Zippy_Zolton
dc2f689957
Jet Jaw Sounds
2020-06-25 00:38:07 -05:00
James R
7317bbb692
Merge branch 'ogl-sprite-qsort' into 'next'
...
Faster OGL sprite sorting algorithm
See merge request STJr/SRB2!1008
2020-06-24 23:22:06 -04:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
Zachary McAlpin
b14f18c1a9
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-24 20:55:08 -05:00
James R
207d8aee4b
Merge branch 'acz3-softlock-fix' into 'next'
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ACZ3 softlock fix
See merge request STJr/SRB2!1015
2020-06-24 21:43:42 -04:00
James R
95cc10d735
Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
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Don't repeatedly look for model texture files
See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
James R
9eb8fd8ac8
Merge branch 'fixeggsign' into 'next'
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Fix the Eggman signpost's background color
See merge request STJr/SRB2!1007
2020-06-24 21:42:12 -04:00
James R
2e827705b4
Merge branch 'ogl-drawnode-fix' into 'next'
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Faster and more correct OGL transparent surface sorting
See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
James R
ac71bb76b6
Merge branch 'gme-cleanup-fixes' into 'next'
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GME cleanup and fixes
See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Zachary McAlpin
5ef8c95cdb
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-24 19:47:52 -05:00
Monster Iestyn
7d2de8394f
Merge branch 'lua-side-enum-bruh' into 'next'
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Fix missing bruh string in Lua side string options.
See merge request STJr/SRB2!1017
2020-06-22 15:23:34 -04:00
Latapostrophe
80e0d35391
Fix missing bruh string in lua side options. This is stupid.
2020-06-22 21:11:33 +02:00
toaster
4502604007
Special saves!
...
All this refactoring, just to resolve #162 . Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.
Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...
One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
GoldenTails
f0787077e3
More people ought to know what modulo is...
...
Or modulous if your prefer.
2020-06-22 04:14:42 -05:00
GoldenTails
6fe0874606
Stop resetting cusval cause that's annoying
2020-06-21 23:21:42 -05:00
GoldenTails
d609cfc9e3
Make it so Linedef type 422 instead sets cusval
when the titlemap is in action.
...
I have no idea why it wasn't like this before, but oh well.
2020-06-21 22:20:06 -05:00
Zwip-Zwap Zapony
ae474b6945
Fix re-opening 1 Player menu re-lowering options
...
If an add-on disabled an option, re-opening the 1 Player menu
multiple times would lower the above options multiple times
Also fix Marathon Run and Tutorial being "perma-(un)lock"-able
2020-06-21 16:16:12 +02:00
sphere
e9e9cd6133
Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking.
2020-06-21 16:01:24 +02:00
Zwip-Zwap Zapony
5655db11ab
Tweak display of hidden items in "1 Player" menu
...
If an option in the "1 Player" menu is unavailable in an add-on,
lower the above options to close the gap from the invisible option
Also make Marathon Run display as question marks if locked
And also change "sploadgame" to "spstartgame"
2020-06-21 09:30:55 +02:00
Louis-Antoine
65054bd0aa
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into increase-input-buffer-more
2020-06-21 01:20:39 +02:00
Zippy_Zolton
ca7fc22388
t_lspr
2020-06-20 14:16:22 -05:00
James R
7ec0b6c792
I meant consvar_number_of_netids to be exclusive :V
2020-06-20 00:53:51 -07:00
Zippy_Zolton
fc68134938
Thanks for the feedback, I have fixed your issues.
2020-06-20 02:04:18 -05:00
Zippy_Zolton
bfa1382736
New Debris for CEZ3
2020-06-20 02:02:13 -05:00
James R
3e52764935
Actually print a warning if the old demo id collides
2020-06-19 19:59:14 -07:00
James R
db34d70faa
Cvar compatibility with older demos
2020-06-19 18:04:20 -07:00
James R
32134a01fe
Save cvar names in demos; refactor cvar loading
2020-06-19 17:58:42 -07:00
James R
32773b71e0
Use ordered ids instead of hashes for cvar netid
...
