toaster
54b89eefbb
* Fix jingle captions dying immediately (caused by an S_StopMusic call in P_PlayJingle; resolved by modifying order of operations).
2019-09-07 11:48:58 +01:00
Jaime Passos
1fca5a749e
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-02 23:36:30 -03:00
toaster
6a9da63d7f
Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it.
2019-08-30 19:19:54 +01:00
MascaraSnake
806b106905
Hardcoded the Pyre Fly
2019-08-30 08:17:25 +02:00
Steel Titanium
1040a93a6e
Ignore bots when looking for a player
2019-08-28 23:12:25 -04:00
MascaraSnake
2933ec3e9c
Simplified the lavafall rock states with FF_RANDOMANIM, fixed Var1 for the FF_ANIMATE states
2019-08-27 19:33:54 +02:00
MascaraSnake
671da01607
Only spawn lavafall rocks if a player is nearby
2019-08-25 23:43:07 +02:00
MascaraSnake
7ca67a8688
Added reverse gravity support to lavafalls
2019-08-25 23:31:12 +02:00
MascaraSnake
50e51c137e
Hardcoded the lavafall
2019-08-25 23:05:38 +02:00
MascaraSnake
dbbb805e92
Green Snapper: Update Z position of legs during movement
2019-08-24 20:23:28 +02:00
MascaraSnake
9809e15033
Green Snapper: Use TryMove instead of TeleportMove for the head, so it doesn't snap up to higher floors.
2019-08-24 11:29:08 +02:00
Monster Iestyn
9d2e7b66ba
Merge branch 'gfz_boss_rework' into 'master'
...
GFZ boss rework + boss explosion fun
See merge request STJr/SRB2Internal!290
2019-08-22 11:27:24 -04:00
Jaime Passos
f68652aa66
I
2019-08-18 14:16:48 -03:00
Monster Iestyn
7ba4bbf867
Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua
2019-08-12 14:00:26 +01:00
toaster
9ae750d09c
Since I had to do a clean build to get this up to date (the state list was updated), I decided to redo all the boss explosion animations to be way more aesthetically pleasing.
...
Basically, think "Sonic 3". https://cdn.discordapp.com/attachments/371082353990303745/610233312765673493/srb20047.gif
2019-08-12 00:34:42 +01:00
toaster
c7bbefb3f8
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework
2019-08-11 21:17:13 +01:00
Alam Ed Arias
cebc1d46f0
All C files should a newline at the end
2019-08-07 12:39:51 -04:00
toaster
b06af59907
Merge branch 'revert_revert_musicplus' into 'master'
...
Revert "Revert MusicPlus"
See merge request STJr/SRB2Internal!282
2019-08-04 13:58:01 -04:00
toaster
384dc0674e
Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
...
This reverts commit 603d5805f7
.
2019-08-04 12:03:57 +01:00
toaster
603d5805f7
Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
...
This reverts commit 56bfdb7113
, reversing
changes made to c29cfbef9b
.
2019-08-04 11:32:55 +01:00
mazmazz
cdb7250da4
Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b
2019-08-04 03:22:36 -04:00
mazmazz
dd9efebab5
Merge remote-tracking branch 'origin/master' into internal-musicplus-jingle
2019-08-03 23:38:49 -04:00
Steel Titanium
00c3329ba9
Ring sparkle mirroring
2019-08-03 18:28:53 -04:00
Steel Titanium
26689e168e
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into ringsparkle
2019-08-03 17:33:28 -04:00
Steel Titanium
3177b27a11
Changes
...
Kill off the hack
2019-07-31 20:51:55 -04:00
toaster
7cb02985f4
* Added boss enable linedef (type 449).
...
- Frontside x offset = boss ID (determined via parameter for all bosses)
- Noclimb flag = disable mode
- Bosses don't do a fuckin' THING - no state updates, no player searches, no sounds, no lua, no nothin' - and it's all totally netsynced.
- The only thing they WILL do is flash infinitely if you hurt them, but this is designed for stuff where you're not meant to be in the same room as the boss til it's activated.
