James R
6d9512d290
Do not factor roll and pitch into model rollangle
...
Those transformations are applied separately so the model
tilts in 3d space.
2023-07-24 04:57:39 -04:00
James R
c065029b01
Model stretching
2023-07-24 04:53:30 -04:00
James R
7db09b657b
Tilt models
2023-07-24 04:48:17 -04:00
Sally Coolatta
b6129a6d42
Add R_SpriteRotationAngle function
...
Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2023-07-24 04:47:07 -04:00
Sally Coolatta
7c2a241042
Remove the need for setting rotation axis in spriteinfo for models
...
Now it just does it like Software
2023-07-24 04:40:15 -04:00
Sally Coolatta
5c23fdda24
Fix incorrect tilts
2023-07-24 04:11:43 -04:00
Sally Coolatta
ae233b000f
Remove modeltilt, use roll & pitch instead
...
Broken currently, about half of the slopes you can go into have the wrong tilt
2023-07-24 04:11:42 -04:00
TehRealSalt
95cbee52c6
Model tilts
...
- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2023-07-24 04:11:42 -04:00
SMS Alfredo
66f8908b03
Reset Camera only if a new camera is set / Fix Lua jank with setting awayviewmobj or awayviewtics solo
2023-07-22 20:44:22 -05:00
Gustaf Alhäll
4bc7b2da11
fixup! fixup! Fix build errors when building without SDL
2023-07-22 22:59:00 +02:00
Gustaf Alhäll
d42d1e9a45
fixup! Fix build errors when building without SDL
2023-07-22 22:56:17 +02:00
Gustaf Alhäll
69089e0858
Fix build errors when building without SDL
2023-07-22 22:47:52 +02:00
toaster
e914c19e8f
P_WriteSfx: Work around the weird case sensitivity in internal instances of get_number by always providing an uppercase prefix on conversion
2023-07-21 14:41:22 +01:00
toaster
66dd952fdd
Tidier conversion of string properties on linedefs to UDMF
...
Previously, many concatenated texture field strings were turned to text, then had that string run through get_number, then had it converted back into a string to become a stringarg.
Now, the concatenated string is copied directly to the relevant stringarg, with no intermediary steps.
This fixes an issue where a map with object or state properties would have "context drift" - breaking when the object or state list changed, due to differently ordered freeslots, or new hardcoded objects.
Affected types:
- doomednum 1110/Action 9 (Custom Mace/Chain)
- doomednum 700 and those immediately following (Ambient Sound)
- Action 4 and 414 (dash pad, play sound effect)
- Action 14 (bustable block parameters)
- Action 434 (Award Power)
- doomednum 757/Action 15 (fan particle generator)
- doomednum 1202 (bumpable hazard rock/apple spawner)
- This one has undefined behaviour in the binary map format which was not previously forbidden. This undefined behaviour is EXTREMELY vulnerable to context drift, and so it's simply not worth creating a system to write numerical values into object types - we write an explicit name only for the intended range, and otherwise report the threat of context drift when converting.
In addition, to reduce duplicated zone memory, (sidedef_t).text and (linedef_t).text have been removed from all but the Lua API. In Lua, in binary maps, they point to the host line's stringargs - the line's text and a frontside's text will return stringargs[0], while a backside's text will return stringargs[1]. I've done my best to match the previous API as closely possible, to the point of reporting false nils if the line didn't previously have text available.
However, there are four linedef Actions for which the sidedef text will be different between builds containing and not containing this commit - 331, 332, 333 (the Character-specific linedef executors), and 443 (Call Lua Script), and only if the text is long enough to go over two lines. Given that both halves would be incomplete nonsense in this case, I'm willing to wager this minor point of discrepancy is not a breaking issue.
2023-07-20 19:42:21 +01:00
toaster
dee2489620
P_GetNodeType: Do not dereference invalid pointer for **nodedata parameter
2023-07-20 17:54:47 +01:00
Sally Coolatta
36e6a2001a
Paired down OS Lua library
...
Pretty much removed everything except for time operations. File operations steps on the toes of the IO library, and the others were useless or invasive. The only one I wasn't sure about was `os.tmpname()`, but I think that's something that could be implemented for IO library instead if necessary.
The main reason I want this is because os.time provides an OK way to initially seed RNG on game first boot. But it would also be cute to let Lua modders be able to re-implement Christmas mode / day&night cycles themselves :p
2023-07-20 01:43:10 -04:00
Gustaf Alhäll
cee5eb47b5
Clean up and simplify zone memory allocation
2023-07-19 23:17:21 +02:00
sphere
a752e6c8e4
Merge branch 'kredits' into 'next'
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Fix inconsistency with title card patch coloring (color the title card patch used in the credits to skin)
See merge request STJr/SRB2!1746
2023-07-19 19:43:15 +00:00
katsy
8cf65e8301
Fix inconsistency with title card patch coloring (color the title card patch used in the credits to skin)
2023-07-19 19:43:15 +00:00
sphere
5c87dd52ec
Merge branch 'action-super-fix' into 'next'
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Make A_Action super act as expected
Closes #718
See merge request STJr/SRB2!1737
2023-07-19 19:40:42 +00:00
sphere
9ea387acc0
Merge branch 'plinedefexectutefix' into 'next'
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Don't cancel P_LinedefExecute early
Closes #988
See merge request STJr/SRB2!1944
2023-07-19 19:40:20 +00:00
sphere
b1e3589210
Merge branch 'hudlines-hudtime-fix' into 'next'
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Fix con_hudlines being off by one, Fix con_hudtime overflow
See merge request STJr/SRB2!1931
2023-07-18 19:47:21 +00:00
Gustaf Alhäll
ff56d46827
fixup! Fix softlocking as Sonic & Tails when Player 2 has no name
2023-07-17 16:41:22 +02:00
Sally Coolatta
4a735470b9
Even more SRB2Kart netcode improvement ports
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- Prevent connection timeout during the waiting gamestate from the last commit.
- Keep client connections alive during fades / other internal loops.
- More consistently timeout clients when they reach the end of BACKUPTICS.
- Dedicated servers will not run any game logic if no nodes are sending packets to it, to reduce CPU usage when there is no one interacting with your server.
- Unlike SRB2Kart, the amount of time is configurable with the "dedicatedidletime" console variable. Setting this to 0 will disable this feature.
- CL_SendClientCmd uses exact packet types instead of magic number offsets.
2023-07-17 00:44:34 -04:00
Sally Coolatta
80bf4d6c2d
Port SRB2Kart join on intermission fix
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All gamestates besides GS_LEVEL are unsupported by the save game functions. This commit forces players joining during these gamestates into GS_WAITINGPLAYERS, which is a basic gamestate that just maintains the connection until we can enter the start of a new one. Also provides an extremely simple drawer for GS_WAITINGPLAYERS so the joining player knows what's going on.
2023-07-16 20:53:28 -04:00
Gustaf Alhäll
1ced8acc6a
Fix softlocking as Sonic & Tails when Player 2 has no name
2023-07-16 23:25:22 +02:00
SteelT
a90151570f
Replace the alias if an alias already exists
...
