Commit graph

3901 commits

Author SHA1 Message Date
Alam Ed Arias
0765c83ccc Merge branch 'EOL-11' into EOL 2018-11-27 20:47:38 -05:00
Alam Ed Arias
04e42e1d56 fix EOL on src/p_enemy.c 2018-11-27 20:45:40 -05:00
Alam Ed Arias
0646e96c77 Merge branch 'EOL-10' into EOL 2018-11-27 20:44:28 -05:00
Alam Ed Arias
b09940fdda fix EOL on src/p_enemy.c 2018-11-27 20:41:27 -05:00
Alam Ed Arias
247388c6f7 Merge branch 'EOL-9' into EOL 2018-11-27 20:40:30 -05:00
Alam Ed Arias
05d5d1f254 fix EOL on src/p_enemy.c 2018-11-27 20:38:59 -05:00
Alam Ed Arias
8e0b7dd804 Merge branch 'EOL-8' into EOL 2018-11-27 20:37:22 -05:00
Alam Ed Arias
0c2a93f750 fix EOL on src/p_enemy.c 2018-11-27 20:36:00 -05:00
Alam Ed Arias
993c0831fc Merge branch 'EOL-7' into EOL 2018-11-27 20:28:25 -05:00
Alam Ed Arias
1cbda4b3c2 fix EOL on src/p_enemy.c 2018-11-27 20:26:42 -05:00
Alam Ed Arias
a9249937e4 Merge branch 'EOL-6' into EOL 2018-11-27 20:25:29 -05:00
Alam Ed Arias
a958a80a61 fix EOL on src/p_enemy.c 2018-11-27 20:24:05 -05:00
Alam Ed Arias
816bc0d146 Merge branch 'EOL-5' into EOL 2018-11-27 20:22:22 -05:00
Alam Ed Arias
7a70c0e748 fix EOL on src/p_enemy.c 2018-11-27 20:19:50 -05:00
Alam Ed Arias
ab1af1c0af Merge branch 'EOL-4' into EOL 2018-11-27 20:17:52 -05:00
Alam Ed Arias
761ff7cc6c fix EOL on src/p_enemy.c 2018-11-27 20:12:53 -05:00
Alam Ed Arias
69114a5374 Merge branch 'EOL-3' into EOL 2018-11-27 20:12:21 -05:00
Alam Ed Arias
b2012b0771 fix EOL on src/p_enemy.c 2018-11-27 20:08:23 -05:00
Alam Ed Arias
76c6de01c4 Merge branch 'EOL-2' into EOL 2018-11-27 20:05:07 -05:00
Alam Ed Arias
dfc142c1d5 fix EOL on p_enemy.c 2018-11-27 17:21:18 -05:00
Alam Ed Arias
f2a4656bd6 fix EOL on p_enemy.c 2018-11-27 17:15:55 -05:00
Monster Iestyn
dfb5f06d7e fix compiler errors (shadowed vars, comparisons between unsigned + signed, an unused function arg, and a non-static function with no prototype) 2018-07-02 21:03:04 +01:00
Monster Iestyn
bcffe61277 remove MF_RUNSPAWNFUNC from MT_CACOLANTERN 2018-07-02 20:35:39 +01:00
Monster Iestyn
c045e8cf8d Since there is only one type of the old spikeball that doesn't rotate, there is no point using A_RotateSpikeBall in its states anymore.
Likewise, A_RotateSpikeBall no longer has to care about the object type of the actor, for the same reason.
2018-07-01 22:01:00 +01:00
Monster Iestyn
daa87947a4 huh, no wonder the two FHZ ice types looked the same in objectplace; they were using the same spawnstate it seems 2018-07-01 19:47:26 +01:00
Monster Iestyn
76c8d30ed2 Fix special stage map end var defaults to use the correct map numbers 2018-06-30 18:14:04 +01:00
Monster Iestyn
80d6253eec Don't re-enable MD5 checks yet, we're not even near RC phase yet 2018-06-30 18:09:39 +01:00
toaster
1ffa45f875 Rework software coronas a bit, apply them to the flame and flame holder too, and spawn them only if MTF_EXTRA is given. 2018-06-19 23:16:49 +01:00
toaster
2ab1d91ec9 * Fix nextstate, radius, and painchance of fire torch decoration.
* Fix waving flag object type's... flags. *womp womp*
2018-06-19 21:58:49 +01:00
toaster
37e1fae07d Fixing dehacked.c consistency. 2018-06-13 18:10:32 +01:00
toaster
7f86e147f3 Fix the starposts not being cleared properly. 2018-06-12 02:26:42 +01:00
toaster
a56811cb0d Fix all the Floral Fieldsing pv2 discovered. 2018-06-12 01:08:03 +01:00
toaster
1bd963db7a Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-12 00:57:21 +01:00
Monster Iestyn
e39bbab532 Merge branch 'public_flatsprite'
# Conflicts:
#	src/hardware/hw_main.c
#	src/r_things.c
2018-06-11 19:53:16 +01:00
Monster Iestyn
5f09f60856 Merge branch 'public_flatsprite' into 'public_flatsprite'
OpenGL: Paper Sprites: The Thousands of Bugs

