Commit graph

111 commits

Author SHA1 Message Date
mazmazz
1e6369e8de Implement scrolling menu backgrounds 2018-11-16 18:26:26 -05:00
mazmazz
32dc47207d Merge branch 'menu-execs' into menu-execs-skyscroll 2018-11-16 15:11:02 -05:00
mazmazz
0e0437b894 Extra title SOCs: Music and FadeScreen. TitleScrollYSpeed in MainCfg 2018-11-16 15:01:28 -05:00
mazmazz
4d3ddda5b5 Sky scroll attempt 2018-11-16 14:34:28 -05:00
mazmazz
6bb408da08 Remove misplaced tutorialmode = false due to debugging 2018-11-13 14:12:22 -05:00
mazmazz
6c69dd1f78 Merge branch 'master' into text-prompts 2018-11-13 11:12:44 -05:00
mazmazz
4b3dff3ef3 Tutorial named tag detection adjustment 2018-11-13 02:00:58 -05:00
mazmazz
6f435ee410 F_AdvanceToNextPage adjustment 2018-11-13 01:38:20 -05:00
mazmazz
75c4a96e69 NextTag implementation
* Adjust named tag implementation to be more portable
* Next page adjustments
2018-11-13 00:13:36 -05:00
mazmazz
f4ad5ebfba text-prompts gclist -> gcl refactor 2018-11-12 23:31:10 -05:00
mazmazz
eb7718bfeb PicToStart implementation; fix NumPrompts limitation error 2018-11-12 23:16:24 -05:00
mazmazz
d31b4b792b F_GetTextPromptTutorialTag implementation 2018-11-12 22:47:20 -05:00
mazmazz
7deeb8bac4 Stub netgame support; ignore bots on linedef special 2018-11-10 15:34:56 -05:00
mazmazz
0c72d7e70a Let triggering splitscreen player control the text prompt 2018-11-10 14:47:30 -05:00
mazmazz
80973e8b65 Splitscreen "support" (one prompt only, both players freeze controls) 2018-11-10 14:30:59 -05:00
Monster Iestyn
e4f157786c Merge branch 'public_next'
# Conflicts:
#	src/Makefile
#	src/doomtype.h
#	src/hardware/hw_clip.c
#	src/hardware/hw_main.c
#	src/sdl12/sdl_sound.c
2018-11-10 19:18:34 +00:00
Monster Iestyn
fced19d291 Merge branch 'master' into next 2018-11-10 19:05:33 +00:00
mazmazz
8c6de7ff60 Pictoloop zero-based fix 2018-11-10 12:54:59 -05:00
mazmazz
9a038b28e1 Implemented GFX for text prompts
* PicMode SOC
* PicToLoop SOC
2018-11-10 12:42:13 -05:00
mazmazz
631c6f93f5 Implement music switching for prompts 2018-11-10 11:05:33 -05:00
mazmazz
99a0831b0b Hardcode tutorial prompt offset index 2018-11-10 10:15:16 -05:00
mazmazz
a197c19742 Prompt page string field length adjustment; check empty named tag before prompt search 2018-11-10 09:38:32 -05:00
mazmazz
e1e94c3af2 Added page tags and find page by tag
* Added tutorial mode defines to this branch
2018-11-10 09:32:53 -05:00
mazmazz
33a94ba2b8 Prompt HUD hiding implementation 2018-11-10 01:00:18 -05:00
mazmazz
54dc5d1892 Merge branch 'text-prompts' into text-prompts-hidehud 2018-11-10 00:10:42 -05:00
mazmazz
19a8b15912 Actually fix empty prompt text crash 2018-11-10 00:10:16 -05:00
mazmazz
7ac641450f Text prompt Hide HUD dehacked 2018-11-09 23:50:25 -05:00
mazmazz
7daf5d4727 Set up separate background color for prompts vs. console 2018-11-09 22:38:55 -05:00
mazmazz
ae4c1e0e82 Fix tmthing crash in EndTextPrompt when loading an invalid prompt on level start 2018-11-09 22:07:32 -05:00
mazmazz
b8897db308 Fix crash when page text is empty; add checks for MAX_PROMPTS and MAX_PAGES 2018-11-09 21:55:14 -05:00
Monster Iestyn
0bdbdd1b1e Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified) 2018-11-08 16:26:55 +00:00
mazmazz
311cb27818 Close text prompt upon level load 2018-11-04 22:32:47 -05:00
mazmazz
96e9b4143a Pause TextPrompt when game is paused 2018-11-04 22:32:47 -05:00
mazmazz
6356a6cf2e Lowercase font for body text; added ICONFLIP parameter 2018-11-04 22:32:46 -05:00
mazmazz
73ae273348 Implemented auto-advancing TextPrompts
* Fixed TextSpeed
* New TimeToNext
* Other bugs
2018-11-04 22:32:46 -05:00
mazmazz
0a766dc93b Implemented progressive text printing for TextPrompt 2018-11-04 22:32:46 -05:00
Monster Iestyn
d327f82e85 Fix errors found when compiling 2018-11-04 22:32:46 -05:00
mazmazz
98d532f119 EndTextPrompt: Fix tmthing crash with P_LinedefExecute 2018-11-04 22:32:46 -05:00
mazmazz
57d9e0aef6 TextPrompt: Implement player blocked controls and post-close run line 2018-11-04 22:32:46 -05:00
mazmazz
971151ab83 Fixes: MetaPage, AdvanceToNextPage, center/scale icons, button handling 2018-11-04 22:32:46 -05:00
mazmazz
1855359ac0 Moved TextPrompt logic to f_finale.c
* Added basic TextPrompt ticker and drawer functions
* Added chevron animation
2018-11-04 22:32:45 -05:00
Monster Iestyn
29b242a5bd Merge branch 'endgame-code-refactor-backport' into 'next'
Endgame code refactor

