toaster
b76a1d3df7
* Don't iterate through the list twice to print "No hidden emblems on this map".
...
* Make it "No hint available for this emblem" instead of "No hints available", which people may confuse as the first message (I know I did!)
2019-12-05 19:26:31 +00:00
toaster
514616c546
Allow for 10 emblem hints on a map by poking the drawer a bit.
...
This is a very small diff, but I can understand if you'd not feel comfortable having this until after 2.2.0.
2019-12-05 19:09:41 +00:00
toaster
7bd5d291ce
Fix unlockable checklist literally hanging if any unlockables are cleared.
2019-12-05 18:40:30 +00:00
Alam Ed Arias
3120c99eeb
Fix compiling for MSVC
2019-12-05 12:38:50 -05:00
toaster
848d7ad819
Allow the NiGHTS Attack menu to have the levels selectable left-and-right-wise, just like Record Attack.
2019-12-05 11:12:35 +00:00
toaster
2b5957fd1c
Fix #457 and another bug I just realised in one fell swoop.
...
That is to say, MV_PERFECT can be applied in singleplayer, but that doesn't update your best rings on the map in record attack, so the thing being yellow doesn't make sense if your rings are (none). Therefore, make it a two-flag, two-bit process.
2019-12-05 09:47:29 +00:00
toaster
960ee7fe72
Don't flip P1 of a two-character save card, for aesthetique reasons.
2019-11-29 15:58:37 +00:00
MascaraSnake
4c1c87df39
Merge branch 'xtrafix' into 'master'
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Stop being so XTRA (resolves #362 ).
Closes #362
See merge request STJr/SRB2Internal!552
2019-11-25 17:02:32 -05:00
MascaraSnake
34baf101aa
Merge branch 'nightsnoforce' into 'master'
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Charsel tweaks
See merge request STJr/SRB2Internal!551
2019-11-25 16:54:27 -05:00
toaster
ef556ca6d5
Fix Continue sprites not working for custom characters (incorrect SPR2_XTRA bounds check).
...
Also, change all the references to XTRA_ constants to consistently check for > its value, instead of >= its value plus one (or that there's any frames at all) - for extra clarity/consistency, and capacity for re-ordering later.
2019-11-25 18:52:38 +00:00
MascaraSnake
8596445de6
Merge branch 'statisticase' into 'master'
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Statisticase (resolves #339 ).
Closes #339
See merge request STJr/SRB2Internal!531
2019-11-25 13:21:09 -05:00
toaster
f86b46640d
Skip character select entirely if only one character is available on the list.
2019-11-25 17:06:06 +00:00
toaster
fc407cf6ce
Skip tagteam characters (ie, Sonic&Tails) for NiGHTS secret map character selection.
2019-11-25 16:55:18 +00:00
toaster
5cf803f7d0
Allow character select for NiGHTS stages on the Secret Level Select now that every character has NiGHTS sprites.
...
(think of this as the collorary to 358, not a direct change)
2019-11-25 16:46:26 +00:00
Steel Titanium
d4a8fd8e64
Fix time emblem overlapping best time on NiGHTS Mode menu ( Resolves #353 )
2019-11-24 16:37:13 -05:00
toaster
fd657d2ff4
Fix bugs discovered in testing.
2019-11-24 15:06:37 +00:00
toaster
f602e5bfb7
"showconditionset" option for Unlockables and Extra Emblems. See merge request (coming shortly) for full description/prompt.
2019-11-24 14:35:31 +00:00
toaster
508feaad9d
Enable lowercase text for Statistics and Unlockable Checklist menus ( resolves #339 ).
2019-11-24 13:51:53 +00:00
MascaraSnake
5fe89e6e9b
Merge branch 'ra-wipe-fix' into 'master'
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Fix RA fade (resolves #329 )
Closes #329
See merge request STJr/SRB2Internal!521
2019-11-23 18:16:09 -05:00
MascaraSnake
a24949cfa6
Merge branch 'menu-reordering' into 'master'
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Menu reordering (also renaming secrets to extras)
See merge request STJr/SRB2Internal!511
2019-11-23 17:51:46 -05:00
Jaime Passos
e850d42bc2
fix RA fade
2019-11-23 18:15:09 -03:00
sphere
de2a26bf5d
Swap statistics and tutorial options in the 1 Player menu.
2019-11-22 21:00:03 +01:00
sphere
07221c50ce
i'm a dumbass
2019-11-22 20:37:35 +01:00
sphere
e3aca4b647
restore secrets = 0, not sure why i changed that
2019-11-22 20:24:57 +01:00
MascaraSnake
f7c4ec1965
Merge branch 'mapvisitedupdate' into 'master'
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Intermission fixes/cleanup
See merge request STJr/SRB2Internal!509
2019-11-22 14:11:31 -05:00
toaster
7ff616b26e
Do a whole bunch of cleanup for mapvisited and intermission related things.
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* Move the visitation flags, Record Attack/NiGHTS Attack data, and emblem checking to outside of Y_StartIntermission.
* Y_CleanupScreenBuffer never got called for maps which skip the intermission, leading to a small memory leak; this is now fixed by moving it to G_AfterIntermission.
* Y_FollowIntermission was just G_AfterIntermission with modeattacking specific behaviour, but this is desired for all places where G_AfterIntermission is called, so just merge this into G_AfterIntermission.
Notably, these changes are necessary because there are now three maps in the main SP campaign which do not end with traditional intermissions. As a result, this fixes an issue where Black Core's tracks are not available in the Sound Test (due to MV_BEATEN never being applied).
Also, since I was here: Remove "gotperfect" from recorddata_t. This is a duplicate of `mapvisited[gamemap-1] & MV_PERFECT` which uses more memory. I have kept the new spacing in the gamedata for compatibility with RC1 savedatas, but moved it across to the original method everywhere else.
2019-11-21 16:10:28 +00:00
sphere
5a7ebb3ba6
Re-reorganize sound options.
2019-11-21 16:53:37 +01:00
sphere
b37c3a414a
Remove unneeded HAVE_MIXERX checks.
2019-11-21 16:35:27 +01:00
sphere
f021d35e7e
Move tutorial to the bottom of the 1 Player menu.
2019-11-21 02:43:07 +01:00
sphere
48c454553f
Move SP and MP down if extras aren't unlocked yet.
2019-11-21 02:19:31 +01:00
sphere
9608021824
Rename "secrets" to "extras".
2019-11-21 01:34:32 +01:00
sphere
f587069d0e
Reorganize sound options.
2019-11-21 01:14:09 +01:00
sphere
2d509eff47
Move the main menu options around.
2019-11-21 00:34:58 +01:00
Jaime Passos
1e4060af8c
remove unused levelwipes
2019-11-18 19:22:46 -03:00
Jaime Passos
8a05afa1aa
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-18 18:48:19 -03:00
MascaraSnake
5649365c19
Merge branch 'titlecard-lowercase-support' into 'master'
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Lowercase support in titlecards
See merge request STJr/SRB2Internal!481
2019-11-18 15:05:02 -05:00
Steel Titanium
2584241a44
Better ping implementation.
2019-11-17 20:22:47 -05:00
toaster
76897b560f
Update end tally and sound test to accomodate new title font.
2019-11-17 14:56:05 +00:00
James R
82ad6685a6
Remove defaultname, since players are probably sure on their name change
2019-11-15 17:32:43 -08:00
Jaime Passos
c15ee65015
LEVELWIPES
2019-11-15 18:21:12 -03:00
Jaime Passos
6be45ec241
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 20:24:42 -03:00
Jaime Passos
d95a93b537
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 19:57:51 -03:00
toaster
da1b4f2277
Disable menu input on the title screen for the first second (ie, before the flash), to guarantee people won't start the menu the very first tic after the fade and ruin the animation. (Console and gif/screenshot recording still works, for the impatient.)
2019-11-14 12:52:34 +00:00
MascaraSnake
14477748be
Merge branch 'stopclock' into 'master'
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Stop the clock!
See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
MascaraSnake
7cfc7b38c5
Merge branch 'forceskin_bs' into 'master'
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MP Charsel menu fixes
See merge request STJr/SRB2Internal!457
2019-11-13 14:00:11 -05:00
toaster
7b640bc81e
* Prevent (extremely unlikely) wraparound of patch frame calculation for the epynomous Radio (sigsegv prevention).
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* Use thinstring for Authors field on the screen.
2019-11-13 13:44:00 +00:00
MascaraSnake
d591554a5d
Merge branch 'radiomode' into 'master'
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Radio mode
See merge request STJr/SRB2Internal!443
2019-11-13 04:16:38 -05:00
Jaime Passos
3354169769
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-12 20:36:06 -03:00
Jaime Passos
c6253bb6f9
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:25:40 -03:00
MascaraSnake
66123b8165
Merge branch 'internal-md3-vanilla-c' into 'master'
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Internal MD3 merge 2 good riddance glBegin
See merge request STJr/SRB2Internal!362
2019-11-12 15:44:20 -05:00
MascaraSnake
b04452f7de
Merge branch 'nonightsbot2' into 'master'
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Properly fix bot showing up in NiGHTS stages (resolves #261 for real).
