LUAh_GameQuit` in 2 places. 2020-03-15 00:53:05 -04:00
Zachary McAlpin
de9dc43b21 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-03-14 22:55:40 -05:00
Steel Titanium
efab0f479c Merge branch 'master' into next 2020-03-14 22:21:12 -04:00
SteelT
49001b207e Merge branch 'nadraw-fix' into 'master'
Fix NiGHTS Attack crash after render mode change

See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00
SteelT
88fff119ea Merge branch 'hwrflipcolchromakey' into 'master'
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF

See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
SteelT
e80a09a651 Merge branch 'tex' into 'master'
Replace NextTexAvail with glGenTextures

See merge request STJr/SRB2!828
2020-03-14 22:12:02 -04:00
SteelT
2d16281d86 Merge branch 'acz-fence' into 'master'
Fix ASTBlendPixel blending with nothing

See merge request STJr/SRB2!827
2020-03-14 22:11:23 -04:00
fickleheart
e3b17cd82b Use po2 patches to fix mipmaps 2020-03-14 15:52:25 -05:00
fickleheart
b9d7b3e5c5 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
sphere
bdab78152c Check if emblem hints are actually unlocked. 2020-03-13 10:46:57 -04:00
Zachary McAlpin
f97187f59b Revert "Call LUAh_GameQuit in Command_ExitGame_f"
This reverts commit 2b16971137.
2020-03-12 22:31:48 -05:00
Zachary McAlpin
7ec241c59e Revert "Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game"
This reverts commit bef49f5660.
2020-03-12 22:31:39 -05:00
Zachary McAlpin
bef49f5660 Don't execute LUAh_GameQuit in Command_ExitGame_f if you are in a multiplayer game 2020-03-12 20:51:16 -05:00
Zachary McAlpin
2b16971137 Call LUAh_GameQuit in Command_ExitGame_f 2020-03-12 20:15:21 -05:00
Zachary McAlpin
4d144f2e40 No longer call LUAh_GameQuit in D_QuitNetGame 2020-03-12 19:59:50 -05:00
Zachary McAlpin
4d7f64a53d Let's call LUAh_GameQuit in D_QuitNetGame since that function is still called outside of netgames
However, the D_QuitNetGame function returns early if you are not in a netgame.
2020-03-12 12:45:41 -05:00
Zachary McAlpin
bb08b55b43 Created GameQuit hook, but I need to decide where to execute it 2020-03-12 12:22:04 -05:00
Monster Iestyn
ddc0762ecc Merge branch 'master' into next 2020-03-09 19:53:08 +00:00
Monster Iestyn
db6a3bbd1f Merge branch 'archive-sprite2-hotfix' into 'master'
Archive sprite2 Hotfix

See merge request STJr/SRB2!845
2020-03-09 15:50:55 -04:00
Monster Iestyn
40e728fdb5 One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn
f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn
1dd4ed4afa Reorganise r_things.h 2020-03-08 21:17:30 +00:00
Monster Iestyn
e81ef824d6 Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn
37ecb47436 update Makefile, CMakeLists.txt and MSVC project files 2020-03-08 19:48:23 +00:00
Monster Iestyn
b2d9697e07 remove r_skins.c include in r_things.c, on second thoughts 2020-03-08 19:36:56 +00:00
Monster Iestyn
a67dbfff54 Create r_skins.c/.h, to contain skins code formerly in r_things.c/h 2020-03-08 19:32:07 +00:00
colette
ce29129f3a Fix resyncs never recovering if node and player mismatch 2020-03-08 13:09:39 -04:00
Tatsuru
be338da3f6 I guess 2020-03-08 14:06:18 -03:00
Steel Titanium
e5270ad9c7 Fix guest data being deleted regardless of choice 2020-03-08 00:34:15 -05:00
Steel Titanium
a3f3dd649f Fix guest deletion confirmation returning to Record Attack menu from Nights Mode menu 2020-03-08 00:02:43 -05:00
GoldenTails
cdba9ba033 Fix spaces before someone yells at me for it 2020-03-07 21:48:40 -06:00
GoldenTails
0d92bf3dd0 Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Zipper
4b28e19d16 Update p_inter.c 2020-03-05 18:48:20 -05:00
Zipper
4d8a523da9 Update p_inter.c 2020-03-05 18:30:27 -05:00
ZipperQR
da9bf34175 fix source player being nil 2020-03-05 12:26:27 +03:00
Zwip-Zwap Zapony
bce6349b1d More gamepad deadzone tweakage 2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony
df220aa2c2 Hotfix for 100% deadzone returning 0 input
It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony
27e084a827 Fix division-by-0 crash with gamepad deadzones
Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value

This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00
Jaime Passos
b8db3e2216 Fix NiGHTS Attack crash after render mode change 2020-03-04 09:42:34 -03:00
Tatsuru
761ec3b6a4 Separate PvP damage from non-friendly gametypes 2020-03-03 11:56:57 -03:00
Tatsuru
776951c6a8 Never forget who your enemy is 2020-03-03 11:40:35 -03:00
SteelT
039aeed633 Merge branch 'tolflag-fix' into 'next'
Fix G_TOLFlag returning the wrong type

See merge request STJr/SRB2!834
2020-03-02 21:27:45 -05:00
Steel Titanium
10d08fc8bb Merge branch 'master' into next 2020-03-02 15:26:01 -05:00
SteelT
7d14796954 Merge branch 'fix-ogllib' into 'master'
Fix -OGLlib

See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
Jaime Passos
67b8a7eb67 Merge remote-tracking branch 'origin/next' into tolflag-fix 2020-03-02 13:14:12 -03:00
Louis-Antoine
04a1f479be Increase the length of the player input buffer 2020-03-02 15:36:28 +01:00
Louis-Antoine
7ba93c184f Fix warning and formatting 2020-03-02 13:33:12 +01:00
sphere
c671097c04 Actually use the "SCREENSHOT OPTIONS" header for its menu. 2020-03-02 13:23:54 +01:00
Jaime Passos
70a103b9af Fix G_TOLFlag returning the wrong type 2020-03-02 00:20:53 -03:00
Jaime Passos
76bda716cd Merge branch 'tol-moment' into 'next'
Fix TYPEOFLEVEL options not having enough bits for TOL_ flags

See merge request STJr/SRB2!825
2020-03-01 11:14:29 -05:00
LJ Sonic
2cace6e147 Merge branch 'lua-io' into 'next'
Support for Lua's I/O library

See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
SwitchKaze
fd4666b481 Bruh. 2020-02-29 23:44:56 -05:00
SwitchKaze
21b28b6295 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-29 23:41:16 -05:00
SwitchKaze
3106a92e8b Prohibit modification of built-in colors
In addition, fixes a bug where loading a custom color using command line params exhibits strange behavior.
2020-02-29 23:14:49 -05:00
Jaime Passos
94107a5320 Set pixel RGBA to nothing instead of the alpha only 2020-02-29 19:36:50 -03:00
Monster Iestyn
cf95837a76 Merge branch 'follow-is-mobj' into 'next'
Turn FollowMobj into a mobj hook

See merge request STJr/SRB2!803
2020-02-29 12:48:39 -05:00
Jaime Passos
7d77600e71 Make exitmove friendly, don't start empty intermission screens 2020-02-29 01:51:45 -03:00
Jaime Passos
4e7b47440f G_CoopGametype, for all the GT_COOP cases 2020-02-29 00:57:22 -03:00
Jaime Passos
6fb5a6efb6 Consider hide-and-seek as GTR_HIDEFROZEN 2020-02-28 23:52:33 -03:00
Jaime Passos
d3ed5ad44f Race is Competition without the lives 2020-02-28 23:47:38 -03:00
Jaime Passos
fd062308fe Score adding and stealing should check the gametype's rules. 2020-02-28 23:41:10 -03:00
Jaime Passos
3ce4ddf854 Fix incorrect team gametype rule being used in A_OldRingExplode 2020-02-28 23:25:25 -03:00
Jaime Passos
51c593e633 Fix homing ring using the wrong team gametype rule 2020-02-28 23:21:27 -03:00
Jaime Passos
4a489c4d95 Fix NOTEXTURE_NUM 2020-02-28 18:57:34 -03:00
Jaime Passos
9b88edc458 Same deal for screen textures 2020-02-28 18:57:15 -03:00
Jaime Passos
48b352049f Stop using NextTexAvail 2020-02-28 18:56:41 -03:00
Jaime Passos
4446b0d563 Fix ACZ fence texture 2020-02-28 17:33:58 -03:00
Jaime Passos
7f32a53233 Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF 2020-02-28 17:31:41 -03:00
Jaime Passos
4abe112af8 Merge remote-tracking branch 'origin/master' into next 2020-02-25 22:43:15 -03:00
Jaime Passos
8350a8c58a Merge branch 'new-color-chat-fix' into 'master'
Fix new skin colors using default chat color

