toaster
dfd6c5b9d2
Fix hw_light.c list (not gonna make an exe for this)
2019-10-19 15:50:16 +01:00
toaster
e549de392f
Prevent CA2_MELEE, CA_TWINSPIN and CA_BOUNCE from fucking up boosters.
2019-10-19 14:46:14 +01:00
toaster
7f26b90113
Decrease drag on directionchar in waterslides on sphere's request.
2019-10-19 14:32:34 +01:00
toaster
f2bbf53c0d
Change boost panel thing numbers per MS's request.
2019-10-19 14:32:15 +01:00
MascaraSnake
73c39990f9
Fix restoration of delayed linedef executors in P_NetUnArchiveThinkers for real
2019-10-19 14:51:24 +02:00
MascaraSnake
c7fd22f98a
Fixed a netgame crash that was caused by a closing brace being in the wrong place :v
2019-10-19 12:08:15 +02:00
toaster
8e9ada1093
* Add MT_BANPYURA
and MT_BANPSPRING
to dehacked.c
.
...
* Correct spelling of `MT_BANPSPRING`.
2019-10-18 20:32:35 +01:00
toaster
ad09f2603d
* New object types!
...
* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-18 18:33:45 +01:00
Monster Iestyn
246a6489e9
Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about)
2019-10-18 13:37:42 +01:00
Monster Iestyn
07c02f075b
Fix sprite-related console errors that occur in netgames whenever the game attempts to synch the player's state.
...
Turns out the code was using P_SetMobjStateNF to "fix" the player's state ...which got things all wrong, lol.
2019-10-17 18:22:06 +01:00
Monster Iestyn
c097ee563d
Merge branch 'master' into mi-tinkers-with-lua-again
2019-10-17 18:02:42 +01:00
sphere
26fed77671
Fix standalone hangable chains being broken, thanks to toaster.
2019-10-17 01:01:40 +02:00
Steel Titanium
28607a81b5
Kill off SPR2_NTAG
2019-10-16 18:25:20 -04:00
Steel Titanium
edea290b0f
Show "Press ESC to exit" string on NiGHTS Attack menu too
2019-10-16 18:00:54 -04:00
Steel Titanium
dc0a1899ec
Fix ifselectvalnextmapnobrace indentation
2019-10-16 17:49:21 -04:00
sphere
2cc129c5c0
Undo grabbable chains being placeable for now, since they're bugged.
2019-10-16 22:31:57 +02:00
Louis-Antoine
92b92dd3eb
Fix clients being resynched at the wrong gametic
2019-10-16 21:24:30 +02:00
sphere
42de16b904
Make the maces and related objects normally placeable.
2019-10-16 21:12:04 +02:00
toaster
e3e87d7655
Compile fix.
2019-10-16 17:39:38 +01:00
toaster
77160ae37b
Just revert the respawn
, retry
and suicide
stuff cuz it's apparently contentious. Who knew?
2019-10-16 17:38:38 +01:00
toaster
45e5f70eb8
Merge retry
and respawn
into one command, respawn
.
2019-10-16 11:38:09 +01:00
Steel Titanium
38d044e475
Seperate name tag sprite into SPR2_NTAG
2019-10-16 00:22:05 -04:00
Steel Titanium
58ef85d591
Make nametag SPR2 frame be the last frame of SPR_XTRA
2019-10-15 23:41:01 -04:00
Steel Titanium
9c33f160a6
Lots of changes
...
* Show emblem requirement on record attack menu
* Use bigger emblems on the menu.
* Display your best number of collected rings in yellow if reached perfect bonus.
* Adjusted XTRA frames (again)
2019-10-15 22:54:21 -04:00
toaster
360ae45994
Make use of MINVAL and MAXVAL consistent in COM_Help_f.
2019-10-15 13:46:45 +01:00
toaster
8f3e59b43d
Improved "HELP" command!
...
Ported from Kart, original commit also by me (toaster).
2019-10-15 13:36:04 +01:00
toaster
aa9bc574da
* Fix cv_pointlimit's weird behaviour in match mode by standardising the switching between "named" and "range" values in CV_AddValue.