Closes #261
See merge request STJr/SRB2Internal!417
2019-11-12 15:41:01 -05:00
Digiku
c2d09ac4e4
Merge branch 'new-title-multi-res' into 'master'
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2.2 Title Screen
See merge request STJr/SRB2Internal!439
2019-11-11 08:46:36 -05:00
toaster
e388b34abe
* Correctly grey out skin on MP charsel menu if skinchange is restricted.
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* Also grey out colour if team gametype.
2019-11-10 15:21:14 +00:00
toaster
a82902a378
Minor addition: Get in the way less when doing Record Attack stuff in DEVELOP builds. (Can revert before this branch is merged, but was necessary to test...)
2019-11-08 15:48:11 +00:00
James R
e5f3863708
Merge branch 'recordattack-menu-draw-fix' into 'master'
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Record attack fixes
See merge request STJr/SRB2Internal!441
2019-11-07 17:53:03 -05:00
James R
546f313616
Merge branch 'secrets-charsel-music-fix' into 'master'
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Fix char select music not playing in secrets menu
Closes #272
See merge request STJr/SRB2Internal!421
2019-11-07 17:51:38 -05:00
toaster
5f8671b100
Sound test is cool now!
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https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif
* Port MUSICDEFs from Kart.
* Safe to modify without modifying game, so we can put it in music.dta eventually.
* "Title", "AltTitle", "Authors" fields are self-evident.
* "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
* "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
* Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
* Now called "V_DrawStretchyFixedPatch".
* "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
* Available to Lua under v.drawStretched!
* Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.
Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00
Jaime Passos
d45ed97e50
Update m_menu.c
2019-11-04 12:30:28 -03:00
Steel Titanium
16c107e2ac
Fix garbage string being drawn on record attack menu
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Pretty silly of me to assume it would be NUL-terminated by default.
2019-11-03 21:43:09 -05:00
mazmazz
fc02b73534
Remove TTCOUNTERSET to simplify custom title SOC
2019-11-02 12:40:12 -04:00
mazmazz
0c1b5f07f0
Merge remote-tracking branch 'origin/master' into new-title
2019-11-01 21:06:46 -04:00
Jaime Passos
94ab276508
Merge remote-tracking branch 'origin/master' into f_wipes
2019-10-28 23:14:00 -03:00
toaster
22649f698e
Fix map_cons_t[] not having a null terminator, which should hopefully allow Lach to actually start their builds up on Mac again.
2019-10-28 11:34:20 +00:00
mazmazz
23c6011348
Fix char select music not playing in secrets menu
2019-10-27 13:12:36 -04:00
toaster
0c52de7a29
Fix bot showing up in NiGHTS stages with a two-pronged approach.
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* Sometimes, D_MapChange is passed a mapnum of -1, to complete an existing mapchange. Don't handle botingame checks when that happens.
* Disable charsel on secret level platter when selected map is a NiGHTS stage, since gameplay will be identical across characters (consistent with NiGHTS Attack).
Also:
* Replace IT_DYBIGSPACE hack in M_SetupChoosePlayer, and replace with a more direct workaround system for not being able to select characters before warping.
2019-10-27 12:20:17 +00:00
Nev3r
a58c794691
Missing ;
2019-10-27 12:03:52 +01:00
mazmazz
c7c72a4892
Merge branch 'master' into new-title
2019-10-25 22:29:29 -04:00
MascaraSnake
03c5b70fc5
Merge branch 'newmenus' into 'master'
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Better looking menus, nametags and much more. (Resolves #245 and #244 and #252 )
Closes #245 , #244 , and #252
See merge request STJr/SRB2Internal!389
2019-10-25 17:46:16 -04:00
MascaraSnake
4a9eb387f7
Merge branch 'window-focus-music' into 'master'
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Window focus options for playing sounds/music
See merge request STJr/SRB2Internal!407
2019-10-25 15:37:06 -04:00
MascaraSnake
2a8e5b7bff
Merge branch 'james-kart' into 'master'
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My changes to Kart
See merge request STJr/SRB2Internal!406
2019-10-25 15:36:40 -04:00
MascaraSnake
ff061fb813
Merge branch 'kartport_namedvalues' into 'master'
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Kart-port - Named cvar values + Improved "HELP" command (round 3)
See merge request STJr/SRB2Internal!388
2019-10-25 15:32:56 -04:00
MascaraSnake
080ff854b8
Merge branch 'be-more-nice-with-levelselect-mp' into 'master'
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Remove level select restrictions in DEVELOP Multiplayer
Closes #238
See merge request STJr/SRB2Internal!399
2019-10-25 15:26:09 -04:00
James R
48173beb35
Menu options
2019-10-23 17:31:10 -07:00
James R
9162ba87cc
Revert sound and music window focus related toggles
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This partially reverts commit 5ac8a26814
.
2019-10-23 15:24:34 -07:00
Steel Titanium
bfce75d5cd
Disable restriction for `DEVELOP
` builds only
2019-10-23 16:29:50 -04:00
james
aa9f19512c
Use less confusing player sorting key names
2019-10-22 21:41:34 -07:00
James R
5ac8a26814
Miscellaneous window de-focus options
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Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-10-22 21:15:20 -07:00
James R
12540dca32
Make "Focus lost" HUD overlay optional
2019-10-22 20:30:05 -07:00
Steel Titanium
b219be6f5e
Remove level select restrictions in Multiplayer
2019-10-19 21:37:03 -04:00
James R
fc97ccd7d4
Fix item selection not returning to "Specify IPv4 Address"
2019-10-19 13:07:20 -07:00
James R
4a15e2d1d8
Fix "You must specify an IP address" message returning to title instead of MP menu
2019-10-19 13:01:06 -07:00
James R
dfdbc0afe3
Don't fade to character select from secret level select
2019-10-19 12:42:53 -07:00
James R
25d8b7d5ea
Don't fade to Server Options
2019-10-19 12:25:02 -07:00
Steel Titanium
3e0a9cf742
Revert my old attempt of making the level music fade out before game over jingle
2019-10-19 14:36:30 -04:00
toaster
bf761a26d6
* Implement fixes/tweaks as written on the gitlab.
...
* `SPR2_NTAG` last vestiges removal.
* Removed need for `getskinfromdescription()` by calculating it once, at Menu load, and storing in `description_t`.
* Fixed nametag colour issues.
* Support widescreen with nametags.
* Fix a metric SHITTON of compiler errors.
* Redefining `x` and `y` within scope of previous `x` and `y` (`M_DrawSetupChoosePlayerMenu`)
* GCC straight up will not let you cast a `const char*` to a `char` (`V_DrawNameTag`)
* Redefining `lines` within the scope of the global.
* Redefining `string` within the function-specific `string`.
* It would be recommended for y'alls to turn ERRORMODE on!
2019-10-19 18:15:54 +01:00
Steel Titanium
28607a81b5
Kill off SPR2_NTAG
2019-10-16 18:25:20 -04:00
Steel Titanium
edea290b0f
Show "Press ESC to exit" string on NiGHTS Attack menu too
2019-10-16 18:00:54 -04:00
Steel Titanium
dc0a1899ec
Fix ifselectvalnextmapnobrace indentation
2019-10-16 17:49:21 -04:00
Steel Titanium
38d044e475
Seperate name tag sprite into SPR2_NTAG
2019-10-16 00:22:05 -04:00
Steel Titanium
9c33f160a6
Lots of changes
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* Show emblem requirement on record attack menu
* Use bigger emblems on the menu.
* Display your best number of collected rings in yellow if reached perfect bonus.
* Adjusted XTRA frames (again)
2019-10-15 22:54:21 -04:00
toaster
8f3e59b43d
Improved "HELP" command!
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Ported from Kart, original commit also by me (toaster).
2019-10-15 13:36:04 +01:00
toaster
aa9bc574da
* Fix cv_pointlimit's weird behaviour in match mode by standardising the switching between "named" and "range" values in CV_AddValue.
...
* Optimise M_ChangeCvar.
2019-10-15 12:24:31 +01:00
toaster
910df54fb5
Added some examples of cvars that can use named values.
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* Pandora's box now has infinite lives show up as "Infinite" instead of "-1".
* `pointlimit None`
* `timelimit None`
* Ported `basenumlaps` (with "Map default" value) from Kart to replace `usemaplaps`, for if Circuit ever gets shown any love ever again.
* `respawndelay Off`
* `resynchattempts Don't`
2019-10-15 11:49:37 +01:00
Steel Titanium
313b534911
More record attack stuff.
...
Show emblem requirements.
Committed because I need sleep...
2019-10-15 01:55:50 -04:00
toaster
2f26cfad01
Prevent wraparound on Level platter when there are less than 3 rows.
...
Addresses #251 - I wanted to keep the scrolling because it looks nice and because I don't want to fuck with these drawers too bad.
2019-10-14 17:17:00 +01:00
Jaime Passos
edd016690d
A bunch of stuff
2019-10-14 02:24:44 -03:00
Steel Titanium
9e9a40cadb
Merge branch 'master' into newmenus
2019-10-13 20:12:48 -04:00
MascaraSnake
8af715eb36
Merge branch 'left-right-ra-level-select' into 'master'
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Left and Right Arrow keys also select level in Record Attack
See merge request STJr/SRB2Internal!363
2019-10-12 09:53:05 -04:00
toaster
a2a5983256
Prevent Time Attack level handler always beeping.