Reduces wasting memory by having multiple aliases with the same name
2023-07-16 15:44:48 -04:00
SteelT
c55b2f2943
Print list of existing alias commands
2023-07-16 15:34:30 -04:00
Gustaf Alhäll
9a386111e2
Fix crash when P_ZMovement calls from Lua removes the object
2023-07-16 14:19:19 +02:00
SteelT
9a31064c4a
Merge branch 'master' into next
2023-07-15 21:04:07 -04:00
sphere
9b16c21517
Merge branch 'net-timing' into 'next'
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Prevent dropped ticcmds due to interp timing jutter
See merge request STJr/SRB2!2046
2023-07-15 17:45:00 +00:00
sphere
c29999aea7
Merge branch 'suppress-warnings' into 'master'
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Suppress libdivide warnings in GCC/Clang
See merge request STJr/SRB2!1991
2023-07-15 17:38:19 +00:00
sphere
5da5b6dd86
Merge branch 'fix-exotic-prids' into 'master'
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Fix PRIdS define for Windows MINGW64
See merge request STJr/SRB2!1367
2023-07-15 17:38:12 +00:00
Gustaf Alhäll
e3824b9f1b
fixup! Fix inaccuracies in FPS counter
2023-07-15 12:51:07 +02:00
sphere
7aac6a01e4
Merge branch 'better-crashes' into 'next'
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Better signal handler messages
See merge request STJr/SRB2!2042
2023-07-14 22:48:26 +00:00
sphere
860767aa65
Merge branch 'increasemaxunlockables' into 'next'
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Increase maximum unlockables
Closes #770
See merge request STJr/SRB2!1988
2023-07-14 22:47:37 +00:00
sphere
54d5e8154b
Merge branch 'cv-truefalse' into 'next'
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Add CV_TrueFalse as possible value types for console variables
See merge request STJr/SRB2!2049
2023-07-14 22:47:09 +00:00
sphere
858c9ef0b2
Merge branch 'align-memory-addresses' into 'next'
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Make sure all allocations are properly aligned
See merge request STJr/SRB2!2050
2023-07-14 22:46:39 +00:00
spherallic
009e1ef157
Merge branch 'next' into fullscreen-toggle
2023-07-14 15:30:14 +02:00
sphere
bf5c4a1b0d
Merge branch 'handle-missing-frame-gracefully' into 'next'
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Handle missing frames for sprites gracefully
See merge request STJr/SRB2!2039
2023-07-14 13:24:53 +00:00
sphere
610ddc034c
Merge branch 'removetwohundredandsixty' into 'next'
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Remove generalized FOF type
Closes #1011
See merge request STJr/SRB2!2038
2023-07-14 13:17:51 +00:00
sphere
47436ee495
Merge branch 'bosszero' into 'next'
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Do not consider 0 a valid executor tag for bosses
Closes #1017
See merge request STJr/SRB2!2037
2023-07-14 13:17:48 +00:00
sphere
93fa653f80
Merge branch 'fishjumpbinaryfix' into 'next'
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Fix A_FishJump for custom objects in binary maps
Closes #1019
See merge request STJr/SRB2!2035
2023-07-14 13:16:55 +00:00
sphere
59685937da
Merge branch 'fix-exit-automap-segfault' into 'next'
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Fix segfault when exiting game with automap open
Closes #1049
See merge request STJr/SRB2!2044
2023-07-14 13:15:56 +00:00
sphere
2e2ec145dd
Merge branch 'fading-callback-thread-fix' into 'next'
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Do music fade callback on main thread (resolves #975 )
Closes #975
See merge request STJr/SRB2!2043
2023-07-14 13:15:37 +00:00
sphere
f428759150
Merge branch 'bbox' into 'next'
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Hitbox Renderer
See merge request STJr/SRB2!1838
2023-07-14 13:14:56 +00:00
spherallic
34ce172a90
Allow toggling PF_NoDepthTest for OpenGL hitboxes
2023-07-14 15:03:43 +02:00
Zwip-Zwap Zapony
8b931da6f3
Draw hitboxes last in OpenGL
2023-07-14 12:51:16 +00:00
Gustaf Alhäll
bfbbaf9f56
Make sure all allocations are properly aligned
2023-07-14 13:25:09 +02:00
AJ Martinez
8755582901
Don't submit future ticcmds if they could overwrite a needed ticcmd
2023-07-14 02:33:33 -07:00
SteelT
464110ed81
Add CV_TrueFalse as possible value types for console variables
...
This also adds support for using true/false as value aliases for On/Off, Yes/No or 1/0
2023-07-13 01:02:15 -04:00
spherallic
73ded4787c
Fix ammo/panel/emerald hitboxes, add shadows to thrown rings
2023-07-11 19:00:47 +02:00
Gustaf Alhäll
576262f6c5
Fix inaccuracies in FPS counter
2023-07-11 16:37:45 +02:00
AJ Martinez
2ebd3fcca4
Buffer ticcmds when receiving two on same tic
2023-07-10 15:40:20 -07:00
katsy
fa02931f97
actually, make all player stats precise
2023-07-08 16:14:37 -05:00
katsy
8cc0feb21d
fix reading and writing of shieldscale and camerascale to record attack demos
2023-07-08 15:17:53 -05:00
Gustaf Alhäll
281e6012f3
Fix segfault when exiting game with automap open
2023-07-08 14:02:32 +02:00
Lactozilla
0aa763df85
Do music fade callback on main thread
2023-07-08 00:53:28 -03:00
Tatsuru
3ff9e908fe
Signal handler minor refactor
2023-07-07 18:13:44 -03:00
Gustaf Alhäll
ecf0c4b45a
Fix segfault when calling P_RemoveMobj from MobjCollide hook
2023-07-07 21:35:41 +02:00
Ace Lite
372bb8b8fc
[UDMF] Updated line sloping warning message
2023-07-06 19:27:32 +00:00
Ace Lite
2240742720
Merge branch SRB2:next into lua-texture-offsets-expose
2023-07-06 18:35:00 +00:00
Gustaf Alhäll
8d8257b4a6
Handle missing frames for sprite gracefully
2023-07-06 19:12:29 +02:00
spherallic
49528c1558
Remove generalized FOF type (linedef action 260)
2023-07-06 18:11:52 +02:00
spherallic
a4bcf4e2ce
Do not consider 0 a valid executor tag for bosses
2023-07-06 18:06:23 +02:00
spherallic
8f75141c07
Give drop shadows to weapon rings & panels
2023-07-06 12:38:02 +02:00
MIDIMan
4342dacbdf
Fix A_FishJump for custom objects in binary maps
2023-07-05 14:25:10 -04:00
sphere
d7a84b967c
Merge branch 'strongpower' into 'next'
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Add player->powers[pw_strong], refactor attacks and busting conditions, and allow breaking floors and ceilings separately
See merge request STJr/SRB2!1366
2023-07-05 17:05:47 +00:00
katsy
f261b9f0e1
Add player->powers[pw_strong], refactor attacks and busting conditions, and allow breaking floors and ceilings separately
2023-07-05 17:05:47 +00:00
sphere
94f6fb03ca
Merge branch 'cutscene-fix' into 'next'
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[SUGOI] Remove "singletics" code in F_WriteText (resolves #1033 )
Closes #1033
See merge request STJr/SRB2!2022
2023-07-05 11:41:21 +00:00
spherallic
ff7a24df09
Rename Kiwi skincolor to Pear
2023-07-05 12:10:30 +02:00
sphere
f13fddaf58
Merge branch 'fix-mobjinfo-custom-field' into 'next'
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Fix Lua warning when accessing custom field on mobjinfo
Closes #1043
See merge request STJr/SRB2!2034
2023-07-04 21:03:53 +00:00
Gustaf Alhäll
09b9adc806
Fix Lua warning when accessing custom field on mobjinfo
2023-07-04 18:46:49 +02:00
Gustaf Alhäll
beda6109b2
Fix segfault when trying to set a read-only field on player_t
2023-07-03 23:30:49 +02:00
katsy
2c66f2ce27
Fix homing attack and ring attraction math dumbs
2023-07-03 16:27:07 -05:00
sphere
8ce0328423
Merge branch 'colors-ultimate' into 'next'
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Colors Ultimate
Closes #745 and #496
See merge request STJr/SRB2!2027
2023-07-03 14:00:10 +00:00
SMS Alfredo
ebdc36f56b
Merge branch 'next' into awayview-fix
2023-06-30 16:13:15 -05:00
MascaraSnake
8c31d279cf
Implement per-texture offsets in UDMF
2023-06-28 01:07:52 +02:00
Zwip-Zwap Zapony
b405f50caa
Fix A_ConnectToGround's handling of scaled mobjs
2023-06-24 19:35:57 +02:00
spherallic
867a5e0d47
Correct misplaced comment on NiGHTS link colors
2023-06-20 21:48:26 +02:00
spherallic
1a956667a7
Small tweak to Bubblegum
2023-06-20 20:06:43 +02:00
spherallic
b97f0a8643
Fix MT_NIGHTSCORE color cycling, using link colors
2023-06-20 20:06:43 +02:00
spherallic
73eb8fc358
A couple more changes:
...
- Swapped invcolors of new character skincolors
- Renamed Stone to Meteorite & changed text color to gray
- Tweaked some colors' invshades
2023-06-20 20:06:43 +02:00
spherallic
1bd593d173
Use extra colors for very high NiGHTS links, plus:
...