See merge request STJr/SRB2!822
2020-02-25 20:38:36 -05:00
Jaime Passos
25cf369f22 Fix (technically functional) string comparison counting an extra character in the comparison length 2020-02-25 22:34:19 -03:00
Jaime Passos
3d7cd29eda Fix TYPEOFLEVEL options not having enough bits for TOL_ flags 2020-02-25 22:30:34 -03:00
LJ Sonic
8dd4e47a35 Merge branch 'realmo' into 'next'
Let Lua access spectator mobjs

See merge request STJr/SRB2!756
2020-02-25 15:06:29 -05:00
fickleheart
de789add8a Fix menu enterwipes being overridden? 2020-02-24 18:00:52 -06:00
fickleheart
141df606c2 Use a named macro for menu hierarchy
This _really_ needs to be a UINT8 array instead of
all this bit-shifting nonsense that saves no space,
but at least this way reading the menu structs doesn't
make me want to die.
2020-02-24 18:00:17 -06:00
fickleheart
da122ca2fd Fix missing menuname entries 2020-02-24 17:56:00 -06:00
Jaime Passos
fe93155578 Fix Amy cameo's love hearts crashing the Software renderer due to invalid translucency tables 2020-02-24 20:03:08 -03:00
Steel Titanium
ce801e1076 Fix new skin colors using default chat color 2020-02-24 16:58:19 -05:00
fickleheart
b66be478d9 Increase COM_BUF_SIZE
The config file is starting to get close to the old max,
so this should be enough headroom for a while...
2020-02-24 11:45:22 -06:00
fickleheart
f8408f3c99 Fix ExecCfg not working on files added via command line 2020-02-24 11:44:45 -06:00
fickleheart
1f8dbd1b8c Allow using lump names in ExecCfg 2020-02-24 11:44:27 -06:00
sphere
0df094021e Allow emblem hints (and radar) in record attack. 2020-02-24 17:31:30 +01:00
fickleheart
1848ce4b97 Skip empty gametypes in level select menu 2020-02-24 10:02:48 -06:00
Jaime Passos
952bce362e Remove unused SOC menu types 2020-02-23 22:31:17 -03:00
fickleheart
d1dcdf88c7 Fix MD2 rollangle in reverse gravity 2020-02-23 18:44:22 -06:00
fickleheart
352029fd76 Add music position functions to Lua 2020-02-23 17:58:32 -06:00
fickleheart
f2c968dea8 Add JingleStatus hook for carrying custom jingle tunes
The extra argument is the music name, as passed into
P_PlayJingleMusic(player, musname), to run the hook for, optional.
Arguments are (player, musname) - the latter to allow global hooks
that still differentiate between different tracks.
2020-02-23 17:20:44 -06:00
fickleheart
c5f3868819 Expose P_PlayJingle/Music() to Lua 2020-02-23 17:19:18 -06:00
James R
711c8ed6b4 Merge branch 'console-in-menus-mk-ii' into 'master'
Console in menus again!

See merge request STJr/SRB2!797
2020-02-23 18:15:43 -05:00
James R
95b8f950b4 Merge branch 'nomd5-crash' into 'master'
Fix crash under NOMD5

See merge request STJr/SRB2!807
2020-02-23 18:15:04 -05:00
Jaime Passos
94738bfd2d Don't get chosen as the tagger if you're a spectator 2020-02-23 19:28:16 -03:00
Jaime Passos
b103a792c0 Let spectators decide where they spawn
Also fixes some issues with tag gametypes
2020-02-23 19:23:00 -03:00
fickleheart
40488096c0 Make P_PlayLivesJingle player optional in Lua 2020-02-23 15:40:59 -06:00
Jaime Passos
678935f26a Turn players IT if they join the game after the hide time in tag gametypes
Except in gametypes with hide time stasis, because they can't change team.
2020-02-23 17:02:50 -03:00
Jaime Passos
7439ab5296 Allow countdown time-up in any campaign gametype 2020-02-23 16:50:36 -03:00
Jaime Passos
290cd9d08e Same here 2020-02-23 16:46:45 -03:00
Jaime Passos
1b8e172af3 Consider Co-Op here as any campaign gametype 2020-02-23 16:45:01 -03:00
Jaime Passos
a334542f34 Scan for emeralds in gametypes with Emerald Hunt 2020-02-23 16:41:39 -03:00
Jaime Passos
b622f539ff Always allow skin switching in friendly gametypes 2020-02-23 16:40:52 -03:00
Jaime Passos
f313a0386f Don't reset player between maps in campaign gametypes 2020-02-23 16:40:16 -03:00
Jaime Passos
572bffcd83 Award pink shields in friendly gametypes 2020-02-23 16:38:32 -03:00
fickleheart
283bb52e7d Disable NOHUD/INLEVEL checks on Lua sound functions
None of these are implicitly sync-safe anyway, and most have
no need to be walled off from HUD code or intermission thinkers.
2020-02-23 12:50:45 -06:00
Snu
2dc72219e7 Merge branch 'master' into supergoldedit 2020-02-23 17:57:39 +00:00
SwitchKaze
58d435484c Fix userdataType typo 2020-02-23 12:17:52 -05:00
SwitchKaze
6415e10216 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
Jaime Passos
0362f53e9b Fix incorrect newdisplayplayer in forced ViewpointSwitch 2020-02-23 12:14:52 -03:00
lachwright
4517377552 Start CA_GLIDEANDCLIMB swimming functionality 2020-02-23 15:38:11 +08:00
Tatsuru
ff8a62819b Oopsie 2 2020-02-22 22:36:44 -03:00
Tatsuru
4c00e33096 Oopsie 2020-02-22 21:14:05 -03:00
James R
4244480d63 Add patch_music.pk3 2020-02-22 14:43:41 -08:00
Steel Titanium
03e38e9486 Enable use of the patch file 2020-02-22 16:42:24 -05:00
Steel Titanium
1c1163bd0f Update version number to 2.2.2 2020-02-22 16:37:13 -05:00
Louis-Antoine
d19fe295e0 Fix buffer overrun with nodeless players 2020-02-22 15:08:17 +01:00
James R
af12f26f37 Merge remote-tracking branch 'origin/master' into next 2020-02-21 21:06:27 -08:00
James R
f6df71ba54 Fix NOMD5 compiling 2020-02-21 21:06:04 -08:00
James R
0f2b8b8b2c Register servername etc. under NOMD5
This fixes crashes in the menus.
2020-02-21 20:04:28 -08:00
James Hale
56b67a3b4f Custom skincolors 2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
SteelT
cfd190c453 Merge branch 'warp-gamedata-corruption-fix' into 'next'
Warp gamedata corruption fix

See merge request STJr/SRB2!802
2020-02-21 21:00:29 -05:00
SteelT
a1cf58cf7f Merge branch 'update-copyright-year' into 'master'
Update copyright year

See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
Louis-Antoine
778715f611 Cleanup code a little 2020-02-22 02:21:27 +01:00
Louis-Antoine
af9164f336 Improve join refusal handling 2020-02-22 02:17:21 +01:00
Louis-Antoine
472befd183 Replace MAX_WADPATH with plain numbers
This is not ideal either, but I would rather
not use a constant for something unrelated.
2020-02-21 17:31:32 +01:00
Louis-Antoine
ec5b88e79f Fix weird comment style 2020-02-21 17:17:39 +01:00
lachwright
365e63894f Merge branch 'next' into knuxtweaks 2020-02-21 16:28:17 +08:00
James R
93046c5e59 Merge remote-tracking branch 'origin/master' into next 2020-02-20 17:30:50 -08:00
James R
08627752b2 Fix NOPNG compiling 2020-02-20 17:30:32 -08:00
James R
2df4717f18 Fix NO_LUA compiling 2020-02-20 17:20:50 -08:00
James R
cce5308108 Fix compiler warnings 2020-02-20 17:18:26 -08:00
James R
fb0bedf02c Merge branch 'ogl-colorbug' into 'master'
Fix OpenGL "color bug"

See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R
62d943b609 Merge branch 'thin-fixed' into 'next'
Add more strings (and respective functions) for v.drawString().