...
* Optimise M_ChangeCvar.
2019-10-15 12:24:31 +01:00
toaster
3185a66191
Quick macro substitution to make sure MAXSCORE is consistent.
2019-10-15 11:55:40 +01:00
toaster
910df54fb5
Added some examples of cvars that can use named values.
...
* Pandora's box now has infinite lives show up as "Infinite" instead of "-1".
* `pointlimit None`
* `timelimit None`
* Ported `basenumlaps` (with "Map default" value) from Kart to replace `usemaplaps`, for if Circuit ever gets shown any love ever again.
* `respawndelay Off`
* `resynchattempts Don't`
2019-10-15 11:49:37 +01:00
toaster
911fd9576b
Rework min/max cvars to allow for "named" values outside their range!
...
Kart-port round 3, with the original commit written by me, toaster.
2019-10-15 11:23:59 +01:00
toaster
079ef023c9
Fix dedicated server extra lua variables not being synched for joiners.
...
Original fix written by Lat`.
2019-10-15 10:49:14 +01:00
Steel Titanium
313b534911
More record attack stuff.
...
Show emblem requirements.
Committed because I need sleep...
2019-10-15 01:55:50 -04:00
Steel Titanium
37101f826e
Allow access to players userdata outside levels.
...
In exchange for preventing access to any mobj_t userdata outside levels, including player's own mobj_t.
2019-10-14 22:12:26 -04:00
Steel Titanium
597949f370
Change this for consistency.
2019-10-14 21:47:20 -04:00
James R
5007abee23
Collide with walls of FOF if both planes are intangible
2019-10-14 13:22:33 -07:00
lachwright
9ef72c0862
Fix directionchar issue from faulty merge conflict resolution
2019-10-15 02:57:18 +08:00
lachwright
b48d8cf68b
Merge branch 'master' into knuxstuff
2019-10-15 02:50:59 +08:00
lachwright
9cad882626
Merge branch 'master' into knuxstuff
2019-10-15 02:49:44 +08:00
MascaraSnake
2f9a13d5e0
Make shatter blocks intangible to the player, but solid to everything else
2019-10-14 20:15:03 +02:00
lachwright
2417c5aab2
Remove glide landing dust; put player in landing state after glide-sliding off a ledge
2019-10-15 01:40:56 +08:00
lachwright
0836062edd
Limit climb camera rotation to a 180 degree cone
2019-10-15 01:19:58 +08:00
toaster
2f26cfad01
Prevent wraparound on Level platter when there are less than 3 rows.
...
Addresses #251 - I wanted to keep the scrolling because it looks nice and because I don't want to fuck with these drawers too bad.
2019-10-14 17:17:00 +01:00
Nev3r
c935797a34
Encapsulate the second behavior branch into an else.
...
When a tag is provided, the tagged sector-related branch is run exclusively now. This prevents playing the same sound again from the caller object's origin and other unwanted behaviors.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-10-14 16:30:20 +02:00
Jaime Passos
edd016690d
A bunch of stuff
2019-10-14 02:24:44 -03:00
Steel Titanium
0f79396757
New intermission thinker hook
2019-10-13 20:50:46 -04:00
Steel Titanium
9e9a40cadb
Merge branch 'master' into newmenus
2019-10-13 20:12:48 -04:00
Steel Titanium
cb228c4938
Undo this
2019-10-13 20:12:28 -04:00
Steel Titanium
bf75a4c29f
New -port command line paramater
2019-10-13 20:04:45 -04:00
Jaime Passos
0cf2774129
remove duplicate NearestColor prototype
2019-10-13 19:45:35 -03:00
Jaime Passos
88d19a2d9c
fix holey textures
2019-10-13 18:37:41 -03:00
MascaraSnake
ad4033ec9e
Make shatter blocks solid
2019-10-13 23:08:54 +02:00
lachwright
c71213155d
Unfuck glide slide/landing dust's P_RandomRange parameters
2019-10-14 04:08:07 +08:00
MascaraSnake
63a7fb6956
Merge branch 'anotherctgfix' into 'master'
...