- Replaced Mindaro with Goldenrod
- Changed Topaz, and fixed inconsistency with its placement
- Small tweaks to Kiwi, Seafoam, Noble and Sangria
- Changed other NiGHTS link colors a little (& removed old iterations)
2023-06-20 20:06:43 +02:00
spherallic
70b69552f9
Add toggle for invcolor background, plus:
...
- Renamed Amethyst to Crystal
- Moved some of the new colors
- Tweaked a couple of invshades
2023-06-20 20:06:42 +02:00
spherallic
5e6850a7f7
Some more color tweaks:
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- Added 6 new colors to match Chaos Emeralds
- Changed Taffy & Sapphire (3rd emerald)
- Renamed old Emerald to Shamrock
2023-06-20 20:06:42 +02:00
spherallic
853c9958d7
Remove unfinished sprite rotation
2023-06-20 20:06:42 +02:00
spherallic
c9b6693c76
Allow pausing & rotation of player sprites in player setup
2023-06-20 20:06:02 +02:00
spherallic
766c346df5
Add grid view for skincolors
2023-06-20 20:03:13 +02:00
spherallic
4cd85b5228
Support PgUp/PgDn for color select, similar to sound test & addons menu
2023-06-20 20:03:13 +02:00
spherallic
458b474645
Even more skincolor changes:
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- Changed Bronze
- Added Boulder & Volcanic
- Tweaked Galaxy
2023-06-20 20:03:13 +02:00
Lach
647e6aac12
Simplify the way skincolors' invshades are used
2023-06-20 20:03:13 +02:00
spherallic
edbfb92b11
Correct tabs & spacing
2023-06-20 20:03:13 +02:00
spherallic
222e409cde
More skincolor changes:
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- Tweaked Bubblegum
- Added 8 new colors by Alice
- Added 22 new colors by sphere
2023-06-20 20:03:13 +02:00
Lach
bbe6c12323
Skincolor changes:
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- Tweaked Orange and Cobalt
- Added Pepper, Jade, Headlight, Master, Mauve, and Taffy
- Fixed Mario mode invincibility color cycle
(Opposite color shades are placeholder for now)
2023-06-20 20:03:13 +02:00
sphere
f68006dbd3
Merge branch 'optimize-field-lookup' into 'next'
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Optimize field lookups in Lua metatables
See merge request STJr/SRB2!2024
2023-06-19 22:41:36 +00:00
Gustaf Alhäll
17356f93bf
Fix segfault when ghost dies from a death pit
2023-06-19 22:19:39 +02:00
Gustaf Alhäll
2f2de7d3d3
Optimize field lookups in Lua metatables
2023-06-18 18:05:16 +02:00
spherallic
056d3dcf31
Actually clear options field properly
2023-06-14 13:19:47 +02:00
spherallic
90d95d1305
Clean options field of binary-converted things
2023-06-14 13:19:47 +02:00
spherallic
f416c6a98d
Add absolute Z flag to MAPTHINGFLAG_LIST
2023-06-14 13:19:47 +02:00
spherallic
bed7e434e7
Add absolute z height flag for mapthings in UDMF
2023-06-14 13:19:47 +02:00
Sally Coolatta
5c3f66dc36
Remove "singletics" code in F_WriteText
...
This was added in 2.1 for whatever reason. All instances of F_WriteText are already capped to the framerate properly by other means; so this code being present just makes timing differences between different netgame clients / other inaccuracies cause the text speed to slow down more than intended.
2023-06-13 21:26:40 -04:00
Zwip-Zwap Zapony
f921a9987d
Interpolate models when scaling mobjs
2023-06-13 19:07:03 +02:00
Zwip-Zwap Zapony
4d4910c918
Use 99999999 instead of 86400, make "MIN" 0
...
Nines might be more pleasing than an exact number for con_hudtime
It'd be bad to make "MIN" in an old config suddenly start displaying lines for con_hudlines
2023-06-13 14:02:19 +02:00
spherallic
37223f13f1
Remove debug print on generic item circle spawn
2023-06-13 10:38:44 +02:00
sphere
b8a25ae53c
Add interpolation to hitbox viewer, tweak hitbox colors
2023-06-13 00:05:58 +00:00
spherallic
d8dd988451
Don't cancel P_LinedefExecute early
2023-06-13 02:01:11 +02:00
spherallic
d9937953ad
Fix linedef type 319/320 again
2023-06-13 01:54:49 +02:00
spherallic
99f0933986
Change how SR_MainMenu is initialized.
2023-06-13 01:53:50 +02:00
spherallic
1cc870485d
Increase unlockable limits:
...
- MAXUNLOCKABLES from 32 to 80
- MAXEXTRAEMBLEMS from 16 to 48
- COMPAT_GAMEDATA_ID is used to account for the old values to prevent
losing records.
- Also fixes linedef actions 319/320.
2023-06-13 01:53:50 +02:00
sphere
f1106236ad
Merge branch 'sphere-fix' into 'next'
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Fix Flung Spheres not using the Blue Sphere collection effect
See merge request STJr/SRB2!1995
2023-06-12 23:46:05 +00:00
sphere
9d0389811b
Merge branch 'camrea-fiz' into 'next'
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Fix Camera Interpolation Never Being Reset (Resolves #1026 and #976 )
Closes #976 and #1026
See merge request STJr/SRB2!2008
2023-06-12 23:44:33 +00:00
sphere
c2c27bf356
Merge branch 'ipv6' into 'next'
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Fix IPv6
See merge request STJr/SRB2!1612
2023-06-12 23:43:46 +00:00
sphere
5307c1635d
Merge branch 'interpolate-maria' into 'next'
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Interpolate Shadows when Scaling Mobjs
See merge request STJr/SRB2!1986
2023-06-12 23:39:23 +00:00
sphere
d5a3f10a4d
Merge branch 'checksector-refactor' into 'next'
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Refactor P_CheckSector
Closes #870
See merge request STJr/SRB2!1946
2023-06-12 23:36:48 +00:00
sphere
0dea372336
Merge branch 'the_elder_skyscroll' into 'next'
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Rewrite F_SkyScroll to fix overflows
Closes #1008
See merge request STJr/SRB2!1985
2023-06-12 23:36:37 +00:00
sphere
62bdb7174b
Merge branch 'lua-optimized-constants' into 'next'
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Hannu's "LUA_EnumLib optimizations for constant value access" with fixed merge conflict
See merge request STJr/SRB2!2017
2023-06-12 23:03:51 +00:00
sphere
f7af77b932
Merge branch 'netgame-gamedata' into 'next'
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[SUGOI] Multiplayer emblems
See merge request STJr/SRB2!1756
2023-06-12 22:48:25 +00:00
katsy
ca11180976
Merge remote-tracking branch 'stjr/next' into lua-optimized-constants
2023-06-11 12:36:08 -05:00
sphere
363faed8d7
Merge branch 'sucky-steps' into 'next'
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Port increment_move radius clamps from Ring Racers
See merge request STJr/SRB2!2013
2023-06-09 13:07:07 +00:00
sphere
65e1f88c75
Merge branch 'nightspowerhud' into 'next'
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Add HUD icons for timed NiGHTS powerups
See merge request STJr/SRB2!1949
2023-06-09 11:34:25 +00:00
sphere
cd1b57a901
Merge branch 'textcolortweaks' into 'next'
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Small text colormap tweaks
See merge request STJr/SRB2!1971
2023-06-09 11:33:26 +00:00
Sally Coolatta
7fa7653494
Port increment_move radius clamps from Ring Racers
...
Fixes inconsistencies with thin players, like with Liftoff Gantry's scale section, and with large characters colliding with steep slopes instead of going up them.