- All bosses of all IDs are automatically enabled on mapload, then if an enable mode version of this linedef is present in the map for a specific boss id, that boss id is automatically disabled.
* Add multi-boss support via parameter for:
- All bosses' MT_BOSSFLYPOINT search
- Boss 5's waypoint search
- Oldbrak's waypoint search (this one's for you, jood)
2019-07-31 23:17:17 +01:00
Steel Titanium
58b56b2867
New ring sparkles
2019-07-31 00:47:42 -04:00
Jonas Sauer
166f1fac66
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
...
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
Monster Iestyn
63d337211e
Merge branch 'eggcolosseum' into 'master'
...
Egg Colosseum (CEZ3 remaster)
See merge request STJr/SRB2Internal!248
2019-07-09 16:32:24 -04:00
Monster Iestyn
11a24b88ee
Merge branch 'seaegg_tweaks' into 'master'
...
Sea Egg
See merge request STJr/SRB2Internal!244
2019-07-09 16:25:07 -04:00
Steel Titanium
848061d517
Fix compiling on Linux
2019-07-09 15:42:14 -04:00
toaster
2df90888bb
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
...
# Conflicts:
# src/p_mobj.c
# src/sounds.c
# src/sounds.h
2019-07-09 19:52:52 +01:00
toaster
98b6280d03
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
...
# Conflicts:
# src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster
1f15209eb5
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
...
# Conflicts:
# src/p_enemy.c
# src/p_mobj.c
2019-07-08 13:52:11 +01:00
toaster
867f7ecfca
ha ha ha how can i possibly describe this commit
...
Just wait for the MR, it won't be far behind.
2019-07-08 13:26:40 +01:00
toaster
b78fac66c4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
2019-07-04 14:09:56 +01:00
toaster
3efb49487e
Pre-pinch behaviour complete - heavily reliant on a new map, which I won't be sharing until everything is ready.
...
Just making this commit now so I can merge in master...
2019-07-04 14:09:38 +01:00
MascaraSnake
e9978b2955
Merge branch 'master' into thinkerlists
...
# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
toaster
a3f758f34f
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
...
# Conflicts:
# src/p_mobj.c
2019-07-02 14:19:36 +01:00
Monster Iestyn
726b0f6c83
correctly use P_UnsetThingPosition, P_SetThingPosition + P_DelSeclist around MF_NOBLOCKMAP addition in the TNT explosion code
2019-06-30 22:22:12 +01:00
toaster
f9f92abc44
ha ha ha ha ha ha ha ha
...
Sea Egg is majorly changed according to Mystic's ancient instructions (excepting the flying FOF rock, I cared not for fucking around with FOFs).
Specifically:
* Faster paced fight.
* Instantly travels horizontal distance.
* Fakes no longer hurt papa, and spin out like a deflating balloon when he dies.
* New attack: When surfacing, produces an electric shockwave. Replaces underwater shock. Designed for new, shallow arena.
* Support for multiple bosses in the same map distinguished by parameter.
Will upload map to fight the new battle in on the MR.
2019-06-30 15:37:33 +01:00
mazmazz
923dc34215
Merge branch 'public-notpublic-musicplus-jingle' into internal-musicplus-jingle
2019-06-29 18:33:45 -04:00
toaster
8f6973cb51
Now it's CA_TWINSPIN's turn to get the improvements!
...
* Remove PF_THOKKED every time a successful damage bounce occours.
* When this happens, spawn a number of particles based on thokitem at half scale! (Optimised, again, for MT_LHRT.)
* Also spawn these particles when a successful spring boost occours, as well as playing a twisted spring sound.
Also, some other related tweaks:
* Optimisations to A_VultureBlast, which was used as a base for the particle creation.
* Make the Metal Sonic boss use P_PlayerCanDamage instead of a custom, somewhat broken player damage detection mechanism.
* P_SpawnGhostMobj takes colorized into account.
* Fold Tails propeller damage into P_PlayerCanDamage.
* When performing an Attraction Blast, place the player in roll frames.
