Sal
3a52e6deb2
Merge branch 'waiting-players-intermission' into 'next'
...
SRB2Kart netcode ports
See merge request STJr/SRB2!2019
2023-07-24 18:03:45 +00:00
sphere
a752e6c8e4
Merge branch 'kredits' into 'next'
...
Fix inconsistency with title card patch coloring (color the title card patch used in the credits to skin)
See merge request STJr/SRB2!1746
2023-07-19 19:43:15 +00:00
katsy
8cf65e8301
Fix inconsistency with title card patch coloring (color the title card patch used in the credits to skin)
2023-07-19 19:43:15 +00:00
Sally Coolatta
80bf4d6c2d
Port SRB2Kart join on intermission fix
...
All gamestates besides GS_LEVEL are unsupported by the save game functions. This commit forces players joining during these gamestates into GS_WAITINGPLAYERS, which is a basic gamestate that just maintains the connection until we can enter the start of a new one. Also provides an extremely simple drawer for GS_WAITINGPLAYERS so the joining player knows what's going on.
2023-07-16 20:53:28 -04:00
Sally Coolatta
5c3f66dc36
Remove "singletics" code in F_WriteText
...
This was added in 2.1 for whatever reason. All instances of F_WriteText are already capped to the framerate properly by other means; so this code being present just makes timing differences between different netgame clients / other inaccuracies cause the text speed to slow down more than intended.
2023-06-13 21:26:40 -04:00
sphere
0dea372336
Merge branch 'the_elder_skyscroll' into 'next'
...
Rewrite F_SkyScroll to fix overflows
Closes #1008
See merge request STJr/SRB2!1985
2023-06-12 23:36:37 +00:00
Sally Coolatta
d751ad5cf2
Remove "Multiplayer games can't unlock extras!"
2023-06-02 16:06:49 -04:00
Sally Coolatta
49fa46d80e
Online emblems
...
Currently, emblems share with everyone. Will add an option to toggle this.
2023-06-02 16:06:43 -04:00
Zwip-Zwap Zapony
b2313aa4bd
Rewrite F_SkyScroll to fix overflows
2023-05-25 14:55:21 +02:00
MascaraSnake
e4933b3e94
Merge branch 'allow-modified-saving' into 'next'
...
[SUGOI] Allow saving in modified games.
See merge request STJr/SRB2!1749
2023-05-24 05:04:26 +00:00
spherallic
d6cafea571
Don't force FLS to false after a pre-map cutscene
2023-04-28 15:30:02 +02:00
MascaraSnake
846cf71e6a
F_StartTitleScreen: Make sure the level header for gamemap always exists
2023-04-11 18:48:23 +02:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
Eidolon
e5dea805fa
Revert "Merge branch 'gamepad-refactor' into next"
...
This reverts commit 696e2ab909
, reversing
changes made to d98d59494f
.
2023-01-26 19:26:28 -06:00
LJ Sonic
379cc4207a
Revert "Merge branch 'netcode-refactor' into merging"
...
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
717e0d5a17
Move netcode files to a new folder
2022-12-31 14:10:19 +01:00
Sally Coolatta
1b43cdddd5
Allow saving in modified games.
2022-11-16 11:14:29 -05:00
Jaime Ita Passos
46f7fa406f
Refactor gamepad code
...
Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
Monster Iestyn
6a6d92a824
Update credits
2022-11-10 14:08:11 +00:00
Eidolon
12c2ddb115
Merge branch 'uncappedrevengeance' into next
...
Uncapped
See merge request STJr/SRB2!1856
# Conflicts:
# src/dummy/i_system.c
# src/win32/win_sys.c
2022-11-08 21:13:50 -06:00
Monster Iestyn
67fb09ec0d
removed a name from credits by request
2022-11-05 21:20:53 +00:00
Eidolon
169f33a101
Defensively recreate title drawlist
...
Avoids a crash when connecting to a server in the Intro
2022-05-18 21:07:16 -05:00
Eidolon
f0d7d8467f
Refactor timing code even more
...
System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 00:32:46 -05:00
Eidolon
e79654a33a
Completely refactor timing system
...
Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.
This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.
2022-04-30 16:33:23 -05:00
Eidolon
82310e0ae2
Add Lua HUD drawlists
...
Buffers draw calls between tics to ensure hooks
run at the originally intended rate.
2022-04-30 01:55:10 -05:00
Sally Coolatta
71ee468bf3
Fix cutscenes in interp
2022-04-27 20:41:38 -05:00
Sally Coolatta
400c6e0891
Move intro ticking out of the drawer
2022-04-26 20:56:35 -05:00
Eidolon
056abd0461
Add smooth rendering to Record/NiGHTS Attack, F_SkyScroll
2022-04-26 20:31:38 -05:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
Jaime Ita Passos
32a68f35c9
Change my name
2021-11-08 01:11:51 -03:00
sphere
9a5bb59801
https://mb.srb2.org/threads/the-most-utterly-unimportant-typo-ever.27152
2021-11-07 12:51:21 +01:00
James R
d88eb7cc14
Missed the 'i'
2021-09-21 02:17:44 -07:00
James R
143a515445
Correct Big Wave Dave/InstantSonic credits
2021-09-21 02:15:11 -07:00
James R
c33d8b3b5d
Merge remote-tracking branch 'origin/next' into hudlib-hook-refactor
2021-09-12 18:37:47 -07:00
Tatsuru
6ed063dcce
Merge branch 'polish-lua-inputs' into 'next'
...
Polish the Lua input library
See merge request STJr/SRB2!1598
2021-09-11 14:59:41 +00:00
James R
f4f7af6f6d
Add my full name
2021-08-30 18:40:36 -07:00
LJ Sonic
5bc0ce7a62
Give fields in event_t better names
2021-08-14 23:42:39 +02:00
Monster Iestyn
c337709d10
Update f_finale.c
2021-07-11 16:32:36 -04:00
James R
b4fa98d2fb
Refactor hudlib hooks to hooklib
...
HUD hooks now meet the standard of hooklib. HUD registry
magic numbers are gone.
HUD hooks may also be added using addHook.
addHook('HUD', fn[, type])
hud.add still exists, but the intention is to remove it
eventually.
2021-07-07 00:23:51 -07:00
sphere
d11a1bb016
Merge branch 'srbii' into 'next'
...
Replace "II" in credits with "2" for consistency
See merge request STJr/SRB2!1547
2021-06-15 05:42:59 -04:00
Radicalicious
781678389f
Replace "II" with "2" for consistency
2021-06-12 20:36:57 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Jaime Ita Passos
5501d495c7
OpenGL backend: Manage uploaded GPU textures with an internal list
...
Indirectly fixes the game doing whatever after freeing a patch.
This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
2021-01-27 17:48:57 -03:00
Tatsuru
90b0242802
Put his name at the right order
2021-01-11 21:49:31 -03:00
Tatsuru
fbcc0c25b3
Add Logan to the art credits
2021-01-10 23:17:40 -03:00
James R
69d98b22ad
Credits: add Zolton and Ors to the programming section
2020-12-10 13:40:47 -08:00
Jaime Ita Passos
5293c52bca
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
Zolton Auburn
9a0d65a0f1
Update f_finale.c
2020-10-24 20:17:20 -04:00
Zolton Auburn
24596bd8d5
Update f_finale.c
2020-10-24 20:16:21 -04:00