Commit graph

1266 commits

Author SHA1 Message Date
toasterbabe
2aa1215716 Fix a thing where the host adds a WAD and you have too many WADs loaded to add it. 2017-05-25 15:22:32 +01:00
Monster Iestyn
6062223eb5 Merge branch 'master' into next 2017-05-22 13:23:46 +01:00
Monster Iestyn
284e539c66 Don't bail out in Y_StartIntermission in dedicated mode, this causes the game not to add on score bonuses for players from the server's view of things! 2017-05-19 16:31:23 +01:00
Monster Iestyn
1781ccf4ca Merge branch 'master' into next 2017-05-17 16:16:50 +01:00
Monster Iestyn
17a06dd6c4 I_GetConsoleEvents: Split KEY_EVENT code into a function of its own, like with I_GetEvent's event types
One benefit of this is that event_t data need only be created if KEY_EVENT is found, since the other event types never do anything anyway
2017-05-15 18:39:59 +01:00
Monster Iestyn
87085f2475 SDLSetMode: merge wasfullscreen/windowed mode code into one block 2017-05-15 16:35:32 +01:00
Monster Iestyn
a340f2c8ed Impl_CreateWindow: re-use "flags" for SDL_RENDERER_* flags, remove unnecessary curly braces 2017-05-15 16:19:28 +01:00
Monster Iestyn
4979ab6b8e Not really important or anything, but checking render_soft == rendermode rather than rendermode == render_soft always bugged me. And it's not consistent with the rest of the source code (or at least most of it) anyway. 2017-05-15 15:43:31 +01:00
Monster Iestyn
d1bbd1261e VID_SetMode: SDLSetMode should use vid.width/vid.height, not windowedModes[modeNum].
If modenum was < 0 or >= MAXWINMODES, that would make windowedModes[modeNum] be out of bounds and possibly crash the game.
2017-05-15 15:36:51 +01:00
Monster Iestyn
093800cb06 I_FinishUpdate: OglSdlFinishUpdate should never run for render_soft, even if screens[0] somehow is NULL 2017-05-15 15:24:40 +01:00
Monster Iestyn
f8482421e5 Don't need to use WADFILENUM/LUMPNUM in this function, since W_CheckNumForNamePwad returns just the lump number, not a combined WAD + lump number frankenstein's monster
This is just in case someone actually tries to dump in C_START/C_END and "add" colormaps using them, not that they would ever be used currently anyway.
2017-05-15 14:38:55 +01:00
Monster Iestyn
222807c6f6 Fix R_InitExtraColormaps reporting 6 or more colormaps every time you loaded the game, even though we haven't used C_START/C_END in more than a decade now
Note to self: W_ functions are awfully confusing with returning with LUMPERROR or INT16_MAX. Should sort out what's going on there if necessary
2017-05-15 14:29:31 +01:00
Monster Iestyn
b8ffeeb59f Update version number to v2.1.18
Don't worry, I remembered to update MODVERSION as well this time :)
2017-05-12 16:06:27 +01:00
Monster Iestyn
55fd0aba91 Merge branch 'master' into next 2017-05-11 20:47:12 +01:00
Monster Iestyn
96c63bf95b Whoops forgot this bit too 2017-05-09 20:17:46 +01:00
Monster Iestyn
8582406dd2 prevent invalid nodes from crashing Net_CloseConnection, print a warning and return instead 2017-05-09 15:13:19 -04:00
Monster Iestyn
41130465b4 Use NF instead of normal P_SetMobjState to prevent endless looping 2017-05-07 22:21:17 +01:00
Monster Iestyn
18fa73ba05 Merge branch 'admin-ban-fix' into 'next'
Admin ban fix

Okay, THIS time admin bans should work properly. Turns out the relevant code for banning did not properly consider the case of admins doing the banning, at least until now.

Unlike my last attempt at fixing admin bans (!165), this one would require both host and admin to have the fix exe assuming everyone else would be using 2.1.17, so I'm merging to next instead of master.

See merge request !167
2017-04-30 21:05:07 -04:00
Monster Iestyn
0dabef730d Merge branch 'allowteamchange-fix' into 'next'
Allowteamchange fix

Fixes "allowteamchange no" to actually work properly and NOT desync you from the game in most cases. You can now switch TO spectator freely (as intended it turns out), and switching FROM spectator is prohibited. The "Enter Game" menu option in Match/Tag now displays one of those blue window notices just like with "Change Teams" in CTF/Team Match if you cannot change teams right now. Everything else works as you'd expect.