See merge request STJr/SRB2!770
2020-02-20 19:27:01 -05:00
Snu
2a93ddc2dd Change SKINCOLOR_SUPERGOLD1-5 2020-02-20 21:53:21 +00:00
Sally Cochenour
400366802c Make hook_FollowMobj a mobj hook instead of a player hook
Makes more logical sense, as if you have a custom follow item for a custom skin, you probably want your new thinker to only run for your new MT_ and not the vanilla ones.
2020-02-20 16:40:39 -05:00
Monster Iestyn
5c33ff0458 clarify the situation a bit more in the comments 2020-02-20 20:38:01 +00:00
Monster Iestyn
903cc311a7 move -warp code to a later part of D_SRB2Main so G_LoadGameData isn't upset by G_SetGameModified 2020-02-20 20:31:11 +00:00
Louis-Antoine
3502278f8a SpaceSpaceSpaceSpace 2020-02-20 01:15:54 +01:00
James R
54794f325d :) 2020-02-19 14:44:22 -08:00
James R
61470201f9 Regex bruh moment 2020-02-19 14:37:42 -08:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine
12959ff4a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io 2020-02-19 22:40:54 +01:00
Louis-Antoine
20d054a679 Minor code cleanup 2020-02-19 22:37:30 +01:00
Louis-Antoine
ebc1809da9 Fix bad tabulation 2020-02-19 22:01:33 +01:00
Tatsuru
380b2f87bb Merge branch 'coloredtitlecard' into Tatsuru/SRB2-dye 2020-02-19 17:47:13 -03:00
Tatsuru
3022e38d15 Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into Tatsuru/SRB2-dye
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
2020-02-19 17:46:18 -03:00
Tatsuru
80edefa56e Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye 2020-02-19 17:32:43 -03:00
Jaime Passos
adee6c3910 I forgot to save :] 2020-02-19 00:56:14 -03:00
Jaime Passos
8bd5193ee0 Merge remote-tracking branch 'origin/master' into sal-oglshaderport 2020-02-19 00:55:46 -03:00
Steel Titanium
281d40d6d2 Merge branch 'master' into next 2020-02-18 22:03:08 -05:00
James R
d3d8f85602 Merge branch 'the-colors-feel-so-right' into 'next'
New skin colors, add support for preferred opposite color to save cards, new lua features.

See merge request STJr/SRB2!787
2020-02-18 22:02:01 -05:00
James R
92f65fd822 Merge branch 'exitmove-tweaks' into 'next'
Exitmove tweaks

See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R
a447a3d8a9 Merge branch 'rscache' into 'master'
Fix R_CacheRotSprite not working with PNG lumps

See merge request STJr/SRB2!800
2020-02-18 21:54:45 -05:00
James R
b92d66a54c Merge branch 'seenames-fix' into 'master'
Fix seenames not working without a SeenPlayer hook

See merge request STJr/SRB2!799
2020-02-18 21:53:28 -05:00
James R
c1a91cdc2e Merge branch 'setrenderneeded-fix' into 'master'
Clear setrenderneeded after calling VID_CheckRenderer

See merge request STJr/SRB2!793
2020-02-18 21:53:14 -05:00
James R
26825a2b4c Merge branch 'pw-justlaunched' into 'next'
Add pw_justlaunched to tell modders when a player launches from a slope

See merge request STJr/SRB2!792
2020-02-18 21:53:05 -05:00
James R
2d8522b9ec Merge branch 'titlecard-options' into 'next'
Allow more options for when the titlecard shows up

See merge request STJr/SRB2!765
2020-02-18 21:52:03 -05:00
James R
8054f341a1 Merge branch 'startup-file-not-found' into 'master'
Fix the issue !678 did, but just don't exit if the file was added twice

See merge request STJr/SRB2!753
2020-02-18 21:50:11 -05:00
James R
3fc9c7d298 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-02-18 18:23:20 -08:00
Tatsuru
4a8de7cb55 Enough 2020-02-18 22:55:40 -03:00
Tatsuru
b1ad7787f4 Standards 3 2020-02-18 22:54:11 -03:00
Tatsuru
ec67e776dc Standards 2 2020-02-18 22:50:22 -03:00
Tatsuru
c76a8e8a58 Standards 2020-02-18 22:46:16 -03:00
Steel Titanium
da15c92568 Merge branch 'master' into next 2020-02-18 17:41:13 -05:00
Jaime Passos
1dc080e8cd Merge remote-tracking branch 'origin/master' into rscache 2020-02-18 19:38:19 -03:00
Jaime Passos
72edf514c2 Merge remote-tracking branch 'origin/master' into seenames-fix 2020-02-18 19:37:55 -03:00
Steel Titanium
f0e2ba9e6a Merge branch 'next' into the-colors-feel-so-right 2020-02-18 14:29:50 -05:00
Monster Iestyn
2b3034a7af Merge branch 'master' into next 2020-02-18 17:38:05 +00:00
James R
e3ba369ae4 Fix M_Ftrim
- Use '%f' instead of '%g' to avoid going scientific. Should also fix some
  compiler warnings.
- The trailing zero trimming code is now useful. It started on the terminating
  byte before and wouldn't have done anything with '%g' anyway.
- Use the absolute fractional value to avoid a sign.
2020-02-17 19:38:14 -08:00
Jaime Passos
369fd8e35f Fix LUAh_SeenPlayer not working 2020-02-17 23:06:38 -03:00
Jaime Passos
b3933c7842 Fix R_CacheRotSprite not working with PNG lumps 2020-02-17 22:59:36 -03:00
Jaime Passos
bd7b2fcb93 setrenderneeded is already cleared earlier 2020-02-17 22:33:36 -03:00
Jaime Passos
d3abf5dcfa Set the palette :) 2020-02-17 22:31:34 -03:00
James R
b78fc670d0 Don't let console open with menu keys while the menu is open 2020-02-17 17:10:29 -08:00
Jaime Passos
bef6cb532b Fix what !785 tried to fix, but correctly 2020-02-17 21:58:32 -03:00
James R
b2733eba73 Draw console in the Record/NiGHTS Attack menus
(cherry picked from commit 4efd915d28)
2020-02-17 16:37:29 -08:00
James R
a9a0601c84 Revert "Revert "Let the console open in menus""
This reverts commit 705cf9fd40.
2020-02-17 16:37:13 -08:00
Jaime Passos
e53a17bb52 Rename stuff around 2020-02-17 21:11:56 -03:00
Jaime Passos
d0ee4ad440 Change the default setting of cv_grshearing to Off 2020-02-17 12:30:02 -03:00
Jaime Passos
00bdb41640 Merge remote-tracking branch 'origin/master' into sal-oglshaderport 2020-02-17 12:28:16 -03:00
Jaime Passos
cac5f9d171 add -nogl parm 2020-02-17 12:14:51 -03:00
James R
d0b9027d0a Merge branch 'viewroll' into 'next'
Rolling

See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
James R
9bd9e667c5 Merge branch 'push-special-params' into 'master'
"+" command line parameters make sense

See merge request STJr/SRB2!707
2020-02-17 00:05:49 -05:00
James R
3ea51c943a Merge branch 'trim-floats' into 'master'
Trim the trailing zeros off floats for cvars

See merge request STJr/SRB2!716
2020-02-17 00:04:15 -05:00
James R
8e4cb953c8 Merge branch 'extra-emblem-display' into 'next'
Extra emblem hint display

