Lactozilla
e12288be3f
Move these two lines after calculating the slopes
2023-07-26 00:19:55 -03:00
spherallic
34ce172a90
Allow toggling PF_NoDepthTest for OpenGL hitboxes
2023-07-14 15:03:43 +02:00
sphere
b8a25ae53c
Add interpolation to hitbox viewer, tweak hitbox colors
2023-06-13 00:05:58 +00:00
James R
5411d522e5
r_bbox.c: use size_t to access column array
2022-11-22 18:13:40 -08:00
James R
8430dfa063
Fix copyright year in r_bbox.c
2022-11-22 18:13:40 -08:00
James R
bfaf2bc6f3
OpenGL hitbox renderer
...
I apologize for that vertex array.
2022-11-22 18:13:38 -08:00
James R
7527fdbb56
Remedy some quirky rendering of hitboxes if your viewpoint is too close
...
It's not correct but it's better than before.
2022-11-22 18:12:49 -08:00
James R
99653de134
Do not render viewmobj or skybox viewpoint hitbox
...
If you are a spectator (or in first person), the hitbox
exists right ontop of you and hitboxes don't render
correctly if they are too close to the viewpoint.
2022-11-22 18:12:49 -08:00
James R
694804cd96
Refactor hitbox renderer to project vissprites
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Properly accounts for portals (skyboxes).
2022-11-22 18:12:49 -08:00
James R
356bdb25a1
Add a hitbox renderer to Software mode
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renderhitbox
- Tangible - collision activating objects, minus rings
- All - every object
- Intangible - the opposite of Tangible, also no rings
- Rings - rings
2022-11-22 18:12:49 -08:00