Monster Iestyn
f86dad2979
Added new functions as variables of polyobj_t:
...
* po.pointInside(po, x, y) as a wrapper for P_PointInsidePolyobj
* po.mobjTouching(po, mo) as a wrapper for P_MobjTouchingPolyobj
* po.mobjInside(po, mo) as a wrapper for P_MobjInsidePolyobj
I can confirm that ":" syntax works with all the above, e.g. po:mobjInside(mo)
2020-09-09 18:09:32 +01:00
Monster Iestyn
5f91833701
lua_maplib.c changes now that polyobj_t is supported:
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* added line.polyobj for line_t
* added subsector.polyList iteration function, for iterating polyobjs in a subsector
* added seg.polyseg for seg_t, in case we ever reenable support for segs/nodes
2020-09-09 17:31:44 +01:00
Monster Iestyn
89e989d6b1
added "sector" as a Lua-exclusive shortcut to polyobj->lines[0]->backsector in polyobj_t
2020-09-09 17:06:36 +01:00
Monster Iestyn
e6136eb113
lua_blockmaplib.c: added "polyobjs" option to searchBlockmap function
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also updated my copyright years in this file B)
2020-09-09 16:56:48 +01:00
Monster Iestyn
625aeb1560
lua_script.c fixes:
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* make sure polyobj_t userdata is invalidated at level load
* add support for syncing polyobj_t Lua variables in netgames
2020-09-09 16:09:08 +01:00
Monster Iestyn
5fc58de94f
* added access to translucency and triggertag in polyobj_t
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* added POF_ flags to INT_CONST in dehacked.c
2020-09-08 22:10:11 +01:00
Monster Iestyn
33c96ab1aa
* added access to id, parent, angle, damage, thrust, flags in polyobj_t
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* #polyobj now returns the index id for the polyobj in PolyObjects
* Polyobj_GetForNum is implemented in Lua as PolyObjects.GetForNum()
2020-09-08 21:42:51 +01:00
Monster Iestyn
60b49b5ecd
Fix STJr copyright years, this file was obviously only created today, not 4 years ago!
2020-09-08 18:56:00 +01:00
Monster Iestyn
0bc7eb32e9
make sure to include fastcmp.h, whoops
2020-09-08 18:55:16 +01:00
Monster Iestyn
05fe86ffdc
* started functions for accessing/editing META_POLYOBJ (bare minimum atm)
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* added the "PolyObjects" array as a global var, with index and len functions, as well as its own iterate function
2020-09-08 18:29:10 +01:00
Monster Iestyn
d5beae9738
Begin work on adding access to polyobjects in Lua:
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* create new file lua_polyobjlib.c
* made a stub LUA_PolyObjLib function
* added META_POLYOBJ to lua_libs.h
* updated makefile, CMake and MSVC project files for lua_polyobjlib.c
2020-09-08 18:08:08 +01:00
Bartu İnce
7e9bc0d103
no message
2020-09-08 03:03:48 +03:00
lachwright
efc82ffa74
Set additional UDMF parameters on objectplaced mapthings to defaults
2020-09-07 13:08:22 +09:30
lachwright
b805e10058
Let analog control schemes control objectplace like standard control schemes
2020-09-06 19:03:17 +09:30
lachwright
d7ab41a90b
Objectplace improvements:
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- movement speeds are scaled with player scale
- spawned objects are scaled with player scale
- command accepts argument for thing num to set
2020-09-06 17:28:34 +09:30
James R
ca9cf25423
Fix netid overflow check
2020-09-05 23:23:54 -07:00
GoldenTails
8ae5f3030f
Remove BT_USE and PF_USEDOWN warning
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someone entertained the idea of maybe removing it, so might as well put this merge request up to see if people want it
2020-09-06 00:30:05 -05:00
James R
30057e9268
Start netid at 1 to avoid CV_FindNetVar returning a regular cvar for netid 0
2020-09-05 22:03:14 -07:00
James R
9a1099ec17
Update SuperPhanto's name with real name per request
2020-09-02 17:59:53 -07:00
James R
7bec06856f
Add SuperPhanto to the art credits
2020-09-01 18:51:47 -07:00
James R
c7c9ae3847
Disable update alert if this is a prerelease
2020-09-01 16:22:29 -07:00
James R
4b7d16283d
Update version to 2.2.7 RC1
2020-09-01 15:38:51 -07:00
James R
72437ae357
Define BETAVERSION as a suffix to the version string
2020-09-01 15:38:27 -07:00
James R
045a5d3dd1
Update patch.pk3 asset hash
2020-09-01 15:26:13 -07:00
Steel Titanium
db6bd42eb1
Allow the game to continue even if the STARTUP
lump is somehow missing
2020-09-01 14:46:03 -04:00
Steel Titanium
4509cd3798
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into replace-purefat
2020-09-01 13:54:27 -04:00
GoldenTails
4173b15c8e
Expose V_GetStringColormap to Lua via v.getStringColormap().