2023-06-05 13:54:09 -04:00
SMS Alfredo
aa43aa7c8c
Call P_ResetCamera Upon Switching To/From an Away View Camera
2023-06-03 15:43:58 -05:00
Gustaf Alhäll
7c75f61be7
Fix buffer overflow when displaying a scrolling background
2023-06-03 13:05:33 +02:00
SMS Alfredo
35b676e313
Fix Camera Interpolation Not Being Reset
2023-06-02 19:52:03 -05:00
Sally Coolatta
e06956a53b
Fix skin-only emblems on emblem radar
2023-06-02 16:06:51 -04:00
Sally Coolatta
cf228757a1
Emblems disappear on collection again, only for SP
2023-06-02 16:06:50 -04:00
Sally Coolatta
645dd7d662
Stop endlessly chasing NIGHTSPULL emblems
2023-06-02 16:06:50 -04:00
Sally Coolatta
c1e641be43
Improve emblem sharing conditions
2023-06-02 16:06:50 -04:00
Sally Coolatta
29f55471dd
Fix instances reverted to old unlocked variable
2023-06-02 16:06:50 -04:00
Sally Coolatta
d751ad5cf2
Remove "Multiplayer games can't unlock extras!"
2023-06-02 16:06:49 -04:00
Sally Coolatta
9cce2195d4
Make ShareEmblems more Top Down style
2023-06-02 16:06:49 -04:00
Sally Coolatta
3b15d9b4fe
Make the level select behave more identically to G_LoadGame
...
Noticed some oddities with D_MapChange here with very rarely not changing player position when the map is loaded.
2023-06-02 16:06:49 -04:00
Sally Coolatta
d8f6ad217c
Don't give completion emblems when getting a game over in multiplayer (or any other kind of level reset)
2023-06-02 16:06:48 -04:00
Sally Coolatta
897b81b840
Don't load game from pause level select without save slot
2023-06-02 16:06:48 -04:00
Sally Coolatta
9b6a47783d
Show the level select option used to start the level in the pause menu.
...
Previously, level select only appeared in the SP pause menu if you load a complete save file.
Now, entering the game through an Extras menu level select shows that level select. Simply makes it more convenient, as you don't need to exit to the main menu again whenever you want to get to another level from an unlocked level select.
Tested all ways you can start a new map from the menu that I can think of (New Save File, Complete Save File, Mid-game Save File, several different Level Select types, custom Warp, Record Attack, Marathon, Tutorial), and could not smuggle wrong level selects into any.
2023-06-02 16:06:47 -04:00
Sally Coolatta
903a47966d
Swap hints & level select on multiplayer pause menu
...
This makes it consistent with SP's pause menu order. (Although admittedly I prefer how the other order looks.)
2023-06-02 16:06:47 -04:00
Sally Coolatta
bc00b13358
Fix Emblem Radar detecting already collected emblems
2023-06-02 16:06:47 -04:00
Sally Coolatta
cb54b1e5ce
Fix check that does LevelEmblems but not CompletionEmblems on startup
2023-06-02 16:06:46 -04:00
Sally Coolatta
87e468f365
Allow emerald hunt radar to function if emblem radar is on but all emblems have been collected.
2023-06-02 16:06:46 -04:00
Sally Coolatta
fb5b8ce1be
Show tab emblems in Coop
2023-06-02 16:06:46 -04:00
Sally Coolatta
122ddade61
Draw level stats on pause & emblem hints menus in multiplayer
2023-06-02 16:06:46 -04:00
Sally Coolatta
ffe591afee
Tie emblem spawning to Coop gametypes
2023-06-02 16:06:45 -04:00
Sally Coolatta
ffb76334ff
Don't check time attack emblems in multiplayer
...
(Maybe some day...)
2023-06-02 16:06:45 -04:00
Sally Coolatta
30f6ae6e56
Add read access to shareEmblems (as well as a few other MAINCFG variables that weren't)
2023-06-02 16:06:44 -04:00
Sally Coolatta
d7c5e16f6c
Play sound globally if emblems are shared
2023-06-02 16:06:44 -04:00
Sally Coolatta
29c61fac88
Allow completion emblems in multiplayer
2023-06-02 16:06:44 -04:00
Sally Coolatta
303d636f8e
Individual emblems mode
2023-06-02 16:06:43 -04:00
Sally Coolatta
49fa46d80e
Online emblems
...
Currently, emblems share with everyone. Will add an option to toggle this.
2023-06-02 16:06:43 -04:00
SteelT
1d9bcad797
Merge branch 'next' into ipv6
2023-06-02 14:09:13 -04:00
SMS Alfredo
58b3b8e075
Fix Flung Spheres not using the Blue Sphere collection effect
2023-05-31 22:33:16 -05:00
Zwip-Zwap Zapony
05f1a9a2c8
Suppress libdivide warnings in GCC/Clang
2023-05-29 14:38:22 +02:00
sphere
d6d424f102
Merge branch 'fix-remove-facetarget-action' into 'next'
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Fix segfault when P_RemoveMobj is called within A_FaceTarget action
See merge request STJr/SRB2!1974
2023-05-26 01:15:40 +00:00
spherallic
264ec02223
Merge branch 'next' into bbox
2023-05-26 03:06:30 +02:00
sphere
369d39a859
Merge branch 'stuckonyou' into 'next'
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Allow targeting invulnerable bosses & don't break targeting when they take damage
See merge request STJr/SRB2!1917
2023-05-25 23:48:56 +00:00
sphere
38575f52e6
Merge branch 'scoreattacked' into 'next'
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Reallow score chains from rolling
See merge request STJr/SRB2!1833
2023-05-25 22:48:31 +00:00
sphere
c37af2bf78
Merge branch 'uncap-console' into 'next'
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Interpolate console animation, Make con_height update on the fly
Closes #905
See merge request STJr/SRB2!1878
2023-05-25 22:36:24 +00:00
sphere
796c06e2f7
Merge branch 'issue834' into 'next'
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When attaching to a wall to do a climb, the second sidedef wasn't be handled properly.
Closes #834
See merge request STJr/SRB2!1908
2023-05-25 21:11:25 +00:00
sphere
1043a523d8
Merge branch 'fix-crushclaw-armageddon-hit' into 'next'
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Fix segfault when Crushstaceans hit a player with Armageddon shield
See merge request STJr/SRB2!1980
2023-05-25 21:10:45 +00:00
sphere
19de187b02
Merge branch 'fix-getfreemem' into 'next'
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Fix I_GetFreeMem for 64-bit platforms
See merge request STJr/SRB2!1982
2023-05-25 21:10:02 +00:00
sphere
5fe6138f7f
Merge branch 'fix-removed-shield-segfault' into 'next'
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Fix segfault when shields are removed after thinking
See merge request STJr/SRB2!1975
2023-05-25 21:06:40 +00:00
sphere
89ce385fb9
Merge branch 'fix-null-standingslope' into 'next'
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Fix segfault when going up steep slopes in rare cases
See merge request STJr/SRB2!1978
2023-05-25 21:06:00 +00:00
sphere
cb3acbc701
Merge branch 'fixlightleveldecrease' into 'next'
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Fix linedef action 420 being unable to lower light levels properly by default
See merge request STJr/SRB2!1977
2023-05-25 21:03:40 +00:00
sphere
1a0c931053
Merge branch 'nobombsphereattract' into 'next'
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Don't attract bomb spheres with Attraction shield
See merge request STJr/SRB2!1953
2023-05-25 21:02:48 +00:00
sphere
cf0c5f9084
Merge branch 'midsave-addons' into 'next'
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Allow Cosmetic Add-Ons Mid-Save
Closes #911
See merge request STJr/SRB2!1877
2023-05-25 21:01:30 +00:00
sphere
777a1c6b83
Merge branch 'plane-scroller-tweaks-again' into 'next'
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Plane scroller & wind/current/pusher improvements (again)
See merge request STJr/SRB2!1811
2023-05-25 21:00:30 +00:00
sphere
ce504d4e8e
Merge branch 'mobj-dispoffset' into 'next'
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Turn dispoffset into a mobj field
See merge request STJr/SRB2!1708
2023-05-25 20:59:43 +00:00
Zwip-Zwap Zapony
3f5e7ff0d0
Interpolate shadows when scaling mobjs
2023-05-25 15:09:53 +02:00
Zwip-Zwap Zapony
b2313aa4bd
Rewrite F_SkyScroll to fix overflows
2023-05-25 14:55:21 +02:00
MascaraSnake
55d96daa28
Merge branch 'refresh-spr2' into 'next'
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[SUGOI] Refresh Sprite2s
See merge request STJr/SRB2!1750
2023-05-24 05:04:31 +00:00
MascaraSnake
e4933b3e94
Merge branch 'allow-modified-saving' into 'next'
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[SUGOI] Allow saving in modified games.