See merge request STJr/SRB2!721
2020-02-17 00:00:36 -05:00
James R
132e8f82d5 Merge branch 'local-color-table' into 'master'
Local Color Table for GIF movie mode

See merge request STJr/SRB2!742
2020-02-16 23:58:11 -05:00
James R
af14166730 Merge branch 'stoppedclock-exposed' into 'next'
Expose stoppedclock to Lua

See merge request STJr/SRB2!771
2020-02-16 23:55:33 -05:00
James R
7ed7e53c81 Merge branch 'tolfix' into 'master'
Don't freeslot TOL_ twice

See merge request STJr/SRB2!779
2020-02-16 23:52:45 -05:00
James R
11a1ce6df9 Merge branch 'lua-hud-get-rotsprites' into 'next'
Get rotated sprites with v.getSprite(2)Patch

See merge request STJr/SRB2!773
2020-02-16 23:51:49 -05:00
James R
f4c2a4551b How many bruh moments can we have? 2020-02-16 20:45:09 -08:00
James R
fb66691991 Merge branch 'colormap_flags_refactor' into 'next'
Clean up the mess that is extracolormap_t::fog

See merge request STJr/SRB2!790
2020-02-16 23:28:26 -05:00
James R
94aec0101f Merge branch 'grfang' into 'master'
Allow models for skin/sprites with same name

See merge request STJr/SRB2!767
2020-02-16 23:21:07 -05:00
Jaime Passos
067a2667e3 move hw texture used to be always below. 2020-02-17 01:20:00 -03:00
Sally Cochenour
07d71778dc FIX COLOR BUG 2020-02-17 01:19:28 -03:00
Jaime Passos
f90b6d241f Merge branch 'setrenderneeded-fix' into fix-ogllib 2020-02-17 01:17:54 -03:00
Jaime Passos
8da832986c Don't center the window when changing renderers 2020-02-17 01:15:18 -03:00
Jaime Passos
04ee6ca12c Don't call HWR_Switch twice 2020-02-17 01:15:11 -03:00
Jaime Passos
7ddad9c9ec Remove redundant check 2020-02-17 01:15:04 -03:00
Jaime Passos
9d9de3aff6 Only set OpenGL as the target renderer if it loaded successfully 2020-02-17 01:14:48 -03:00
Jaime Passos
3fa4db891f Always load the GL library! 2020-02-17 01:13:13 -03:00
Jaime Passos
07afd7520f Only initialise OpenGL if you actually intend to use it. 2020-02-17 01:12:53 -03:00
Jaime Passos
6c5db5f462 Missing comment 2020-02-17 01:08:55 -03:00
Jaime Passos
cca3665525 Fallback to Software if the renderer version doesn't match 2020-02-17 01:08:41 -03:00
Jaime Passos
b6089ccdaf Fix -OGLlib 2020-02-17 01:08:15 -03:00
Steel Titanium
0299f21dc7 Merge branch 'next' into the-colors-feel-so-right 2020-02-16 22:56:27 -05:00
Jaime Passos
ae013108ab Merge remote-tracking branch 'origin/next' into fix-overtime 2020-02-17 00:48:42 -03:00
Jaime Passos
9e83e2751d Clear setrenderneeded after calling VID_CheckRenderer 2020-02-17 00:36:10 -03:00
fickleheart
0fbff66e25 Let scripters see if player just launched from slope 2020-02-16 21:34:07 -06:00
fickleheart
c4b390bc76 Merge remote-tracking branch 'upstream/master' into viewroll 2020-02-16 21:32:57 -06:00
fickleheart
ae53c146e6 Allow SHOWTITLECARDFOR = NONE 2020-02-16 21:32:40 -06:00
fickleheart
187bd9ab23 Merge remote-tracking branch 'upstream/master' into titlecard-options 2020-02-16 21:32:27 -06:00
Steel Titanium
847b2bde13
Merge remote-tracking branch 'public/next' into public_next 2020-02-16 20:41:17 -05:00
James R
e245354c80 Merge remote-tracking branch 'origin/master' into next 2020-02-16 17:35:59 -08:00
James R
705cf9fd40 Revert "Let the console open in menus"
This reverts commit ef3d462eb7.
2020-02-16 17:14:54 -08:00
Steel Titanium
773ed0a056
Update credit at Rob's request 2020-02-16 20:10:30 -05:00
Steel Titanium
728e01e60d
Merge branch 'public_next' into mobj-shadowscale-send 2020-02-16 18:55:44 -05:00
Steel Titanium
b44358df63
Update file hash yet again 2020-02-16 18:54:51 -05:00
Steel Titanium
cb97aafd05
Fix object shadow not appearing for mid-joiners 2020-02-16 18:45:49 -05:00
MascaraSnake
512c6f24a9 Clean up the mess that is extracolormap_t::fog 2020-02-16 20:19:24 +01:00
Steel Titanium
3a82864ce9
Update comment 2020-02-16 11:34:02 -05:00
Steel Titanium
13a521d808
Merge remote-tracking branch 'public/next' into public_next 2020-02-16 11:32:43 -05:00
Steel Titanium
45ab4244fc Restore this that got shifted. 2020-02-15 17:55:25 -05:00
Louis-Antoine
7b13f0a2de Fix dedicated servers not running gamelogic
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
Steel Titanium
2b678aaef0 New Lua functions: R_GetColorByName and R_GetNameByColor 2020-02-15 17:35:00 -05:00
Steel Titanium
2b615aa09c Add prefoppoistecolor support to save cards 2020-02-15 17:34:21 -05:00
Jaime Passos
5dc0f0649e Fix overtime not working 2020-02-15 13:07:53 -03:00
Jaime Passos
a98e84faa0 change prefix to "PLAYER" 2020-02-15 12:40:41 -03:00
MascaraSnake
e7a0fc65bd Update hashes (again) 2020-02-15 12:44:03 +01:00
MascaraSnake
9dd788a90c Merge remote-tracking branch 'Public/next' into public_next 2020-02-15 12:32:39 +01:00
MascaraSnake
31bce6c857 Merge branch 'master' into next 2020-02-15 12:32:09 +01:00
MascaraSnake
63ffe561ae Merge branch 'dropshadows-refactor' into 'next'
Use exact object types when setting shadowscale

See merge request STJr/SRB2!755
2020-02-15 06:31:25 -05:00
MascaraSnake
7bb7cb61ea Merge branch 'leftover-tokens' into 'next'
Don't carry extra tokens into the next level if you got all 7 emeralds already

See merge request STJr/SRB2!778
2020-02-15 06:31:17 -05:00
MascaraSnake
869748dfbf Merge remote-tracking branch 'Public/next' into public_next 2020-02-15 12:25:29 +01:00
MascaraSnake
9bf0cfda5c Merge branch 'po-slide-fixes' into 'next'
Improvements to polyobjects carrying things

See merge request STJr/SRB2!772
2020-02-15 06:24:45 -05:00
MascaraSnake
fff638f46a Merge branch 'S_SKIN-missing-flag' into 'next'
Missing flag in S_SKIN

See merge request STJr/SRB2!781
2020-02-15 02:07:56 -05:00
Steel Titanium
d9e2256a3c Add six new skin colors 2020-02-14 22:30:37 -05:00
James R
ba92db412a Merge branch 'patch-valid' into 'next'
Don't error when checking patch.valid on invalid patches

See merge request STJr/SRB2!780
2020-02-12 21:19:19 -05:00
James R
71319dce6b Revert "Update file hashes"
This reverts commit 4281de3b89.
2020-02-12 18:15:15 -08:00
James R
64b7a5e4d6 SF_NONIGHTSSUPER for disabling super colors in NiGHTS 2020-02-12 18:03:39 -08:00
James R
841094976b Add flag name variant of SF_NONIGHTSROTATION to S_SKIN 2020-02-12 18:02:36 -08:00
Sally Cochenour
934808ef62 BotRespawn hook
Lets you force when and when not to respawn the bot
2020-02-12 14:16:23 -05:00
Jaime Passos
2fc7e56951 Cast Moment 2020-02-12 13:59:08 -03:00
Jaime Passos
7bc58c4c0e Add MAXTOL 2020-02-12 13:41:30 -03:00
Jaime Passos
c827a72aab Merge remote-tracking branch 'origin/next' into tolfix 2020-02-12 13:03:16 -03:00
colette
d3e5cbffba comment 2020-02-12 08:54:20 -05:00
fickleheart
b7a6773ff5 Don't error when checking patch.valid on invalid patches 2020-02-11 23:25:01 -06:00
Jaime Passos
d8793ce579 Merge branch 'gtr-shift' into 'next'
1 left shifted by zero is still 1

