Commit graph

368 commits

Author SHA1 Message Date
lachwright
e069e149d9 Apply skin's highresscale to continue screen 2020-01-07 13:56:54 +08:00
James R
fc8c0f8a9a Merge remote-tracking branch 'origin/master' into next 2019-12-30 13:16:53 -08:00
MascaraSnake
2d90098b6a Use startpos->z instead of startpos->options >> ZSHIFT in F_StartTitleScreen 2019-12-26 20:55:29 +01:00
Jaime Passos
03a3b02301 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-25 05:43:46 -03:00
Jaime Passos
43946d9826 Merge remote-tracking branch 'origin/master' into wipes2 2019-12-11 12:57:59 -03:00
Jaime Passos
9248f12d55 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
MascaraSnake
239242f513 Merge branch 'stretch-credits' into 'master'
Lengthen credits for msuic parity

See merge request STJr/SRB2Internal!620
2019-12-06 17:19:17 -05:00
MascaraSnake
78de32b623 Merge branch 'creditweak' into 'master'
Update SRB2 Community Contributors list for Revan's Nimbus Ruins skybox.

See merge request STJr/SRB2Internal!621
2019-12-06 17:18:54 -05:00
toaster
66bd864592 Update SRB2 Community Contributors list for Revan's Nimbus Ruins skybox. 2019-12-06 22:06:35 +00:00
lachwright
8f2d81ec74 Lengthen credits for msuic parity 2019-12-07 05:59:26 +08:00
MascaraSnake
a0ebb32912 Merge branch 'introskiptext' into 'master'
Add "Press ENTER to skip..." text to the intro's first scene

See merge request STJr/SRB2Internal!619
2019-12-06 16:48:29 -05:00
toaster
674fcd7923 Add "Press ENTER to skip..." text to the intro's first scene, for new players who might otherwise sit through a load of (polished) crap. :P 2019-12-06 20:50:41 +00:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
Jaime Passos
b5d5749bfb Merge remote-tracking branch 'origin/master' into wipes2 2019-12-05 01:48:58 -03:00
Jaime Passos
7384522aef Fix Continue game state wipes 2019-12-05 01:47:51 -03:00
Jaime Passos
6adb957f0f Slap colormap fades everywhere 2019-12-04 19:25:39 -03:00
MascaraSnake
5662f8de00 Merge branch 'credits-update' into 'master'
Credits update

See merge request STJr/SRB2Internal!484
2019-12-04 16:59:46 -05:00
MascaraSnake
20c1a0158d Added Sev to the Art section of the credits 2019-12-04 00:07:56 +01:00
MascaraSnake
c2577b6eb3 Added more people to the credits and reorganized them slightly 2019-12-04 00:02:47 +01:00
MascaraSnake
602ba32ecc A few more credits additions/adjustments 2019-12-03 22:22:48 +01:00
lachwright
be3d7b7dcd - Remove y coordinate from struct for credits_pics
- Update x coordinates for credits_pics entries
- Reorder credits_pics entries (what even was the previous order lol)
- Add zig zag graphics to credits roll
- Attempt to scale the y positions of credits graphics with the length of the credits roll
- New escape character for credits entries: \2, which centers the text and makes it yellow
- Add support for colored text to V_DrawStringAtFixed
2019-12-02 22:24:05 +08:00
sphere
ec3548c7f4 Merge remote-tracking branch 'origin/master' into credits-update 2019-12-01 00:32:01 +01:00
sphere
d9a88ec10c Promote some programmers, add Blade & CoatRack to texture artists. 2019-11-30 18:23:57 +01:00
lachwright
6613286f1c Fix intro's BRITEGG/DARKEGG scale 2019-11-30 22:07:21 +08:00
lachwright
916fec2c41 Make INTRO4 display at high res 2019-11-30 12:31:23 +08:00
lachwright
d88eef3e95 Merge branch 'master' into newintro 2019-11-30 12:30:12 +08:00
toaster
f5dd0c5c3b Update ending cutscene(s) to linger for an additional two seconds, so that the music can properly fade out (resolves #384). 2019-11-28 19:11:12 +00:00
toaster
d56a117a93 Now we have mixed case level title font, and since we had a question mark graphic in that for a while, make the continue screen a tad nicer. 2019-11-26 18:25:36 +00:00
toaster
ef556ca6d5 Fix Continue sprites not working for custom characters (incorrect SPR2_XTRA bounds check).
Also, change all the references to XTRA_ constants to consistently check for > its value, instead of >= its value plus one (or that there's any frames at all) - for extra clarity/consistency, and capacity for re-ordering later.
2019-11-25 18:52:38 +00:00
Louis-Antoine
a187460865 Revert "Render title map on connecting to server screen too"
This reverts commit b6e145f0c5.
2019-11-25 01:09:00 +01:00
lachwright
23ab807d68 Complete new intro 2019-11-24 15:58:03 +08:00
lachwright
f2de738b09 Merge branch 'master' into newintro 2019-11-24 13:11:38 +08:00
lachwright
3e1c3b04e7 WIP intro graphics update 2019-11-22 20:08:23 +08:00
sphere
74987beb1f Reword some evaluation sentences. 2019-11-21 02:24:12 +01:00
sphere
9608021824 Rename "secrets" to "extras". 2019-11-21 01:34:32 +01:00
Jaime Passos
8a05afa1aa Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-18 18:48:19 -03:00
MascaraSnake
98f2ee598d Merge branch 'endingmus' into 'master'
Ending music and associated