2020-09-01 10:47:02 -05:00
James R
b2226e95d6
Merge branch 'master' into next
2020-08-31 16:10:05 -07:00
James R
e593610862
Fix NOHW compiling
2020-08-31 16:09:41 -07:00
James R
6c2370f894
Kill NOHS
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(cherry picked from commit 3437b0690a3f4278e3ecc657102a126a3e2f3d13)
2020-08-31 16:06:40 -07:00
James R
2aab765b36
Fix NOGME compiling
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(cherry picked from commit 0d57ba1d02c5bde2ab22a71d21a95849b21e9539)
2020-08-31 16:04:09 -07:00
James R
679bfa21ed
Fix stupid NONET
2020-08-29 17:51:59 -07:00
James R
a6e59cbb24
Do not do master server things when NOCURL
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(cherry picked from commit 7a05a8acf73ac0f012135339447c9a935e3b7939)
2020-08-29 17:45:28 -07:00
James R
1f38db4629
C90?
2020-08-29 17:21:54 -07:00
Steel Titanium
b20352141e
Fix compile error
2020-08-29 20:04:11 -04:00
Steel Titanium
0bd71d9980
Attempts to make the intro a bit more shorter
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Make the scene time be 5 seconds long max
Use the standard fade which is much shorter in length.
2020-08-29 19:28:16 -04:00
James R
37c647c00e
Merge remote-tracking branch 'origin/master' into next
2020-08-28 19:52:25 -07:00
James R
8d9b16df8c
Merge branch 'makefile-detect-system' into 'master'
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Detect which system the Makefile is running on to compile for
See merge request STJr/SRB2!1123
2020-08-28 22:49:34 -04:00
Steel Titanium
3ef8024697
Make the intro shorter as I felt it was a bit too long
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Change the code a bit so less magic numbers.
2020-08-28 20:08:46 -04:00
Steel Titanium
4eaa7e969f
Add new STARTUP
lump, for the splash screen
2020-08-28 17:11:38 -04:00
Steel Titanium
a3039a781a
New STJR Intro, replaces the old PURE FAT intro
2020-08-28 17:10:54 -04:00
GoldenTails
ca4ed3b7dd
Make Special Stage map transitions respect nextmapoverride.
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In other words: lets Luas set the next map of Special Stages via G_SetCustomExitVars.
It's otherwise impossible to do so via Lua.
2020-08-26 23:22:53 -05:00
Tatsuru
48d6ae8e53
Decolorize players as intended
2020-08-24 23:53:21 -03:00
Louis-Antoine
cb06d05692
Fix bonus items sometimes overriding apples in Snake minigame
2020-08-24 00:34:44 +02:00
Hannu Hanhi
dd7d1e40b1
Add tic and ui times to render stats
2020-08-23 20:09:55 +03:00
GoldenTails
d15be1696a
Forgot to check if the file was important, whoops!
2020-08-21 04:00:54 -05:00
GoldenTails
2c5f23bacb
Fix a bug where adding the same mod multiple times counted to the mod limit
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A one line fix. Seriously.