Originally 6acd99c0a4
2020-06-19 16:36:36 -07:00
kaysrishaq
c74a607c54
Whoops, switched these for no reason
2020-06-19 11:11:19 -04:00
kaysrishaq
cad1f57b1e
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
2020-06-19 11:11:18 -04:00
Hannu Hanhi
f3212746d2
Don't repeatedly look for model texture files
2020-06-19 16:18:04 +03:00
Hannu Hanhi
6f9b9aacf4
Faster OGL sprite sorting algorithm
2020-06-19 14:32:34 +03:00
lachwright
cab87b4632
lol should have tested before pushing
2020-06-19 15:59:09 +08:00
lachwright
47d9d87654
Fix the Eggman signpost's background color
2020-06-19 15:49:24 +08:00
kaysrishaq
682791a024
brak missile fix, pw_ignorelatch, small Recycler fix
2020-06-18 17:09:29 -04:00
Hannu Hanhi
ffaffdf3e1
Faster and more correct OGL transparent surface sorting
2020-06-18 20:27:19 +03:00
lachwright
7b2e54b426
Fix Dragonbomber z positioning
2020-06-19 00:52:24 +08:00
Hannu Hanhi
9477d372b9
Backwards compatibility for shaderless hardware
2020-06-18 17:39:34 +03:00
James R
193c45aa2f
Forgot a comma
2020-06-17 22:58:11 -07:00
James R
489bb81d00
Makefile: Move the PREFIX stuff up so version detection can take advantage of
2020-06-17 22:52:19 -07:00
James R
bf90fbb91f
Detect the compiler version and set the correct GCC flag
...
If the version is not supported by the Makefile, the flag for the latest
version supported is set instead.
2020-06-17 22:49:12 -07:00
SteelT
bff6b19056
Merge branch 'marathonmode' into 'next'
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MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Steel Titanium
8365d975d3
A even more better fix for this
2020-06-17 18:40:56 -04:00
Steel Titanium
1e655fb2c1
Better fix for may be used uninitialized, maybe fixes GCC 4.x
2020-06-17 18:23:54 -04:00
Steel Titanium
3946309ece
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium
5708325d2b
Use SAMPLERATE for consistency with the rest of the code
2020-06-17 14:50:22 -04:00
Steel Titanium
f626b9f4d9
Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong
2020-06-17 14:31:49 -04:00
Steel Titanium
a34be0e370
Reduce code duplication by creating get_zlib_error function
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Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
2020-06-17 14:19:19 -04:00
Steel Titanium
d3d5496a78
Fix facecolor may be used uninitialized.
2020-06-17 14:09:49 -04:00
lachwright
7d92631d97
Whoops, forgot hu_stuff.c
2020-06-17 05:27:42 +08:00
lachwright
edfd64877c
Add SF_NOSUPERSPRITES
2020-06-17 04:53:42 +08:00
lachwright
e403de7459
Merge branch 'next' into more-platform-fixes
2020-06-17 01:53:19 +08:00
lachwright
29738fcdd0
Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain
2020-06-17 01:46:36 +08:00
lachwright
38e2c999c5
Platform fixes
2020-06-14 12:17:30 +08:00
Zachary McAlpin
6eccc7030d
I forgot to pop the error handler
2020-06-12 07:50:57 -05:00
Zachary McAlpin
965d42f974
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-12 07:32:44 -05:00
Nev3r
2322644488
Merge branch 'dofile' into 'next'
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Add dofile() to Lua
See merge request STJr/SRB2!969
2020-06-12 02:32:16 -04:00
Steel Titanium
b056bf1d6c
Merge branch 'master' into next
2020-06-11 20:11:26 -04:00
SteelT
c810ea3945
Merge branch 'next-lc-uint16' into 'next'
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Custom skincolor bugfixes
See merge request STJr/SRB2!971
2020-06-11 20:08:50 -04:00
Zachary McAlpin
0d70e16b0b
Updated LUAh_GameQuit to use new error handler
2020-06-11 15:11:01 -05:00
Zachary McAlpin
08e9efee76
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-11 15:02:31 -05:00
lachwright
fad82265e0
Allow macOS builds to be launched through Steam
2020-06-12 01:19:06 +08:00
mazmazz
8fc414536f
CMAKE: Move launch-c into more sensible location
2020-06-10 15:08:09 -04:00
LJ Sonic
7ffee074d8
Merge branch 'next' into 'better-download'
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# Conflicts:
# src/d_clisrv.c
2020-06-10 07:57:49 -04:00
LJ Sonic
bc2edb2ae4
Merge branch 'snake' into 'next'
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Add a Snake minigame to the file transfer screen
See merge request STJr/SRB2!903
2020-06-10 07:38:37 -04:00
Zachary McAlpin
291479e3e8
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-09 19:54:47 -05:00
mazmazz
46b383acda
CMAKE: Fix toggle fullscreen breakage due to missing define
...
