Sal
26583a9845
Ring Racers CMake + Debug build improvements
2023-08-01 02:29:45 +00:00
tertu marybig
9e5a828508
New M_Random implementation
2023-07-26 14:53:01 +00:00
Tatsuru
3ff9e908fe
Signal handler minor refactor
2023-07-07 18:13:44 -03:00
Sally Coolatta
49fa46d80e
Online emblems
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Currently, emblems share with everyone. Will add an option to toggle this.
2023-06-02 16:06:43 -04:00
Jaime Ita Passos
2f98cd3b97
Fix I_GetFreeMem
2023-05-19 14:26:30 -03:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
Eidolon
e5dea805fa
Revert "Merge branch 'gamepad-refactor' into next"
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This reverts commit 696e2ab909
, reversing
changes made to d98d59494f
.
2023-01-26 19:26:28 -06:00
LJ Sonic
379cc4207a
Revert "Merge branch 'netcode-refactor' into merging"
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This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
0859a1597f
Add missing include directive
2023-01-13 22:28:03 +01:00
LJ Sonic
717e0d5a17
Move netcode files to a new folder
2022-12-31 14:10:19 +01:00
LJ Sonic
05d232c029
Delete netcode
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Just kidding, I just deleted NONET
2022-12-30 15:07:57 +01:00
Jaime Ita Passos
46f7fa406f
Refactor gamepad code
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Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
Eidolon
12c2ddb115
Merge branch 'uncappedrevengeance' into next
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Uncapped
See merge request STJr/SRB2!1856
# Conflicts:
# src/dummy/i_system.c
# src/win32/win_sys.c
2022-11-08 21:13:50 -06:00
Eidolon
90b4f8720e
cmake: Remove asset hashing, CMAKE_ASSETS_DIR
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Simplifies build setup for cmake.
2022-11-05 23:56:43 -05:00
sphere
21808e883b
Merge branch 'better-wad-search' into 'next'
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Clean up the WAD searching code a little.
See merge request STJr/SRB2!1678
2022-09-28 21:33:30 +00:00
Eidolon
f0d7d8467f
Refactor timing code even more
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System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 00:32:46 -05:00
Eidolon
e79654a33a
Completely refactor timing system
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Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.
This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.
2022-04-30 16:33:23 -05:00
Sally Coolatta
a76968c6d9
Enable timescale outside of DEVELOP builds
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It has NETVAR, so it should be fine -- put an end to useful debugging features excluded in multiplayer!
2022-04-27 18:37:45 -05:00
Sally Coolatta
bb6d4d10b5
Add timescale cvar
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Slow the game down to debug animations / interpolation problems! Speed it up if you need to get somewhere quickly while mapping!
2022-04-27 18:37:45 -05:00
Sally Coolatta
c3340959de
Fix I_FrameCapSleep not respecting cpusleep
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Jonathan Joestar bruh
2022-04-27 16:26:41 -05:00
Sally Coolatta
9b4e485686
Fix frame pacing when game lags behind
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The frame timestamp should've been made at the start of the frame, not the end.
2022-04-27 16:06:03 -05:00
Sally Coolatta
80cb9994d5
Move I_FinishUpdate to D_SRB2Loop to sync screen updates with FPS cap, use timestamps in I_FrameCapSleep to simplify the code
2022-04-26 20:56:33 -05:00
Sally Coolatta
f482218913
I_GetFrameTime to try and improve frame pace
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(It doesn't feel that much better though.)
2022-04-26 20:56:33 -05:00
Sally Coolatta
b18e53417a
Handle the sleep at the end of D_SRB2Loop instead of the start
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Simplifies logic in the other parts of the loop, and fixes problems with it frequently waiting too long.
2022-04-26 20:56:33 -05:00
Sally Coolatta
685190fe40
Improve the framerate limiter's timing for extreme stable FPS
2022-04-26 20:56:32 -05:00
Sally Coolatta
c186d6402b
Lots of FPS stuff
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- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
James R
1b49a96eed
Interpolate from time of previous tic
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Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.
Consider this the proper fix to 54148a0dd0 too.
2022-04-26 20:56:31 -05:00
Eidolon
b625076c87
Implement interpolation at the renderer level
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Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
GoldenTails
c49dd5f535
Make dedicated servers not pop up that annoying SDL error window
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So they don't mess with shell scripts that expect SRB2 to exit when it crashes (like most other programs)
2022-02-05 18:19:00 -06:00
GoldenTails
9282a18d82
oops forgot to remove the old hardcoded defines
2021-12-11 20:11:46 -06:00
GoldenTails
20987eba92
Use lookup tables, macros, and for loops to shorten up the wad search code.
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The old inline mess needed to go badly.
2021-12-11 20:00:00 -06:00
Hannu Hanhi
270c7701b4
Timestamp function for Lua
2021-11-08 01:17:30 +02:00
James R
fec5f2778e
Fix compiler warnings
2021-09-12 19:03:39 -07:00
LJ Sonic
5bc0ce7a62
Give fields in event_t better names
2021-08-14 23:42:39 +02:00
LJ Sonic
38e82e55fc
Add a "repeated" field to event_t
2021-08-14 20:33:20 +02:00
LJ Sonic
cfa48574be
Merge branch 'next' into 'lua-inputs'
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# Conflicts:
# src/lua_script.c
2021-06-19 10:34:48 -04:00
Steel Titanium
a2667f4dc9
Merge branch 'master' into next
2021-05-11 20:08:44 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
SwitchKaze
eb2dc9e99b
Mouse improvements
2021-04-02 15:46:08 -05:00
Monster Iestyn
0d5284c36c
Murder MSDOS
, another of the remaining DOS port related macros
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I also put in a missing `defined (__APPLE__)` in d_netcmd.h related to cv_mouse2opt
Also removed a redundant `!defined (__APPLE__)` in d_main.c
2021-03-30 19:27:10 +01:00
lachablock
36c2be283c
Disallow write_backtrace on Windows entirely
2021-03-15 15:17:55 +11:00
GoldenTails
a0396d5e43
Make it more async-signal-safe
2021-02-27 18:07:47 -06:00
GoldenTails
bdb28a06f4
Print the backtrace before showing the signal handler popup.
2021-02-27 18:07:47 -06:00
GoldenTails
5108f1f57b
Use file descriptors and ditch file streams, for now.
2021-02-27 18:07:47 -06:00
GoldenTails
4016a2e062
Crash backtrace logging for NEWSIGNALHANDLER.
2021-02-27 18:07:47 -06:00
James R
c0dbc562bb
Fix floating point math
2020-11-07 13:48:37 -08:00
James R
515d7eeb9e
Let's try an experiment: move the epoch forward as I_GetTime is called
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This will make it even longer until time wraps around. Have you ever run a
srb2 server for 4 years straight?
2020-11-07 01:57:09 -08:00
James R
84ce53db60
Use high precision timer, replace I_GetTimeMicros with I_GetPreciseTime and I_PreciseToMicros
2020-11-07 01:31:24 -08:00
James R
425b56c288
Remove win32 specific timer
2020-11-06 14:14:12 -08:00