2019-10-12 09:42:03 -04:00
MascaraSnake
68599ccc63
Only apply NiGHTS draw distance to hoops, because it turns out they're pretty much the sole cause of NiGHTS lag
2019-10-11 21:02:11 +02:00
Steel Titanium
4af432e658
Basic outline color support.
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This is a huge hack as it requires another font set, with each character's offset manually being set using SLADE.
2019-10-10 02:00:52 -04:00
Steel Titanium
18bf8aa6e4
WIP: New character select name font
2019-10-09 00:28:01 -04:00
James R
6fd645ef27
A-arrows on Record Attack level select
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Menu code sucks, did you know?
2019-10-06 14:45:42 -07:00
James R
0be3743450
Key handler to allow selecting map by arrow keys in Record Attack
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Enter still goes to the platter.
2019-10-06 14:11:16 -07:00
Jaime Passos
1750ed5383
nights attack
2019-10-02 22:02:13 -03:00
Jaime Passos
a7dcf534ca
character select
2019-10-02 21:57:04 -03:00
Jaime Passos
a0e9fbfffe
test
2019-10-02 21:28:02 -03:00
Jaime Passos
6a8539c8f1
test
2019-10-02 20:00:43 -03:00
Steel Titanium
625de1f4f6
Some changes.
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Restore the menu headers for record attack and character select menu.
Attempt to optimize the NiGHTS mode menu. (Help getting the scrolling to work in an efficient way would be nice).
2019-10-01 23:40:59 -04:00
Steel Titanium
6b10ffb88f
Merge branch 'master' into newmenus
2019-10-01 16:52:31 -04:00
Jaime Passos
fe60902df5
Merge remote-tracking branch 'origin/master' into renderswitch
2019-09-27 22:53:57 -03:00
toaster
ff8c43664a
Merge branch 'addons-menu-cleanup' into 'master'
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Addons menu cleanup
See merge request STJr/SRB2Internal!316
2019-09-27 08:55:36 -04:00
James R
e69dd9bd75
Automate the silly joystick menu items definition
2019-09-23 20:54:53 -07:00
James R
5cdbde25c1
All for a cvar...
2019-09-23 20:23:40 -07:00
Steel Titanium
6a870b4467
Various of changes
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Changed any instance of "joystick" in strings to "gamepad"
Renamed some cvars
Added a define for MAX_JOYSTICK
Added back the missing command line params.
2019-09-23 22:46:44 -04:00
Steel Titanium
dfee7efd33
Merge branch 'master' into internal-hotplug-stableid
2019-09-23 00:44:34 -04:00
Alam Ed Arias
8d3d5566b8
Undo file mode change on menu files
2019-09-20 12:18:57 -04:00
toaster
7da89e3bc9
Merge branch 'camerafix' into 'master'
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Camera fixes
Closes #105
See merge request STJr/SRB2Internal!303
2019-09-20 11:51:30 -04:00
toaster
880c2cdada
Merge branch 'playerfixes' into 'master'
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Some Player fixes and enhancements
Closes #216 , #219 , #222 , and #224
See merge request STJr/SRB2Internal!334
2019-09-20 11:39:32 -04:00
toaster
20d098de8f
Merge branch 'betterdirs' into 'master'
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Better directory structure
See merge request STJr/SRB2Internal!321
2019-09-20 11:36:56 -04:00
lachwright
5015f8e142
Added Camera Options submenu (provided my files aren't broken again (please D:))
2019-09-19 17:34:04 +08:00
toaster
45a99ce318
Change startchar's default value to 0 ( Resolves #222 ).
2019-09-18 12:26:34 +01:00
Nev3r
777e7f8760
Merge branch 'deathstuff' into 'master'
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Lots of death stuff
Closes #207
See merge request STJr/SRB2Internal!306
2019-09-16 16:32:45 -04:00
toaster
71cc09c8c2
Merge branch 'luabanks' into 'master'
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Lua save-banks!
See merge request STJr/SRB2Internal!295
2019-09-16 07:56:49 -04:00
Jaime Passos
9b0e2b8991
Make nametags compatible with current player.dta
...
(again)
2019-09-11 22:18:03 -03:00
Jaime Passos
f2915817a7
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-11 22:17:42 -03:00
toaster
440b63ef13
Merge branch 'musicplus-resetmusic-followup' into 'master'
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Follow-up fixes for reset-upon-dying music
See merge request STJr/SRB2Internal!284
2019-09-11 14:14:09 -04:00
toaster
fe7e374e3b
Fix the Save Select platter drawing for the new player signpost art.
...
This might LOOK like an unrelated change, but it needs a new player.dta, so might as well keep that all localised!
2019-09-11 13:32:12 +01:00
Jaime Passos
8057eeaaca
Merge remote-tracking branch 'jimita/renderswitch' into renderswitch
2019-09-10 18:12:01 -03:00
Jaime Passos
f0788598c9
Better fades
2019-09-09 23:31:48 -03:00
Jaime Passos
0a973af5b8
Comments
2019-09-09 19:27:08 -03:00
Jaime Passos
6f4dadaa12
menu changes
2019-09-09 17:53:34 -03:00
Jaime Passos
da93e0f1f5
I am the CEO of renderers
2019-09-09 16:20:17 -03:00
toaster
2b0344a22f
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff
2019-09-09 15:25:48 +01:00
Jaime Passos
725d0b4c44
still making things better
2019-09-08 21:37:24 -03:00
Jaime Passos
19e50062cc
more stuff. i hope i didnt mess this up.
2019-09-08 18:59:49 -03:00
Jaime Passos
c7e01a558e
initial stuff
2019-09-08 18:44:40 -03:00
Jaime Passos
2863ede7bf
initial stuff
2019-09-08 18:27:35 -03:00
Monster Iestyn
c696063260
Merge branch 'mprelated-tweaks' into 'master'
...
Various improvements and changes to multiplayer menu
See merge request STJr/SRB2Internal!300
2019-09-08 16:45:14 -04:00
Steel Titanium
995ab1c84d
Merge branch 'master' into internal-hotplug-stableid
...
Just merged in known working code, note that I haven't tested it, so I have no idea if it compiles still.
2019-09-08 01:55:36 -04:00
Steel Titanium
8ee0a9309b
Better directory structure
2019-09-08 01:29:09 -04:00
Steel Titanium
807614d02d
Add _ to the record and nights attack tracks for organization
2019-09-07 22:57:20 -04:00
mazmazz
b7c9f15225
Fix NiGHTS attack menu not drawing correct background
2019-09-07 22:00:38 -04:00
Jaime Passos
f3cf3ca453
Cleanup.
2019-09-06 16:05:46 -03:00
Jaime Passos
56abc63c29
Ignore key held events.
2019-09-06 15:25:11 -03:00
toaster
5bc034bc3e
[slightly off-topic commit] don't allow MP Special Stages to be selectable via the MP level platter
2019-09-04 15:52:25 +01:00
mazmazz
57974168c8
WIP 2.2 title screen (Alacroix)
2019-09-02 22:40:28 -04:00
James
577a8fd387
Merge branch 'camorbit-sev' into camerafix
2019-08-31 14:53:43 -04:00
Steel Titanium
8167a88bec
Rename private mode to unlisted mode
2019-08-30 00:38:58 -04:00
Steel Titanium
5c295d285b
Capitalize the 'if'
2019-08-30 00:36:10 -04:00
Steel Titanium
7e47117afa
Add warning message when attempting to use the master server browser while modifiedgame
is true.
2019-08-28 20:24:30 -04:00
Steel Titanium
b4d8126675
Rename offline mode to private mode
2019-08-27 18:05:30 -04:00
Steel Titanium
a98862b3ed
Allow letters to be used on ipv4 address field
2019-08-26 22:00:07 -04:00
Steel Titanium
b2712af2d0
Reorder the main multiplayer menu
2019-08-26 21:49:12 -04:00
Jaime Passos
015216b9ac
Don't draw borders or patches if not necessary.
2019-08-26 20:49:04 -03:00
toaster
4e256b73b2
Lua save-banks!
...
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
* Access via `reserveLuabanks()` - returns a read-write userdata.
* Assign userdata to local variable or global rawset to use later.
Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
Jaime Passos
f90a6540d6
NiGHTS Attack menu: Let patch offsets control the alignment of the top border.
2019-08-20 21:45:55 -03:00
James R
c6c0a9dd1a
Old string drawing functions are dumb
2019-08-20 16:33:39 -07:00
Jaime Passos
1a1f4136e8
Fix character select menu to use the new Color_Opposite array.
2019-08-20 19:08:45 -03:00
Jaime Passos
403eafb003
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-20 19:07:34 -03:00
Steel Titanium
5ef4b938be
Draw record attack foreground even if a message is currently on-screen.
2019-08-20 00:15:35 -04:00
Jaime Passos
12a6479521
Unlock all cached patches, fix accidental merge conflict.
2019-08-20 00:41:06 -03:00
Jaime Passos
d59febb5aa
Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus
2019-08-20 00:21:28 -03:00
Jaime Passos
e4e3af7be0
Remove new character select screen transitions.
...
I should not have implemented it in the first place.
2019-08-20 00:18:34 -03:00
Jaime Passos
61866f326a
New Record Attack menu.
2019-08-20 00:12:22 -03:00
Steel Titanium
15b363773f
Fix record attack foreground not appearing.
...
I'm not sure why it suddenly broke when the same condition worked before.
2019-08-19 22:10:52 -04:00
Jaime Passos
e2dde4412d
Fix character description text rendering.