This is lazy. The correct solution is to eliminate the define in the program code
2020-06-09 17:32:14 -04:00
mazmazz
36e17006b7
CMAKE: Fix OS X ccache scripts
2020-06-09 11:12:52 -04:00
Steel Titanium
2abdc86537
Fix these "may be used uninitialized in this function" errors with batching
2020-06-08 20:18:32 -04:00
Steel Titanium
3dd89f67fa
Fix no previous prototype for TimeFunction
2020-06-08 19:56:24 -04:00
Steel Titanium
62d73968e2
Merge branch 'next' into sal-oglshaderport
2020-06-08 19:36:23 -04:00
mazmazz
01ff46326f
Merge remote-tracking branch 'stjr-gl/master' into cmake-adjustments
2020-06-08 11:57:57 -04:00
Digiku
70eb5ba634
Merge branch 'buffer-offset-fix' into 'master'
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Strike null-pointer-arithmetic error in BUFFER_OFFSET
See merge request STJr/SRB2!989
2020-06-08 11:56:48 -04:00
Lachlan Wright
191e2e094d
Merge branch 'fix-spawn-desynch' into 'next'
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Fix desynch when a player spawns
See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
Lachlan Wright
614a98bd9d
Merge branch 'dashmode-fixes' into 'next'
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Dashmode fixes
See merge request STJr/SRB2!909
2020-06-08 05:25:30 -04:00
Lachlan Wright
590dfca582
Merge branch 'fix-continuing-mouse' into 'next'
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Fix mouse being grabbed in continue screen
See merge request STJr/SRB2!983
2020-06-08 05:25:24 -04:00
mazmazz
f3c1db0650
CMAKE: Fix OSX CCache error
2020-06-08 03:08:58 -04:00
mazmazz
efba50c83c
CMAKE: Add SRB2_DEBUG_INSTALL to toggle *.debug in install/package
2020-06-08 00:38:13 -04:00
mazmazz
aef9a1b522
CMAKE: Add CCACHE support
2020-06-08 00:35:31 -04:00
mazmazz
a5f7f9a534
Fix OPENMPT deprecation error, openmpt_module_ctl_set
2020-06-08 00:09:29 -04:00
mazmazz
2cefe82950
Fix OSX null-pointer-arithmetic error
2020-06-08 00:08:07 -04:00
mazmazz
ded6285249
CMAKE improvements: optional asset install; exe.debug for RelWithDebInfo
2020-06-08 00:01:15 -04:00
mazmazz
a449fa4a1d
Added SDL Mixer X to CMAKE (Windows only)
2020-06-08 00:01:15 -04:00
Zachary McAlpin
78014cfd4c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-07 22:42:43 -05:00
Hannu Hanhi
0e521922c6
Change some unsigned ints to UINT32
2020-06-07 21:32:52 +03:00
Hannu Hanhi
abe13651d0
OpenGL draw call batching system
2020-06-07 21:20:52 +03:00
MascaraSnake
de7a806ec3
Merge branch 'nospinmovecut' into 'next'
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Don't cut momentum if landing in a roll
See merge request STJr/SRB2!972
2020-06-07 13:24:19 -04:00
Hannu Hanhi
da98ea242e
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
SteelT
db32b01222
Merge branch 'renderstats' into 'sal-oglshaderport'
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Render stats
See merge request STJr/SRB2!914
2020-06-07 12:29:58 -04:00
sphere
82200d80a9
Fix mouse being grabbed in the continue screen.