2020-08-21 03:30:22 -05:00
James R
6f51c68c72
Makefile: add WINDOWSHELL=1 for the Windows detect
2020-08-20 20:19:50 -07:00
James R
e340d74e4d
Merge branch 'ringslinger-penalty-snap' into 'next'
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Fix Ringslinger weapon ring penalty missnapment
See merge request STJr/SRB2!1120
2020-08-19 18:18:15 -04:00
James R
38d094d3f6
Merge branch 'fix-file-downloading' into 'next'
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Fix bug where SRB2 would check size of disk from current directory instead of srb2home
See merge request STJr/SRB2!1121
2020-08-19 18:16:22 -04:00
James R
809ff5c467
Merge branch 'oops-http-mserv' into 'next'
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Fix lingering issues with the http-mserv merge
See merge request STJr/SRB2!1117
2020-08-19 18:12:38 -04:00
James R
f92026f98b
Makefile: automatically detect system to compile for, if no system was specified
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This should work for mingw and linux so far.
2020-08-18 18:01:59 -07:00
James R
9495e6354f
Makefile: Make WARNINGMODE the default, optionally disable with RELAXWARNINGS
2020-08-18 16:45:00 -07:00
James R
f0bf06aee2
Is it GCC is it gcc, is it????
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(cherry picked from commit ef2bff6383b16385f9874e1c9c6b66c9df794f5b)
2020-08-18 16:37:19 -07:00
James R
9147474a30
Merge branch 'showjoinaddress-menu' into 'next'
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Add a menu option for showjoinaddress; disable it by default
See merge request STJr/SRB2!1115
2020-08-18 19:15:23 -04:00
GoldenTails
0a9c061fea
Fix bug where SRB2 would check size of current directory instead of srb2home
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Hopefully that fixes that one bug with weird filesize issues too
2020-08-18 17:34:32 -05:00
Hannu Hanhi
bda1d1e725
Convince the compiler that I know what I'm doing, I think
2020-08-18 23:21:26 +03:00
James R
300436825d
Cast UINT16 for unlockable_t.height -> alphaKey
2020-08-18 11:19:16 -07:00
Zwip-Zwap Zapony
d87c0eeaf1
Fix Ringslinger weapon ring penalty missnapment
2020-08-18 11:42:35 +02:00
James R
bcb0854db8
.
2020-08-14 22:38:15 -07:00
James R
0944b5ad6f
Strip a few more instances of SONIC ROBO BLAST 2 KART
2020-08-14 22:18:51 -07:00
James R
58971259ef
Is this SRB2Kart server?
2020-08-14 22:13:28 -07:00
James R
beba43cffc
Add a menu option for showjoinaddress
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I also had to make the "alphaKey" UINT16. Hopefully nothing breaks!
2020-08-14 21:13:15 -07:00
James R
405639bc78
Disable showjoinaddress by default
2020-08-14 21:05:23 -07:00
James R
5ccafe0314
REMOVE THE LAST OF CV_ALLCAPS
2020-08-14 21:01:41 -07:00
Jaime Passos
1950f1c7f7
Fix cv_glshearing 2 in first person
2020-08-14 20:31:30 -03:00
James R
be14b8a564
dumbass doesn't test changes before pushing directly to next
2020-08-14 08:25:12 -07:00
James R
aa19bce4a9
Autocomplete aliases in console
2020-08-14 00:00:45 -07:00
James R
f0a79df2b8
Use AsciiChar to get the input from windows console window
2020-08-13 21:57:36 -07:00
James R
4734b9d728
Stop treating apostrophes, parenthesis and curly braces as separate arguments
2020-08-13 21:11:45 -07:00
James R
3e02f5d0cb
Add http-mserv to fuck
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(cherry picked from commit 1a1c215a9110491a3c7324045dc96c18b604d9e7)
2020-08-09 23:34:16 -07:00
Steel Titanium
3d1110a0c2
Fix cmake using wrong libs if internal libs is turned on
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Use '\0' instead, just in case
(cherry picked from commit 9293c6cb32109b5b003114ab441e312df76f263c)
2020-08-09 20:28:33 -07:00
James R
0af38bc5eb
Bump MAXNETNODES to 127
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(cherry picked from commit 9d9f8fd8a337a1786efa0d348c89e05b26ce8571)
2020-08-09 18:32:05 -07:00
James R
e9748e5317
Merge branch 'clipboard-crash-fix-2' into 'next'
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Fix buffer overrun in I_ClipboardPaste (resolves #205 )
Closes #205
See merge request STJr/SRB2!1105
2020-08-09 21:06:18 -04:00
James R
3e8cf5ab06
Merge branch 'bt_spin' into 'next'
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Replace all occurances of BT_USE with BT_SPIN (2.2!)