2019-08-19 18:49:23 -03:00
Jaime Passos
5290f4c80b
Cool defines
2019-08-19 16:19:25 -03:00
Jaime Passos
15957bf13f
hghdfhdjhdhkdlfh
2019-08-19 15:34:12 -03:00
Jaime Passos
94e21c7b03
slight cleanup
2019-08-19 15:27:20 -03:00
Jaime Passos
29dc1119e5
uh
2019-08-19 14:43:48 -03:00
Jaime Passos
85499040d3
did The Thing
2019-08-19 14:23:03 -03:00
Jaime Passos
381258883e
More character select work
2019-08-18 22:26:52 -03:00
Jaime Passos
f13a014c4c
Tweak Record Attack screen just a little bit
2019-08-18 20:35:16 -03:00
Jaime Passos
6a66057a60
how do i code
2019-08-18 19:46:55 -03:00
Jaime Passos
feac7b56ec
Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus
2019-08-18 19:35:14 -03:00
Jaime Passos
778461028e
Character select WIP
2019-08-18 19:34:54 -03:00
Steel Titanium
59cdfa8e27
New music for record attack and nights attack menus
2019-08-18 17:32:52 -04:00
Steel Titanium
a40d5a2a45
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into newmenus
2019-08-18 13:46:50 -04:00
Jaime Passos
5e11c5fbe7
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-18 14:46:34 -03:00
Steel Titanium
ff9766beee
Merge branch 'master' into newmenus
2019-08-14 22:51:06 -04:00
Monster Iestyn
7ba4bbf867
Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua
2019-08-12 14:00:26 +01:00
Alam Ed Arias
fd77fe819b
curbgname need one more byte to hold the NULL
2019-08-08 23:46:08 -04:00
Alam Ed Arias
b5279c34fa
Fix compiling without MixerX support
2019-08-07 12:42:07 -04:00
mazmazz
46993268ae
* Added FORCERESETMUSIC level header
...
* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
Steel Titanium
dacee0665d
More menu stuff
2019-08-04 13:26:25 -04:00
toaster
384dc0674e
Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
...
This reverts commit 603d5805f7
.
2019-08-04 12:03:57 +01:00
toaster
603d5805f7
Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
...
This reverts commit 56bfdb7113
, reversing
changes made to c29cfbef9b
.
2019-08-04 11:32:55 +01:00
mazmazz
ce39341c31
Merge branch 'musicplus-sdlmixerx' into musicplus-aug2019
2019-08-04 02:52:33 -04:00
mazmazz
fd4d3a6a69
Mixer X menu touchup
2019-08-04 02:30:34 -04:00
mazmazz
b99f06c0c9
Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx
2019-08-04 01:10:21 -04:00
mazmazz
5f2a45befd
Merge remote-tracking branch 'origin/master' into musicplus-feature-dying-fp
2019-08-03 22:49:20 -04:00
mazmazz
1b59b224c0
Merge branch 'master' into musicplus-feature-dying-fp
2019-08-03 22:22:39 -04:00
Steel Titanium
00b73e2209
Stuff
2019-08-03 21:21:01 -04:00
Steel Titanium
9ea7a6dfca
Work on menus
2019-08-03 17:30:51 -04:00
Steel Titanium
e8caa8538d
Merge branch 'master' into newmenus
2019-08-01 18:36:42 -04:00
toaster
063e350c63
A good and bad ending cutscene now exist.
...
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
2075b525a9
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into musicplus-sdlmixerx
2019-07-22 22:22:12 -04:00
Steel Titanium
c35afa2c96
Merge branch 'master' into musicplus-sdlmixerx
2019-07-22 22:20:08 -04:00
Steel Titanium
af959ee309
Some fixup
2019-07-22 22:01:05 -04:00
Steel Titanium
147815b87c
menu stuff
2019-07-16 00:07:55 -04:00
Monster Iestyn
5ef4dda9b9
Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
...
(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
d44a8ab78e
Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks
2019-07-14 22:36:14 +01:00
Monster Iestyn
a1e6f5bdb3
remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/
2019-07-14 22:28:19 +01:00
Monster Iestyn
f6842a80b4
Fixes for menus:
...
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00
Monster Iestyn
4da108748b
Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
...
If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00
mazmazz
5b0f7d2850
Merge branch 'master' into musicplus-sdlmixerx
2019-06-29 19:31:01 -04:00
Monster Iestyn
e2859aab5d
Merge branch 'titlemap-fix' into 'master'
...
Fix Titlemap with mazmazz's fancy menu stuff
See merge request STJr/SRB2Internal!228
2019-06-28 18:15:46 -04:00
Monster Iestyn
e63e36f5e4
Merge branch 'levelselect-tweaks' into 'master'
...
Some small tweaks to level select
See merge request STJr/SRB2Internal!230
2019-06-25 16:50:44 -04:00
toaster
6cf376a9b5
Support backspace for resetting various menu values, just like Kart.
2019-06-22 16:50:46 +01:00
toaster
6371de806b
Improve rain/weather.
...
* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-22 16:50:30 +01:00
Nev3r
0e162f8f61
Add Sryder's orbital camera thing as an option.
2019-06-20 13:33:31 +02:00
Steel Titanium
58bb05be00
Merge branch 'public-musicplus-libopenmpt' of https://git.magicalgirl.moe/STJr/SRB2 into public_libopenmpt
...
# Conflicts:
# .travis.yml
# src/m_menu.c
# src/sdl/Srb2SDL-vc10.vcxproj
# src/sdl/Srb2SDL.props
2019-06-11 17:48:00 -04:00
toaster
6c6ed6a349
Fix Titlemap with mazmazz's fancy menu stuff
...
Handled by changing some defaults.
Untested, experimenting with Gitlab Web IDE as reconfiguring my build environment is likely to be a pain and I'd like to put that off as long as possible please
2019-06-10 15:43:47 -04:00
Steel Titanium
742c43cf1c
Some small tweaks
2019-06-03 17:34:51 -04:00
Steel Titanium
81dec89aeb
Merge branch 'next' into public-musicplus-libopenmpt
2019-06-03 15:36:50 -04:00
Steel Titanium
91767a7740
Merge branch 'master' into public-musicplus-libopenmpt
2019-05-20 21:33:10 -04:00
mazmazz
89ab777c40
Merge remote-tracking branch 'origin/master' into menu-execs
2019-05-02 18:47:43 -04:00
Monster Iestyn
27147a9e0b
fix slipup of mine that would have prevented this thing compiling
2019-03-31 14:11:27 +01:00
Monster Iestyn
2fb569857a
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
mazmazz
7346684bd8
Fade out music upon dying or level change: 2.1 frontport
2019-03-15 04:21:17 -04:00
Monster Iestyn
8920693159
Saving work made so far improving and optimizing addons menu code, also adding some macros and comments for readability
2019-02-28 21:52:01 +00:00
Monster Iestyn
ae244d2af3
Fix goofup with addonsp patch unlock for loop from 2.1.13 merge
2019-02-28 15:48:27 +00:00
Monster Iestyn
7a0d8b408e
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/dehacked.c
# src/m_menu.c
# src/m_menu.h
2019-02-27 22:36:01 +00:00
Monster Iestyn
e6cb47e2f2
Merge branch 'fix_skins_overflow' into 'next'
...
Fix skin overflow error
See merge request STJr/SRB2!455
2019-02-11 15:05:00 -05:00
Steel Titanium
bce093fd06
Setup the tables even eariler.
...
I really hate that PlayerMenu status hack, but that's really the only
way I could think off to show the entires for Tails, Knuckles and the
Sonic&Tails pair.
2019-01-26 23:16:49 -05:00
TehRealSalt
0d1c501664
Update the SP menu stuff to use MAXSKINS
...
Co-authoered-by: Steel Titanium (steeltitanium1@gmail.com>
2019-01-26 00:22:05 -05:00
mazmazz
a050ed956a
Fixed Addons Menu icons for search bar
2019-01-08 01:31:44 -05:00
mazmazz
e02fd489a7
GCC 7 fallthru bypasses (-Werror-implicit-fallthrough)
2019-01-07 23:06:47 -05:00
mazmazz
e403d1bacc
Correct addons menu back color
2019-01-07 21:58:42 -05:00
mazmazz
411b1b4f54
Addons menu merge fixes
2019-01-07 21:45:41 -05:00
mazmazz
875aee60a0
Menu merge fixes
2019-01-07 17:56:43 -05:00
mazmazz
b3f7b169b2
Merge errors for compile
2019-01-07 17:05:20 -05:00
mazmazz
e9150b6645
Resolve m_menu.c conflicts (20190101 public merge)
2019-01-07 02:31:45 -05:00
Digiku
c97dc5d3c4
Increase M_ChangecontrolResponse message buffer by 25 chars
2019-01-04 19:38:36 -05:00
mazmazz
6166fad045
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2019-01-02 02:14:49 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
d61eb7edee
Increase ChangeControl text buffer to resolve buffer overflow with System Menu/GIF control config
2018-12-31 01:43:47 -05:00
mazmazz
60bdc056f8
Also hide Chat Options if NONET
2018-12-26 16:41:39 -05:00
Digiku
8d56c2f486
Merge branch 'addons-backport' into '2122-version'
...