See merge request STJr/SRB2!253
2018-06-11 14:46:51 -04:00
Sryder
672ca12550 Merge branch 'public_flatsprite' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite 2018-06-11 19:40:35 +01:00
Monster Iestyn
54e92a96b3 backport fix to L/R sprite loading code from internal
basically we don't want L/R sprites to always be flipped, for obvious reasons
2018-06-11 19:36:47 +01:00
toaster
934c178941 Remove unpopular exitlevel limitation. 2018-06-10 20:02:34 +01:00
Sryder
ea915e5778 Fix papersprites more for real this time
(Seperate AL and AR sprites were broken, I figured out I was a dunce, oh noey)
2018-06-09 22:58:03 +01:00
toaster
c5ab2ffa11 At FF and Sphere's suggestion, make the ring hoops work natively in normal stages and require more replacing for special stage conversion purposes. 2018-06-09 21:42:37 +01:00
toaster
94b2ad2836 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-09 21:18:17 +01:00
Monster Iestyn
82b69b7de5 Merge branch 'public_flatsprite'
# Conflicts:
#	src/dehacked.c
#	src/hardware/hw_main.c
#	src/p_enemy.c
#	src/p_inter.c
#	src/p_map.c
#	src/p_mobj.c
#	src/p_mobj.h
#	src/p_pspr.h
#	src/p_user.c
#	src/r_defs.h
#	src/r_things.c
#	src/r_things.h
2018-06-09 21:14:41 +01:00
toaster
eb948cf78a Restore music upon successful completion of old-style special stage 2018-06-09 21:12:56 +01:00
toaster
1242180667 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-09 19:36:48 +01:00
Monster Iestyn
14d49b8bf1 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/d_netfil.c
#	src/p_setup.c
2018-06-09 19:35:36 +01:00
Monster Iestyn
d3a60d9921 Merge branch 'public_flatsprite' into 'public_flatsprite'
OpenGL: Public flatsprite: The Fixening

See merge request STJr/SRB2!252
2018-06-09 14:25:52 -04:00
toaster
3bc8987586 Disable bumper score icon in NiGHTS to match enemies. 2018-06-09 19:22:28 +01:00
Sryder
0f4e8c1eda Merge branch 'next' into public_flatsprite
I also fix papersprites in regards to flipping on one sprite fits all rotation stuff

# Conflicts:
#	src/hardware/hw_main.c
2018-06-09 18:47:42 +01:00
toaster
9a309b29c6 * Made P_LevelInitStuff's stuff clearer.
* Changed a caption I'd meant to modify earlier in the branch's lifespan.
2018-06-09 18:20:59 +01:00
toaster
16c8d17a4c * (probably) fix crash with followmobj not being properly invalidated on mapload
* clean up P_LevelInitStuff
* [unrelated] make the bot use directionchar if you are (i only realised it wasn't as a consequence of testing this)
2018-06-09 18:06:14 +01:00