2020-06-07 00:40:33 +02:00
Monster Iestyn
28550b221a
Merge branch 'master' into next
2020-06-06 20:50:12 +01:00
Monster Iestyn
d2fefb6b9a
use void rather than VOID, because the logging init code isn't exclusively Win32, whoops
2020-06-06 20:49:12 +01:00
Monster Iestyn
7e562a3ca5
Merge branch 'master' into next
2020-06-06 20:35:48 +01:00
Monster Iestyn
982d1db5d8
Merge branch 'cppcheck-fixes' into 'master'
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Cppcheck fixes
See merge request STJr/SRB2!967
2020-06-06 15:28:48 -04:00
lachwright
f68a95016e
Merge branch 'next' into nospinmovecut
2020-06-07 02:45:26 +08:00
Monster Iestyn
a4d7ff3c6d
Merge branch 'master' into next
2020-06-06 17:39:43 +01:00
Monster Iestyn
56b8ea3587
added liolib.c to the VC10 project files, since it was missing from them
2020-06-06 17:38:35 +01:00
GoldenTails
9aa68f524e
Adds the branch name into the version command printout when outside of DEVELOP mode.
...
Really just so I don't accidentally join netgames or record replays for vanilla SRB2 in the `next` branch...
2020-06-06 04:12:27 -05:00
MascaraSnake
50b47a1b25
Merge branch 'translucent-splat-planes' into 'next'
...
Allow transparent parts in translucent FOF and PolyObject planes
See merge request STJr/SRB2!978
2020-06-06 04:35:06 -04:00
Zachary McAlpin
ca66c5e7ee
Updated LUAh_GameQuit
2020-06-05 13:18:22 -05:00
Zachary McAlpin
7b779fa89b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-05 12:59:41 -05:00
Monster Iestyn
9e4ed738b7
Sync turnobjs for polyrotate_t thinkers in netgames
2020-06-04 21:31:26 +01:00
Monster Iestyn
cb7423b97e
sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean
2020-06-03 20:47:49 +01:00
Monster Iestyn
b11d58aef5
clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
...
(though that said we don't officially care about the win32 folder files anymore)
2020-06-03 20:47:49 +01:00
Monster Iestyn
5349a0bf62
V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?)
2020-06-03 20:47:49 +01:00
Monster Iestyn
bb1a2dbba7
sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code
2020-06-03 20:47:49 +01:00
Monster Iestyn
8092d30376
Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t
2020-06-03 20:47:49 +01:00
Monster Iestyn
7340442839
P_XYMovement: initialise slopemom to all zeros
2020-06-03 20:47:49 +01:00
Monster Iestyn
adb11eec1b
dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large
2020-06-03 20:47:49 +01:00
Monster Iestyn
d11ba67288
G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order
2020-06-03 20:47:49 +01:00
Monster Iestyn
879a2bd20a
G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
...
This way, if for some reason the ghost has no skin, nothing should spawn at all
2020-06-03 20:47:49 +01:00
MascaraSnake
33ed36cf4b
Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent)
2020-06-03 19:41:47 +02:00
Louis-Antoine
9be188ff02
Minor edit
2020-06-02 10:31:56 +02:00
Louis-Antoine
286b316cf9
Fix dofile() return incorrect values
2020-06-01 15:43:14 +02:00
LJ Sonic
6895d7df92
Merge branch 'next' into 'dofile'
...
# Conflicts:
# src/lua_script.c
# src/lua_script.h
2020-06-01 09:28:56 -04:00
Louis-Antoine
e6ffedbce8
Fix food occasionally spawning inside the snake
2020-06-01 15:21:16 +02:00
LJ Sonic
04c7eeb6ae
Merge branch 'deprecate-fixedrem' into 'next'
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Deprecate FixedRem.