See merge request STJr/SRB2!982
2020-08-09 21:03:17 -04:00
James R
85d0199661
Merge branch 'audio-cleanup' into 'next'
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Audio cleanup
See merge request STJr/SRB2!1101
2020-08-09 20:49:28 -04:00
James R
a808294c0c
Merge branch 'kill-cd-support' into 'next'
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Kill CD support
See merge request STJr/SRB2!1102
2020-08-09 20:48:25 -04:00
James R
8301e4f93c
Merge branch 'word-delet' into 'next'
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Word delete and backspace in console
See merge request STJr/SRB2!1092
2020-08-09 20:46:37 -04:00
James R
8394bf6055
Merge branch 'opengl-skydome-fixes' into 'next'
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Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
2020-08-09 20:45:01 -04:00
James R
23f218117c
Merge branch 'http-mserv' into 'next'
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HTTP Based Master Server + Multithreading
See merge request STJr/SRB2!940
2020-08-09 20:24:26 -04:00
James R
46a4bd2d08
Merge branch 'lmaogalog' into 'next'
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Make old analog functional again
See merge request STJr/SRB2!1098
2020-08-09 20:13:04 -04:00
GoldenTails
23edfd6d09
Fix string drawing functions so they account for V_NOSCALEPATCH effectively multiplying the width of the screen
2020-08-09 11:03:02 -05:00
James R
5153338bf5
Merge branch 'kill-dos' into 'next'
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Remove support for DOS
See merge request STJr/SRB2!1090
2020-08-08 21:26:18 -04:00
James R
cd30f0e933
Match MAXSERVERLIST to MAXNETNODES, increase MAXNETNODES
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Each server in the server list requires a node. It's also MAXNETNODES-1 because
the first node is yourself.
(cherry picked from commit 1484f0484f6c22382b2cae955a93c01f83d54655)
2020-08-08 15:13:21 -07:00
James R
54e446199d
Merge remote-tracking branch 'origin/next' into http-mserv
2020-08-08 15:05:03 -07:00
Jaime Passos
9772bbeda1
Fix buffer overrun in I_ClipboardPaste
2020-08-08 15:36:01 -03:00
Jaime Passos
74dfa9f700
Shader code cleanup
2020-08-07 18:17:05 -03:00
Steel Titanium
dff0e87e03
Kill CD support
2020-08-07 17:06:19 -04:00
Steel Titanium
2d39af8604
Remove all this unused playlist related code
2020-08-07 16:44:16 -04:00
Steel Titanium
5c53157192
Remove every musserv and sndserv def'd code
2020-08-07 16:40:46 -04:00
James R
cc677d2d50
Merge branch 'com-buf-insert-text-optional-player' into 'next'
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Make the player optional for COM_BufInsertText and COM_BufAddText.