Fix reverse gravity cacti (and all other A_ConnectToGround stuffs)
See merge request STJr/SRB2Internal!378
2019-10-13 13:27:24 -04:00
toaster
46268214fc
Fix reverse gravity cacti (and all other A_ConnectToGround stuffs).
2019-10-13 17:48:40 +01:00
MascaraSnake
05a3023cb0
Merge branch 'nightsangle' into 'master'
...
Fixed NiGHTS spawnpoint angle camera jump fuckups
See merge request STJr/SRB2Internal!376
2019-10-13 12:47:32 -04:00
toaster
dabd0b2e01
Hide NiGHTS grade in singleplayer if ranking is below GRADE_A, on Rob's request.
...
(Resolves #250 )
2019-10-13 16:30:29 +01:00
toaster
a5b5712be9
Fixed NiGHTS spawnpoint angle camera jump fuckups.
2019-10-13 16:15:46 +01:00
MascaraSnake
9bdb38df64
Merge branch 'lenient_acz3' into 'master'
...
Make ACZ3 Boss damage while bouncing more lenient
See merge request STJr/SRB2Internal!375
2019-10-13 11:08:26 -04:00
MascaraSnake
16a05d996e
Merge branch 'scrollwep' into 'master'
...
Add scroll-wheel weapon changing to default controls
Closes #248
See merge request STJr/SRB2Internal!374
2019-10-13 11:08:13 -04:00
MascaraSnake
01fbb91f7e
Merge branch 'bogus_requestskin' into 'master'
...
Fix bogus "requested skin not found!" print
Closes #247
See merge request STJr/SRB2Internal!373
2019-10-13 11:07:59 -04:00
MascaraSnake
008e232d78
Merge branch 'connect-to-ground-fix' into 'master'
...
Fix for A_ConnectToGround on gravflipped objects
See merge request STJr/SRB2Internal!372
2019-10-13 11:07:46 -04:00
toaster
57f756ddf1
Fix condition which was MEANT to allow attacking Fangboss from the side while bouncing, but instead made it extremely difficult to pull off.
2019-10-13 15:30:51 +01:00
toaster
d9129db5ed
Add scroll-wheel weapon changing to default controls
...
(resolves #248 )
2019-10-13 15:19:31 +01:00
toaster
e62d097265
Fix "requested skin not found!" print happening whenever you select an unlockable character.
...
Also, since I'm less paranoid now - readd the skin number to its print.
2019-10-13 15:10:19 +01:00
sphere
636760760f
Fix for A_ConnectToGround on gravflipped objects, courtesy of toaster.
2019-10-13 14:41:17 +02:00
toaster
0350262a0f
On the recommendation of Sryder, revert everything relating to the cpusleep
changes except for the new default value of 1.
2019-10-13 13:12:07 +01:00
toaster
6033f70b01
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into kartport_bugfixes
2019-10-13 12:18:00 +01:00
toaster
4b965fe43b
Mixed declaration + out-of-bounds GCC error fixes for OpenMPT fixes (can't believe I didn't catch the former earlier)
2019-10-13 12:17:24 +01:00
toaster
9ca227237a
Better cpusleep command. Sal said it better than I can, so in her words:
...
* Default to 1, which means potential for a 1-frame loss every once in a while but no longer a complete cpu hog
* New minimum is 0, since -1 just did the exact same thing as 0 except slightly more optimized.
2019-10-13 12:05:12 +01:00
toaster
5502242e8b
MD2 crash fix.
2019-10-13 11:59:38 +01:00
toaster
008f576560
Revert stupid 2.1-compat fuckup I did in slopes code.
2019-10-13 11:55:50 +01:00
toaster
a550eb79d3
Additional crash fix for papersprites.
2019-10-13 11:53:53 +01:00
MascaraSnake
a03ecac921
Merge branch 'openglskydome2' into 'master'
...