The de-sync issue was originally reported here https://mb.srb2.org/showthread.php?p=789965#85

See merge request !168
2017-04-30 21:04:07 -04:00
Monster Iestyn
058ad4df88 Merge branch 'master' into next 2017-04-26 16:15:40 +01:00
Monster Iestyn
c16ae57f91 Merge branch 'addfile-directories-fix' into 'next'
Addfile directories fix

This is a fix for this bug: https://mb.srb2.org/showthread.php?t=42279

See merge request !166
2017-04-24 20:46:38 -04:00
Monster Iestyn
e03577d957 Merge branch 'falling-rocks-fix' into 'next'
Falling rocks fix

This fixes the rock spawners' rocks not being removed if they rolled down to the ground from a slope rather than bouncing (see https://mb.srb2.org/showthread.php?t=41963)

See merge request !162
2017-04-24 20:41:32 -04:00
Monster Iestyn
7f7c7c58ab Use less-than, not less-than-or-equals, since deststop is off-screen 2017-04-24 17:41:50 +01:00
Inuyasha
5e4f960f3a fixed drawfill to be more consistent w/ other functions
doesn't draw off of the sides, and doesn't ignore snapping or widths for reasons that don't make sense
(for instance: the green bar in MI's test script showed *above* the blue one in non-green resolutions in 2.1.17)
2017-04-12 15:34:13 -07:00
Monster Iestyn
81c3d6820e Merge branch 'commandline_skinselect' into 'next'
Command-line skin selecting fix

Fixed http://mb.srb2.org/showthread.php?t=42312.

Also, fixed being able to change your skin colour during credits/cutscenes in singleplayer.

See merge request !158
2017-04-04 16:49:55 -04:00
Alam Ed Arias
4fa188cf01 build: fix 64-bit builds 2017-04-01 17:22:24 -04:00
Monster Iestyn
bf29b5c6d1 Print warning message in console if line->next is NULL 2017-04-01 20:16:48 +01:00
Alam Ed Arias
8f25dc62cc Merge branch 'master' into next 2017-03-30 08:11:26 -04:00
Alam Ed Arias
4c992845e7 Merge branch 'next' into allowteamchange-fix 2017-03-29 17:03:03 -04:00
Alam Ed Arias
70677817bb Merge branch 'next' into admin-ban-fix 2017-03-29 17:01:47 -04:00
Alam Ed Arias
114d295f89 Merge branch 'next' into addfile-directories-fix 2017-03-29 17:00:42 -04:00
Alam Ed Arias
0ffc0f1974 Merge branch 'next' into falling-rocks-fix 2017-03-29 16:59:30 -04:00
Alam Ed Arias
74db3b51ac Merge branch 'next' into commandline_skinselect 2017-03-29 16:58:19 -04:00
Monster Iestyn
48777e60ed check i not add, silly 2017-03-29 21:27:44 +01:00
Alam Ed Arias
8f4f8c6e77 Merge branch 'master' into next 2017-03-24 00:14:14 -04:00
Alam Ed Arias
59d91e0793 build: r_bsp.c:213:23: warning: inlining failed in call to 'R_DoorClosed': call is unlikely and code size would grow [-Winline] 2017-03-23 23:13:31 -04:00
Alam Arias
7d25ab361a Merge branch 'next' into allowteamchange-fix 2017-03-12 21:50:31 -04:00
Alam Ed Arias
cb98c2d972 Merge branch 'master' into next 2017-03-12 21:34:19 -04:00
Alam Ed Arias
4e8972cd24 build: no warning or error about logical-ip or tautological-compare 2017-03-12 21:16:37 -04:00
Alam Ed Arias
9cac1e9e62 build: fixup WFALGS/WFLAGS mistake 2017-03-12 21:09:06 -04:00
Alam Ed Arias
81fe46213d build: do not overwrite the -Wno-error switchs 2017-03-12 20:51:45 -04:00
Alam Ed Arias
42ecca817d build: disable tautological-compare and logical-op 2017-03-12 20:43:35 -04:00
Alam Ed Arias
b01d5da60f build: fixup GCC54 endif 2017-03-12 20:23:30 -04:00
Alam Ed Arias
e0b2a4a779 build: add suport for GCC 6.3 2017-03-12 17:45:18 -04:00
Alam Ed Arias
2823c7bffb build: fixup warnings from GCC 6.2.1 2017-03-12 17:23:56 -04:00
Monster Iestyn
0f014fe20a Merge branch 'master' into next 2017-03-04 17:16:33 +00:00
Monster Iestyn
b0f4bbb44b Played TD's Stormy Streets enough to know precipitation sprites didn't get an overflow test of their own
(various large invisible blocks used in the level cause rain to make splashes high above the main level, high enough to make ghostly rain splash sprite artifacts appear sometimes in nearby areas)
2017-03-02 19:37:21 +00:00
Monster Iestyn
c43b41815f Make "Enter Game" option use the big blue window notice if you cannot switch teams, instead of falling back on changeteam's own console notice 2017-03-02 14:28:52 +00:00
Monster Iestyn
b837d5b23d Fix teamchange/teamchange2 to block changing FROM spectator rather than changing TO spectator
This way they're consistent with Got_Teamchange, which is the cause of the "illegal team change" desyncs
2017-03-02 14:25:46 +00:00
Monster Iestyn
6efb15c6e8 Fix Ban_Add usage for NONET 2017-02-20 21:36:05 +00:00