fickleheart
2b70b4bf36
TODO
2019-12-10 09:08:30 -06:00
fickleheart
72cf5d9927
Don't flood directionchar commands!!!
2019-12-10 08:17:41 -06:00
fickleheart
194e77a6f0
Give spindash turn a separate slider
2019-12-10 08:07:41 -06:00
fickleheart
e1d4e2edcb
Suspend directionchar while holding cam reset
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This should make it completely clear that thok will face
the camera while it's held.
2019-12-10 07:58:50 -06:00
fickleheart
2a9819947e
Disable all new camera behavior if playstyle is not Simple
2019-12-09 22:09:58 -06:00
fickleheart
834a3bf334
Port deadzone configuration from Kart
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I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
fickleheart
3735134948
Fix smoothing into input-based camera rotation
2019-12-09 20:31:19 -06:00
fickleheart
27996ada04
Scale down turn values (and increase defaults to compensate)
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This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
2019-12-09 20:26:12 -06:00
fickleheart
e4626e9396
Lock camera behind player when holding cam reset
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This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
fickleheart
c99b137298
Fix abilitydirection camera breaking minecarts
2019-12-08 20:47:11 -06:00
fickleheart
0cad5021a9
Make input turn slow down when moving slowly
2019-12-08 18:26:20 -06:00
fickleheart
a30623e4ed
Default to no turn-facing since it looks like controller drift
2019-12-08 15:54:37 -06:00
fickleheart
e92d7eca8e
Shift camera sideways toward player angle
2019-12-08 15:54:16 -06:00
fickleheart
c94d7895df
Make cam_rotspeed affect non-mouse turn speed
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10 remains the default and is vanilla behavior.
2019-12-08 15:17:46 -06:00
fickleheart
eee0d42b1f
Make first-person and directionchar-off work as expected
2019-12-08 15:05:44 -06:00
fickleheart
36fa94a22c
Automatically rotate camera to reflect player actions
2019-12-08 14:35:50 -06:00
fickleheart
075f751f67
Add cvar to use abilities in input direction
2019-12-08 14:17:48 -06:00
fickleheart
32c9c912ab
Consolidate G_BuildTiccmd
2019-12-08 13:27:11 -06:00
MascaraSnake
a3549cc8f2
Merge branch 'datestuff' into 'master'
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Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Jaime Passos
d7bfe7d652
Merge branch 'lt-extraneous-parameters' into 'master'
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Remove unnecessary function parameters from title card code
See merge request STJr/SRB2Internal!603
2019-12-06 14:22:39 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
2b5957fd1c
Fix #457 and another bug I just realised in one fell swoop.
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That is to say, MV_PERFECT can be applied in singleplayer, but that doesn't update your best rings on the map in record attack, so the thing being yellow doesn't make sense if your rings are (none). Therefore, make it a two-flag, two-bit process.
2019-12-05 09:47:29 +00:00
Jaime Passos
c0cc742fb8
Remove unnecessary function parameters from title card code
2019-12-05 01:58:19 -03:00
toaster
cbc49882bc
Fix screen buffer not being cleared if a map command is used during the intermission.
2019-11-29 15:25:55 +00:00
Louis-Antoine
ec69195fc9
Keep counting players as finished even after dying
2019-11-27 17:32:02 +01:00
toaster
f1387a07a1
Instead of making conditions which check for death individually check for special stages to prevent lives loss, just set G_GametypeUsesLives to false in a special stage.
2019-11-26 12:30:32 +00:00
MascaraSnake
bdc0075ee0
Merge branch 'speclook' into 'master'
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Speclook (resolves #340 ).
Closes #340
See merge request STJr/SRB2Internal!529
2019-11-25 13:20:00 -05:00
LJ Sonic
9541137f5e
Merge branch 'join-bug-fix' into 'master'
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Fix for the join bug
Closes #302 , #338 , and #347
See merge request STJr/SRB2Internal!545
2019-11-25 12:58:48 -05:00
toaster
71e74ca363
Fix a bunch of shit with MP special stages!
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* Prevent an infinite quantity of Emeralds being spawned when P_GiveEmerald is called while a MP Special Stage is in session (resolves #347 ).
* Fix FuriousFox's ridiculous timer on special stage spawn (mentioned in the comments of the previous issue) by correctly marking spectator players in special stages as finished, and preventing the underflow.