OpenGL sky dome
See merge request STJr/SRB2Internal!350
2019-10-12 11:06:47 -04:00
MascaraSnake
a7c0fe9672
Merge branch 'openmpt-crash-fix' into 'master'
...
libopenmpt related changes
See merge request STJr/SRB2Internal!351
2019-10-12 11:02:45 -04:00
MascaraSnake
71f93e7071
Merge branch 'sneakers-reduction' into 'master'
...
Reduce speed sneaker factor to 1.67x
See merge request STJr/SRB2Internal!368
2019-10-12 11:00:24 -04:00
MascaraSnake
6fab3d28b2
Merge branch 'OGL_regressions' into 'master'
...
Correct minor OGL regressions
See merge request STJr/SRB2Internal!361
2019-10-12 09:53:20 -04:00
MascaraSnake
8af715eb36
Merge branch 'left-right-ra-level-select' into 'master'
...
Left and Right Arrow keys also select level in Record Attack
See merge request STJr/SRB2Internal!363
2019-10-12 09:53:05 -04:00
MascaraSnake
d401862714
Merge branch 'amytweaks' into 'master'
...
Amy tweaks
See merge request STJr/SRB2Internal!366
2019-10-12 09:52:44 -04:00
toaster
a2a5983256
Prevent Time Attack level handler always beeping.
2019-10-12 09:42:03 -04:00
MascaraSnake
d735e1b9c2
Merge branch 'rvz-hardcode' into 'master'
...
RVZ hardcode
Closes #178
See merge request STJr/SRB2Internal!357
2019-10-12 09:37:23 -04:00
MascaraSnake
68a82c3849
Merge branch 'amycameo' into 'master'
...
Amy for Frozen Hillside (full pitch in description)
See merge request STJr/SRB2Internal!356
2019-10-12 07:16:26 -04:00
MascaraSnake
15bba9e1b0
Merge branch 'hoop_drawdist' into 'master'
...
Only apply NiGHTS draw distance to hoops
See merge request STJr/SRB2Internal!370
2019-10-12 03:10:53 -04:00
MascaraSnake
0f562d27d7
Merge branch 'fastgoop' into 'master'
...
Increased THZ goop speed by 25%
Closes #229
See merge request STJr/SRB2Internal!367
2019-10-12 03:10:26 -04:00
lachwright
3600e1b140
Allow rollout rock's splash sound delay reduction to occur above water
2019-10-12 04:41:50 +08:00
lachwright
a01373741b
Don't spam splash sounds on the rollout rock
2019-10-12 04:35:51 +08:00
lachwright
2daeb81f36
Create new linedef special type 153: Dynamically Sinking Platform
2019-10-12 04:23:11 +08:00
MascaraSnake
68599ccc63
Only apply NiGHTS draw distance to hoops, because it turns out they're pretty much the sole cause of NiGHTS lag
2019-10-11 21:02:11 +02:00
Steel Titanium
25971de368
Attempt to fix the offset issues.
...
Better than the previous commit, but not quite there yet.
2019-10-10 15:50:06 -04:00
toaster
1560453797
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
...
# Conflicts:
# src/p_map.c
2019-10-10 17:51:29 +01:00
MascaraSnake
354429ca39
Merge branch 'intro-sky-fix' into 'master'
...
Fix the sky on the intro cutscene not scrolling.
Closes #220
See merge request STJr/SRB2Internal!353
2019-10-10 02:36:53 -04:00
MascaraSnake
7fedde9811
Merge branch 'promiscuousplanes' into 'master'
...
Headbumps and associated
Closes #242
See merge request STJr/SRB2Internal!360
2019-10-10 02:36:10 -04:00
MascaraSnake
c17a3227a0
Merge branch 'bumperstuff' into 'master'
...
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.
Closes #246
See merge request STJr/SRB2Internal!365
2019-10-10 02:35:33 -04:00
MascaraSnake
a138c0ebf2
Merge branch 'acz_touchups' into 'master'
...