See merge request STJr/SRB2!766
2020-02-11 23:33:43 -05:00
James R
ae2041d686 Remove extra tokens if we got all 7 emeroods 2020-02-11 19:36:09 -08:00
Jaime Passos
6b8195dbc1 player model prefix 2020-02-11 23:54:39 -03:00
Steel Titanium
c44442ef7c
Merge remote-tracking branch 'public/next' into public_next 2020-02-11 20:43:26 -05:00
James R
0993b71355 Merge branch 'patch-1' into 'next'
Fix title/card hud hooks grabbing the wrong functions

See merge request STJr/SRB2!758
2020-02-11 20:17:50 -05:00
GoldenTails
9f7bfd901b I broke SHIFT in the Connect IP Textbox.. whoops.
It's okay, I literally had to remove one line lmao.
2020-02-11 19:07:48 -06:00
MascaraSnake
8c932e4a6d Merge branch '2.2.1-prep' into 'next'
2.2.1 preparation

See merge request STJr/SRB2!759
2020-02-11 17:37:23 -05:00
MascaraSnake
4d5e14a847 Merge remote-tracking branch 'Public/next' into public_next 2020-02-11 22:27:50 +01:00
MascaraSnake
9498c5ba8e Merge branch 'signpostfixes' into 'next'
Fix CLEAR! signpost showing up in unmodded games (& add proper support for SPR2 animated signpost)

See merge request STJr/SRB2!775
2020-02-11 16:23:06 -05:00
lachwright
aeab33ee03 Defuse minecarts 2020-02-12 01:41:11 +08:00
lachwright
248a80cac4 Cast to statenum_t for 32-bit compatibility 2020-02-11 20:36:48 +08:00
lachwright
c417ffae4c Add proper support for animated signpost 2020-02-11 15:53:25 +08:00
MascaraSnake
be67719a2a Merge remote-tracking branch 'Public/2.2.1-prep' into public_next 2020-02-10 22:47:22 +01:00
MascaraSnake
8618589acc Merge remote-tracking branch 'Public/next' into public_next 2020-02-10 22:44:15 +01:00
fickleheart
76b397bece Get rotated sprites with v.getSprite(2)Patch
NOTE: since rotated sprites are offset upward by 4px from non-rotated
sprites, these functions will now return a third boolean (true) if a
rotated sprite was returned, so that scripters can offset accordingly.
2020-02-10 01:02:06 -06:00
fickleheart
a63e9fe002 Improvements to polyobjects carrying things:
- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
  actual problem :]
2020-02-10 00:07:25 -06:00
fickleheart
021ca92019 Expose stoppedclock to Lua 2020-02-10 00:07:01 -06:00
Steel Titanium
4281de3b89 Update file hashes 2020-02-09 21:29:46 -05:00
Steel Titanium
13e5911de7 Merge branch 'next' into 2.2.1-prep 2020-02-09 20:30:48 -05:00
fickleheart
19cdb002ab More fixes for titlecard option stuff 2020-02-09 17:53:50 -06:00
Monster Iestyn
e5a325994e Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos
d0d7fd1589 Don't add a TOL_ twice. 2020-02-09 16:11:52 -03:00
Alam Ed Arias
1d2f6c9581 Merge branch 'master' into next 2020-02-09 10:37:10 -05:00
Alam Ed Arias
15c263e9c7 Z_Zone: fixup Valgrind support 2020-02-09 10:35:23 -05:00
Jaime Passos
2162cbd794 Merge branch 'customgametypeswtf' into 'next'
Fix broken GT_ constants with custom gametypes

See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos
2d0e72d756 Fix broken GT_ constants with custom gametypes 2020-02-08 21:40:30 -03:00
Jaime Passos
598daac093 allow models for skin/sprites with same name 2020-02-08 20:44:43 -03:00
Jaime Passos
81a2a9e912 fix crash 2020-02-08 20:38:37 -03:00
Jaime Passos
7cfc8d022e allow models for skin/sprites with same name 2020-02-08 20:29:28 -03:00
Jaime Passos
5e516eb98d 1 left shifted by zero is still 1 2020-02-08 18:50:05 -03:00
Jaime Passos
384f5af1f8 move hw texture used to be always below. 2020-02-08 18:27:44 -03:00
Jaime Passos
9bc0592e56 don't free pu_cache. 2020-02-08 18:23:37 -03:00
Jaime Passos
b38f336dc5 why does this still exist? 2020-02-08 18:19:27 -03:00
Jaime Passos
d633435cd6 i'm not paying too much attention, am i. 2020-02-08 18:08:56 -03:00
Jaime Passos
e157391387 split r_isviewpointfirstperson 2020-02-08 17:49:27 -03:00
Jaime Passos
11e6cf0ade add "third person only" option to gr_shearing. 2020-02-08 17:42:26 -03:00
fickleheart
fed8167a81 Allow more options for when the titlecard shows up 2020-02-08 11:13:40 -06:00
James R
0a53f91820 Don't skip the first directory entry of PK3 if it's a file
Also puts the marker skipping in the WAD API.
2020-02-07 19:41:45 -08:00
fickleheart
fb7c4ab812 zentries is unnecessary 2020-02-07 18:47:56 -06:00
fickleheart
ee9aa86ecd Use the proper numbers to adjust lump's offset position 2020-02-07 18:46:46 -06:00
fickleheart
f7cf8e50f8 Oops 2020-02-07 18:43:20 -06:00
James R
3d00596c6a Don't override loop point if unset in MUSICDEF 2020-02-07 12:51:54 -08:00
James R
c4ee113c71 Let MUSICDEF set loop point 2020-02-07 12:47:41 -08:00
fickleheart
8cb9d6f670 Uhhh do VerifyPk3 too 2020-02-07 00:04:02 -06:00
fickleheart
57a4545fdf PK3: Proper ignorance for file comments/extra data 2020-02-07 00:01:20 -06:00
lachwright
7a5d7afb30 Add Rob as the game's producer 2020-02-06 23:06:15 +08:00
Steel Titanium
d03d09f397 Update credits again 2020-02-05 15:20:35 -05:00
Monster Iestyn
f1bdaa2fda Updated version number to 2.2.1, increment MODVERSION.
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
James R
7805828c4a Merge remote-tracking branch 'origin/master' into next 2020-02-04 14:31:21 -08:00
colette
01433c3648 Fix title/card hud hooks grabbing the wrong functions 2020-02-03 23:09:18 -05:00
Louis-Antoine
2eaf02d234 Let Lua access spectators mobjs 2020-02-03 19:42:37 +01:00
James R
700d9426d4 Merge branch 'name-stuck' into 'master'
Fix game hanging on server creation/splitscreen if your name is whack

See merge request STJr/SRB2!752
2020-02-03 03:49:13 -05:00
Jaime Passos
d1e8744583 What 2020-02-03 02:24:22 -03:00
Jaime Passos
af66a2e5fa Restore some functionality that went missing 2020-02-03 02:12:55 -03:00
Jaime Passos
520e2148fe Merge remote-tracking branch 'origin/master' into local-color-table 2020-02-03 01:52:43 -03:00
Jaime Passos
90eb6a6011 Merge remote-tracking branch 'tehrealsalt/oglshaderport' into sal-oglshaderport 2020-02-03 01:17:26 -03:00
James R
bd90c20366 Turn the shadow scale if-else into a switch statement, for sake of editing and in case object types ever change 💦 2020-02-02 18:00:02 -08:00
James R
35f1a4b76c lua_pushvalue is unneeded 2020-02-02 17:22:28 -08:00
Steel Titanium
1794949696
Add empty entry 2020-02-02 18:52:41 -05:00
James R
deaf5cfa28 LUA_PushLightUserdata takes the fun out of lib_cvFindVar 2020-02-02 15:19:19 -08:00
James R
0218f58f48 userdataType can check light userdata too! 2020-02-02 15:08:22 -08:00
lachwright
305559b3f4 Move climbing checks to a separate function 2020-02-02 23:07:45 +08:00
Sally Cochenour
33a75fcd30 Remove blend to black 2020-02-02 07:28:31 -05:00
Sally Cochenour
8305d65768 Drop shadows closer to software 2020-02-02 07:28:31 -05:00
Sally Cochenour
07b2a5aca8 FIX COLOR BUG 2020-02-02 07:28:31 -05:00
James R
57492347ed Don't I_Error on startup files only if a file was added twice 2020-02-01 19:32:08 -08:00
James R
5a524f21da Merge branch 'starpost-config-additions' into 'next'
Starpost config additions