See merge request STJr/SRB2!952
2020-06-01 08:30:44 -04:00
LJ Sonic
715cb857f5
Merge branch 'next' into 'better-download'
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# Conflicts:
# src/sdl/i_system.c
# src/win32/win_sys.c
2020-06-01 08:16:53 -04:00
LJ Sonic
e2b860dc28
Merge branch 'next' into 'fix-spawn-desynch'
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# Conflicts:
# src/p_map.c
2020-06-01 08:15:02 -04:00
MascaraSnake
b13f29852f
Merge branch 'gravflip-shadows' into 'next'
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Move drop shadows to the ceiling for objects in reverse gravity
See merge request STJr/SRB2!973
2020-06-01 07:23:29 -04:00
MascaraSnake
8d7f4e3265
Merge branch 'movement-refactor' into 'next'
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Clean up some movement code
See merge request STJr/SRB2!912
2020-06-01 07:21:41 -04:00
Louis-Antoine
3c3a60d189
Fix "downloads" command reporting incorrect progress
2020-06-01 10:37:05 +02:00
LJ Sonic
dd18915570
Merge branch 'traceback' into 'next'
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Traceback
See merge request STJr/SRB2!974
2020-06-01 04:17:30 -04:00
MascaraSnake
508160ed42
Use 0 instead of 0xffff as dummy mobjnum
2020-05-31 22:58:14 +02:00
MascaraSnake
3a4502fa87
Netsync waypoint sequences
2020-05-31 22:44:25 +02:00
SwitchKaze
5a18bdf20b
Fix SOC color name reading
2020-05-30 16:52:44 -05:00
Louis-Antoine
d31346822d
Refactor hook library a little
2020-05-30 20:28:45 +02:00
Louis-Antoine
1bacaedde2
Show the traceback when a Lua script error happens
2020-05-30 20:24:33 +02:00
lachwright
f32d29f700
Oops, forgot to #undef
2020-05-31 01:26:23 +08:00
lachwright
a7f73bfa85
Move drop shadows to the ceiling for objects in reverse gravity
2020-05-31 01:21:26 +08:00
lachwright
5136a4d41d
Don't cut momentum if landing in a roll
2020-05-30 19:07:16 +08:00
lachwright
b874da5229
Ensure followmobj ghost exists before applying fuse
2020-05-30 18:26:11 +08:00
lachwright
51b640ad5a
Feedback so far indicates the old booster effect is preferred
2020-05-30 18:21:39 +08:00
lachwright
ae5d5b9546
Merge branch 'next' into dashmode-fixes
2020-05-30 18:13:21 +08:00
SwitchKaze
d589e6bc95
Fix signpost shade.
2020-05-29 21:41:20 -05:00
Zachary McAlpin
7bdea21435
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-05-29 15:32:59 -05:00
Louis-Antoine
1dbb755743
Add dofile() to Lua
2020-05-29 17:35:07 +02:00
LJ Sonic
b7c5163419
Merge branch 'luacolors-gcc10-fix' into 'next'
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Fix the "Custom skincolors" branch not compiling with GCC 10.
See merge request STJr/SRB2!966
2020-05-29 11:23:54 -04:00
sphere
71cf31fcaf
Fix the "Custom skincolors" branch not compiling with GCC 10.
2020-05-28 18:43:04 +02:00
Louis-Antoine
c6e13d0e30
Fix crash when setting a mobj's angle from a Lua script
2020-05-28 18:34:56 +02:00
Monster Iestyn
755e9d659d
Merge branch 'master' into next
2020-05-28 16:34:06 +01:00
SteelT
07da7f7d29
Merge branch 'scroller-tweaks' into 'next'
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Add back side wall scrollers & allow using offsets for tagged wall scrollers.