ACZ touchups
Closes #209 , #208 , and #158
See merge request STJr/SRB2Internal!359
2019-10-10 02:34:46 -04:00
Steel Titanium
4af432e658
Basic outline color support.
...
This is a huge hack as it requires another font set, with each character's offset manually being set using SLADE.
2019-10-10 02:00:52 -04:00
lachwright
b2529136e0
Reduce speed sneaker's top speed factor to 1.67x
2019-10-09 21:39:51 +08:00
lachwright
d553b6a011
Add sounds to rollout rock in lava
2019-10-09 15:06:50 +08:00
lachwright
82fcdf4d43
Make MT_PUMA not hurt players' ears when placed in groups or loading the map (new functionality for A_PlaySound)
2019-10-09 14:24:27 +08:00
Steel Titanium
18bf8aa6e4
WIP: New character select name font
2019-10-09 00:28:01 -04:00
toaster
43e13b38c9
Change one of the Pyrefly captions.
2019-10-08 19:45:43 +01:00
toaster
1155a7c3a0
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
...
# Conflicts:
# src/p_mobj.c
2019-10-08 19:43:43 +01:00
toaster
4870107974
Increased THZ goop speed by 25%, per Cobalt's script. (Hardcoding it was way more difficult than it looked, I'm rusty at my maths :V )
2019-10-08 16:38:53 +01:00
MascaraSnake
bc794a2227
Players can jostle free from Pterabytes
2019-10-08 00:00:41 +02:00
MascaraSnake
788415a4db
Don't apply autobrake to Pterabyte-carried players
2019-10-07 22:33:06 +02:00
MascaraSnake
0fceb66e71
Make the Pyrefly glowing and damaging in its fire-spawning state
2019-10-07 22:23:52 +02:00
MascaraSnake
ce5d0691ac
Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
2019-10-07 19:12:03 +02:00
MascaraSnake
8062422f13
Fixed wrong sound being played by Pyreflies with Ambush
2019-10-07 19:11:36 +02:00
lachwright
3412eb655a
Colorize non-buoyant rollout rocks (MF2_AMBUSH distinguishability)
2019-10-07 22:51:13 +08:00
lachwright
77dd5260ab
Allow rock to disappear if unridden for 12 seconds
2019-10-07 22:22:51 +08:00
toaster
46a1d6897c
Address checkbox 1 and 2 of #235 .
...
* If using twinspin and have melee ability too, go into melee landing when hitting the ground.
* Only have melee go directly forward if standing/idle, otherwise use drawangle.
2019-10-07 15:03:28 +01:00
lachwright
c64997bfe5
Add Ambush and Flip flag behaviors
2019-10-07 20:55:58 +08:00
toaster
d84564d9f2
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.
2019-10-07 13:08:49 +01:00
lachwright
95f6e2008f
Better rollout behavior in lava
2019-10-07 15:25:32 +08:00
MascaraSnake
2113774a6a
Don't deplete special stage timer in water if you have water protection
2019-10-07 09:01:17 +02:00
lachwright
bfb9bac5bd
Collision polish
2019-10-07 14:51:32 +08:00
MascaraSnake
fe2f383997
Fixed a typo
2019-10-07 08:36:40 +02:00
lachwright
bed9dff077
Readability changes
2019-10-07 13:36:36 +08:00
lachwright
306779fac0
Readability changes
2019-10-07 13:35:10 +08:00
lachwright
7850d43725
Let ridden rollout rocks collide with other players
2019-10-07 13:14:23 +08:00
James R
6fd645ef27
A-arrows on Record Attack level select
...
Menu code sucks, did you know?
2019-10-06 14:45:42 -07:00
James R
0be3743450
Key handler to allow selecting map by arrow keys in Record Attack
...
Enter still goes to the platter.
2019-10-06 14:11:16 -07:00
MascaraSnake
058ed632de
Fixed solid objects (such as Minus-carried TNT barrels) not colliding with players.
...
Springs and gas jets are exempt because all hell might break loose otherwise.
2019-10-06 19:53:54 +02:00
toaster
9b94fd3752
* Add rudimentary support for MF2_LINKDRAW in GL.