See merge request STJr/SRB2!297
2018-10-19 17:31:19 -04:00
Monster Iestyn
31f3f8b8e7 Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2018-10-11 21:24:53 +01:00
Monster Iestyn
9c464742b7 Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Monster Iestyn
b5ec286667 Merge branch 'master' into hardcoding-time-again 2018-08-02 16:04:54 +01:00
Monster Iestyn
be5d0406bd Merge branch 'public_next'
# Conflicts:
#	src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
colette
0a931a1364 Update f_finale.c 2018-07-07 20:20:46 -04:00
toaster
6e07631cc9 MONSTER COMMIT.
OLD SPECIAL STAGES:
* Spheres in old special stages instead of rings!
* Individual timers in old special stages instead of a global one!
* Old special stages use a variant of the NiGHTS HUD now!
* Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
* All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
* Made emerald gaining function be based on special stage number rather than gained emeralds!
* Consistency with...

NiGHTS SPECIAL STAGES:
* Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
* Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)

SPECIAL STAGES IN GENERAL:
* useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
* CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
* SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif

NiGHTS NON-SPECIAL STAGES:
* Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
* Colour Chips turn yellow in bonus time.
* Ideya!
* Its own "drowning" music!
* All of the object types for Dream Hill.
* GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif

RANDOM BS:
* Turn super with the spin button instead of the jump button!
* Followmobj now correctly set with P_SetTarget instead of pointer assignment.
* Emerald hunt uses new sprites!
* Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 22:41:54 +01:00
toasterbabe
4f3c9b5fad Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
# Conflicts:
#	src/hardware/hw_draw.c
2018-04-06 19:38:19 +01:00
Monster Iestyn
a3b86a737e Merge branch 'public_next'
# Conflicts:
#	src/f_finale.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/hardware/r_opengl/r_opengl.c
#	src/sdl12/hwsym_sdl.c
#	src/sdl12/i_video.c
2018-04-06 18:42:07 +01:00