Commit graph

20 commits

Author SHA1 Message Date
Jaime Passos
f739956e89 spriteinfo lua support 2019-11-07 03:11:16 -03:00
toaster
4e256b73b2 Lua save-banks!
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
    * Access via `reserveLuabanks()` - returns a read-write userdata.
    * Assign userdata to local variable or global rawset to use later.

Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Monster Iestyn
11cb163435 Backport the Blockmap library I made two years ago 2018-11-30 17:11:11 +00:00
Monster Iestyn
1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn
268bde3fdf Merge branch 'public_next'
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/dehacked.c
#	src/g_game.h
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/lua_baselib.c
#	src/lua_hook.h
#	src/lua_hooklib.c
#	src/lua_hudlib.c
#	src/lua_libs.h
#	src/lua_maplib.c
#	src/lua_script.c
#	src/m_misc.h
#	src/p_mobj.c
#	src/s_sound.c
#	src/sdl12/mixer_sound.c
#	src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
e15ed742c1 add ESLOPE ifdef checks around all the Lua slope support code that was there before I was involved 2018-10-21 16:27:54 +01:00
Monster Iestyn
61fa7026a1 add vector2 and vector3 userdata types to simplify getting a slope's o/d/normal 2018-10-20 19:00:37 +01:00
Monster Iestyn
7d4e27937d Merge branch 'next' into lua-slopes
# Conflicts:
#	src/lua_maplib.c
2018-10-20 18:31:06 +01:00
Monster Iestyn
fd1efff338 Added the META_ACTION userdata type to Lua, created getActionName() to return string name
SRB2's built-in action types will now all be pushed as META_ACTION, state_t.action can be assigned META_ACTION and return it

getUserdataType returns "action" for META_ACTION variables
2017-05-17 20:36:40 +01:00
Monster Iestyn
aa146dee41 Disabled all seg_t/node_t-related Lua code for now
To re-enable support for the above, uncomment the define HAVE_LUA_SEGS line in lua_script.h. Plain bbox userdata stuff is not disabled (though currently it's not used anyway)
2016-11-24 21:11:44 +00:00
Monster Iestyn
dc1e7165f7 Created lua_blockmaplib.c, for Lua's blockmap library
my P_SearchBlockmap_* functions are now a single searchBlockmap function, you can choose between "objects" and "lines" with the first arg to decide what to iterate through. I also rearranged the argument order a bit for easy stack cleanup etc

I'll remove the old stuff later, don't worry, it's disabled for now
2016-10-27 18:10:30 +01:00
Monster Iestyn
4c723d05ac Added node_t and nodes[] to Lua
Still some issues with node.bbox, but the rest seems to work
2016-07-08 20:05:54 +01:00
Monster Iestyn
8211e89aec Add seg_t to Lua, may be of use to Nev3r (and possibly others, I guess)
segs[i] is the segs table, "for seg in segs.iterate" iterates through segs, you know the drill by now I hope
2016-05-25 17:15:44 +01:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
wolfy852
b0cbc8ab2a Lua slope manipulation stuff!
Warning: Incomplete. Very prone to crashing and I might not have handled some things properly. Use with caution.
2016-03-02 23:47:06 -06:00
Monster Iestyn
b564a169d8 Starting work for getting sector.lines in Lua: it WORKS at the least, but I have no way to determine the size of the array itself as of yet 2015-06-17 21:00:10 +01:00
Alam Ed Arias
c028c83235 SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00