...
* Allow MF_ENEMY objects to flash, just as they do in Software.
2019-10-06 16:31:13 +01:00
toaster
a2f8b84b5a
Good catch by MS.
2019-10-06 16:17:11 +01:00
toaster
d19aebb01a
* Fix Minus being intangible after launch.
...
* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
2019-10-06 16:15:13 +01:00
toaster
df172ee33f
Fix Minus being intangible after it pops up.
2019-10-06 16:09:33 +01:00
toaster
8b1a20f415
Fix Minus causing crashes if it picks up a Snapper.
2019-10-06 16:04:19 +01:00
toaster
aec5f26819
Fix entering an intangible FOF causing minecart derailment explosions. (Probably; I didn't get the bug to happen in the first place, but this looks like a likely culprit.)
2019-10-06 15:44:24 +01:00
toaster
5bbc31c18f
Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
...
# Conflicts:
# src/p_enemy.c
2019-10-06 15:18:59 +01:00
lachwright
2d33950590
Merge branch 'rvz-hardcode' of https://git.magicalgirl.moe/STJr/SRB2Internal into rvz-hardcode
2019-10-06 22:12:47 +08:00
toaster
cc87ba39c2
There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.)
2019-10-06 15:11:00 +01:00
toaster
79b95a53ed
Fix Snapper's head snapping to higher planes, and add gravflip support.
2019-10-06 15:04:04 +01:00
toaster
a5704238c7
Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
...
Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
MascaraSnake
defffd667e
Fixed and simplified the big fern leaf spawning code
2019-10-06 14:18:27 +02:00
toaster
93ce5bb94d
Add solidity back to MT_SALOONDOOR, to work as a backup in case MT_SALOONDOORCENTER doesn't work (which it has issues with in one location in ACZ2 for some reason, and I can't identify why).
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Fully resolves #209 , in any case.
2019-10-06 12:14:18 +01:00
toaster
df2600cbea
Resolve #208 .
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* Tailsbots can't get into Minecarts.
* Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
2019-10-06 12:13:13 +01:00
MascaraSnake
17a2d1071c
Spawn big fern leaves relative to angle
2019-10-06 10:30:22 +02:00
MascaraSnake
357baeaa60
Added gravflip support to lavafall, Pyre Fly and Pterabyte
2019-10-05 22:20:48 +02:00
MascaraSnake
a7d6ebd5bd
Lavafall lava also kills rings
2019-10-05 20:37:48 +02:00
MascaraSnake
2f4edc0cb9
Players carried by Pterabyte cannot adjust their angle and are in their falling state
2019-10-05 20:29:47 +02:00
MascaraSnake
b9c3f72112
Grouped MFE_TOUCHLAVA together with the other liquid-related flags
2019-10-05 20:10:07 +02:00
MascaraSnake
16d077fde3
Coins don't melt in lava and lavafalls have displayoffset 1
2019-10-05 20:00:54 +02:00
toaster
0235d9e7ec
Fix Saloon doors.
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* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
MascaraSnake
99220ae48b
Fixed a typo
2019-10-05 10:45:24 +02:00
MascaraSnake
cabc4e0294
Implemented lava splish. Feel free to suggest a different "splish" sound.
2019-10-05 10:00:59 +02:00
Jaime Passos
1750ed5383
nights attack
2019-10-02 22:02:13 -03:00
Jaime Passos
a7dcf534ca
character select
2019-10-02 21:57:04 -03:00
Jaime Passos
a0e9fbfffe
test
2019-10-02 21:28:02 -03:00
Jaime Passos
6a8539c8f1
test
2019-10-02 20:00:43 -03:00
lachwright
27c9fe5047
Fix false comment
2019-10-03 02:31:32 +08:00
Steel Titanium
625de1f4f6
Some changes.
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Restore the menu headers for record attack and character select menu.
Attempt to optimize the NiGHTS mode menu. (Help getting the scrolling to work in an efficient way would be nice).
2019-10-01 23:40:59 -04:00