Addons Menu backport to vanilla
See merge request STJr/SRB2!384
2018-12-23 18:08:06 -05:00
Digiku
7a64e3d1a8
Merge branch 'SRB2-CHAT' into '2122-version'
...
Chat and other multiplayer quality of life improvements.
See merge request STJr/SRB2!398
2018-12-23 17:53:54 -05:00
Latapostrophe
b7d7472a88
Merge branch 'next' into SRB2-CHAT
2018-12-23 22:53:24 +01:00
mazmazz
8f596376a9
Merge branch '2122-version' into execversion-filtercontrols
2018-12-23 14:30:24 -05:00
Latapostrophe
1b61e15b1b
Merge branch 'master' into SRB2-CHAT
2018-12-23 10:26:08 +01:00
Latapostrophe
c7060aa5ad
Remove mute boolean from playermsg hook, fix username stuff still being there, potential memory leaks, and added back the ip message.
2018-12-22 16:44:58 +01:00
Latapostrophe
619dd9d08a
Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages.
2018-12-22 12:34:17 +01:00
Monster Iestyn
a72d79da54
Merge branch 'master' into next
2018-12-21 17:41:19 +00:00
mazmazz
b57204fc12
Fix 2p control menu graying out
2018-12-20 16:38:58 -05:00
mazmazz
6f8b126586
Add G_FilterKeyByVersion() to setcontrol
2018-12-20 16:30:37 -05:00
mazmazz
7a92c9d3d0
Mixed D&C fixes; replace a couple int's with INT32
2018-12-17 19:02:22 -05:00
Latapostrophe
45aba493c7
2.1.21 and all of the kart additions. Woo.
2018-12-17 20:43:59 +01:00
mazmazz
b958f00f17
Better rewrite for addons draw adjustment
2018-12-17 10:59:27 -05:00
mazmazz
6dbe930997
Use labs for long value
2018-12-16 19:47:02 -05:00
mazmazz
2d2bd59099
Remove FIXUPO0 GCC pragma
2018-12-16 19:39:16 -05:00
mazmazz
296b678d7e
Wstrict-overflow adjustment
2018-12-16 19:38:46 -05:00
TehRealSalt
c69cfefb6d
2.2 backport of jump/spin axes
...
Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
mazmazz
6d94568f4b
Hide kart-specific addons behavior behind USE_KART
2018-12-16 16:07:47 -05:00
mazmazz
c3ff0b6d16
Uncomment Secrets menu toggle when exiting Addons
2018-12-16 15:52:01 -05:00
Latapostrophe
25e6d5388c
merge conflict
2018-12-16 16:48:15 +01:00
mazmazz
f0967520ed
Compile fixes; enable PK3 support in addons menu
...
* Add missing vars highlightflags, recommendedflags, warningflags from Kart
* V_GetStringColormap() use vanilla behavior because Kart behavior glitches for us
* V_GetStringColormap() made non-static
2018-12-15 21:44:39 -05:00
mazmazz
37950341ec
Merge remote-tracking branch 'public-gitlab/next' into addons-backport
2018-12-15 20:52:46 -05:00
mazmazz
b32f50648d
Merge branch 'addons_menu' into 'master'
...
Addons menu
See merge request KartKrew/Kart!8
2018-12-15 20:46:42 -05:00
mazmazz
fa63ddda86
Fix cv_usejoystick being reset to None when cv_usejoystick was > NumJoys and changing to already-used joystick
2018-12-14 06:05:31 -05:00
mazmazz
70d6845d6c
Fix menu where cv_usejoystick.value > I_JoyNum and selecting an unused controller and the "used!" prompt pops up erroneously
2018-12-14 05:57:10 -05:00
mazmazz
b2c02838c4
Display "joystick used" prompt correctly if setting use_joystick from an old value > I_NumJoys()
2018-12-14 05:31:47 -05:00
mazmazz
e548f6f139
Don't override an already-active controller
...
* Menu improvements to tell the user that they can't set a controller if it's already active
2018-12-14 05:02:41 -05:00
mazmazz
3b6de810e1
Lots of changes to better support hotplugging and unstable device indexes
...
* Don't save cv_usejoystick/2 because hotplugging changes can be made invalid by next run
* Properly set cv_usejoystick/2 for menu toggling
* Force-disable a player's joystick if setting another player's joystick to the same device
* Properly set cv_usejoystick/2 value of BOTH target player AND other players when hotplugging and unplugging
2018-12-14 03:58:07 -05:00
mazmazz
6694b7d679
Controller hotplugging by always keeping joy subsystem on (thanks WOLFS)
...
(with log messages)
2018-12-06 10:54:58 -05:00
Monster Iestyn
e353e2ef70
Merge branch 'next' into 21-version
2018-12-04 17:19:36 +00:00
Monster Iestyn
f2b0db5a1c
Merge branch 'master' into next
2018-12-04 17:18:19 +00:00
Digiku
631f6ed406
Merge branch 'joystick-juggling' into 'master'
...
Joystick juggling
See merge request STJr/SRB2!355
2018-12-04 11:51:55 -05:00
Digiku
42cb597731
Merge branch 'joystick-juggling-two' into 'next'
...
Joystick additions for menu, axis defaults, and vertical look toggle
See merge request STJr/SRB2!359
2018-12-03 22:59:19 -05:00
Steel Titanium
168647275c
One small change
2018-12-03 13:32:24 -05:00
mazmazz
7ce092128b
Revert "Make pause key bring up the menu if it's a joy button"
...
This reverts commit 9de31cf2e7
.
2018-12-03 13:11:48 -05:00
mazmazz
6730c6c765
Menu for joy first/third person vertical look
2018-12-03 13:10:49 -05:00
mazmazz
9de31cf2e7
Make pause key bring up the menu if it's a joy button
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* Add "Pause" entry to multiplayer control panel to give joy users a way to pause in netgames
2018-12-03 13:10:27 -05:00
mazmazz
0bb113130b
Add alwaysfreelook to joystick menu
2018-12-03 13:10:20 -05:00
mazmazz
3134d72c12
Preserve event ch for other responders
2018-12-03 13:10:18 -05:00
mazmazz
6bf31492b7
Make M_Responder respond to joy buttons only in-menu (multiplayer bug?)
2018-12-03 13:10:16 -05:00
mazmazz
78dde93f3e
Remap menu actions to better joy keys
2018-12-03 13:10:12 -05:00
mazmazz
31f23fda8d
Add gc_viewpoint from Kart
2018-12-03 11:50:57 -05:00
mazmazz
2a87093ece
Add gc_screenshot and gc_recordgif from Kart
2018-12-03 11:31:48 -05:00
mazmazz
8e190932e7
Add gc_systemmenu from Kart
2018-12-03 11:21:25 -05:00
mazmazz
d8e70c32e0
Remove console messages for joynames
2018-12-03 05:39:10 -05:00
Monster Iestyn
978a28004d
add deadzone + storing of previous joyx/y values etc to attempt to make joysticks less sensitive in menus
2018-12-02 21:52:30 +00:00
Monster Iestyn
13b0e9c3c5
make menu respond to joystick axis events without joyscale having to be 0
2018-12-02 21:18:28 +00:00
Monster Iestyn
33c1ac33f5
Merge branch 'next' into 21-version
...
# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
Steel Titanium
0f11116e7b
Fix up controller menu support
2018-12-01 20:13:14 -05:00
Wolfy
b8ce51bff2
Multiple admins
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
2018-11-29 06:46:59 -06:00
Monster Iestyn
cd57be640c
Merge branch '21-controls' into 'next'
...