See merge request STJr/SRB2!1093
2020-08-05 19:53:28 -04:00
James R
cc508d0ba3
Merge branch 'ogl-model-lighting-shader' into 'next'
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Add capability to use model lighting with shaders enabled
See merge request STJr/SRB2!1073
2020-08-05 19:50:31 -04:00
James R
1c9633504d
Merge branch 'hide-followmobj' into 'next'
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Hide Metal Sonic's jet fume in first person
Closes #204
See merge request STJr/SRB2!1099
2020-08-05 19:47:13 -04:00
James R
a31c8d12b4
Merge branch 'udmf-fixmapthingheight' into 'next'
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UDMF: Fix mapthing spawn height scaling improperly with the object scale; only special…
See merge request STJr/SRB2!1096
2020-08-05 19:46:48 -04:00
James R
d8834143cb
Merge branch 'ogl-sector-alignment-fix' into 'next'
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Fix sector flat alignment issues in OpenGL
See merge request STJr/SRB2!1094
2020-08-03 12:47:29 -04:00
James R
f5d9029d2a
Merge branch 'ogl-big-room-fix' into 'next'
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Big room fix for OpenGL
See merge request STJr/SRB2!1089
2020-08-03 12:44:09 -04:00
lachwright
3a96142c8b
Hide Metal Sonic's jet fume in first person
2020-08-03 20:09:35 +08:00
Zachary McAlpin
e5b6d19f57
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port
2020-07-30 15:37:41 -05:00
lachwright
837c9bbec3
Make old analog functional again
2020-07-30 18:22:15 +08:00
Nev3r
b99385e159
Fix mapthing spawn height scaling improperly with the object scale; only special offsets should scale now.
2020-07-30 09:45:58 +02:00
James R
40dc532ea2
Merge branch 'clarify-md5-mismatch' into 'next'
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Include "is old" in the list of possible causes for a MD5 mismatch.
See merge request STJr/SRB2!1095
2020-07-29 21:19:23 -04:00
Nev3r
f791c1b4ec
Fix gl_linedef renaming which went off radars on the udmf branch
2020-07-28 20:39:11 +02:00
Nev3r
6dfe236602
Merge branch 'udmf-next' into 'next'
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Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
GoldenTails
55d137215f
Include "is old" in the list of possible causes for a MD5 mismatch.
2020-07-28 03:53:25 -05:00
James R
fb6bac46ec
Merge branch 'extras-credits-unskippable' into 'next'
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Fix Credits sequence from Extras being unskippable
See merge request STJr/SRB2!1091
2020-07-27 19:35:14 -04:00
Hannu Hanhi
85f5cb20e6
Fix sector flat alignment issues in OpenGL
2020-07-26 21:25:11 +03:00
GoldenTails
03b7a1c368
Make the player optional for COM_BufInsertText and COM_BufAddText.
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When no player is supplied, the command will run for all players.
2020-07-26 12:08:33 -05:00
Zachary McAlpin
cbba71051d
Allow cmd to be modified using the PlayerCmd hook
2020-07-25 20:08:41 -05:00
Zachary McAlpin
117943012a
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port
2020-07-25 20:06:12 -05:00
James R
2aa2eaf939
Merge remote-tracking branch 'origin/master' into next
2020-07-25 17:45:20 -07:00
James R
1bdcb8d92f
Merge branch 'titlecard-clowning' into 'next'
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Stretch the fallback titlecard to the screen
See merge request STJr/SRB2!1019
2020-07-25 20:21:08 -04:00
James R
63b15f784f
Merge branch 'musicpref-var' into 'next'
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Console variable to select music preference
See merge request STJr/SRB2!939
2020-07-25 20:14:22 -04:00
James R
005e7ce793
Merge branch 'g_findmap-lua' into 'next'
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G_FindMap and G_FindMapByNameOrCode for Lua
See merge request STJr/SRB2!693
2020-07-25 20:06:44 -04:00
Steel Titanium
492ca3cea3
Remove some more DOS related stuff
2020-07-25 19:15:54 -04:00
Steel Titanium
0d48d4c833
WIP: Remove support for DOS
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WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
Hannu Hanhi
24b828b362
Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
2020-07-25 21:50:24 +03:00
James R
a9a68474f7
Ctrl + Backspace/Delete in Console
2020-07-24 04:06:04 -07:00
James R
d90fe93982
Fix Credits sequence from Extras being unskippable
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This is because a server is not started before going to the credits. I'm way
too stupid/lazy to try starting a server, so have a special case!