See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
James R
ce3a79e51a Merge branch 'bruh2' into 'master'
Fix fuckup 2

See merge request STJr/SRB2!744
2020-02-01 21:42:21 -05:00
James R
ec995d620f Merge branch 'rotsprite-memory-leak' into 'next'
Fix memory leak when caching rotsprite

See merge request STJr/SRB2!745
2020-02-01 21:42:12 -05:00
James R
c069cf94bc Merge branch 'tnt-is-laggy' into 'next'
Make flying TNTs' explosions not so laggy the first time

See merge request STJr/SRB2!746
2020-02-01 21:41:59 -05:00
James R
52c1e73035 Merge branch 'platform-fixes' into 'next'
Reset pmomz after applying it to momz

See merge request STJr/SRB2!747
2020-02-01 21:41:49 -05:00
James R
5c8406f6d7 Merge branch 'protect-wrists' into 'next'
Remove flight cutoff property

See merge request STJr/SRB2!748
2020-02-01 21:41:33 -05:00
James R
c46d9a1b87 Merge branch 'file-param-error' into 'master'
Don't I_Error if non base files fail to load with -file

See merge request STJr/SRB2!678
2020-02-01 21:41:22 -05:00
James R
d5ced42f06 Remove Player 0 2020-02-01 18:22:03 -08:00
James R
bf3b7fc5b0 Clean player name before joining!!! 2020-02-01 18:20:35 -08:00
James R
ab8eed6efb Add missing conditions to CleanupPlayerName 2020-02-01 18:11:41 -08:00
Jaime Passos
68f4d415fe Merge remote-tracking branch 'origin/next' into sal-oglshaderport 2020-02-01 23:02:15 -03:00
Jaime Passos
828961264e Update w_wad.c 2020-02-01 22:50:52 -03:00
Jaime Passos
59cc097d94 Merge branch 'sal-oglshaderport' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport 2020-02-01 22:26:40 -03:00
Jaime Passos
65da251a2f Fix ACZ fence texture 2020-02-01 22:25:48 -03:00
Louis-Antoine
7dd0f2b808 Fix splitscreen player being unable to move 2020-02-01 20:19:39 +01:00
GoldenTails
fe17933156 Make V_DrawCenteredSmallThinString() a less precise wrapper for V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-center" option in v.drawString() 2020-02-01 11:01:39 -06:00
GoldenTails
7d9f138160 Make V_DrawRightAlignedSmallThinString() a less precise wrapper for V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-right" option in v.drawString() 2020-02-01 11:01:22 -06:00
GoldenTails
b2b4c4c79e Create V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-fixed-center" option in v.drawString()
Thankfully "center" is just "right" but with the X offset divided by 2.
2020-02-01 11:01:03 -06:00
GoldenTails
4cbcb68795 Create V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-fixed-right" option in v.drawString()
You guys have no idea how long this took to code.
2020-02-01 11:00:45 -06:00
GoldenTails
c858d9fd4d Make V_DrawSmallThinString() a less precise wrapper for V_DrawSmallThinStringAtFixed() to fix rounding errors. 2020-02-01 11:00:24 -06:00
GoldenTails
75d94c6c1a Create V_DrawSmallThinStringAtFixed() for new "small-thin-fixed" option in v.drawString()
I removed the limitation present in "small-thin" by converting all relevant variables to fixed_t's and using FixedMul() and FixedDiv() when necessary. Who'da thunk it would actually work?
2020-02-01 11:00:02 -06:00
GoldenTails
a216736ef4 Create V_DrawCenteredSmallStringAtFixed() for new "small-fixed-center" option in v.drawString() 2020-02-01 10:59:38 -06:00
GoldenTails
5f56d19a43 Create V_DrawRightAlignedSmallStringAtFixed() for new "small-fixed-right" option in v.drawString() 2020-02-01 10:59:21 -06:00
GoldenTails
f7085fc171 Create V_DrawCenteredThinStringAtFixed() for new "thin-fixed-center" option in v.drawString() 2020-02-01 10:58:55 -06:00
GoldenTails
f1655d32f5 Fixed V_DrawRightAlignedThinStringAtFixed declaration to use fixed_t for positioning. 2020-02-01 10:58:19 -06:00
GoldenTails
cb5c90fc40 Create V_DrawRightAlignedThinStringAtFixed() for new "thin-fixed-right" option in v.drawString()
These function names are starting to become rediculous...
2020-02-01 10:55:54 -06:00
GoldenTails
d147a50e9b remove large commented broken version of V_DrawSmallThinString() lol 2020-02-01 10:54:10 -06:00
GoldenTails
6527b5d16b Create V_DrawSmallThinString() for new "small-thin" option in v.drawString()
Note this has some major limitations to prevent squished text. It defaults to using V_MONOSPACE|V_OLDSPACING and you cannot change the size of characters. V_6WIDTHSPACE seems to act exactly the same as V_OLDSPACING too.
2020-02-01 10:53:06 -06:00
GoldenTails
9f50b6ef73 Create V_DrawCenteredStringAtFixed() for new "fixed-center" option in v.drawString() 2020-02-01 10:51:43 -06:00
GoldenTails
b0e66874d3 Fixed v_video.h declaration for V_DrawRightAlignedStringAtFixed() 2020-02-01 10:51:31 -06:00
GoldenTails
dc1871a74f Create V_DrawRightAlignedStringAtFixed() for new "fixed-right" option in v.drawString() 2020-02-01 10:50:57 -06:00
GoldenTails
426ccc9203 Create V_DrawCenteredThinString() for new "thin-center" option in v.drawString() 2020-02-01 10:50:50 -06:00
GoldenTails
df15ad82d2 Create V_DrawCenteredSmallString() for new "small-center" option in v.drawString() 2020-02-01 10:50:46 -06:00
GoldenTails
37cef69c95 Add V_COLORMAP support for small-fixed and thin-fixed text. 2020-02-01 10:46:26 -06:00
GoldenTails
63721b99cf Create V_DrawSmallStringAtFixed() for new "small-fixed" option in v.drawString() 2020-02-01 10:43:04 -06:00
GoldenTails
93b64a8d7d Create V_DrawThinStringAtFixed() for new "thin-fixed" option in v.drawString() 2020-02-01 10:42:15 -06:00
lachwright
af7366058d Merge branch 'next' into knuxtweaks 2020-02-01 18:00:55 +08:00
lachwright
d2bfc673a9 Distance orbital camera appropriately when gr_shearing is enabled 2020-02-01 17:01:27 +08:00
Jaime Passos
77f373c903 Merge branch 'am-line' into 'master'
Automap fixes

See merge request STJr/SRB2!735
2020-02-01 03:22:53 -05:00
Jaime Passos
decc381698 Merge branch 'colorlutfix' into 'master'
Fix color LUT using the wrong palette

See merge request STJr/SRB2!739
2020-02-01 03:22:26 -05:00
lachwright
f5e49ace00 Have spin set fly1 to 2 instead of 0, akin to the previous cutoff behavior 2020-02-01 14:49:48 +08:00
lachwright
ec02a90ebc Make flight controls less bullshit 2020-02-01 14:29:49 +08:00
lachwright
d67388ece0 Merge branch 'next' into platform-fixes 2020-02-01 13:34:04 +08:00
Steel Titanium
a2c15c5cb2
Only check if the directory is not empty, use strncasecmp for case insensitive comparing, and remove debug print 2020-01-31 20:21:09 -05:00
James R
a46b397659 Remove code that does effectively nothing 2020-01-31 14:35:19 -08:00
James R
71707e6dca Reset rollangle on TNT explosion
This is the where the extreme lag when TNT Barrels explode came from. Probably
because the sprites are big and there's four of 'em! It shouldn't matter that
these aren't rotated--they're pretty round.
2020-01-31 14:32:47 -08:00
Steel Titanium
7c83e5e420
Implement folder blacklisting 2020-01-31 16:37:55 -05:00
James R
3afc766f5e Oops 2020-01-30 23:58:35 -08:00
James R
4238003887 Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
James R
aad4b6f8a1 Merge branch 'i-can-see-myself' into 'master'
Don't draw yourself in first person!