See merge request STJr/SRB2Internal!475
2019-11-18 14:33:22 -05:00
Steel Titanium
5ad00ccd2e
Add Azeonus/SwitchKaze's name 2019-11-18 01:16:44 -05:00
sphere
440515e3af whoops 2019-11-17 22:13:38 +01:00
toaster
fdd681ab72 Since I had to tweak this branch to do the scrapped changing-to-title-music-at-a-different-time thing (since it was too late, and too late is WAY worse than too early): Have the credits music fade out over a shorter time when going to the title screen (vs going to evaluation), as opposed to stopping entirely. 2019-11-17 14:14:38 +00:00
Steel Titanium
aff55ee27b
Fix crash when using the -connect startup paramater (Resolves #292) 2019-11-15 16:57:47 -05:00
toaster
efa609d366 Ending music and associated.
* Play the good or bad ending track, instead of perfect silence.
* Fade out the credits music over 5 seconds when the credits go to the evaluation (timed to have finished just before the "you unlocked this!" jingle).
2019-11-15 15:58:25 +00:00
Jaime Passos
6be45ec241 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-14 20:24:42 -03:00
James R
d36086ba33 Clang warning 2019-11-14 15:12:50 -08:00
MascaraSnake
031a352f72 Merge branch 'titleflash' into 'master'
Improved title screen flashes

See merge request STJr/SRB2Internal!462
2019-11-14 18:07:05 -05:00
Jaime Passos
d95a93b537 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-14 19:57:51 -03:00
MascaraSnake
8f6890025c Merge branch 'secretstuff' into 'master'
The letter

See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
toaster
da1b4f2277 Disable menu input on the title screen for the first second (ie, before the flash), to guarantee people won't start the menu the very first tic after the fade and ruin the animation. (Console and gif/screenshot recording still works, for the impatient.) 2019-11-14 12:52:34 +00:00
toaster
761bd41eb5 I'm a dumbass who makes extremely consequential typoes (and since the typo is no longer in effect, the supergold can be brightened some more)
https://cdn.discordapp.com/attachments/244035368595357697/644316971738857483/srb20060.gif
2019-11-13 23:27:01 +00:00
toaster
3afe152a86 Sev wanted no darkness during the initial animation... I think this is an acceptible compromise!
https://cdn.discordapp.com/attachments/428262628893261828/644295409283497995/srb20058.gif
2019-11-13 22:02:06 +00:00
toaster
39d80e1cba https://cdn.discordapp.com/attachments/244035368595357697/644293089049182218/srb20057.gif
* Make the white flash a little easier on the eyes by putting the full-screen fade behind the title wing/ring, then drawing multiple overlaid colormapped versions of them on top of each other.
* Darken the pre-flash screen.
2019-11-13 21:52:35 +00:00
Jaime Passos
90d385b402 fix crash 2019-11-12 22:03:40 -03:00
Jaime Passos
3354169769 Merge remote-tracking branch 'origin/master' into f_wipes 2019-11-12 20:36:06 -03:00
Jaime Passos
c6253bb6f9 Merge remote-tracking branch 'origin/master' into renderswitch 2019-11-12 20:25:40 -03:00
MascaraSnake
bffa281d91 Merge branch 'titlemap-on-connect' into 'master'
Render title map on connecting to server screen too (closes #166)