2020-07-24 03:58:38 -07:00
James R
e47fbe7dd9
Compiler error :V
2020-07-24 02:58:05 -07:00
James R
4059c6a654
Update LATEST_GCC_VERSION too
2020-07-24 02:33:39 -07:00
James R
00943e9e82
Add missing GCC version flags to the Makefile
2020-07-24 02:32:10 -07:00
James R
6fd9e25b11
Merge remote-tracking branch 'origin/next' into g_findmap-lua
2020-07-24 02:14:03 -07:00
James R
28931b90dc
Merge branch 'ogl-polyobject-tex-fix' into 'next'
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Fix OpenGL polyobject texture distortion
See merge request STJr/SRB2!1086
2020-07-24 04:49:25 -04:00
James R
932bf9b20e
Merge branch 'ogl-shader-light-clamp' into 'next'
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Clamp light level for shaders. Fixes #194 .
Closes #194
See merge request STJr/SRB2!1085
2020-07-24 04:47:57 -04:00
James R
b45bd6990e
Merge branch 'ogl-fog-block-fix' into 'next'
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Don't discard zero alpha fog block fragments. Fixes #198 .
Closes #198
See merge request STJr/SRB2!1084
2020-07-24 04:45:50 -04:00
James R
47581607ef
Merge branch 'netticbuffer-port' into 'next'
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Port netticbuffer from Kart
See merge request STJr/SRB2!1077
2020-07-24 04:45:08 -04:00
Hannu Hanhi
e331c9d18e
Fix OpenGL polyobject texture distortion
2020-07-23 20:51:05 +03:00
Hannu Hanhi
e4d6e92f37
Clamp light level for shaders. Fixes #194 .
2020-07-23 19:05:17 +03:00
Hannu Hanhi
80172ee932
Don't discard zero alpha fog block fragments. Fixes #198 .
2020-07-23 18:24:41 +03:00
James R
c944d3adf4
Merge branch 'fix-nights-fullbright' into 'next'
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NiGHTS fullbright fixes
See merge request STJr/SRB2!1080
2020-07-22 22:15:07 -04:00
James R
4d16f16dab
Merge branch 'fix-superfloat' into 'next'
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Fix Super Sonic exploiting CA_FLOAT abilities
See merge request STJr/SRB2!1081
2020-07-22 22:13:51 -04:00
James R
8d60579e6c
Merge branch 'demo-quit-crash-fix' into 'next'
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Fix crash if you start recording a replay and immediately close the game
See merge request STJr/SRB2!1082
2020-07-22 22:11:03 -04:00
Jaime Passos
ca060a4372
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-21 22:25:00 -03:00
James R
196beead7d
Parenthesis
2020-07-21 16:16:03 -07:00
James R
735942a437
Merge branch 'next-lc-uint16' into 'next'
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Allow modification of built-in skincolors
See merge request STJr/SRB2!1078
2020-07-21 17:56:12 -04:00
Steel Titanium
76702d6712
Fix crash if you start recording a replay and immediately close the game
2020-07-20 22:19:44 -04:00
lachwright
242e128aa0
Fix Super Sonic exploiting CA_FLOAT abilities
2020-07-21 03:50:26 +08:00
SwitchKaze
5332fff540
Deny standard color accessibility changes
2020-07-20 12:06:57 -05:00
lachwright
cea3f64c88
Fix default NiGHTS skin brightness for non-super characters
2020-07-20 22:24:16 +08:00
SwitchKaze
ee9c146b5d
Re-enable built-in color modification
2020-07-19 17:23:08 -05:00
Steel Titanium
e9a03401cb
Port netticbuffer from Kart
2020-07-19 15:24:27 -04:00
Steel Titanium
05ac0fc7ea
Fix muspostbossname sometimes returning garbage.