Default control changes for 2.1.21
See merge request STJr/SRB2!343
2018-11-27 11:50:42 -05:00
Digiku
fd891aa21d
"Turn Left/Right" control naming instead of "Look Left/Right" due to analog mode keymapping quirk
2018-11-26 15:48:08 -05:00
mazmazz
ab47e83939
Merge remote-tracking branch 'origin/master' into menu-execs
2018-11-25 19:03:22 -05:00
mazmazz
e2ca92a3db
Remove unused menu hierarchy methods
2018-11-25 15:09:25 -05:00
mazmazz
eb95289ea4
Rearranged menu presentation methods
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* Menu parameter retrieval and hierarchy in m_menu
* Presentation logic (background display) in f_finale
2018-11-25 15:08:12 -05:00
Steel Titanium
981a1192fb
Save sound toggles to config
2018-11-25 14:22:52 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
mazmazz
edd98842d5
Added chasefreecam to menu
2018-11-22 17:32:03 -05:00
mazmazz
f926774ee1
Hardcode Pause/Break key and change Pause default; show prompt in menu about Pause key
2018-11-22 14:37:21 -05:00
mazmazz
4b5246d5b7
Adjust menu for movement and camera controls
2018-11-22 14:13:28 -05:00
mazmazz
dd1ecb04cf
Change camera control names to Look
2018-11-22 11:28:32 -05:00
mazmazz
8a9c10e633
Hardcode Pause/Break key and change Pause default; show prompt in menu about Pause key
2018-11-21 10:58:07 -05:00
mazmazz
74da082c75
Merge remote-tracking branch 'origin/master' into HEAD
2018-11-20 23:19:36 -05:00
mazmazz
5870d145b2
Draw connection screen correctly; make scroll speed inherit global setting
2018-11-20 18:13:18 -05:00
mazmazz
094ec7ce3c
Performance improvements
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* Don't loop every frame for menu drawing parameters
* Fixed in-game escape menu not dimming correctly
* Fixed glitches on default title screen parameters
2018-11-20 17:28:26 -05:00
Monster Iestyn
418943acdc
change return type of M_CheckMODVersion to boolean
2018-11-19 17:47:23 +00:00
mazmazz
53b956f540
Mirror a wipe if it's forced off and the counter-wipe is specified
2018-11-18 04:39:34 -05:00
mazmazz
765e4b3134
Compiler fixes
2018-11-18 04:32:38 -05:00
mazmazz
3d1e5fa7e8
Allow inherited wipes when switching menus without a common ancestor (Multiplayer > Server Settings)
2018-11-18 03:32:19 -05:00
mazmazz
3acabdab93
Fix MN_SPECIAL check for menu meta state
2018-11-18 03:19:07 -05:00
mazmazz
3c2d30072e
Allow backgrounds for player select
2018-11-18 02:49:08 -05:00
mazmazz
758647fab2
More title screen features; menu meta state implementation (active and previous menu types)
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* Draw background over titlemap
* HIDEBACKGROUND to show titlemap
* Specify NOMUSIC or IGNOREMUSIC (to not change music)
* Linedef execs implemented for tree hierarchy, including bubbling (NOENTERBUBBLE/NOEXITBUBBLE)
* Specify ENTERWIPE and EXITWIPE
* Menuid hierarchy fixes (Control mapping, joystick setup)
* Time attack handling fixes
* Specify custom wipes on runtime for D_Display and P_SetupLevel (for titlemap)
* Allow for forcing and skipping a wipe
* Wipe utility functions F_GetWipeLength and F_WipeExists
2018-11-17 19:08:30 -05:00
mazmazz
d2bbddbed4
Implemented features
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* M_SkyScroll optimization with still speeds; refactor background drawing
* Music (in time attack screens so far)
* FadeStrength
* HideTitlePics
* Scrolling backgrounds in Time Attack (moved F_SkyScroll to m_menu)
2018-11-17 01:21:21 -05:00
mazmazz
1e6369e8de
Implement scrolling menu backgrounds
2018-11-16 18:26:26 -05:00
mazmazz
c4cddf8741
Menumeta iterators
2018-11-16 14:16:41 -05:00
mazmazz
15c0bab0c9
Title screen menu SOC
2018-11-16 12:07:47 -05:00
mazmazz
75dab7850f
Refactor MM_ menu types to MN_
2018-11-16 09:56:22 -05:00
mazmazz
b69756f5e5
Use bitshifting for menu IDs and hierarchy instead
2018-11-16 09:22:27 -05:00
mazmazz
9dab65fce0
Add MM menutype flags to menu defs
2018-11-15 19:41:27 -05:00
mazmazz
f2bfed7892
Merge branch 'musicplus-core' into musicplus-sdlmixerx
2018-11-13 14:34:40 -05:00
mazmazz
3d7b185ea0
Check specifically for gcs_fps when starting tutorial
2018-11-13 01:57:51 -05:00
mazmazz
96da056f81
tutorial-time gclist -> gcl refactor
2018-11-12 23:25:49 -05:00
mazmazz
a0926b5314
First time tutorial prompt fixes
2018-11-12 19:10:41 -05:00
mazmazz
5200f55e40
Merge branch 'tutorial-time' into tutorial-time-firstprompt
2018-11-12 18:08:48 -05:00
mazmazz
80c613561c
->defalutvalue -- .defaultvalue adjustment
2018-11-12 17:37:54 -05:00
mazmazz
40e5a2104b
Also set cv_analog for tutorialgcs
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* M_TutorialSaveControlResponse CV_Set adjustment
2018-11-12 17:34:56 -05:00
mazmazz
acd922886a
Change mouse cv vars temporarily alongside control scheme
2018-11-12 17:30:21 -05:00
mazmazz
4986d5945b
Restrict control changes if tutorialgcs is active
2018-11-12 16:56:06 -05:00
mazmazz
8f7c1e7f71
Fix CopyControls not firing when starting tutorial while keeping current controls
2018-11-11 23:42:02 -05:00
mazmazz
3f1ade35f3
Merge branch 'tutorial-time' into tutorial-time-firstprompt
2018-11-11 09:37:36 -05:00
mazmazz
703cb6be0f
Check reduced control set for tutorial time; change the entire tutorial control set when prompted
2018-11-11 09:37:19 -05:00
mazmazz
c883b13b5d
Merge branch 'tutorial-time' into tutorial-time-firstprompt
2018-11-11 09:21:10 -05:00
mazmazz
54f04fa5cf
Tutorial control message adjustments
2018-11-11 09:15:43 -05:00
mazmazz
6be583eac6
Merge branch 'control-selector' into tutorial-time
2018-11-11 08:46:06 -05:00
mazmazz
85bcf6d389
Tutorial mode support for control switching
2018-11-11 08:20:08 -05:00
mazmazz
28238c41df
WIP: First-time tutorial prompt
2018-11-10 02:30:21 -05:00
mazmazz
a542006ae8
Hide Tutorial menu option if no tutorialmap
2018-11-10 01:17:11 -05:00
mazmazz
eec3f630cf
Merge remote-tracking branch 'origin/master' into tutorial-time
2018-11-03 10:58:11 -04:00
Monster Iestyn
b5c4b476a6
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/m_menu.c
# src/s_sound.c
# src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
4d89beb105
musicplus-libopenmpt 2.2 -> 2.1 backport
2018-09-18 12:31:47 -04:00
mazmazz
001dbcceea
Merge branch 'musicplus-core' into musicplus-sdlmixerx
2018-09-15 01:17:33 -04:00
mazmazz
9eb39fb025
Merge branch 'music-cleanup' into musicplus-core
2018-09-15 00:46:02 -04:00
mazmazz
3a343cf8f1
Don't call I_StartupSound in SFX toggle
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* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
(cherry picked from commit b330dc2394
)
2018-09-14 16:43:48 -04:00
mazmazz
b330dc2394
Don't call I_StartupSound in SFX toggle
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* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
2018-09-14 16:39:10 -04:00
mazmazz
5c20aa79dd
More unnecessary if conditions, toggle SFX menu
2018-09-14 13:54:41 -04:00
mazmazz
aa1ec4d996
Sound menu toggle fix: unnecessary if condition
2018-09-14 11:25:25 -04:00
mazmazz
691de18fbb
Menu sound toggle fixes (and add starpost sfx to menu)
2018-09-14 11:24:28 -04:00
mazmazz
8c78d86c36
Play the opposite type music (Digital/MIDI) when toggling between them in menu
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* S_MusicInfo method to retrieve name, flags, and looping
(cherry picked from commit f6ec93198f
)
2018-09-14 10:38:32 -04:00
mazmazz
7e7899ae83
Toggle Digi/MIDI music in menu accurately; add S_MusicType
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(cherry picked from commit 4aa100aa57
)
2018-09-14 10:37:08 -04:00
mazmazz
a414ccf24a
nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
...
(cherry picked from commit 07738fb0bc
)
2018-09-14 10:35:51 -04:00
mazmazz
011a043dba
Refactoring, music statues
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* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
(cherry picked from commit f5f0b5e76c
)
2018-09-14 10:28:29 -04:00
mazmazz
8e4569381f
Merge branch 'master' into musicplus-core
2018-09-13 13:24:46 -04:00
Monster Iestyn
aba9bd13bb
Add "tutorialmode" var to help the game know when we're in a tutorial or not, add placeholder for tutorial HUD to test it works
2018-09-04 16:58:49 +01:00
Monster Iestyn
bcc9e58d0e
Merge branch 'master' into tutorial-time
2018-09-04 15:54:50 +01:00
Monster Iestyn
ceb0abb081
Fix compiler complaints, remove a slipup of mine from when I was dealing with merge conflicts
2018-08-29 22:07:38 +01:00
Monster Iestyn
5eddb1f455
Merge branch 'master' into hud-n-menu-tidbits
2018-08-29 21:28:11 +01:00
Monster Iestyn
1af8d3ac02
Merge branch 'master' into hud-n-menu-tidbits
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# Conflicts:
# src/m_menu.c
# src/screen.c
# src/st_stuff.c
2018-08-28 20:51:46 +01:00
mazmazz
535aed24bb
Advanced submenu for sound options
2018-08-26 23:58:43 -04:00
mazmazz
cc9d554dfd
Revert "Sound scroll menu attempt"
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This reverts commit 7b11855041
.
2018-08-26 23:46:55 -04:00
mazmazz
7b11855041
Sound scroll menu attempt
2018-08-26 23:46:20 -04:00
mazmazz
28545822ba
Checkpoint: Add FluidSynth and Timidity support
2018-08-26 23:03:38 -04:00
mazmazz
f6ec93198f
Play the opposite type music (Digital/MIDI) when toggling between them in menu
...
* S_MusicInfo method to retrieve name, flags, and looping
2018-08-23 16:46:40 -04:00
Monster Iestyn
aa863e481e
Add INFLIVES macro, to make it easier to find infinite lives-related code
2018-08-23 20:09:39 +01:00
mazmazz
4aa100aa57
Toggle Digi/MIDI music in menu accurately; add S_MusicType
2018-08-23 13:09:20 -04:00
mazmazz
07738fb0bc
nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
2018-08-23 12:42:57 -04:00
mazmazz
f5f0b5e76c
Refactoring, music statues
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* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
2018-08-23 12:30:47 -04:00
mazmazz
7efab8b314
Revert "Nix'd midimusicvolume", don't know what I want to do with this yet
...
