Commit graph

10 commits

Author SHA1 Message Date
Lactozilla
e12288be3f Move these two lines after calculating the slopes 2023-07-26 00:19:55 -03:00
spherallic
34ce172a90 Allow toggling PF_NoDepthTest for OpenGL hitboxes 2023-07-14 15:03:43 +02:00
sphere
b8a25ae53c Add interpolation to hitbox viewer, tweak hitbox colors 2023-06-13 00:05:58 +00:00
James R
5411d522e5 r_bbox.c: use size_t to access column array 2022-11-22 18:13:40 -08:00
James R
8430dfa063 Fix copyright year in r_bbox.c 2022-11-22 18:13:40 -08:00
James R
bfaf2bc6f3 OpenGL hitbox renderer
I apologize for that vertex array.
2022-11-22 18:13:38 -08:00
James R
7527fdbb56 Remedy some quirky rendering of hitboxes if your viewpoint is too close
It's not correct but it's better than before.
2022-11-22 18:12:49 -08:00
James R
99653de134 Do not render viewmobj or skybox viewpoint hitbox
If you are a spectator (or in first person), the hitbox
exists right ontop of you and hitboxes don't render
correctly if they are too close to the viewpoint.
2022-11-22 18:12:49 -08:00
James R
694804cd96 Refactor hitbox renderer to project vissprites
Properly accounts for portals (skyboxes).
2022-11-22 18:12:49 -08:00
James R
356bdb25a1 Add a hitbox renderer to Software mode
renderhitbox
- Tangible - collision activating objects, minus rings
- All - every object
- Intangible - the opposite of Tangible, also no rings
- Rings - rings
2022-11-22 18:12:49 -08:00