* Update all conditions preventing SH_PINK to incorporate thokitem and spinitem as well.
* Buff MT_LHRT travel distance at slow speeds.
2019-06-26 23:26:05 +01:00
toaster
d5988c4f8c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
...
# Conflicts:
# src/p_mobj.c
2019-06-26 20:43:37 +01:00
Monster Iestyn
8aeee22529
Merge branch 'bossfixes' into 'master'
...
Boss fixes
See merge request STJr/SRB2Internal!235
2019-06-25 16:36:23 -04:00
toaster
28a61f2f3c
Correct some oversights where drawangle was incorrectly ignored.
2019-06-22 17:07:18 +01:00
toaster
3021116797
Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
...
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-22 17:03:39 +01:00
toaster
c8d145e474
Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena.
2019-06-22 17:03:28 +01:00
toaster
50e4a65f99
Correct some more oversights of switching to revitem for CA2_MELEE's particles.
2019-06-21 12:51:55 +01:00
Monster Iestyn
f7a32835d5
Fix warnings/errors found during compiling, mostly of the mixed-declaration-and-code or shadowed variables variety
2019-06-20 20:05:07 +01:00
toaster
eac36e73a3
Correct some oversights where drawangle was incorrectly ignored.
2019-06-20 00:43:55 +01:00
toaster
460632ad3b
Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
...
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-20 00:24:13 +01:00
toaster
f9e09ec31f
Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena.
2019-06-19 23:35:18 +01:00
MascaraSnake
c5a2d33d4e
Added minecart support to A_MixUp
2019-06-16 16:49:18 +02:00
MascaraSnake
24c6dd1a68
Many more bugfixes
2019-06-15 20:21:18 +02:00
MascaraSnake
91c1e13273
Simplified the setup for the Snapper/minecart death animations
2019-06-15 17:33:07 +02:00
MascaraSnake
db66f58f2b
Merge branch 'acz-hardcode' into new-acz-minecarts
2019-06-13 21:52:08 +02:00
MascaraSnake
43f28b8f56
Set tracers via P_SetTarget and not directly
2019-06-13 21:51:31 +02:00
MascaraSnake
ba9c7d9310
More incomplete minecart hardcoding
2019-06-13 21:45:30 +02:00
MascaraSnake
1ff64baf8b
Merge branch 'acz-hardcode' into new-acz-minecarts
2019-06-12 21:28:39 +02:00
MascaraSnake
fae4dc3f21
Forgot to hardcode the mobj.valid checks
2019-06-12 21:28:09 +02:00
MascaraSnake
fafabaae2b
Hardcoded the saloon door
2019-06-12 21:20:14 +02:00
MascaraSnake
6a46fc76b8
Fixed some angle business in the BASH code
2019-06-10 20:40:12 +02:00
MascaraSnake
068e07974d
Hardcoded the new Snapper behavior
2019-06-10 20:32:50 +02:00
MascaraSnake
0e80d2ec5d
Hardcoded the new Minus behavior
2019-06-10 17:42:37 +02:00
MascaraSnake
85eece29d3
Fixed the bug
2019-06-10 16:19:58 +02:00
MascaraSnake
b98de5d362
Hardcoded the new BASH behavior (there's still a bug lurking somewhere)
2019-06-10 16:09:15 +02:00
MascaraSnake
98ea229680
Hardcoded the Canarivore
2019-06-10 13:58:16 +02:00
MascaraSnake
6df14492a5
Hardcoded train cameo
2019-06-09 13:48:07 +02:00
MascaraSnake
ca4ab06abf
Hardcoded wood debris
2019-06-09 12:27:09 +02:00
MascaraSnake
7b603f4ac8
Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)
2019-06-09 10:51:33 +02:00
MascaraSnake
5ac594abf5
Fixed dust scaling, changed sound captions
2019-06-08 14:12:39 +02:00
MascaraSnake
1aaccfcd5c
Hardcoded dust devil
2019-06-08 09:51:46 +02:00
Monster Iestyn
742b11c0ff
Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
...