See merge request STJr/SRB2!1749
2023-05-24 05:04:26 +00:00
Jaime Ita Passos
7dc74fc364
Fix declaration of I_GetFreeMem in src/dummy/i_system.c
2023-05-19 15:12:20 -03:00
Jaime Ita Passos
2f98cd3b97
Fix I_GetFreeMem
2023-05-19 14:26:30 -03:00
Gustaf Alhäll
d4951f7cdd
Fix segfault when Crushstaceans hit a player with Armageddon shield
2023-05-16 22:18:11 +02:00
Gustaf Alhäll
6bb3ee226f
Fix segfault when going up steep slopes in rare cases
2023-05-16 19:34:22 +02:00
spherallic
2c689bae52
2.2.11
2023-05-16 18:20:15 +02:00
spherallic
e086d57421
Merge branch 'next' into public_next
2023-05-16 17:57:11 +02:00
spherallic
b487a71533
Fix light fades being unable to lower light levels
2023-05-14 16:26:34 +02:00
spherallic
b99ecde7b8
Fix [BOT] indicator color not being cleared
2023-05-07 17:42:39 +02:00
spherallic
ed46dd08a6
Prevent tmthing crash with P_SpawnParaloop in Lua
2023-05-07 17:33:12 +02:00
Gustaf Alhäll
03971f58a9
Fix segfault when shields are removed after thinking
2023-05-04 22:42:51 +02:00
spherallic
f1147618d0
Merge branch 'next' into public_next
2023-05-04 15:46:02 +02:00
sphere
62deaaadb4
Merge branch 'issue704' into 'next'
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Fixes issue #704 and #618
Closes #618 and #704
See merge request STJr/SRB2!1912
2023-05-01 21:28:37 +00:00
sphere
ae0afe0361
Merge branch 'precutfls' into 'next'
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Don't force fromlevelselect to be false after a pre-map cutscene
Closes #1003
See merge request STJr/SRB2!1972
2023-05-01 21:20:24 +00:00
sphere
ccec739860
Merge branch 'pointy-think-crash-fix' into 'next'
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A_PointyThink crash fix (patch from #827 )
See merge request STJr/SRB2!1970
2023-05-01 21:18:40 +00:00
sphere
eabfadfdf7
Merge branch 'dedicatedemeraldbounce' into 'next'
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Skip emerald bounce logic in intermission ticker on dedicated
See merge request STJr/SRB2!1969
2023-05-01 21:17:46 +00:00
sphere
f83f1a1229
Merge branch 'fix-mobj-damage-null-pain-state' into 'next'
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Fix segfault when damaging mobj with no painstate
See merge request STJr/SRB2!1968
2023-05-01 21:17:35 +00:00
sphere
5995c100b6
Merge branch 'fix-remove-source-damage' into 'next'
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Fix segfault when removing source from ShouldDamage
See merge request STJr/SRB2!1967
2023-05-01 21:17:01 +00:00
sphere
a78922d022
Merge branch 'first-overlay-remove-fix' into 'next'
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Fix segfault when first mobj in overlaycap is removed
See merge request STJr/SRB2!1963
2023-05-01 21:16:32 +00:00
Gustaf Alhäll
901c7362ed
Fix segfault when P_RemoveMobj is called within A_FaceTarget action
2023-04-30 14:05:10 +02:00
spherallic
d6cafea571
Don't force FLS to false after a pre-map cutscene
2023-04-28 15:30:02 +02:00
spherallic
98dcf2d228
Tweak yellow/green/blue/red/peridot text colors
2023-04-24 23:23:47 +02:00
SteelT
2d3153079b
A_PointyThink crash fix (patch from #827 )
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Fixes A_PointyThink crashing in certain scenarios
2023-04-22 17:02:06 -04:00
spherallic
c2c430853c
If Lua disabled intermission emeralds, skip sounds
2023-04-19 20:17:50 +02:00
spherallic
6ff37b47d9
Skip emerald bounce logic in Y_Ticker on dedicated
2023-04-19 12:13:29 +02:00
spherallic
e5a1fee759
Adjust default look/turn axis for new SDL2 version
2023-04-19 00:21:10 +02:00
Gustaf Alhäll
ad412c9700
Fix segfault when damaging mobj with no painstate
2023-04-18 22:08:26 +02:00
Gustaf Alhäll
072dd2eda7
Fix segfault when removing source from ShouldDamage
2023-04-18 20:46:13 +02:00
spherallic
3135cd37e6
Merge branch 'next' into public_next
2023-04-18 02:05:19 +02:00
spherallic
e4f92cc667
Always important
2023-04-18 02:04:23 +02:00
sphere
57b0dfcfac
Merge branch 'nobotcamerareset' into 'next'
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Don't call P_ResetCamera when spawning a bot
Closes #971
See merge request STJr/SRB2!1966
2023-04-18 00:01:04 +00:00
spherallic
930b1355ed
Don't call P_ResetCamera when spawning a bot
2023-04-14 12:03:21 +02:00
spherallic
c61594931d
Fix titlecard hook being inconsistent on map load
2023-04-14 00:28:14 +02:00
spherallic
488f0fdfab
bruh
2023-04-12 20:06:02 +02:00
spherallic
9499cb5409
Merge branch 'next' into public_next
2023-04-12 19:51:17 +02:00
sphere
2df3fb53da
Merge branch 'strong-lua-command-restrictions' into 'next'
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Fix up Lua command/cvar safety
See merge request STJr/SRB2!1943
2023-04-12 17:50:01 +00:00
MascaraSnake
6258f14bab
Merge branch 'setcontrol-buffer-overflow' into 'next'
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Fix buffer overflow in setcontrol with 2 arguments
See merge request STJr/SRB2!1954
2023-04-12 09:20:33 +00:00
MascaraSnake
4f8625ef76
Merge branch 'metal-sonic-use-after-free' into 'next'
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Fix use-after-free when Metal Sonic charges energy balls
See merge request STJr/SRB2!1956
2023-04-12 09:20:00 +00:00
MascaraSnake
d6375b1e18
Merge branch 'fix-wallspike-segfault' into 'next'
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Fix segfault when destroying wall spike while it moves
See merge request STJr/SRB2!1959
2023-04-12 09:19:50 +00:00
MascaraSnake
29582e453d
Merge branch 'ptera-escape-bad-state' into 'next'
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Fix crash during debug when escaping pterabyte
See merge request STJr/SRB2!1960
2023-04-12 09:19:40 +00:00
MascaraSnake
efee750874
Merge branch 'mapheader-alloc-fix' into 'next'
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Fix R_SkinUsable crashes in (some) custom addons
Closes #994
See merge request STJr/SRB2!1962
2023-04-12 08:01:50 +00:00
MascaraSnake
9e8200c1e3
Merge branch 'ambient-sound-fix' into 'next'
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Fix custom ambient sound mobjs not working
See merge request STJr/SRB2!1961
2023-04-12 08:01:38 +00:00
spherallic
4b6de096e5
Define cv_addons_folder in dedicated
2023-04-12 00:59:08 +02:00
Gustaf Alhäll
cf67ba1d01
fixup! Fix segfault when killing wall spike while it moves
2023-04-11 22:51:18 +02:00
Gustaf Alhäll
cb849ca4f0
Fix segfault when first mobj in overlaycap is removed
2023-04-11 22:13:29 +02:00
MascaraSnake
8486bd083a
R_SkinUsable: Only check header of current map if one exists
2023-04-11 19:13:30 +02:00
MascaraSnake
846cf71e6a
F_StartTitleScreen: Make sure the level header for gamemap always exists
2023-04-11 18:48:23 +02:00
MascaraSnake
1cd5e10ab0
Fix custom ambient sound mobjs not working
2023-04-11 16:19:27 +02:00
Gustaf Alhäll
4c02bde4e9
Fix crash during debug when escaping pterabyte
2023-04-10 18:31:12 +02:00
Gustaf Alhäll
8b77af7378
Fix segfault when killing wall spike while it moves
2023-04-10 14:55:19 +02:00
MascaraSnake
16ad23f06d
Fix flag mixup in P_GetOldFOFFlags()
2023-04-10 14:08:53 +02:00
Gustaf Alhäll
8218ce0fe2
Fix use-after-free when Metal Sonic charges energy balls
2023-04-07 14:49:31 +02:00
Gustaf Alhäll
2e3963fd16
Fix buffer overflow for setcontrol with 2 arguments
2023-04-02 21:58:42 +02:00
spherallic
9d6456c326
Merge branch 'next' into public_next
2023-04-02 19:33:16 +02:00
sphere
3c81938496
Merge branch 'io-limit' into 'next'
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Add basic rate limitation for Lua file access
See merge request STJr/SRB2!1947
2023-03-31 16:13:42 +00:00
sphere
3f499178b0
Merge branch 'forceverticalflipflag' into 'next'
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Add flag to action 433 to force MFE_VERTICALFLIP
See merge request STJr/SRB2!1948
2023-03-31 16:13:23 +00:00
sphere
e82bb933e7
Merge branch 'botchanges' into 'next'
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Bot adjustments
See merge request STJr/SRB2!1951
2023-03-31 16:13:05 +00:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
spherallic
91ef59f76b
Fix tiny regression with special stage tally
2023-03-31 13:36:54 +02:00
spherallic
498c9da859
Don't attract bomb spheres with Attraction shield
2023-03-29 16:41:45 +02:00
spherallic
540c5d6cc0
Add flag to action 433 to force MFE_VERTICALFLIP
2023-03-20 15:46:15 +01:00
LJ Sonic
0f9c5582a3
Add basic rate limitation for Lua file access
2023-03-19 14:52:12 +01:00
LJ Sonic
62aef145f5
Fix time functions not starting from zero
2023-03-19 14:44:18 +01:00
MascaraSnake
fff6683173
Clean up PIT_ChangeSector
2023-03-16 20:38:28 +01:00
MascaraSnake
afa1a9ab6a
Split P_CheckSector further
2023-03-16 20:03:42 +01:00
MascaraSnake
411b79e456
P_CheckSector: Remove unnecessary static variables
2023-03-16 19:38:30 +01:00
MascaraSnake
0667bf74fe
Remove duplicated code in P_CheckSector
2023-03-16 19:30:21 +01:00
MascaraSnake
1304874a8f
Remove incorrect early returns in P_CheckSector
2023-03-16 19:17:42 +01:00
James R
07e4497320
Add COM_LUA to a bunch of commands
...
