Commit graph

1280 commits

Author SHA1 Message Date
Alam Ed Arias
0c49144c72 Merge branch 'master' into udmf-texture-scaling 2023-10-28 21:35:35 -04:00
Alam Ed Arias
6a37b3c0c6 Update src/hardware/mw_model.c
Restore old code in GeneratePolygonNormals(), add TODO
2023-10-15 20:35:33 -04:00
Alam Ed Arias
1372b60db9 Update src/hardware/mw_md2.c
there are 2 more name buffers that need to be bigger
2023-10-15 16:00:25 -04:00
Alam Ed Arias
b6aaf582d1 Update src/hardware/mw_md2.c
fscanf need 26 chars in the name buffer
2023-10-15 15:29:51 -04:00
Alam Ed Arias
bc852fa099 remove unused variables that was only set 2023-10-15 14:34:53 -04:00
Alam Ed Arias
aaebcc6ce1 Update src/hardware/hw_batching.c
fix misleading indentation
2023-10-15 14:24:20 -04:00
Zwip-Zwap Zapony
91a17fdbdd Use decimal instead of octal vertex IDs 2023-08-25 10:42:25 +02:00
Zwip-Zwap Zapony
f42c2403f9 Interpolate radius/height when scaling mobjs 2023-08-25 10:42:12 +02:00
sphere
4a89fc77c1 Merge branch 'fof-rendering-mishaps' into 'next'
Fix a couple of FOF rendering issues

See merge request STJr/SRB2!2115
2023-08-20 17:17:41 +00:00
spherallic
07ef7c4639 Prevent FOF alpha from wrapping around in OpenGL 2023-08-17 20:15:03 +02:00
Zwip-Zwap Zapony
db59ec5998 Fix interpolation when curling up while flipped
Also fix scaling interpolation while flipped, and fix the NiGHTS Drone flip interpolation on its first tic
2023-08-17 17:39:24 +02:00
SMS Alfredo
24cad83287 Make both sign state and sprite2 disable models 2023-08-01 17:43:39 -05:00
Sal
26583a9845 Ring Racers CMake + Debug build improvements 2023-08-01 02:29:45 +00:00
MIDIMan
f4d944e49a Make HWR_AllowModel check for SPR2_SIGN instead of S_PLAY_SIGN 2023-07-29 20:45:10 -04:00
Sal
ee67070547 Merge branch 'fix-no-sdl-build' into 'next'
Fix build errors when building without SDL

See merge request STJr/SRB2!2062
2023-07-25 09:44:33 +00:00
Nev3r
022ddcf363 Merge branch 'models-plus-final' into 'next'
3D models support for spritexoffset, spriteyoffset, spritexscale, spriteyscale, parity with sprite rollangle

See merge request STJr/SRB2!1840
2023-07-24 12:46:10 +00:00
Sal
13c30ace2e Merge branch 'lua-texture-offsets-expose' into 'next'
Exposed floor/ceiling offsets and light reference to Lua.

See merge request STJr/SRB2!1884
2023-07-24 10:42:07 +00:00
James R
bc9e7c1461 Disable sprite/model rotation on slopes for now 2023-07-24 05:02:31 -04:00
James R
a71a7f2710 Support spritexoffset/spriteyoffset for 3D models 2023-07-24 05:01:28 -04:00
James R
6d9512d290 Do not factor roll and pitch into model rollangle
Those transformations are applied separately so the model
tilts in 3d space.
2023-07-24 04:57:39 -04:00
James R
c065029b01 Model stretching 2023-07-24 04:53:30 -04:00
James R
7db09b657b Tilt models 2023-07-24 04:48:17 -04:00
Sally Coolatta
b6129a6d42 Add R_SpriteRotationAngle function
Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2023-07-24 04:47:07 -04:00
Sally Coolatta
7c2a241042 Remove the need for setting rotation axis in spriteinfo for models
Now it just does it like Software
2023-07-24 04:40:15 -04:00
Sally Coolatta
5c23fdda24 Fix incorrect tilts 2023-07-24 04:11:43 -04:00
Sally Coolatta
ae233b000f Remove modeltilt, use roll & pitch instead
Broken currently, about half of the slopes you can go into have the wrong tilt
2023-07-24 04:11:42 -04:00
TehRealSalt
95cbee52c6 Model tilts
- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2023-07-24 04:11:42 -04:00
Gustaf Alhäll
69089e0858
Fix build errors when building without SDL 2023-07-22 22:47:52 +02:00
sphere
f428759150 Merge branch 'bbox' into 'next'
Hitbox Renderer

See merge request STJr/SRB2!1838
2023-07-14 13:14:56 +00:00
spherallic
34ce172a90 Allow toggling PF_NoDepthTest for OpenGL hitboxes 2023-07-14 15:03:43 +02:00
Zwip-Zwap Zapony
8b931da6f3 Draw hitboxes last in OpenGL 2023-07-14 12:51:16 +00:00
Ace Lite
2240742720 Merge branch SRB2:next into lua-texture-offsets-expose 2023-07-06 18:35:00 +00:00
spherallic
cffce82371 Support FOF texture scaling in OpenGL 2023-06-29 14:19:16 +02:00
spherallic
cc852ef0fe Fix Y scaling on 2-sided midtextures in OpenGL 2023-06-29 11:46:12 +02:00
spherallic
4c4584f9d1 Fix Y offsets on scaled textures in OpenGL 2023-06-28 21:04:34 +02:00
MascaraSnake
84fe1dfc7d Texture scaling (incomplete) 2023-06-28 15:55:52 +02:00
MascaraSnake
8c31d279cf Implement per-texture offsets in UDMF 2023-06-28 01:07:52 +02:00
Zwip-Zwap Zapony
f921a9987d Interpolate models when scaling mobjs 2023-06-13 19:07:03 +02:00
sphere
b8a25ae53c Add interpolation to hitbox viewer, tweak hitbox colors 2023-06-13 00:05:58 +00:00
sphere
5307c1635d Merge branch 'interpolate-maria' into 'next'
Interpolate Shadows when Scaling Mobjs

See merge request STJr/SRB2!1986
2023-06-12 23:39:23 +00:00
spherallic
264ec02223 Merge branch 'next' into bbox 2023-05-26 03:06:30 +02:00
sphere
ce504d4e8e Merge branch 'mobj-dispoffset' into 'next'
Turn dispoffset into a mobj field

See merge request STJr/SRB2!1708
2023-05-25 20:59:43 +00:00
Zwip-Zwap Zapony
3f5e7ff0d0 Interpolate shadows when scaling mobjs 2023-05-25 15:09:53 +02:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
Eidolon
9a9a16183f Disable floor splat slope interpolation
Getting these to interpolate correctly is proving to be an absolute
ordeal and I would rather have them look correct-but-not-interpolated
than completely broken.
2023-02-24 18:49:09 -06:00
spherallic
3bc519ed65 Merge branch 'next' into bbox 2023-01-27 14:59:39 +01:00
Lach
42fa7f4723 Invert OpenGL rollangle for papersprites to match software renderer behaviour 2023-01-26 15:29:35 +11:00
LJ Sonic
379cc4207a Revert "Merge branch 'netcode-refactor' into merging"
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
41fb0c8943 Merge branch 'netcode-refactor' into merging 2023-01-15 17:45:06 +01:00
Arthur
636e6d8c14 MSVC project file works again! Supports Visual Studio 2022.
Also fixed issues with the d_netcmd.c file/folder adding logic.
2022-12-31 19:35:07 -05:00