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
Monster Iestyn
ea951eef78
fix an inconsistency I introduced between counting the waypoints and finding them again
2019-05-05 21:16:44 +01:00
Monster Iestyn
9c0c0ad3dc
hardcoded the boss's A_BossDeath behaviour.
...
(also turned this part of the function into a switch case to make things neater)
2019-05-05 16:03:34 +01:00
Monster Iestyn
9e26d7bdaa
I just checked how P_LookForPlayers works, and it turns out it doesn't modify the target *unless* it returns true. So I guess we've no need to account for a change in target in A_LookForBetter after all?
2019-05-05 14:09:09 +01:00
Monster Iestyn
d44265a217
Mystery solved, he was turning "invisible" because of this mistake in A_DoNPCSkid
2019-05-04 22:38:14 +01:00
Monster Iestyn
445709037d
Fix some compiler complaints about A_Boss5FindWaypoint
2019-05-04 20:17:00 +01:00
Monster Iestyn
a5331f8024
Fix A_LookForBetter to not leave a stray thinker reference lingering potentially forever, as toaster pointed out it might do.
2019-05-04 17:15:59 +01:00
Monster Iestyn
54fea4d0b9
AND I forgot these checks, confound it
2019-05-03 23:16:11 +01:00
Monster Iestyn
ee1fd72f9f
ah, forgot to do this
2019-05-03 23:12:03 +01:00
Monster Iestyn
df99e93288
Hardcoded A_Boss5FindWaypoint
...
...that took a while x_x
2019-05-03 22:58:54 +01:00
Monster Iestyn
0d7cd34882
Hardcoded A_Boss5MakeItRain
2019-05-03 20:52:56 +01:00
Monster Iestyn
b03bfbabe4
Hardcode A_DoNPCSkid
2019-05-03 20:00:31 +01:00
Monster Iestyn
b4d8c2fa29
Hardcoded A_Boss5PinchShot
2019-05-03 19:46:41 +01:00
Monster Iestyn
6cd2b73273
Hardcoded A_LookForBetter
2019-05-03 19:14:17 +01:00
Monster Iestyn
a0220454fd
Hardcoded A_PrepareRepeat and A_Boss5Calm, added missing prototype for A_Boss5ExtraRepeat (and also fixed its description)
2019-05-03 18:51:17 +01:00
Monster Iestyn
266fa05e15
fix a slipup in A_DoNPCPain I just noticed I made, whoops
2019-05-02 21:34:00 +01:00
Monster Iestyn
61eb05eab2
Hardcoded A_Boss5CheckFalling
2019-05-02 21:32:28 +01:00
Monster Iestyn
953a0c2967
Hardcoded A_Boss5ExtraRepeat
2019-05-02 21:21:15 +01:00
Monster Iestyn
fb17c1ac5a
Hardcoded A_Boss5CheckOnGround
2019-05-02 19:09:40 +01:00
Monster Iestyn
3bbc5d0b08
hardcoded A_DoNPCPain
2019-05-02 18:32:43 +01:00
Nev3r
a9110c0645
Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
...
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
39ba20be6b
Basic multiple thinker list implementation
...
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
mazmazz
8317155c40
Merge branch 'public-gl-next' into public-musicplus-jingle
2019-03-15 18:42:19 -04:00
mazmazz
24e37a23a5
Merge branch 'musicplus-core' into musicplus-feature-postboss
2019-01-07 01:17:07 -05:00
mazmazz
1e702443e3
Merge remote-tracking branch 'origin/musicplus-core' into musicplus-feature-postboss
2019-01-07 01:10:54 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Alam Ed Arias
7bd0900fad
Merge remote-tracking branch 'private/master' into EOL
2018-11-27 23:36:09 -05:00
Alam Ed Arias
e39e689aeb
fix EOL on src/p_enemy.c
2018-11-27 21:32:15 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Digiku
9e75774fd2
Merge branch 'nights-ideyaspawn-dronebox' into 'master'
...