These commands be run from Lua:
- add
- addfile
- addfolder
- archivetest
- ban
- banip
- causecfail
- cecho
- cechoduration
- cechoflags
- changeteam
- changeteam2
- charability
- charspeed
- cheats
- clearbans
- clearscores
- connect
- countmobjs
- csay
- demote
- devmode
- displayplayer
- downloads
- drop
- droprate
- dumplua
- echo
- exitgame
- exitlevel
- gametype
- getallemeralds
- getplayernum
- god
- gravflip
- help
- hurtme
- isgamemodified
- jumptoaxis
- kick
- listwad
- login
- manual
- map
- mapmd5
- masterserver_update
- memdump
- memfree
- mod_details
- motd
- noclip
- nodes
- notarget
- numnodes
- numthinkers
- objectplace
- password
- pause
- ping
- playintro
- promote
- quit
- reloadbans
- resendgamestate
- resetcamera
- resetemeralds
- restartaudio
- retry
- rteleport
- runsoc
- savecheckpoint
- say
- sayteam
- sayto
- scale
- screenshot
- serverchangeteam
- setcontinues
- setlives
- setrings
- showbanlist
- showmap
- showscores
- showtime
- skynum
- startmovie
- stopdemo
- stopmovie
- suicide
- teleport
- toggle
- togglemodified
- toggletwod
- tunes
- version
- vid_info
- vid_modelist
- vid_nummodes
- weather
2023-03-15 17:22:56 -07:00
James R
49f1462f75
Only let Lua run commands registered with COM_LUA
2023-03-15 16:40:21 -07:00
James R
8a6f2e568b
Add a flags parameter to COM_AddCommand
2023-03-15 16:40:21 -07:00
James R
0405df1a47
Merge COM_SAFE with other COM flags
...
Renames COM_SAFE to COM_LUA.
2023-03-15 16:40:21 -07:00
James R
ff0f6e9b74
Add CV_ALLOWLUA to a bunch of cvars
...
These cvars can be modified by Lua.
- advancemap
- allowexitlevel
- allowjoin
- allowmlook
- allowseenames
- allowteamchange
- autobalance
- basenumlaps
- cam2_adjust
- cam2_centertoggle
- cam2_curdist
- cam2_curheight
- cam2_dist
- cam2_height
- cam2_lockaimassist
- cam2_lockedinput
- cam2_orbit
- cam2_rotate
- cam2_rotspeed
- cam2_shiftfacingchar
- cam2_simpledist
- cam2_simpleheight
- cam2_speed
- cam2_still
- cam2_turnfacingability
- cam2_turnfacingchar
- cam2_turnfacinginput
- cam2_turnfacingspindash
- cam2_turnmultiplier
- cam_adjust
- cam_centertoggle
- cam_curdist
- cam_curheight
- cam_dist
- cam_height
- cam_lockaimassist
- cam_lockedinput
- cam_orbit
- cam_rotate
- cam_rotspeed
- cam_shiftfacingchar
- cam_simpledist
- cam_simpleheight
- cam_speed
- cam_still
- cam_turnfacingability
- cam_turnfacingchar
- cam_turnfacinginput
- cam_turnfacingspindash
- cam_turnmultiplier
- color
- color2
- competitionboxes
- cooplives
- coopstarposts
- countdowntime
- exitmove
- flagtime
- forceskin
- friendlyfire
- gravity
- hidetime
- inttime
- itemfinder
- killingdead
- matchboxes
- maxplayers
- mute
- numlaps
- overtime
- pausepermission
- playersforexit
- pointlimit
- powerstones
- respawndelay
- respawnitem
- respawnitemtime
- restrictskinchange
- ringslinger
- runscripts
- scrambleonchange
- seenames
- servername
- showhud
- showinputjoy
- skin
- skin2
- specialrings
- startinglives
- tailspickup
- teamscramble
- timelimit
- touchtag
- tv_1up
- tv_bombshield
- tv_eggman
- tv_forceshield
- tv_invincibility
- tv_jumpshield
- tv_recycler
- tv_ringshield
- tv_superring
- tv_supersneaker
- tv_teleporter
- tv_watershield
2023-03-15 16:40:21 -07:00
James R
15e3d0e667
Fix toggle command and add command being able to bypass Lua restriction
2023-03-15 16:40:21 -07:00
James R
5d08bfd706
Rename CV_NOLUA to CV_ALLOWLUA, opt IN to Lua mutability
2023-03-15 16:40:21 -07:00
James R
a39f69c9c7
Reset com_flags at end of COM_BufExecute
...
Fixes com_flags being discarded after the first command in
a chain (semicolon list).
2023-03-15 16:40:21 -07:00
James R
e48786961a
exec: pass on com_flags
2023-03-15 16:40:21 -07:00
James R
db4de0f50e
sdl/i_video.c: fix compile prior to SDL 2.0.18
2023-03-15 16:39:53 -07:00
Tatsuru
2a50626b00
Initial commit
2023-03-15 17:50:13 -03:00
spherallic
b184067048
Add HUD icons for timed NiGHTS powerups
2023-03-14 14:19:53 +01:00
LJ Sonic
404492cb30
Merge branch 'floorspriteslope-interp-disable' into 'next'
...