See merge request STJr/SRB2!697
2020-01-31 02:34:11 -05:00
James R
6528b4a0f8 Merge branch 'opengl-skipintro-sigabrt' into 'master'
Fix crash when using -skipintro and the renderer is set to OpenGL from config

See merge request STJr/SRB2!714
2020-01-31 02:34:08 -05:00
James R
d7fcd3384a Merge branch 'cybrak_flamedmg' into 'next'
Fix damagetype for Cybrak flamethrower.

See merge request STJr/SRB2!731
2020-01-31 02:34:05 -05:00
James R
d1e954ec9c Merge branch 'angle-clamp' into 'master'
Fix the minecart angle thing in netgames

Closes #69

See merge request STJr/SRB2!732
2020-01-31 02:33:59 -05:00
James R
56839f428d Merge branch 'ttfixes2' into 'next'
Fix title card not showing up at all if focus lost

See merge request STJr/SRB2!736
2020-01-31 02:33:57 -05:00
James R
8297dbd373 Merge branch 'ntsatkbgfix' into 'master'
Fix M_DrawNightsAttackMountains integer overflow

See merge request STJr/SRB2!737
2020-01-31 02:33:53 -05:00
James R
4e9fb2de7d Merge branch 'startcontinue' into 'master'
Fix F_StartContinue fading out incorrectly in OpenGL

See merge request STJr/SRB2!738
2020-01-31 02:33:51 -05:00
Steel Titanium
f4de193809 Fix memory leak while chat is on screen 2020-01-30 22:11:50 -05:00
lachwright
2e48539251 Merge branch 'next' into platform-fixes 2020-01-30 21:39:01 +08:00
Jaime Passos
85211dcc09 Only write a Local Color Table if the frame's palette differs from the header's palette 2020-01-29 17:31:27 -03:00
Jaime Passos
999e72ab32 Uh 2020-01-29 13:56:39 -03:00
Jaime Passos
99c755c186 Update the Screenshot Options menu 2020-01-29 13:52:02 -03:00
Jaime Passos
5a330803ec Local Color Table for GIF movie mode 2020-01-29 13:47:55 -03:00
SteelT
3a6c7e9577 Merge branch 'dehacked-hud-fix' into 'next'
Fix missing "RINGSNUMTICS" in dehacked.c's HUD items

See merge request STJr/SRB2!733
2020-01-28 20:25:07 -05:00
Louis-Antoine
31ce076411 Only call P_CheckSurvivors() in tag gametypes 2020-01-28 14:02:36 +01:00
Jaime Passos
a321ec9135 no more 3dfx 2020-01-28 00:56:22 -03:00
Jaime Passos
b0ba9d22a8 i want to die 2020-01-28 00:41:41 -03:00
Jaime Passos
b6b875f934 so is the accumulation buffer (deprecated) 2020-01-28 00:33:45 -03:00
Jaime Passos
93fe6a50ac glFog is unused 2020-01-28 00:26:09 -03:00
Jaime Passos
35983c7ae5 load_shaders -> Shader_Load + Shader_SetUniforms 2020-01-28 00:20:10 -03:00
Jaime Passos
82492f353b DoScreenWipe is void 2020-01-28 00:17:07 -03:00
Jaime Passos
af7b4795b7 port pfnUpdateTexture 2020-01-28 00:16:38 -03:00
Jaime Passos
636093a59d Fix color LUT using the wrong palette 2020-01-27 13:55:13 -03:00
Jaime Passos
28fd2380df Fix F_StartContinue fading out incorrectly in OpenGL 2020-01-27 13:28:07 -03:00
Jaime Passos
c87119f18f Fix shader reading yet again 2020-01-27 02:15:34 -03:00
Jaime Passos
bdd43efb25 Fix -OGLlib 2020-01-27 01:57:55 -03:00
Jaime Passos
1548a22ea9 Fix M_DrawNightsAttackMountains being broken for obvious reasons 2020-01-27 00:44:10 -03:00
Jaime Passos
1774ba22b6 Fix title card not showing up at all if focus lost 2020-01-26 23:50:36 -03:00
Jaime Passos
cf7b4d826a Remove redundancy 2020-01-26 23:46:07 -03:00
Jaime Passos
7f57327ff7 "changes" not "changed" 2020-01-26 23:41:34 -03:00
Jaime Passos
46cbe63b43 Fix going big 2020-01-26 23:39:31 -03:00
Jaime Passos
2cfeaa63d2 Fix movement to accomodate to window scale changes 2020-01-26 23:34:04 -03:00
Jaime Passos
8f3855d09f Don't stop the automap (just restart it instead.) 2020-01-26 23:12:28 -03:00
Jaime Passos
dd8166ca5f Doesn't matter. 2020-01-26 22:57:14 -03:00
Jaime Passos
ba6018aea4 Optimise pixel drawing 2020-01-26 22:52:15 -03:00
Jaime Passos
d08929b3d7 Move line drawer setting to AM_Drawer 2020-01-26 22:46:57 -03:00
fickleheart
bea7ad2185 Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-26 18:01:58 -06:00
Monster Iestyn
ef53672deb Merge branch 'master' into next
# Conflicts:
#	src/g_game.c
2020-01-26 19:23:05 +00:00
Zwip-Zwap Zapony
ea28304d8c Fix missing "RINGSNUMTICS" in dehacked.c
This fixes 16/20 of the HUD items in dehacked.c being off by one
(Same case as the MFE_ flags thing)
Also fixes dehacked.c mentioning "LAPS", which doesn't exist
2020-01-26 10:53:37 +01:00
Jaime Passos
9e79b337b1 Fix NOTEXTURE_NUM 2020-01-25 22:20:27 -03:00
Jaime Passos
e576c1ada1 make up for the lack of ogllog.txt 2020-01-25 22:17:39 -03:00
fickleheart
e57589b106 Fix the minecart angle thing 2020-01-25 19:03:15 -06:00
Jaime Passos
8bcdd105ce I'll put this back in here, I guess. 2020-01-25 21:57:05 -03:00
Jaime Passos
647107a220 Same deal for screen textures 2020-01-25 21:46:52 -03:00
Jaime Passos
c219a170da Stop using NextTexAvail you dunce 2020-01-25 21:37:33 -03:00
Jaime Passos
b9b1958886 make NOTEXTURE_NUM 1 2020-01-25 21:22:24 -03:00
Jaime Passos
8401e09787 remove includes 2020-01-25 21:21:44 -03:00
lachwright
65e84978fa Don't cancel Knuckles' landing animation on rising surfaces 2020-01-26 04:51:00 +08:00
lachwright
cddc4e1500 Merge branch 'next' into platform-fixes 2020-01-26 04:34:57 +08:00
lachwright
b6106ca8c5 Don't spawn glide dust for SF_NOSKID characters 2020-01-26 04:33:41 +08:00
lachwright
652a1984fe Fix P_SpawnSkidDust description 2020-01-26 03:44:10 +08:00
toaster
f90c70ebe2 Make the DMG actually *applied*. Consequence: flame will continue flying through player instead of dying in midair and dropping a flame, but this is actually desirable given the current behaviour looks kind of shitty. 2020-01-25 11:34:30 -05:00
toaster
2dd13bb2a4 Fix damagetype for Cybrak flamethrower. 2020-01-25 11:31:06 -05:00
Nev3r
842099b74d Merge branch 'credits-again' into 'next'
Credit Tatsuru

See merge request STJr/SRB2!728
2020-01-25 08:54:41 -05:00
Louis-Antoine
d30b48cfd1 Fix lava removing fire shield 2020-01-25 14:04:16 +01:00
fickleheart
332b22a87a Move spawnsnap to Special/ignore on sector trigger
Also includes splitting the starpost logic into its own function.
2020-01-24 23:54:54 -06:00
SteelT
6c4c122925 Merge branch 'opengl-garbage-fade' into 'master'
Fix garbage fade on Sonic's ass in OpenGL

See merge request STJr/SRB2!715
2020-01-25 00:51:07 -05:00
James R
c9bc3837f9 Signed is unsigned, cool 2020-01-24 16:44:53 -08:00
James R
59ed381fc0 Credit Tatsuru, he's done a bit 2020-01-24 16:38:46 -08:00
Louis-Antoine
2d142f734f Remove all potentially dangerous functions
Basically any function that calls fopen() is gone,
except the ones created by me.