NiGHTS: Ideya Anchor Points
See merge request STJr/SRB2Internal!160
2018-11-21 21:03:29 -05:00
Digiku
c6bd1111e5
Merge branch 'nights-dronebox' into 'master'
...
NiGHTS: Drone hitbox improvements and player position correction on Nightserize
See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
mazmazz
eb204b6cc4
Add exec to GoldMonitorPop; transfer Angle tag to mobj->lastlook for Lua compat
2018-11-05 07:41:02 -05:00
mazmazz
b7c6661c76
Add MTF_EXTRA flag to monitors, to run linedef exec by Angle (Tag + 16384) upon pop
2018-11-04 20:16:33 -05:00
mazmazz
e0f9cdcfd1
MP Jingle: Fix underwater music not restoring on air bubble or shield
2018-09-21 15:44:52 -04:00
mazmazz
d14db91133
MP Jingle: Remove P_RestoreMusic from space countdown (no reason to have it)
2018-09-20 19:05:05 -04:00
mazmazz
f52659d9f9
MP Postboss: strnicmp -> boolean remove cast (buildbots)
2018-09-19 19:54:14 -04:00
mazmazz
c60d61a493
musicplus-jingle 2.2 -> 2.1 backport
2018-09-18 15:10:00 -04:00
mazmazz
67c4e9e8a2
Postboss: S_ChangeMusicAdvanced -> Ex
2018-09-16 23:44:42 -04:00
mazmazz
c5d4ff5712
Merge branch 'musicplus-core' into musicplus-feature-postboss
2018-09-16 23:32:18 -04:00
mazmazz
bc2f48a018
Merge branch 'master' into nights-dronebox
2018-09-07 09:06:32 -04:00
mazmazz
9e5b9ac50e
Flicky colors indexing fix
2018-09-06 13:20:55 -04:00
mazmazz
956d48b5e0
Compiler errors
2018-09-06 13:16:50 -04:00
mazmazz
bd6bc368a3
Stray comments
2018-09-06 12:13:03 -04:00
mazmazz
1c273cdcc8
Make default flicky home radius 384
2018-09-06 11:59:55 -04:00
mazmazz
e75213b14d
Limit random fish color to SRB2's defaults
2018-09-06 11:56:55 -04:00
mazmazz
f15bb2dfba
Change default radius to 448
...
* Put default radius back in FLICKY_CENTER states
2018-09-06 11:54:06 -04:00
mazmazz
0c2340b0bc
Impose home radius on aimless flickies; improve randomness of flickyhitwall angle
2018-09-06 11:17:08 -04:00
mazmazz
7d834ff894
Erase default home radius from states and impose default on home check
2018-09-06 10:20:01 -04:00
mazmazz
2cfd941778
Re-organize flags for FLICKY_CENTER
...
* Flickies can be in-place with just one flag (MF_GRENADEBOUNCE)
* Flickies can now hop whether orbiting, aimless, or in-place
* Removed ability to customize movedir for orbit; will always be random
* Removed ability to customize gravity sink for aimless flying flickies
* Misc: Use P_SetTarget to set actor->tracer for flicky center
2018-09-06 10:17:41 -04:00
mazmazz
fe2d1e9020
Merge branch 'master' into flicky-things
2018-09-06 08:09:02 -04:00
mazmazz
f000a68150
Impose default radius for orbiting flickies
2018-09-06 08:08:53 -04:00
mazmazz
21a55a4702
Make default behavior: aimless flying flickies stay at Z height
2018-09-06 08:07:13 -04:00
mazmazz
956b83729b
Store extravalue1 (home radius) immediately in A_FlickyCenter, not during player look routine
2018-09-06 07:55:15 -04:00
Monster Iestyn
2b0ce807c7
Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround
2018-09-04 17:04:24 +01:00
mazmazz
dabd7f99e6
Add MUSICPOSTBOSSFADEIN
2018-09-01 13:10:50 -04:00
mazmazz
b0be27a54e
Fix music fade out when MUSICPOSTBOSS is not specified or doesn't exist
2018-08-28 18:46:30 -04:00
mazmazz
0f42363a97
Fixed post-boss music change with mapmusname comparison
2018-08-25 22:19:15 -04:00
mazmazz
01c6dbed5c
Case-insensitive music matching
2018-08-25 21:50:56 -04:00
mazmazz
083de09f88
Load mapmus vars post-boss even if another tune is playing, like a jingle
2018-08-25 17:42:46 -04:00
mazmazz
ed8288a028
MUSICPOSTBOSSPOSITION -> MUSICPOSTBOSSPOS
2018-08-25 16:18:09 -04:00
mazmazz
610a83f60e
Added MUSICPOSTBOSSTRACK and MUSICPOSTBOSSPOSITION level header/variables
2018-08-25 16:10:46 -04:00
mazmazz
a3ed60d7bd
Added MUSICPOSTBOSS level header for boss post-defeat music
2018-08-25 16:02:12 -04:00
mazmazz
54cb7ddf32
Anchor Ideya logic
...