This reverts commit b5c3095820
.
# Conflicts:
# src/i_sound.h
# src/s_sound.c
# src/s_sound.h
# src/sdl/mixer_sound.c
2018-08-23 09:06:13 -04:00
mazmazz
e42defa299
Playback routines: Load, Play, Pause, Stop, Unload
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* Re-purpose I_LoadSong for digital music loading
* I_StartDigSong logic split between I_LoadSong and I_PlaySong
* Pause, Stop, and Unload routines are combined from Digi and MIDI
* music_lumpnum, music_data, music_handle from s_sound.c are gone
2018-08-23 09:02:14 -04:00
mazmazz
b5c3095820
Nix'd midimusicvolume
2018-08-23 07:39:32 -04:00
Latapostrophe
8747a8529d
Changed chat position,
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Added chat back tint
Fixed word wrapping glitches
2018-08-19 10:58:29 +02:00
Monster Iestyn
0da21244c0
Added "Tutorialmap" MainCfg option for SOC
2018-08-12 14:30:49 +01:00
Monster Iestyn
51b8d6e01a
Make "Tutorial" warp directly to MAPZ0 (not configurable yet)
2018-08-11 21:17:52 +01:00
Monster Iestyn
0b88c364bc
Add "Tutorial" to the 1P menu, above "Start Game". It doesn't actually do anything yet, mind!
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Also, change said menu's def to start at "Start Game" when entering it for the first time.
2018-08-11 18:01:54 +01:00
mazmazz
672e196aa4
Pandora's Box support for player->spheres
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Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
Monster Iestyn
b5ec286667
Merge branch 'master' into hardcoding-time-again
2018-08-02 16:04:54 +01:00
Monster Iestyn
be5d0406bd
Merge branch 'public_next'
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# Conflicts:
# src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Latapostrophe
ac7c249fd2
SRB2chat test rework
2018-07-31 11:10:02 +02:00
Monster Iestyn
415c095274
fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command
2018-06-26 17:46:04 +01:00
toaster
bd3e9cc067
Major refinement of Add-ons menu!
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* Kill addonsresponselimit, which was a hacky solution to a stupid problem. Instead...
* Allocate and consistently handle memory to store the name of an added file so we can reference it directly.
* Replace the choice between ./ and a custom folder with the full, standard assortment of Default (usehome ? SRB2HOME : SRB2PATH), HOME (SRB2HOME), SRB2 (SRB2PATH) or Custom (cv_addons_folder.string).
* Make these render as the name plus folder, since you can't go UP... from the top level.
* Make the path seperators consistently system-based re PATHSEP. (Quite frankly, I'm surprised it even worked in the first place...)
2018-06-18 16:55:34 +01:00
toaster
f3baf608a2
Revamp of addons menu search!
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* Instead of iterating through the folder every time you change the search query by one letter, iterate through the "coredirmenu" (the game's interpretation of the folder) instead. MUCH, much less likely to lag to fuck and back.
* Hide a bit of complexity in filesrch.c instead of having the entire thing exposed to mess with. For example, closefilemenu() instead of manually freeing the struct each time.
* Refactor some stuff.
2018-06-17 18:45:03 +01:00
toaster
62927bbb76
* Hold the pause button to restart a record attack run!
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* Obligatory GIF: https://cdn.discordapp.com/attachments/400761370800422922/456586705424875520/srb20047.gif
* Show powerup display in singleplayer even while holding Game Status button.
2018-06-14 00:58:28 +01:00
toaster
1242180667
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again
2018-06-09 19:36:48 +01:00
Monster Iestyn
14d49b8bf1
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/d_netfil.c
# src/p_setup.c
2018-06-09 19:35:36 +01:00
toaster
33e0343cac
* Consistency in realtime.
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* Actual indication of modified game status on the addons menu.
* Yes, I know this has nothing to do with the branch, I'm just doing little things I found useful.
2018-06-06 15:13:09 +01:00
toaster
5032ae2552
* Patch.pk3 as requested by literally everyone else on the team.
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* Enable SECTORSPECIALAFTERTHINK since we probably really want to use that sloped lava wave in RVZ.
* Allow for infinite lives to be set via the setlives command/Pandora's Box.
* Refactor P_DoFiring(), with guidance from Sal.
* Correct the CRAWLA HONCHO\nCAN NOW BECOME\nSUPER CRAWLA HONCHO sliding movement in non-green resolutions.
2018-06-06 14:42:50 +01:00
toaster
3725203bcd
Bit of a random one today, but the branch approaches completion...
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* Bomb sphere! Paraloopable hazard. Replaces MT_SPECIALSPIKEBALL.
* Blueberry bushes, both normal and Xmas, from patch.dta.
* BSZ tulips, also from patch.dta!
* Frozen Hillside badniks - Penguinator and Pophat.
* Frozen Hillside ice decoration!
* Fixed some big bugs with the DSZ light beams.
* Made multi-mare special stages work, in a troll way - the Chaos Emerald disappears in a puff of smoke, and the Spinbobert laughter sound plays... >:3c
* Reverted the mobjtype number changes from the source SOC/Lua, which we can do later when doing a final pass of the levels.
* State optimisation.
* Serious cruft-removal of the NiGHTS drone thinker.
* Fix the issues where the player wouldn't curl into jump in waterslides or dropping off rope-hangs.
* Tweak NiGHTS player flashing.
* Add text colour support to the titlecard font.
* Use that to make the PRESS SPIN\nMID-JUMP thing when you get all Chaos Emeralds use the titlecard font for readability.
* Fix the GOT ALL EMERALDS page not lasting the correct, extended amount of time.
* Fix that thing where flying mid-spin didn't enact autobrake.
* Modify graymap a little on Sryder's suggestion.
* [COMPLETELY UNRELATED] fix that thing where the addons menu will fail on files/paths with spaces in [/COMPLETELY UNRELATED]
2018-06-05 17:22:28 +01:00
toasterbabe
3f427d0161
* Improve devmode text.
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* Make sure showfps never covers anything relevant to the base game.
* Tweak spectator text for raising/lowering.
* Minor code-smell squishes.
2018-04-06 18:40:08 +01:00
toasterbabe
98601dc757
A lot!
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* cv_powerupdisplay. Never, First-person only (default), Always.
* New monitor stuff.
* Fixed hitmessages.
* Some CTF stuff.
* Aaaaugh it's a lot I hate myself I need to work on my coursework.
* I'll figure out what I did here in the merge request when that's done.
2018-03-26 23:53:09 +01:00
jameds
a431197921
Fixed "invalid pointer" error when passing "" to Command_connect().
2018-03-22 21:21:26 -07:00
toasterbabe
24c017564e
Mammoth commit!
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* Make TIME part of HUD count down in a bunch of circumstances where it was otherwise some other seperate thing.
* Make race countdown happen in a bunch of appropriate circumstances.
* Refactor race countdown.
* Remove a lot of useless stuff from H&S/Tag UI.
* Make co-op/competition/race end-of-act countdown use the race countdown and bigger HUD font.
* Remove useless PLAYING/SPECTATE text from lives element.
* Merge lap counter into lives element.
* Move some other text around.
2018-03-21 18:18:45 +00:00
toasterbabe
4798f85382
Fix issues with the level platter in nonstandard resolutions.
2018-03-19 17:41:53 +00:00
toasterbabe
c1b48ea79f
* Total overhaul of V_DrawFadeScreen(color, strength!
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- controllable strengths between 0-31 for COLORMAP lump like before
- arbitrary colour indices in the palette via TRANSMAP lumps, with strengths 0-9
- exposed to Lua as v.fadeScreen(color, strength)!
* Remove last vestiges of V_STATICPATCH.
2018-02-12 17:47:31 +00:00
toasterbabe
eba0978a00
RIP smiles
2018-01-24 02:07:30 +00:00
toasterbabe
373bb329a2
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
2018-01-20 22:18:16 +00:00
Alam Ed Arias
30549addf3
Undo signed mess
2018-01-04 14:26:16 -05:00
Alam Ed Arias
75abd428fc
MSVC2015: fixup
2018-01-02 13:22:10 -05:00
toasterbabe
336a26602d
Not strictly pretty, but fixes a bug I discovered whilst working on this.
2017-12-10 14:35:55 +00:00
toasterbabe
e63c1d15d8
* Show an emerald token box on the tally screen.
...
* Change the horizontal spacing of the emeralds on the special stage tally screen.
* (unrelated) Fix a reference to srb2.srb instead of the now-correct srb2.pk3.
2017-11-17 23:02:34 +00:00
toasterbabe
c89b1ec234
Always allow the first singleplayer level in the MP level platter.
2017-11-02 21:20:55 +00:00
toasterbabe
2a42291b30
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
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# Conflicts:
# src/d_netcmd.c
2017-11-02 20:39:07 +00:00
toaster
49a1266ccc
Merge branch 'sal-misc-stuff' into 'master'
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Sal misc stuff (state overwriting, gamepad tweaks)
See merge request STJr/SRB2Internal!116
2017-11-02 16:35:12 -04:00
toaster
605e51f6f3
Merge branch 'more_about_menus' into 'master'
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More about menus
Closes #72
See merge request STJr/SRB2Internal!122
2017-11-02 16:31:51 -04:00
toaster
927e74e406
Merge branch 'FileManagement' into 'master'
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File management - PK3 support.