Closes #166

See merge request STJr/SRB2Internal!416
2019-11-12 15:41:07 -05:00
Digiku
c2d09ac4e4 Merge branch 'new-title-multi-res' into 'master'
2.2 Title Screen

See merge request STJr/SRB2Internal!439
2019-11-11 08:46:36 -05:00
James R
ad4c55c10b Merge branch 'fix-uppercase-in-intro-fades' into 'master'
Fix some intro fades displaying text in all-caps

See merge request STJr/SRB2Internal!429
2019-11-07 17:52:17 -05:00
James R
872e662618 That's a lot of whitespace 2019-11-07 13:42:54 -08:00
Jaime Passos
00d76bd9ef fix fades for real 2019-11-05 12:10:42 -03:00
mazmazz
43fff92c82 Alacroix: Fix our heroes' arms disappearing due to dropped frames 2019-11-04 02:43:48 -05:00
mazmazz
d268582315 Frame 4 typos 2019-11-03 19:53:05 -05:00
mazmazz
cb6bc67944 Alacroix title: Give Tails his back tails 2019-11-03 18:38:09 -05:00
mazmazz
05ac1a1a21 Alacroix gfx optimization; dynamic loading/unloading of title gfx resolutions 2019-11-03 16:21:21 -05:00
mazmazz
82b65c87b8 Alacroix title screen character frames 2019-11-03 10:34:12 -05:00
mazmazz
42835905ef Load Alacroix character frames 2019-11-03 06:30:27 -05:00
mazmazz
96a80c51d3 TTMODE_USER logic 2019-11-02 21:51:45 -04:00
mazmazz
6db58bc2bf Alacroix title animation adjustments 2019-11-02 21:05:01 -04:00
mazmazz
067ef42e37 SNTX -> SONT 2019-11-02 13:30:03 -04:00
mazmazz
fc02b73534 Remove TTCOUNTERSET to simplify custom title SOC 2019-11-02 12:40:12 -04:00
mazmazz
1ebcdb5344 Multi-res title screen gfx 2019-11-02 12:12:36 -04:00
toaster
67f5b2245f Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.) 2019-11-01 15:48:50 +00:00
Louis-Antoine
e91bf1a32e Fix some intro fades displaying text in all-caps 2019-10-28 16:10:22 +01:00
toaster
df785e1651 * Add alternate numerical drawer for continues on Intermission screen if there's > 5.
* Tweak offsets on Continue screen numerical continue drawer to match.
2019-10-27 17:20:43 +00:00
James R
b6e145f0c5 Render title map on connecting to server screen too 2019-10-26 12:50:49 -07:00
mazmazz
c7c72a4892 Merge branch 'master' into new-title 2019-10-25 22:29:29 -04:00
sphere
8c6884f534 Update credits. 2019-10-18 00:33:46 +02:00
Steel Titanium
9e9a40cadb
Merge branch 'master' into newmenus 2019-10-13 20:12:48 -04:00
Steel Titanium
6b10ffb88f
Merge branch 'master' into newmenus 2019-10-01 16:52:31 -04:00
Steel Titanium
ebe99dad7a
Make comment more clear 2019-09-30 01:29:57 -04:00
Steel Titanium
592a98a3e8
Fix the sky on the intro cutscene not scrolling. 2019-09-30 01:25:21 -04:00
Jaime Passos
fe60902df5 Merge remote-tracking branch 'origin/master' into renderswitch 2019-09-27 22:53:57 -03:00
Jaime Passos
f2915817a7 Merge remote-tracking branch 'origin/master' into newmenus 2019-09-11 22:17:42 -03:00
toaster
ed5e8c486c Continue screen! With aaaaaall the new assets to go with it.
* https://cdn.discordapp.com/attachments/428262628893261828/621129794045870108/srb20077.gif
* https://cdn.discordapp.com/attachments/428262628893261828/621129785124585502/srb20078.gif