Disable floor splat slope interpolation
See merge request STJr/SRB2!1934
2023-03-13 18:28:31 +00:00
LJ Sonic
ac4d89e4d8
Merge branch 'sw-vsync-fix' into 'next'
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Fix software vsync
See merge request STJr/SRB2!1940
2023-03-13 18:28:28 +00:00
spherallic
a95f5ba7ea
Merge branch 'next' into public_next
2023-03-13 12:03:24 +01:00
spherallic
57148ef9c2
Fix Explosion Ring explosion interpolation
2023-03-02 18:10:47 +01:00
spherallic
94396a9f9d
Merge branch 'next' into fullscreen-toggle
2023-03-02 12:14:42 +01:00
MascaraSnake
b5c3b30f13
Merge branch 'fix-wnon-literal-null-conversion-and-wconstant-conversion' into 'next'
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Fix -Wnon-literal-null-conversion and -Wconstant-conversion warnings
See merge request STJr/SRB2!1929
2023-03-02 09:12:24 +00:00
Monster Iestyn
851ca92aaa
revert Eidolon's edits for testing the IT/CTF flag sign fixes, they were left in by mistake
2023-02-28 17:51:26 +00:00
Eidolon
a308ad1119
Merge branch 'ctf-interpolation' into 'next'
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Fix IT and ctf flag sign interpolation
See merge request STJr/SRB2!1939
2023-02-28 15:43:36 +00:00
sphere
171f5ac21c
Merge branch 'ambush-fix' into 'next'
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Re-add code that sets MF2_AMBUSH if MTF_AMBUSH is set, but only for binary maps
Closes #958
See merge request STJr/SRB2!1937
2023-02-28 13:59:38 +00:00
sphere
b4e1f2d4ff
Merge branch 'udmf-defaults' into 'next'
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Linedef type 14 UDMF conversion: Don't fill stringargs[0] if toptexture is empty
Closes #973
See merge request STJr/SRB2!1936
2023-02-28 13:59:35 +00:00
sphere
684566ebc4
Merge branch 'emblem-fix' into 'next'
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Move emblem float option to args[1], since args[0] is already occupied for NiGHTS emblems
Closes #963
See merge request STJr/SRB2!1935
2023-02-28 13:59:32 +00:00
sphere
51d32f87ba
Merge branch 'deprecation-warnings' into 'next'
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Deprecated map effect stuff
Closes #956
See merge request STJr/SRB2!1933
2023-02-28 13:59:30 +00:00
sphere
89e7ef16cc
Merge branch 'issue711' into 'next'
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Fixes Issue #711
See merge request STJr/SRB2!1907
2023-02-28 13:51:35 +00:00
Eidolon
c42ef9f1be
Fix IT and ctf flag sign interpolation
2023-02-27 18:28:34 -06:00
sphere
7eabccbfac
Merge branch 'issue568' into 'next'
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Fixes issue #568
Closes #568
See merge request STJr/SRB2!1913
2023-02-27 20:37:50 +00:00
sphere
1dfb8ed4c3
Merge branch 'issue912a' into 'next'
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Fixes Issue #912
Closes #912
See merge request STJr/SRB2!1909
2023-02-27 20:37:38 +00:00
Eidolon
a32dc3daa0
Fix software vsync
...
This pre-SDL 2.0.18 hack from the interp branch is no longer needed when
building with a new enough SDL version. This makes vid_wait toggleable
at all times if SDL is at least 2.0.18.
2023-02-26 17:57:44 -06:00
MascaraSnake
bb9e7045c5
Fix wrong flag being checked in P_ProcessTeamBase
2023-02-25 15:43:51 +01:00
MascaraSnake
6e7ff69720
Re-add code that sets MF2_AMBUSH if MTF_AMBUSH is set, but only for binary maps
2023-02-25 15:03:52 +01:00
MascaraSnake
283f7e8919
Linedef type 14 UDMF conversion: Don't fill stringargs[0] if toptexture is empty
2023-02-25 13:24:14 +01:00
MascaraSnake
d58dad7f98
Move emblem float option to args[1], since args[0] is already occupied for NiGHTS emblems
2023-02-25 11:58:12 +01:00
Eidolon
9a9a16183f
Disable floor splat slope interpolation
...
Getting these to interpolate correctly is proving to be an absolute
ordeal and I would rather have them look correct-but-not-interpolated
than completely broken.
2023-02-24 18:49:09 -06:00
MascaraSnake
aba57612d5
-Only print deprecated map effect warnings once on map load
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-Add missing unsupported effect warnings to P_WriteTextmap
-Apply spikes MSF_TRIGGERSPECIAL_TOUCH hack in UDMF too
2023-02-19 07:27:16 +01:00
Eidolon
707860815b
Merge GitHub PR #514 into next
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fix ARM builds being completely broken
Conditionally adds -mno-ms-bitfields based on architecture, as this is
only relevant on Intel architectures.
https://github.com/STJr/SRB2/pull/514
2023-02-08 21:15:04 -06:00
cobalt2727
4f8d2fcdc8
fix ARM builds being completely broken
...
If merged, this is the quickest approach to resolve https://github.com/STJr/SRB2/issues/513
...alternatively, we could just remove the option altogether but I don't have the time right now to test whether it's needed or not
To the best of my knowledge, this covers all possible amd64 `CMAKE_SYSTEM_PROCESSOR` values based on what I'm seeing at https://stackoverflow.com/questions/70475665/what-are-the-possible-values-of-cmake-system-processor
2023-02-08 14:46:09 -05:00
Zwip-Zwap Zapony
702b2acfd3
Limit con_hudtime to 24 hours
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Also rename cons_msgtimeout to cons_hudtime for consistency
2023-02-04 17:35:44 +01:00
Zwip-Zwap Zapony
cc6eac0886
Fix con_hudlines being off by one
2023-02-04 17:34:43 +01:00
spherallic
4a1e99729b
Merge branch 'next' into public_next
2023-01-31 15:47:11 +01:00
sphere
337a94eb99
Merge branch '2211-gamepaddefaults' into 'next'
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Change gamepad defaults for 2.2.11
Closes #813
See merge request STJr/SRB2!1928
2023-01-31 14:43:30 +00:00
MascaraSnake
efca1eccca
Merge branch 'floormover-tag-fix' into 'next'
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EV_DoFloor: Set dummy tag correctly for chained linedef executing
Closes #932
See merge request STJr/SRB2!1898
2023-01-28 06:33:11 +00:00
MascaraSnake
02fa860c46
Merge branch 'thingonspecial3dfloor' into 'next'
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Re-add P_ThingOnSpecial3DFloor for Lua backwards compatibility
See merge request STJr/SRB2!1905
2023-01-28 06:32:42 +00:00
MascaraSnake
6055b1490b
Merge branch 'udmf-triggerer' into 'next'
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UDMF: Use string values for the sector "triggerer" field
See merge request STJr/SRB2!1902
2023-01-28 06:32:29 +00:00
MascaraSnake
c25cb5732d
Merge branch 'specialstagepit-fix' into 'next'
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Disable exit sectors in non-NiGHTS special stages because they interfere with the pits
Closes #930
See merge request STJr/SRB2!1900
2023-01-28 06:32:16 +00:00
Jaime Ita Passos
b64dac714f
Fix -Wnon-literal-null-conversion and -Wconstant-conversion warnings
2023-01-28 00:18:55 -03:00
spherallic
a6599c176d
Change gamepad defaults for 2.2.11
2023-01-27 16:49:53 +01:00
Arthur
20724ad70b
Also retain PF_CANCARRY
2023-01-27 09:46:02 -05:00
spherallic
3bc519ed65
Merge branch 'next' into bbox
2023-01-27 14:59:39 +01:00
MascaraSnake
f94695390e
Merge branch 'revert-gamepads' into 'next'
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Revert Gamepads for now
See merge request STJr/SRB2!1926
2023-01-27 13:53:45 +00:00
MascaraSnake
c84a71dcf5
Merge branch 'splitscreen-hooks' into 'next'
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Handle splitscreen lua hud lists separately
Closes #935
See merge request STJr/SRB2!1925
2023-01-27 13:53:23 +00:00
MascaraSnake
5c91d78fcb
Merge branch 'rollangle-parity' into 'next'
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Invert OpenGL rollangle for papersprites to match software renderer behaviour
Closes #849
See merge request STJr/SRB2!1924
2023-01-27 13:52:00 +00:00
Eidolon
e5dea805fa
Revert "Merge branch 'gamepad-refactor' into next"
...
This reverts commit 696e2ab909
, reversing
changes made to d98d59494f
.
2023-01-26 19:26:28 -06:00
Eidolon
366ee4ad92
Revert "Merge branch 'gamepad-refactor-lua-features' into 'next'"
...
This reverts commit 7f1cafcd3d
, reversing
changes made to 696e2ab909
.
2023-01-26 19:26:24 -06:00
Eidolon
6cc48a6e89
Revert "Merge branch 'gamepad-refactor-lua-rumble' into 'next'"
...
This reverts commit 7d8e8e20b7
, reversing
changes made to 7f1cafcd3d
.