See merge request STJr/SRB2Internal!121
2017-11-02 16:27:54 -04:00
toasterbabe
2458c06f5b
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into sal-misc-stuff
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# Conflicts:
# src/g_game.c
2017-10-30 21:42:38 +00:00
Monster Iestyn
bfca420f47
Merge branch 'master' into gametype-strings
2017-10-30 21:34:16 +00:00
toasterbabe
d4e08551bf
* Make P_LoadVertexes a wrapper for P_LoadRawVertexes.
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* Remove extraenous R_ClearTextureNumCache from P_LoadSidedefs2.
* Remove regressions in comments/#includes.
2017-10-30 20:54:14 +00:00
toasterbabe
f512b64563
Fix some mistakes when updating the function signature.
2017-10-26 17:30:08 +01:00
toasterbabe
df1e5eb9b7
* Optimise the new static code further.
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* Update all the other V_DrawCroppedPatch calls to match the new behaviour.
* Fix the OGL version of V_DrawCroppedPatch to match the new behaviour.
(To justify my changes: It's not exposed to Lua, and the function signature was a mess. This way it's easier to mentally map how it would work.)
2017-10-26 16:59:02 +01:00
toasterbabe
b2e89f6832
WOOPS CAN'T UPDATE THE PLAYSIM RANDOM SEED IN A MENU
2017-10-26 11:45:08 +01:00
toasterbabe
4a4ba228df
Per request, remove the "/ * ACTION" stuff
2017-10-25 23:34:20 +01:00
toasterbabe
9a10dfeaee
Replaced the laggy randomised-at-runtime static with sufficiently random low-impact pregenerated static. Requires new patch.dta. https://cdn.discordapp.com/attachments/293238104096112641/372770688890830859/srb20003.gif
2017-10-25 16:40:21 +01:00
toasterbabe
d1e007ef8d
Change the little green light symbol on the save to indicate modifiedgame.
2017-10-24 00:06:13 +01:00
toasterbabe
50d6208913
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
2017-10-21 14:28:44 +01:00
toasterbabe
49aa6ee339
Tweak to modifications to new level select.
2017-10-18 22:18:43 +01:00
toasterbabe
8372bde91b
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
2017-10-18 21:02:50 +01:00
toasterbabe
a4f10a4b96
Fixed replays of skins whose realnames differed from their normal names from not being readable (by fixing the writing).
2017-10-15 12:35:49 +01:00
TehRealSalt
f0b938eb98
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
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# Conflicts:
# src/p_saveg.c
2017-10-14 16:20:56 -04:00
Monster Iestyn
3e595b8f1b
Merge branch 'master' into ports-chopping-block
2017-10-14 20:47:04 +01:00
wolfy852
93584f6811
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement
2017-10-07 14:52:40 -05:00
wolfy852
69d0e84b00
Merge branch 'FileManagement' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement
2017-10-07 14:48:56 -05:00
wolfy852
efb30f93ab
Fixes from toaster, plus some other things
2017-10-07 14:48:49 -05:00
toasterbabe
40ef1335a1
* Smiles hardcode!
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* Add a default behaviour to followmobj (just basic A_CapeChase).
* Allow for modifying which character starting a new SP game should start you on, relative to the first valid character. (SOC's "startchar" variable)
* Make MF2_SHADOW transferrable via linkdraw.
* Modify P_GetSkinSprite2's recursion limiter to have zero chance of ever infinitely looping.
2017-10-03 18:18:18 +01:00
TehRealSalt
f31cdf395a
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
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# Conflicts:
# src/p_user.c
2017-09-30 22:29:16 -04:00
toasterbabe
8ffec89207
* Fix music not being properly restored when toggling music on/off ingame.
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* Fix non-centiseconds rings position.
2017-09-30 15:28:38 +01:00
Monster Iestyn
49542cdaa1
Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them
2017-09-29 19:46:23 +01:00
Monster Iestyn
f4e535a64d
Burned Dreamcast port at the stake
2017-09-29 18:19:34 +01:00
Alam Ed Arias
f0eee4737f
Menu: no more pop/push options
2017-09-28 17:45:27 -04:00
Alam Ed Arias
3e26e2a443
Menu: Compile M_DrawAddons without any optimizes
2017-09-28 17:38:14 -04:00
Alam Ed Arias
01602fa1f1
Build: fixup warnings in Debug builds
2017-09-28 16:54:26 -04:00
Alam Ed Arias
1be137f461
cleanup
2017-09-28 11:10:24 -04:00
Alam Ed Arias
5986720789
Build: fixups
2017-09-28 11:01:52 -04:00
Alam Ed Arias
f1a347e55f
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
Alam Ed Arias
2ccd397d11
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
toasterbabe
7fb2e6633e
Fix a crash.
2017-09-27 14:43:18 +01:00
toasterbabe
295b100df4
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
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# Conflicts:
# src/m_menu.c
2017-09-27 14:43:09 +01:00
TehRealSalt
4a51d4bee0
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
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# Conflicts:
# src/g_game.h
2017-09-19 17:07:09 -04:00
toaster
3cc14e3985
Merge branch 'directionchar' into 'master'
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Autobrake & decoupling player sprite angle from camera angle
See merge request !69
2017-09-19 07:56:22 -04:00
TehRealSalt
da82a6bb56
Replaced instances of "joystick" with "gamepad" in menus
2017-09-19 00:33:53 -04:00
toasterbabe
918edda672
* Make exitlevel only work if someone's at the exit or you've visited the next map before.
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* Added a message to suggest changing cheats before release to a future self.
* Removed the gametype selection menu, and baked its contents into the level platter instead (with an additional dose of pretty - https://cdn.discordapp.com/attachments/293238104096112641/359338275338584064/unknown.png )
2017-09-18 15:04:38 +01:00
TehRealSalt
ce0a49ede5
Add jump & spin joystick axis
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Lets you set jump/spin to Xbox controller triggers, like you can with
fire/nfire
2017-09-17 22:30:48 -04:00
toasterbabe
970268ec38
Redid that ridiculous lastcoop thing as an MV_MP thing, which also means it gets properly cleared when you load mods with new save data.
2017-09-17 22:05:13 +01:00
toasterbabe
b217e9eb92
* Made levels with TOL_COOP inaccessible from the multiplayer map select unless you'd visited them in singleplayer (mapvisited, saves to gamedata) or visited a Co-op level number equal to/after it (multiplayer, doesn't save to gamedata)
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* Tweaked Pandora's box to add:
- A mid-game link to the Addons menu.
- A button to give everyone SF_SUPER (except Tails in non-devmode executables).
2017-09-17 16:49:39 +01:00
toasterbabe
f90d595332
* cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
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* cv_useranalog is now hidden from the menu.
* Directionchar now attempts to face the camera direction when you're standing still, and handles a few other states with more decorum.
* Tailsbot is now slightly more capable of keeping up with Sonic.
* pflags rearranged/adjusted, combining a few non-simulstaneous ones and turning PF_NIGHTSFALL into CR_NIGHTSFALL.
* [unrelated to branch] all ground-impact based abilities now happen more consistently with quicksand.
2017-09-16 20:25:14 +01:00
toasterbabe
d6701edcb6
Don't allow creating a new save when it wouldn't end up making a save file (ie, modified game without savemoddata).
2017-08-27 18:47:24 +01:00
toasterbabe
9641196374
* Fixed bug with wide blank select pic being used instead of the normal one.
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* Added length cap to savegame's zone name.
* Refactor to level select's zone name length cap code.
2017-08-25 00:40:45 +01:00
toasterbabe
16395f4dd2
Final corrections. Branch should be ready to merge now.
2017-08-24 21:29:29 +01:00
toasterbabe
00c62e6d88
* Removed unused info from struct as part of clean up.
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* Made botskin being invalid make the entire save invalid.
2017-08-23 22:05:11 +01:00
toasterbabe
673fbc3ec2
* Make the delete save message include the save number.
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* Update/improve ultimate mode interaction experience a little. https://cdn.discordapp.com/attachments/293238104096112641/349685399200727041/srb20027.png
2017-08-22 23:47:25 +01:00
toasterbabe
8d78d32d64
* Fix an issue where valid savefiles would be hidden because there were at least three unused slots between that and the last visible save. In the process, made sure there were at least three slots visible at all times, but never show extras not needed to show all the saves.
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* Optimisations in a bunch of places, including to static
* Fix some visual errors with text and patches near the edges of the screen in non-standard resolutions.
2017-08-22 21:02:33 +01:00
toasterbabe
6e7605e4f3
* Add new graphics for the no save and ultimate slots, and make the invalid files look a little different.
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* Push big endsign images downwards.
* Add a way to disable the ultimate slot.
* BwehHehHe()
2017-08-21 16:02:13 +01:00
toasterbabe
706eb5efeb
* New, pretty save select! Requires patch.dta to really appreciate.
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* Changed the save format a little more, since I had free reign over it.
* Modified the string drawing functions to not awkwardly clip at the very edges of the screen, considering the relevant patch drawing functions avoid out-of-range memory writes.
2017-08-20 23:18:47 +01:00