# Conflicts:
# src/p_enemy.c
# src/p_inter.c
2018-08-13 02:17:07 -04:00
mazmazz
67ee9d082d
A_OrbitNights: Move donotrescale
to bit 19
...
* For compat with `nights-ideyaspawn`
2018-08-13 02:09:00 -04:00
mazmazz
2f6c0d7e4e
Make Flicky color, move direction, and flags configurable by A_FlickyCenter var1
2018-08-12 09:23:50 -04:00
mazmazz
f4a813891f
Decouple Flicky Thing logic from spawnpoint variables; use mobj variables
2018-08-12 02:34:37 -04:00
mazmazz
43b790c26f
A_OrbitNights make actor scale to target
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* Added `donotrescale` input to disable this behavior
* Reverted previous commit changes for scaling Ideya because unneeded
2018-08-12 01:07:26 -04:00
mazmazz
0fe41e06ff
Remove A_OrbitNights additional input offset on current target Z, don't need it
2018-08-11 12:06:50 -04:00
mazmazz
b97037f644
A_OrbitNights height offset by target height implementation
2018-08-11 00:07:26 -04:00
mazmazz
5eafebe4d4
A_FlickyCenter implementation - now Flickies can be attracted to players!
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* Changed default movement to attraction, vs. aimless
* Flickies spawned from this will always have the FLICKY_CENTER mobj as its target
* Use P_IsFlickyCenter to identify FLICKY_CENTER mobjs versus players
* FLICKY_CENTER mobj tracer points to the spawned Flicky
* Thanks toaster for the original code~~
2018-08-09 17:28:37 -04:00
mazmazz
abbc7631cd
Flicky stand implementation by MTF_AMBUSH
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* MTF_OBJECTSPECIAL: Set no gravity for flicky
2018-08-09 02:08:25 -04:00
mazmazz
292654e498
Fix FlickyFly momentum on MTF_OBJECTSPECIAL
2018-08-09 00:57:35 -04:00
mazmazz
fc2517d8e2
FlickyFly: Configure gravity by MTF_AMBUSH
2018-08-09 00:13:08 -04:00
Monster Iestyn
dfb5f06d7e
fix compiler errors (shadowed vars, comparisons between unsigned + signed, an unused function arg, and a non-static function with no prototype)
2018-07-02 21:03:04 +01:00
Monster Iestyn
c045e8cf8d
Since there is only one type of the old spikeball that doesn't rotate, there is no point using A_RotateSpikeBall in its states anymore.
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Likewise, A_RotateSpikeBall no longer has to care about the object type of the actor, for the same reason.
2018-07-01 22:01:00 +01:00
toaster
e054208a31
Fix hanging bug if A_ConnectToGround's supplied object's height is zero.
2018-06-06 22:36:55 +01:00
toaster
adf8f0e391
* Some minor info.c tweaks I discovered I needed to make while transferring material across from patch.dta to srb2.pk3.
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* Making the particle generator dynamic, as requested by Nev3r.
* i....... think this is done? i'll double check in the morning.
2018-06-06 00:40:23 +01:00