And no access to stdin/stdout/stderr
through io.read()/io.write().
Not really harmful but why would you want that in SRB2.
2020-01-25 01:37:50 +01:00
LJ Sonic
53e2cfbde2 Merge branch 'keep-body' into 'next'
Let clients rejoin the server without losing their status

See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
SteelT
4b1a402731 Merge branch 'key-out-of-range' into 'master'
Don't set controls to keys of array bounds

See merge request STJr/SRB2!723
2020-01-24 18:45:19 -05:00
Louis-Antoine
16c7981bb8 Fix the compiler warning fix 2020-01-24 23:34:39 +01:00
Louis-Antoine
51947319ee Fix two compiler warnings 2020-01-24 23:24:54 +01:00
LJ Sonic
d654bbc7de Merge branch 'point-in-subsector-or-null' into 'next'
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil

See merge request STJr/SRB2!719
2020-01-24 17:08:30 -05:00
SteelT
c7b4054a7a Merge branch 'musicdef-versioning' into 'next'
MUSICDEF cleanup, fixes, and VERSION directive to opt into new format

See merge request STJr/SRB2!708
2020-01-24 17:06:58 -05:00
SteelT
9677c9f084 Merge branch 'player2-turn-fix-next' into 'next'
Fix "cam2_turnmultiplier" being unused in "next"

See merge request STJr/SRB2!713
2020-01-24 17:04:20 -05:00
SteelT
7d740efc78 Merge branch 'player2-turn-fix' into 'master'
Fix "cam2_turnmultiplier"

See merge request STJr/SRB2!711
2020-01-24 17:04:06 -05:00
SteelT
72996a50bf Merge branch 'ploadflat-bruh-bruh' into 'master'
Fix P_AddLevelFlatRuntime again

See merge request STJr/SRB2!717
2020-01-24 17:00:09 -05:00
SteelT
9a414ff5ab Merge branch 'fix-mouse-controls-setup' into 'master'
Fix mouse in controls setup menu

See merge request STJr/SRB2!706
2020-01-24 16:58:06 -05:00
MascaraSnake
7ac1b9298f Merge branch 'master' into next 2020-01-24 22:37:25 +01:00
Jaime Passos
bdc1594b07 Redundant define? 2020-01-24 17:05:40 -03:00
Jaime Passos
075ae996fa GL_DBG_Printf instead of CONS_Alert 2020-01-24 17:04:38 -03:00
Jaime Passos
1c7b584dee I_Error is too extreme I think, just CONS_Alert instead 2020-01-24 17:03:00 -03:00
Jaime Passos
7c4c04ca6a Fix custom shader loading 2020-01-24 16:57:21 -03:00
Jaime Passos
b18c0cfcab Un-HWRENDER shader lump names 2020-01-24 16:42:55 -03:00
Louis-Antoine
8bd897a269 Be silent when "kicking" a disconnected player
This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
Louis-Antoine
9658ef2c5b Add .dat and .csv to whitelisted file extensions 2020-01-24 17:51:20 +01:00
Louis-Antoine
e0f0984fcc Rename "luafiles/shared/" to "luafiles/client/" 2020-01-24 17:11:00 +01:00
Tatsuru
295f052f2d I don't know how these even come up 2020-01-24 01:03:38 -03:00
Jaime Passos
0246026ade I don't know why this happened 2020-01-24 00:35:51 -03:00
Jaime Passos
686d8e418e st_translucency went missing in here for... reasons... 2020-01-23 23:52:11 -03:00
Jaime Passos
afa9b58cee fix corona compiling lol 2020-01-23 23:41:09 -03:00
Jaime Passos
922ac73594 Menu organisation 2020-01-23 23:15:27 -03:00
Jaime Passos
a521e40c0e bye 2020-01-23 23:09:53 -03:00
Louis-Antoine
3b22a84296 Split open() into open() and openlocal()
open() for normal, consistency-friendly reading,
openlocal() for writing and local reading.
2020-01-24 02:47:51 +01:00
Jaime Passos
d019080327 I LOVE MENU CODE! 2020-01-23 22:38:54 -03:00
Jaime Passos
11c3721db4 Fix warnings around load_shaders 2020-01-23 22:30:36 -03:00
Jaime Passos
d24060bb94 Wait. 2020-01-23 22:24:35 -03:00
James R
968fea0383 Fix implicit operand because GLSL is a goof or such 2020-01-23 17:22:02 -08:00
Jaime Passos
770135451f Restore some model lighting code that went gone in the shaders code 2020-01-23 22:02:18 -03:00
Jaime Passos
1755c240bf Fix the gl_leveltime problem, I guess.
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
544d6acc51 Delete USE_PALETTED_TEXTURE again 2020-01-23 20:21:13 -03:00
Jaime Passos
1601f0c66f Update copyright text 2020-01-23 20:12:15 -03:00
Jaime Passos
014638ead7 Fix view aiming / shearing 2020-01-23 19:44:46 -03:00
Jaime Passos
7266e0876a towards 2020-01-23 19:17:05 -03:00
James R
3d9466e5f5 Semantics 2020-01-23 13:57:39 -08:00
Louis-Antoine
ba127008cf Do not spam player quit net commands 2020-01-23 19:59:41 +01:00
Louis-Antoine
b0b22b53d6 Ignore disconnected players in tag gametypes
Disconnected players do not become IT at round start.

If all non-ITs are disconnected, the round ends.

If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Louis-Antoine
ce20642fa7 Do not protect non-IT players in tag gametypes 2020-01-23 18:52:16 +01:00
James R
f0daea39d4 Don't set controls to keys out of array bounds
Shout-out to TAG's config that somehow had
`setcontrol2 "custom3" "KEY931926528"`, cuasing the game to crash only in
Splitscreen.
2020-01-22 22:19:00 -08:00
Louis-Antoine
e8760fe5dd Update Lua I/O support to 2.2 2020-01-22 23:08:57 +01:00
Bartu İnce
875774a45f no message 2020-01-22 22:08:08 +01:00
Bartu İnce
c72e0efee4 "page x of y" 2020-01-22 21:57:28 +01:00
Bartu İnce
912734ffe6 Extra emblems display, take 2. 2020-01-22 21:52:15 +01:00
Bartu İnce
aa05581de2 Added support for 10+ emblem hints 2020-01-22 18:53:17 +01:00
lachwright
32607d6195 Reduce severity of glide landing & move skid dust to separate function 2020-01-23 01:02:44 +08:00
Louis-Antoine
fb28ede660 Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Louis-Antoine
cfec8609f9 Fix missing declaration 2020-01-22 04:01:06 +01:00
Louis-Antoine
f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
2527b6c389 Teleport disconnected players to starpost if they fall in a pit 2020-01-22 03:20:27 +01:00
Louis-Antoine
412ba38a81 Refactor player spawning code a little 2020-01-22 03:19:15 +01:00
Louis-Antoine
d03c928baa Give flashing tics to disconnected players and prevent drowning 2020-01-22 03:14:44 +01:00
Louis-Antoine
73d0549fa4 Ignore players towards exit count 30 seconds after their disconnection 2020-01-22 03:11:05 +01:00
Louis-Antoine
d374bf4f9b Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00