2023-01-26 19:26:21 -06:00
Eidolon
7ad54af89f
Revert "Fix axis inversion and camera look inversion"
...
This reverts commit 6428d6fc61
.
2023-01-26 19:26:17 -06:00
Eidolon
bbf6e8ccce
Revert "sdl: SDL version-guard controller type and hidapi"
...
This reverts commit ec58b1504d
.
2023-01-26 19:26:02 -06:00
Eidolon
2810a46095
Revert "sdl: Version-guard rumble and extended buttons"
...
This reverts commit f5f224136b
.
2023-01-26 19:25:59 -06:00
Eidolon
40a5580e65
Revert "sdl: Yet more SDL rumble version-guards"
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This reverts commit df28ffd72e
.
2023-01-26 19:25:56 -06:00
Eidolon
f9c9e0829a
Revert "sdl: I can't believe it's more version-guards"
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This reverts commit fdb6f2aff9
.
2023-01-26 19:25:53 -06:00
Eidolon
5827a19b89
Revert "Merge branch 'controller-fixes' into 'next'"
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This reverts commit 71736f358f
, reversing
changes made to 4e3f78784a
.
2023-01-26 19:24:52 -06:00
Eidolon
bbd4cff75c
Revert "Merge branch 'gamepadtweaks' into 'next'"
...
This reverts commit 96bfd8cea7
, reversing
changes made to 24f9ec4ec4
.
2023-01-26 19:24:21 -06:00
Eidolon
f1a7494a31
Handle splitscreen lua hud lists separately
...
Fixes STJr/SRB2#935 by ensuring each drawlist is drawn separately while
stplyr is set correctly.
2023-01-26 08:59:51 -06:00
Lach
42fa7f4723
Invert OpenGL rollangle for papersprites to match software renderer behaviour
2023-01-26 15:29:35 +11:00
Eidolon
b02707a4ee
Adjust caption pop-in by tics instead of frames
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Fixes STJr/SRB2#900 pop-in animation being affected by framerate
2023-01-25 21:09:50 -06:00
Eidolon
add018cb83
Interpolate minecart marks
...
Fixes STJr/SRB2#906
Uses the old displacement of the minecart to position the mark relative
to its destination. It's not completely correct, but it works.
2023-01-25 21:09:50 -06:00
Eidolon
6c54af3774
Fix precip interpolation
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Fixes STJr/SRB2#916
2023-01-25 21:09:50 -06:00
Alam Ed Arias
43eb7526c0
Update http-mserv.c
2023-01-20 19:00:50 +00:00
LJ Sonic
379cc4207a
Revert "Merge branch 'netcode-refactor' into merging"
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This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
41fb0c8943
Merge branch 'netcode-refactor' into merging
2023-01-15 17:45:06 +01:00
LJ Sonic
fe304ae2db
Cleanup comments
2023-01-15 13:10:23 +01:00
LJ Sonic
d1ba9e0afd
Cleanup
2023-01-15 13:08:31 +01:00
LJ Sonic
425fce69c9
Add missing include directive
2023-01-14 20:02:20 +01:00
LJ Sonic
823fa5d27b
Cleanup
2023-01-14 20:02:06 +01:00
LJ Sonic
9291416a90
Split SV_SendTics into functions
2023-01-14 19:01:36 +01:00
LJ Sonic
530a03cc7d
Fix function name
2023-01-14 15:14:09 +01:00
LJ Sonic
aa18d5c3ff
Move net command sending to a new function
2023-01-14 14:53:27 +01:00
LJ Sonic
4081dd8edf
Move net command copying to a new function
2023-01-14 14:52:13 +01:00
LJ Sonic
a7a3f97c7b
Split PT_ClientCmd into functions
2023-01-14 14:49:33 +01:00
LJ Sonic
0859a1597f
Add missing include directive
2023-01-13 22:28:03 +01:00
LJ Sonic
2a360a4201
Reorder functions in d_clisrv.c
2023-01-13 22:05:57 +01:00
spherallic
207053a023
Prevent A_LobShot from dividing by 0
2023-01-13 17:10:50 +01:00
LJ Sonic
ab23b445b0
Move netgame commands to a new file
2023-01-12 19:40:31 +01:00
sphere
96bfd8cea7
Merge branch 'gamepadtweaks' into 'next'
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Gamepad fixes & changes
Closes #813
See merge request STJr/SRB2!1899
2023-01-11 12:54:24 +00:00
LJ Sonic
18bfc3266a
Remove reboundstore timeout hack
2023-01-09 22:14:58 +01:00
LJ Sonic
62cfb0eb81
Fix clients not being able to join servers
2023-01-09 21:39:33 +01:00
LJ Sonic
1eb801399b
Move comment to an appropriate place
2023-01-08 16:33:21 +01:00
LJ Sonic
5a608120ff
Simplify convoluted code
2023-01-08 16:28:41 +01:00
LJ Sonic
62986da9da
Remove useless variable
2023-01-08 13:27:08 +01:00
MascaraSnake
24f9ec4ec4
Merge branch 'fffff' into 'next'
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Fix fox follower's flickering flindicator (fixes #819 )
Closes #819
See merge request STJr/SRB2!1918
2023-01-08 10:28:48 +00:00
LJ Sonic
75b52171d2
Call all packet handlers from the same place
2023-01-08 00:47:33 +01:00
LJ Sonic
db85e956c9
Rename packet handlers to match their associated PT_ constants
2023-01-08 00:46:12 +01:00
LJ Sonic
fef13b630c
Remove outdated or misleading comments
2023-01-08 00:43:18 +01:00
LJ Sonic
4a2fd43aff
Add missing _pak suffix to a few packet structures
2023-01-07 16:14:41 +01:00
LJ Sonic
7240ed22de
Add missing PT_ prefix to a few packet handlers
2023-01-07 15:57:17 +01:00
LJ Sonic
dfdbdee0a8
Move netcode console variables to appropriate files
2023-01-07 15:57:04 +01:00
LJ Sonic
94ba47a950
Remove unused stuff
2023-01-07 13:37:33 +01:00
LJ Sonic
d1c5f7adcc
Move gamestate handling to a new file
2023-01-07 13:01:48 +01:00
MascaraSnake
f50e7f2515
Merge branch 'more-use-afters-frees' into 'next'
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Fix use after free bug
See merge request STJr/SRB2!1867
2023-01-07 10:37:32 +00:00
MascaraSnake
6ece0f1a00
Merge branch 'fix-hurtmsg-hook' into 'next'
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Fix HurtMsg inflictor mobj type discriminator
Closes #874
See merge request STJr/SRB2!1903
2023-01-07 10:32:58 +00:00
MascaraSnake
71d10ec579
Merge branch 'fishjump-fix' into 'next'
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Fix scaling mistake in A_FishJump
Closes #939
See merge request STJr/SRB2!1915
2023-01-07 10:32:43 +00:00
katsy
20cd8cefd1
fix flickering flight indicator
2023-01-06 18:41:35 -06:00
sphere
cdf896b22f
Merge branch 'nightshoopsanity' into 'next'
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Allow setting NiGHTS hoop pitch & yaw in degrees (in binary map format)
See merge request STJr/SRB2!1892
2023-01-06 23:54:26 +00:00
LJ Sonic
f1ad1bf13e
Declare data exchanged through the network to a new file
2023-01-05 23:48:44 +01:00
LJ Sonic
7c2fe20cd5
Move tic and net command handling to new files
2023-01-05 22:51:17 +01:00
katsy
3a04e11743
allow targeting invulnerable bosses
2023-01-05 14:11:54 -06:00
spherallic
ca8842fa45
Merge branch 'next' into gamepadtweaks
2023-01-04 09:01:55 +01:00
MascaraSnake
5bbfb1840a
Fix scaling mistake in A_FishJump
2023-01-04 08:58:40 +01:00
Eidolon
c270cca55f
Always swallow pad axis events when menu is active
...
This prevents axis events from trickling out of the menu and taking
effect in G_Responder when they aren't hitting the digital deadzone
needed to be mapped into internal menu key events.
2023-01-03 14:39:15 -06:00
Eidolon
eeff182abb
Reverse axis event mapping in G_RemapGamepadEvent
...
Was erroneously mapping events inside the deadzone as key down and vice
versa.
2023-01-03 14:09:12 -06:00