See merge request STJr/SRB2!955
2020-05-28 11:29:39 -04:00
LJ Sonic
aab6339e66
Merge branch 'possibly-fix-dedi-crash' into 'next'
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Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)
See merge request STJr/SRB2!963
2020-05-28 11:29:00 -04:00
SteelT
1c42102ddb
Merge branch 'fix-input-buffer' into 'next'
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Allow input buffer to hold more than 64 tics
See merge request STJr/SRB2!950
2020-05-28 11:27:39 -04:00
SteelT
f0b64971a0
Merge branch 'next-lc-uint16' into 'next'
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Custom skincolors
See merge request STJr/SRB2!960
2020-05-28 11:23:05 -04:00
Louis-Antoine
67eef5a37f
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
Louis-Antoine
bb1e3fdf13
Add a few missing calls to GameQuit hook
2020-05-27 14:58:10 +02:00
Monster Iestyn
40566e6926
Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array
2020-05-25 21:27:48 +01:00
mazmazz
272362a86f
Fix NOWIPE bugs with colormap fade and title card
2020-05-25 00:20:23 -04:00
mazmazz
8fee9a51ce
Add NOWIPE behavaior for colormap fades
2020-05-25 00:19:41 -04:00
Monster Iestyn
ed25fefcae
T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result)
2020-05-24 21:15:31 +01:00
SwitchKaze
f508f5b881
Fix typo SKINCOLOT
2020-05-24 12:36:20 -05:00
SwitchKaze
b37c73b008
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
Zachary McAlpin
566a5a0ab7
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-05-23 15:23:43 -05:00
MascaraSnake
747d784c77
Merge branch 'splitshot-notarget-fix' into 'next'
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A_SplitShot no target fix
See merge request STJr/SRB2!956
2020-05-23 07:52:36 -04:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
Monster Iestyn
4b7f0f49f1
added the ability to get the # of a mapthing_t in Lua
2020-05-22 18:32:34 +01:00
Monster Iestyn
c9c7327011
A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with
2020-05-21 19:42:48 +01:00
Monster Iestyn
7722d41be6
Merge branch 'sprite-projection-fixes' into 'next'
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Sprite projection fixes
See merge request STJr/SRB2!954
2020-05-20 15:33:30 -04:00
Monster Iestyn
702a7041d4
also do the fovtan multiplication thing with precip sprites
2020-05-20 19:34:18 +01:00
Louis-Antoine
bf00955786
Wait for acks before resending file fragments
2020-05-20 16:21:18 +02:00
James R
4eeae51cbb
Merge branch 'more-lua-map-names' into 'next'
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G_BuildMapTitle for Lua, G_BuildMapName outside of levels
See merge request STJr/SRB2!694
2020-05-19 23:13:35 -04:00
Louis-Antoine
06060c02d3
Add a command to list current file transfers
2020-05-20 00:24:53 +02:00
Louis-Antoine
c8948909d3
Fix I_Error when queuing multiple Lua files
2020-05-19 23:50:37 +02:00
sphere
934b28989f
Add linedef actions 507 & 508, allow using offsets for actions 502-504.
2020-05-19 23:39:35 +02:00
Monster Iestyn
c3d576058a
on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now)
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meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
2020-05-19 22:00:34 +01:00
Louis-Antoine
f620b52672
Fix sending Lua files in text mode
2020-05-19 21:36:21 +02:00
Louis-Antoine
34c5da39e2
Create FIL_ConvertTextFileToBinary
2020-05-19 20:00:58 +02:00
Monster Iestyn
65d6b04fd2
change limits for tx based on fov, by multiplying by fovtan
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this makes it so that higher fov values can actually let you see all the sprites that should be in the view
2020-05-19 18:54:39 +01:00
Monster Iestyn
35e5d673e0
do tx checking after tz clamping, not before
2020-05-19 18:43:33 +01:00
Monster Iestyn
12e1094143
We don't actually need x1 or x2 until these points in the function, at least for papersprites
2020-05-19 17:23:22 +01:00
Monster Iestyn
1a790235c6
added basic culling of papersprites if tx for either is too large, proper clamping to be added later
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also removed some commented out old code
2020-05-19 17:19:44 +01:00
Monster Iestyn
c8320b6c9d
split "rot" into two variables: frame and rot, for frame number and rotation angle