* I will be accepting no further questions at this time.
2019-09-11 00:50:51 +01:00
Jaime Passos
8057eeaaca Merge remote-tracking branch 'jimita/renderswitch' into renderswitch 2019-09-10 18:12:01 -03:00
Jaime Passos
0a973af5b8 Comments 2019-09-09 19:27:08 -03:00
Jaime Passos
725d0b4c44 still making things better 2019-09-08 21:37:24 -03:00
Jaime Passos
c7e01a558e initial stuff 2019-09-08 18:44:40 -03:00
Jaime Passos
2863ede7bf initial stuff 2019-09-08 18:27:35 -03:00
toaster
ba50a03d9c Update SPR2_XTRA references for adjusted player.dta content. 2019-09-08 21:28:12 +01:00
mazmazz
57974168c8 WIP 2.2 title screen (Alacroix) 2019-09-02 22:40:28 -04:00
Steel Titanium
fbec4af086
Fallback graphic for firework display, if the character lacks one. 2019-08-24 17:17:55 -04:00
Jaime Passos
29dc1119e5 uh 2019-08-19 14:43:48 -03:00
Jaime Passos
85499040d3 did The Thing 2019-08-19 14:23:03 -03:00
Jaime Passos
5e11c5fbe7 Merge remote-tracking branch 'origin/master' into newmenus 2019-08-18 14:46:34 -03:00
Steel Titanium
ff9766beee
Merge branch 'master' into newmenus 2019-08-14 22:51:06 -04:00
Monster Iestyn
37dd048f12 tweak the defaults for titlescrollxspeed and numDemos 2019-08-11 22:28:32 +01:00
Alam Ed Arias
fd77fe819b curbgname need one more byte to hold the NULL 2019-08-08 23:46:08 -04:00
Steel Titanium
e8caa8538d
Merge branch 'master' into newmenus 2019-08-01 18:36:42 -04:00
toaster
f141220e82 Added escape pod. Okay, now I'm truly done with this branch. https://cdn.discordapp.com/attachments/249925765423038464/605506507345362964/srb20033.gif 2019-07-29 22:13:24 +01:00
toaster
47554b57e4 * Made the evaluation screen even more attractive.
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
toaster
384533165c * Fix crash error in GL.
* Re-enable the perplayer stuff in V_DrawFadeFill - not worth having it disabled when it'll just have to be re-enabled later.
* Remove some "consistency with software" stuff in hw_draw.c that already has equivalents
2019-07-28 17:47:57 +01:00
toaster
f47c3f40d1 Smoothen emerald rotation a tad. (Not gonna upload a new test exe, it's basically identical...) 2019-07-28 14:59:42 +01:00
toaster
bebaf6f984 * Add comments for maintenence.
* Fix not-guaranteed-to-be-set-to-zero-ness of sparklloop
* Add blackrock sparkles to good ending.
* Don't have emerald sparkles be randomised.
* Adjust credits to include Sal (credits sprites + four merged internal MRs and a bunch of public ones) and a few other known contributors, plus remove oni's name (he requested i do it a whiiile ago)
2019-07-28 11:40:19 +01:00
toaster
7569e0b184 Good morning, fix three little things.
* Made the black rock animate backwards through its anim again, to match the 2.1 and earlier intro.
* Rid branch of mixed code declaration warnings.
* Other cleanup.
2019-07-28 10:41:00 +01:00
toaster
063e350c63 A good and bad ending cutscene now exist.
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)

Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
147815b87c menu stuff 2019-07-16 00:07:55 -04:00
Jonas Sauer
166f1fac66 Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
toaster
5e0d18be2d Before I forget... 2019-07-08 13:36:02 +01:00
MascaraSnake
e9978b2955 Merge branch 'master' into thinkerlists
# Conflicts:
#	src/f_finale.c
#	src/p_enemy.c
2019-07-02 23:08:37 +02:00
toaster
6c6ed6a349 Fix Titlemap with mazmazz's fancy menu stuff
Handled by changing some defaults.

Untested, experimenting with Gitlab Web IDE as reconfiguring my build environment is likely to be a pain and I'd like to put that off as long as possible please
2019-06-10 15:43:47 -04:00
mazmazz
89ab777c40 Merge remote-tracking branch 'origin/master' into menu-execs 2019-05-02 18:47:43 -04:00
Nev3r
a9110c0645 Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
696ccbd943 Fix mobj list iteration oversights.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
39ba20be6b Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Monster Iestyn
07a66e5355 Merge branch 'public_next' 2019-04-02 15:49:15 +01:00
Monster Iestyn
ab0fe6b164 Merge branch 'master' into next 2019-04-02 15:47:07 +01:00
Monster Iestyn
7ae6d5ee8c Merge branch 'public_next'
# Conflicts:
#	src/doomstat.h
#	src/g_game.c
2019-03-28 14:19:02 +00:00
James R
69d7e98f34 Remove redundant CON_ClearHUD calls 2019-03-26 12:59:13 -07:00
Monster Iestyn
a01a0a3dc3 Merge branch 'master' into next 2019-03-26 13:46:15 +00:00
Monster Iestyn
8c1c0875a2 Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way 2019-03-25 21:35:04 +00:00
mazmazz
9ec98c588f Merge branch 'public_next' 2019-03-14 22:15:34 -04:00
mazmazz
93626c2293 Merge remote-tracking branch 'public-gl/next' into public-musicplus-core 2019-03-13 19:45:07 -04:00
Monster Iestyn
7a0d8b408e Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/m_menu.h
2019-02-27 22:36:01 +00:00
mazmazz
b3f7b169b2 Merge errors for compile 2019-01-07 17:05:20 -05:00
Digiku
4f0be1b064 Update f_finale.c - Small credits update 2019-01-07 16:50:59 -05:00
Digiku
1c1331199d Update f_finale.c - Remove Torgo's real name by request 2019-01-07 03:41:25 -05:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
b7bb570f97 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
mazmazz
f600c5fee0 Credits update 2018-12-23 14:41:41 -05:00
mazmazz
33434395f7 Add SRB2 Community Contributors to Special Thanks 2018-12-22 23:41:43 -05:00
mazmazz
90832938c9 Re-order Special Thanks -- groups first, then names in ABC order 2018-12-21 11:40:35 -05:00
mazmazz
f66ee8c4cd Add sirjuddington and CodeImp to Special Thanks credits 2018-12-20 17:27:25 -05:00
Monster Iestyn
33c1ac33f5 Merge branch 'next' into 21-version
# Conflicts:
#	src/d_netcmd.c
2018-12-02 15:45:07 +00:00
Wolfy
b8ce51bff2 Multiple admins
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
2018-11-29 06:46:59 -06:00
mazmazz
ab47e83939 Merge remote-tracking branch 'origin/master' into menu-execs 2018-11-25 19:03:22 -05:00
Monster Iestyn
1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
eb95289ea4 Rearranged menu presentation methods
* Menu parameter retrieval and hierarchy in m_menu
* Presentation logic (background display) in f_finale
2018-11-25 15:08:12 -05:00
Digiku
40dfe89273 Merge branch '21-source-copyright' into 'master'
Update source copyrights to 2018

See merge request STJr/SRB2!346
2018-11-25 07:36:41 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Digiku
62443c9090 Merge branch '21-credits-update' into 'master'
Extra credits update .21

See merge request STJr/SRB2!345
2018-11-25 07:21:31 -05:00
mazmazz
cf8b4a6cb1 Additional 2.1 credits update 2018-11-23 21:57:07 -05:00
Monster Iestyn
4e616f54ad Merge branch 'master' into next 2018-11-23 21:01:03 +00:00
Digiku
9a3d2d0ee5 Merge branch '21-credits-update' into 'master'
2.1.21 credits update

See merge request STJr/SRB2!339
2018-11-23 07:38:28 -05:00
mazmazz
2f7f472ca2 Update credits for 2.1.21 2018-11-23 07:34:23 -05:00
mazmazz
0d4cd35e13 Make the credits pics darker 2018-11-22 20:08:02 -05:00
mazmazz
74da082c75 Merge remote-tracking branch 'origin/master' into HEAD 2018-11-20 23:19:36 -05:00
mazmazz
5870d145b2 Draw connection screen correctly; make scroll speed inherit global setting 2018-11-20 18:13:18 -05:00
mazmazz
094ec7ce3c Performance improvements
* Don't loop every frame for menu drawing parameters
* Fixed in-game escape menu not dimming correctly
* Fixed glitches on default title screen parameters
2018-11-20 17:28:26 -05:00
mazmazz
4fa6895f60 Fixed skullAnimCounter type for text prompts 2018-11-18 12:56:37 -05:00
mazmazz
5fc91e8405 Fix lingering titlemapcameraref when reloading title screen 2018-11-18 03:19:32 -05:00