2020-07-19 13:47:33 -04:00
Hannu Hanhi
b03e7f63c5
Fix shader comment
2020-07-19 16:07:53 +03:00
Hannu Hanhi
92ebbdfc10
Don't override custom shaders with model lighting shader
2020-07-18 15:48:37 +03:00
Hannu Hanhi
c1cf41fb0c
Add capability to use model lighting with shaders enabled
2020-07-18 15:08:59 +03:00
Jaime Passos
48a6652973
Move the sky dome code out of r_opengl.c, fix issues with shaders
2020-07-17 02:48:05 -03:00
Zachary McAlpin
c42e06221d
Bruh I screwed up
2020-07-17 00:33:07 -05:00
Zachary McAlpin
d26c7654ff
Ported Lat's PlayerCmd hook to vanilla SRB2
2020-07-17 00:08:38 -05:00
James R
7c2f81e4ed
Merge branch 'next-lc-uint16' into 'next'
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Fix skincolor-related memory leak
See merge request STJr/SRB2!1066
2020-07-16 22:01:07 -04:00
James R
fa90ff6bae
Merge remote-tracking branch 'origin/master' into next
2020-07-16 19:00:21 -07:00
Hannu Hanhi
0e5631fe66
More work on sprite-texture model uv adjustment 2
2020-07-16 22:39:44 +03:00
Hannu Hanhi
afd0858b4d
More work on sprite-texture model uv adjustment
2020-07-16 22:11:36 +03:00
James R
d6b831053f
Merge branch 'fix-lib_freeslot' into 'next'
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Fix lib_freeslot
See merge request STJr/SRB2!1064
2020-07-14 18:32:10 -04:00
SwitchKaze
734033250d
Fix skincolor-related memory leak
2020-07-14 17:09:31 -05:00
Hannu Hanhi
893ff0fa19
Merge remote-tracking branch 'upstream/next' into ogl-model-uv-adjust
2020-07-14 20:30:56 +03:00
kaysrishaq
7f9175033d
minor lua fixes
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minor lua fixes
2020-07-14 01:34:57 -04:00
kaysrishaq
29a116ba81
Fix lib_freeslot
2020-07-13 18:56:07 -04:00
James R
34bd0d9fe7
Merge branch 'various-color-fixes' into 'next'
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Various color fixes
See merge request STJr/SRB2!1060
2020-07-13 18:24:55 -04:00
kaysrishaq
f541c37ebc
Fix formatting
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PREFAVAILABLE -> S_PrefAvailable
move declarations to top of blocks
2020-07-13 15:16:49 -04:00
James R
f5c5ec000d
Use SRB2VERSION here...
2020-07-13 08:59:41 -07:00
James R
93615b07be
Merge remote-tracking branch 'origin/next' into http-mserv
2020-07-13 08:58:43 -07:00
James R
00ceca8cc6
Merge remote-tracking branch 'origin/master' into next
2020-07-12 17:11:22 -07:00
James R
4985d94386
Merge remote-tracking branch 'origin/master' into cmake-adjustments
2020-07-12 16:24:24 -07:00
James R
42b0ab1851
Merge branch 'p-xymovement-lua-exposure' into 'next'
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Expose several movement-related functions to Lua.
See merge request STJr/SRB2!884
2020-07-12 19:11:47 -04:00
James R
839f086216
A few more instances of "gr" to purge
2020-07-12 16:09:43 -07:00
Kays Ishaq
e849c9898e
move dupenum declaration to beginning of block
2020-07-12 19:05:27 -04:00
James R
b9a24001d8
Merge remote-tracking branch 'origin/next' into remove-glide-2
2020-07-12 16:05:15 -07:00
GoldenTails
ada06910dc
Expose P_MovePlayer to Lua.
2020-07-12 18:02:50 -05:00
GoldenTails
4b3d6f04f8
Expose P_PlayerZMovement to Lua.
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Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails
df1fd0c456
Expose P_SceneryZMovement to Lua.
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Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
4710e4f07c
Expose P_RingZMovement to Lua.
...
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
6d3a2919a2
Expose P_ZMovement to Lua.