2019-11-25 14:33:15 +00:00
Louis-Antoine
74ae5819c4
Account for exiting but non-finished players in G_EnoughPlayersFinished
2019-11-24 23:40:40 +01:00
toaster
fcfbd403f0
Make mouselook follow the first-person option when a spectator, even when other variables assume you're in third person ( resolves #340 ).
2019-11-24 13:30:49 +00:00
Jaime Passos
e850d42bc2
fix RA fade
2019-11-23 18:15:09 -03:00
Jaime Passos
faa305a2f2
Fix crossfades
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Fixes NoReload using the wrong wipestyle.
Also fixes non-titlemap title screen wipes using the wrong wipestyle.
2019-11-22 17:44:42 -03:00
MascaraSnake
f7c4ec1965
Merge branch 'mapvisitedupdate' into 'master'
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Intermission fixes/cleanup
See merge request STJr/SRB2Internal!509
2019-11-22 14:11:31 -05:00
MascaraSnake
18babe3268
Merge branch 'followghost' into 'master'
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Followmobj Record Attack fix (resolves #322 ).
Closes #322
See merge request STJr/SRB2Internal!510
2019-11-22 14:10:59 -05:00
MascaraSnake
a3a7dc6bed
Merge branch 'remove-unused-levelwipes' into 'master'
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(Cleanup) Remove unused levelwipes
See merge request STJr/SRB2Internal!507
2019-11-22 09:21:17 -05:00
toaster
143d4aa053
Move all the visitation/emblems/record attack update stuff into a single function, and call that function in two different places depending on whether the tally screen is visited or not.
2019-11-21 23:38:33 +00:00
toaster
990d9ed40c
Correct location of followmobj scale write to match read ( resolves #322 ).
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Requires deleting all of RC1's Record Attack replays with followmobj characters, but I think you'll agree that's a reasonable price to pay.
2019-11-21 22:50:04 +00:00
toaster
7ff616b26e
Do a whole bunch of cleanup for mapvisited and intermission related things.
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* Move the visitation flags, Record Attack/NiGHTS Attack data, and emblem checking to outside of Y_StartIntermission.
* Y_CleanupScreenBuffer never got called for maps which skip the intermission, leading to a small memory leak; this is now fixed by moving it to G_AfterIntermission.
* Y_FollowIntermission was just G_AfterIntermission with modeattacking specific behaviour, but this is desired for all places where G_AfterIntermission is called, so just merge this into G_AfterIntermission.
Notably, these changes are necessary because there are now three maps in the main SP campaign which do not end with traditional intermissions. As a result, this fixes an issue where Black Core's tracks are not available in the Sound Test (due to MV_BEATEN never being applied).
Also, since I was here: Remove "gotperfect" from recorddata_t. This is a duplicate of `mapvisited[gamemap-1] & MV_PERFECT` which uses more memory. I have kept the new spacing in the gamedata for compatibility with RC1 savedatas, but moved it across to the original method everywhere else.
2019-11-21 16:10:28 +00:00
Jaime Passos
248306ccb0
Remove D_ProcessEvents call in G_PreLevelTitleCard
2019-11-21 02:16:09 -03:00
Jaime Passos
1e4060af8c
remove unused levelwipes
2019-11-18 19:22:46 -03:00
Jaime Passos
8a05afa1aa
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-18 18:48:19 -03:00
Jaime Passos
aa659836ee
Merge remote-tracking branch 'origin/master' into titlecards
2019-11-18 17:55:47 -03:00
MascaraSnake
233ff8bd27
Merge branch 'exit-move-lj' into 'master'
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Post-exit movement
See merge request STJr/SRB2Internal!486
2019-11-18 15:10:15 -05:00
MascaraSnake
5649365c19
Merge branch 'titlecard-lowercase-support' into 'master'
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Lowercase support in titlecards
See merge request STJr/SRB2Internal!481
2019-11-18 15:05:02 -05:00
Jaime Passos
6920d20a0f
map header option
2019-11-18 14:08:47 -03:00
Jaime Passos
e40bf85a6f
lua
2019-11-18 13:50:44 -03:00
Jaime Passos
4ea3513076
Organize
2019-11-18 12:56:41 -03:00
Jaime Passos
6c98dde736
stuff
2019-11-18 11:39:54 -03:00
Nev3r
5dc494da16
Mapname lowercase support ( #146 )
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* Moved levelname parsing to before where uppercase conversion occurs.
* Extended titlecard font range.
* Replaced misc. "ZONE" strings with "Zone" for titlecard purposes.
* Don't convert to uppercase when rendering the titlecard name.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-11-16 20:36:25 -05:00