Commit graph

468 commits

Author SHA1 Message Date
Lamibe
c1b85b212d Increased maxsend to 200MB 2022-12-19 10:38:17 +01:00
Eidolon
696e2ab909 Merge branch 'gamepad-refactor' into next
Some hacks from the snake minigame patch have been removed as they are
no longer needed.

See STJr/SRB2!1870

# Conflicts:
#	src/g_game.c
#	src/g_input.c
2022-12-08 20:00:41 -06:00
Zwip-Zwap Zapony
4e303ec59d better ifdef 2022-11-26 20:46:25 +00:00
ashifolfi
9cec9fbe97 fix NONET builds 2022-11-26 15:34:32 -05:00
ashifolfi
29aad5b7d5 WOW ITS A GOOD THING I DIDNT FORGET THIS HUH? 2022-11-23 12:27:01 -05:00
ashifolfi
8f5f5c1e22 hack and a half but joystick works now 2022-11-23 12:23:51 -05:00
ashifolfi
741b1f415d very cool of vscode to not save when I told it to 2022-11-23 11:18:33 -05:00
ashifolfi
7e2dee8796 attempt to get joystick support in snake 2022-11-20 20:17:13 -05:00
ashifolfi
d7b96df07b fix controller not working in download consent menu 2022-11-20 19:00:36 -05:00
ashifolfi
33b5f76045 fix controllers not working in snake game 2022-11-20 18:56:16 -05:00
Jaime Ita Passos
46f7fa406f Refactor gamepad code
Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
Eidolon
32b166669e Don't interpolate during net lag 2022-05-17 19:57:31 -05:00
Eidolon
f0d7d8467f Refactor timing code even more
System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 00:32:46 -05:00
Eidolon
e79654a33a Completely refactor timing system
Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.

This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.
2022-04-30 16:33:23 -05:00
Sally Coolatta
c186d6402b Lots of FPS stuff
- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.

(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
James R
1b49a96eed Interpolate from time of previous tic
Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.

Consider this the proper fix to 54148a0dd0 too.
2022-04-26 20:56:31 -05:00
Eidolon
7c9e133eb4 Fix misc dropshadow issues 2022-04-26 20:31:38 -05:00
Eidolon
b625076c87 Implement interpolation at the renderer level
Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00
sphere
f7eafeb665 Merge branch '2022' into 'next'
2022

See merge request STJr/SRB2!1754
2022-03-06 11:52:31 +00:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
spherallic
3b75ef7e76 Fix warning when compiling with NONET=1 2022-03-03 12:08:15 +01:00
LJ Sonic
d77b427329 Merge branch 'adjust-max-downloadspeed' into 'next'
Raise the maximum value of file upload speed drastically

See merge request STJr/SRB2!1665
2021-12-02 23:57:42 +00:00
LJ Sonic
be87a84a01 Merge branch 'perfstats-averaging-rebased' into 'next'
Perfstats averaging and refactor

See merge request STJr/SRB2!1643
2021-12-02 23:57:26 +00:00
LZA
a3353be0dc Raise addon limit 2021-12-02 22:50:44 +00:00
LJ Sonic
ff037a8160 Remove downloadspeed cruft 2021-12-02 23:34:28 +01:00
LJ Sonic
14403737ef Raise the file upload speed drastically 2021-12-02 23:15:55 +01:00
Jaime Ita Passos
1d7061b892 Fix NONET compiling 2021-11-08 01:34:03 -03:00
Hannu Hanhi
77ecfb9cdc Perfstats averaging and refactor 2021-10-29 02:18:02 +03:00
Tatsuru
6ed063dcce Merge branch 'polish-lua-inputs' into 'next'
Polish the Lua input library

See merge request STJr/SRB2!1598
2021-09-11 14:59:41 +00:00
Shane Ellis
ccc71ddafc Merge branch 'addplayer' into 'next'
Multiplayer Bot Features (aka AddPlayer)

See merge request STJr/SRB2!1383
2021-08-25 21:38:37 +00:00
LJ Sonic
9b7263855e Prevent input.setMouseGrab from interfering with window focus 2021-08-18 20:58:13 +02:00
LJ Sonic
5340db5f67 Make gc_ constants uppercase 2021-08-15 16:15:28 +02:00
sphere
198127dd6f Merge branch 'demos-revert-netvars' into 'next'
Revert netvars to user value after demo finishes playback

See merge request STJr/SRB2!1578
2021-08-02 13:08:43 +00:00
Nev3r
6d76d05d62 Merge branch 'working-server-incompatibility-checks' into 'next'
Actually tell you if the server is running an incompatible version

See merge request STJr/SRB2!1509
2021-07-16 16:55:41 -04:00
James R
e30d4f954b Revert netvars after demo finishes playback
(Demos do not call CL_Reset BTW.)
2021-07-08 14:37:03 -07:00
CobaltBW
4f04097066 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into addplayer 2021-06-29 14:32:46 -07:00
James R
4d22b9f17f Merge remote-tracking branch 'origin/next' into hooklib-refactor 2021-06-07 18:12:52 -07:00
Shane Ellis
18c47afc76 Merge branch 'next' into 'addplayer'
# Conflicts:
#   src/lua_baselib.c
#   src/r_skins.c
2021-06-02 11:47:11 -04:00
katsy
b2ae7c79e7 make a few messages more helpful 2021-05-24 00:00:01 -05:00
Steel Titanium
a2667f4dc9 Merge branch 'master' into next 2021-05-11 20:08:44 -04:00
James R
c13e1a74dd Reject banned players with refusereason 2021-05-10 18:10:53 -07:00
James R
8486a9386d serverinfo: enumerate refusereason 2021-05-10 18:10:16 -07:00
James R
22bfc2db78 Refactor HandleConnect refusals
Also removed some version fields from serverconfig_pak and
clientconfig_pak. Client version will be checked with
SRB2APPLICATION and MODVERSION.

Not updating PACKETVERSION because those packets shouldn't
have been packetversion'd in the first place.
2021-05-10 17:50:01 -07:00
James R
0edbca5e02 Actually report server version mismatches
Incompatible servers get dropped from the server list. It
turns out the server list is also used when connecting
directly to a server. This meant that if you tried
connecting to a server that was incompatible, you'd just
get an infinite connection screen, as if the server was
completely unreachable.

Now it won't drop the server if you are directly
connecting to it. I also copied some incompatibility
messages from HandleConnect.
2021-05-10 16:51:18 -07:00
Monster Iestyn
fa140c1eb3 Merge branch 'load-netgame-error-fixes' into 'next'
Load netgame error fixes

See merge request STJr/SRB2!1482
2021-05-07 17:27:19 -04:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
LJ Sonic
f97dc1093a Merge branch 'kitchensync' into 'next'
Attempt to resolve teleportation resync issue

See merge request STJr/SRB2!1490
2021-04-30 20:39:11 -04:00
katsy
815db01438 adjust cooldown to 5 seconds (bandage fix for 2.2.9) 2021-04-30 20:30:35 -04:00
katsy
858cb98e57 attempt to resolve teleportation resync issue 2021-04-30 17:26:09 -05:00
Monster Iestyn
b8ba2c5b70 Merge branch 'next' into load-netgame-error-fixes
# Conflicts:
#	src/d_clisrv.c
2021-04-28 18:08:48 +01:00