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Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
27c25bfa1e
Expose P_SceneryXYMovement to Lua.
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Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
6ac3d62321
Expose P_RingXYMovement to Lua.
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Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
GoldenTails
fe67781d68
Expose P_XYMovement to Lua.
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It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
2020-07-12 18:02:49 -05:00
James R
bc2f83ec05
Merge branch 'p-rail-thinker-lua-exposure' into 'next'
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Expose P_RailThinker to Lua.
See merge request STJr/SRB2!1059
2020-07-12 18:54:28 -04:00
James R
6c875a8097
Merge branch 'marathoninfo2' into 'next'
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Marathon Run fixes (Resolves #184 )
Closes #184
See merge request STJr/SRB2!1061
2020-07-12 18:47:38 -04:00
James R
6f8dfb6fca
Merge branch 'version-prep-is-a-stinky-butt-head' into 'master'
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Automate some of the version numbers nonsense
See merge request STJr/SRB2!1054
2020-07-12 18:45:51 -04:00
James R
f1a5f5952b
Merge branch 'fix-required-flat' into 'next'
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Comment out unused border patch variables.
See merge request STJr/SRB2!1055
2020-07-12 18:42:42 -04:00
Hannu Hanhi
3a488c243f
Fix translucency comparison from previous commit
2020-07-12 22:23:15 +03:00
Hannu Hanhi
9909746718
Fix crash by handling precip mobjs correctly in ogl sprite sorting
2020-07-12 21:50:00 +03:00
toaster
0a625d3e19
Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from.
2020-07-12 19:00:58 +01:00
kaysrishaq
a73f468ea4
Don't check empty string for duplicate name
2020-07-12 12:02:49 -04:00
Kays Ishaq
6e4b14588c
Update lua_infolib.c
2020-07-12 11:12:16 -04:00
Hannu Hanhi
ec13272d8c
Adjust model uvs when used sprite texture changes
2020-07-12 18:04:56 +03:00
kaysrishaq
a734129eae
lua_isboolean -> lua_toboolean
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solves bugged set field accessible
2020-07-12 10:07:32 -04:00
Nev3r
2cdfb8ffc6
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-12 14:59:38 +02:00
toaster
e1a217dc10
Two minor fixes for Marathon Mode.
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* Apply the RTA penalty to the live event backup rather than the current timer. (Resolves #184 )
* Snap the character name and timer mode text to the bottom of the screen, just above the bar.
2020-07-12 13:00:08 +01:00
kaysrishaq
74cfeaff30
A bit of cleaning
2020-07-12 07:56:25 -04:00
kaysrishaq
0f9e3554e2
various color fixes
2020-07-12 07:39:52 -04:00
GoldenTails
7015e656ce
Expose P_RailThinker to Lua.
2020-07-12 00:36:22 -05:00
GoldenTails
572bafa0f9
Use kinda counter-intuitive ternary operator to hack in a check for "use" for 2.2 compatibility
2020-07-11 21:59:54 -05:00
GoldenTails
da3ab1a14c
Ok fiiineee, I'll support 2.2
2020-07-11 21:59:54 -05:00
GoldenTails
a2635b2b86
The only "use" that I had to change to "spin" after a manual half hour search
2020-07-11 21:59:54 -05:00
GoldenTails
1f1589384a
Replace PF_USEDOWN with PF_SPINDOWN
2020-07-11 21:59:54 -05:00
GoldenTails
999d8018ca
Oops! Missed a couple...
2020-07-11 21:59:54 -05:00
GoldenTails
8b140b1831
Replace 'use' with 'spin' in game control constants
2020-07-11 21:59:54 -05:00
GoldenTails
8616823d7d
Remove another unneeded comment
2020-07-11 21:59:54 -05:00
GoldenTails
7b4dee87e6
Remove unneeded comment
2020-07-11 21:59:54 -05:00
GoldenTails
457714e480
Remove 2 characters of whitespace
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This is what I get for using find+replace I guess lol
2020-07-11 21:59:54 -05:00