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it always bothered me that "rot" was used for both of the above, since it confused me as to what it was for every time I look at this function
2020-05-19 16:58:53 +01:00
Monster Iestyn
dd42682791
remove gxt and gyt, as they are unnecessary
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also add a few comments to explain what tx/tz are
2020-05-19 16:48:50 +01:00
Louis-Antoine
06d3af6716
Refactor Lua file transfer code
2020-05-19 15:16:51 +02:00
Louis-Antoine
db85c62c6f
Allow resuming the most recent file transfer
2020-05-19 11:28:24 +02:00
MascaraSnake
ff37975892
Merge branch 'next' into movement-refactor
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# Conflicts:
# src/p_map.c
2020-05-19 09:50:23 +02:00
MascaraSnake
6f854f2de3
Merge branch 'more-polyobject-cleanup' into 'next'
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Smooth polyobject movement and other cleanup
See merge request STJr/SRB2!947
2020-05-18 16:00:55 -04:00
MascaraSnake
33a22331f8
Merge branch 'waypoints' into 'next'
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Store waypoints at map load instead of iterating through the thinker list to find them
See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
Zachary McAlpin
530d0e3421
Remove redundant M_QuitResponse call
2020-05-18 14:56:10 -05:00
Zachary McAlpin
ed78d17ed3
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-05-18 14:50:58 -05:00
Louis-Antoine
d40a8efce2
I forgot to test OpenGL :slight_smile:
2020-05-18 20:35:30 +02:00
GoldenTails
8b801921a4
Deprecate FixedRem.
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It's about time!
2020-05-18 11:29:56 -05:00
Louis-Antoine
435643b958
Fix P_GetZAt for Lua
2020-05-18 16:16:45 +02:00
Louis-Antoine
d0abd6e86c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
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# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
Louis-Antoine
37d2796b91
Increase the length of the player input buffer even more
2020-05-18 12:35:55 +02:00
Louis-Antoine
56cc5190e5
Allow input buffer to hold more than 64 tics
2020-05-18 11:34:09 +02:00
Louis-Antoine
e49d3d0bb9
Use per-node reference tics in ExpandTics
2020-05-17 20:23:07 +02:00
Louis-Antoine
fc07db26c0
Store starttic as a raw value in PT_SERVERTICS packets
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This avoids some desynch issues and is simpler to handle.
Those packets are always big anyway, so the difference is irrelevant.
2020-05-17 20:09:11 +02:00
MascaraSnake
c05d1dd979
Merge branch 'software-missing-sprite-column' into 'next'
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Fix missing sprite column (resolves #135 )
See merge request STJr/SRB2!944
2020-05-17 02:30:32 -04:00
MascaraSnake
a7c7f7afa9
Merge branch 'fof-cleanup' into 'next'
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FOF cleanup
See merge request STJr/SRB2!910
2020-05-17 02:30:16 -04:00
Louis-Antoine
bf11e3a361
Add missing packet name
2020-05-16 23:22:33 +02:00
Louis-Antoine
66ecfb741a
Show total size when downloading gamestate
2020-05-16 22:49:20 +02:00
Louis-Antoine
3c7c758d17
Rewrite file transfer code
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This code uses a custom packet acknowledgement system,
which is more suited for file transfer and does not suffer from
the small sender window used by the default acknowledgement system
2020-05-16 22:09:00 +02:00
Jaime Passos
423494381e
Fix mistake
2020-05-16 14:01:42 -03:00
Jaime Passos
c64e231b2b
Attempt to properly match Software texture blending
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without messing with the original ASTBlendPixel function
2020-05-16 13:51:10 -03:00
Monster Iestyn
20e4d5ab9e
lib_sStopSoundByID: fixed mixed declaration and code compiler warning
2020-05-16 16:14:47 +01:00
MascaraSnake
9b25ab27ca
Merge branch 'stop-sound-by-id' into 'next'
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S_StopSoundByID Lua support
See merge request STJr/SRB2!925
2020-05-16 04:55:46 -04:00
MascaraSnake
5d7bea6400
Merge branch 'more-demo-cleanup' into 'next'
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More Demo code cleanup
See merge request STJr/SRB2!942
2020-05-16 04:52:31 -04:00