Commit graph

509 commits

Author SHA1 Message Date
Sal
f67aea7fc2 Merge branch 'fix-softlock-empty-name' into 'next'
Fix softlocking as Sonic & Tails when Player 2 has no name

See merge request STJr/SRB2!2056
2023-07-26 12:10:24 +00:00
Gustaf Alhäll
ff56d46827
fixup! Fix softlocking as Sonic & Tails when Player 2 has no name 2023-07-17 16:41:22 +02:00
Sally Coolatta
4a735470b9 Even more SRB2Kart netcode improvement ports
- Prevent connection timeout during the waiting gamestate from the last commit.
- Keep client connections alive during fades / other internal loops.
- More consistently timeout clients when they reach the end of BACKUPTICS.
- Dedicated servers will not run any game logic if no nodes are sending packets to it, to reduce CPU usage when there is no one interacting with your server.
  - Unlike SRB2Kart, the amount of time is configurable with the "dedicatedidletime" console variable. Setting this to 0 will disable this feature.
- CL_SendClientCmd uses exact packet types instead of magic number offsets.
2023-07-17 00:44:34 -04:00
Sally Coolatta
80bf4d6c2d Port SRB2Kart join on intermission fix
All gamestates besides GS_LEVEL are unsupported by the save game functions. This commit forces players joining during these gamestates into GS_WAITINGPLAYERS, which is a basic gamestate that just maintains the connection until we can enter the start of a new one. Also provides an extremely simple drawer for GS_WAITINGPLAYERS so the joining player knows what's going on.
2023-07-16 20:53:28 -04:00
Gustaf Alhäll
1ced8acc6a
Fix softlocking as Sonic & Tails when Player 2 has no name 2023-07-16 23:25:22 +02:00
AJ Martinez
8755582901 Don't submit future ticcmds if they could overwrite a needed ticcmd 2023-07-14 02:33:33 -07:00
AJ Martinez
2ebd3fcca4 Buffer ticcmds when receiving two on same tic 2023-07-10 15:40:20 -07:00
sphere
c2c27bf356 Merge branch 'ipv6' into 'next'
Fix IPv6

See merge request STJr/SRB2!1612
2023-06-12 23:43:46 +00:00
sphere
0dea372336 Merge branch 'the_elder_skyscroll' into 'next'
Rewrite F_SkyScroll to fix overflows

Closes #1008

See merge request STJr/SRB2!1985
2023-06-12 23:36:37 +00:00
Sally Coolatta
49fa46d80e Online emblems
Currently, emblems share with everyone. Will add an option to toggle this.
2023-06-02 16:06:43 -04:00
SteelT
1d9bcad797 Merge branch 'next' into ipv6 2023-06-02 14:09:13 -04:00
Zwip-Zwap Zapony
b2313aa4bd Rewrite F_SkyScroll to fix overflows 2023-05-25 14:55:21 +02:00
MascaraSnake
e4933b3e94 Merge branch 'allow-modified-saving' into 'next'
[SUGOI] Allow saving in modified games.

See merge request STJr/SRB2!1749
2023-05-24 05:04:26 +00:00
sphere
2df3fb53da Merge branch 'strong-lua-command-restrictions' into 'next'
Fix up Lua command/cvar safety

See merge request STJr/SRB2!1943
2023-04-12 17:50:01 +00:00
sphere
e82bb933e7 Merge branch 'botchanges' into 'next'
Bot adjustments

See merge request STJr/SRB2!1951
2023-03-31 16:13:05 +00:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
James R
07e4497320 Add COM_LUA to a bunch of commands
These commands be run from Lua:

- add
- addfile
- addfolder
- archivetest
- ban
- banip
- causecfail
- cecho
- cechoduration
- cechoflags
- changeteam
- changeteam2
- charability
- charspeed
- cheats
- clearbans
- clearscores
- connect
- countmobjs
- csay
- demote
- devmode
- displayplayer
- downloads
- drop
- droprate
- dumplua
- echo
- exitgame
- exitlevel
- gametype
- getallemeralds
- getplayernum
- god
- gravflip
- help
- hurtme
- isgamemodified
- jumptoaxis
- kick
- listwad
- login
- manual
- map
- mapmd5
- masterserver_update
- memdump
- memfree
- mod_details
- motd
- noclip
- nodes
- notarget
- numnodes
- numthinkers
- objectplace
- password
- pause
- ping
- playintro
- promote
- quit
- reloadbans
- resendgamestate
- resetcamera
- resetemeralds
- restartaudio
- retry
- rteleport
- runsoc
- savecheckpoint
- say
- sayteam
- sayto
- scale
- screenshot
- serverchangeteam
- setcontinues
- setlives
- setrings
- showbanlist
- showmap
- showscores
- showtime
- skynum
- startmovie
- stopdemo
- stopmovie
- suicide
- teleport
- toggle
- togglemodified
- toggletwod
- tunes
- version
- vid_info
- vid_modelist
- vid_nummodes
- weather
2023-03-15 17:22:56 -07:00
James R
8a6f2e568b Add a flags parameter to COM_AddCommand 2023-03-15 16:40:21 -07:00
James R
ff0f6e9b74 Add CV_ALLOWLUA to a bunch of cvars
These cvars can be modified by Lua.

- advancemap
- allowexitlevel
- allowjoin
- allowmlook
- allowseenames
- allowteamchange
- autobalance
- basenumlaps
- cam2_adjust
- cam2_centertoggle
- cam2_curdist
- cam2_curheight
- cam2_dist
- cam2_height
- cam2_lockaimassist
- cam2_lockedinput
- cam2_orbit
- cam2_rotate
- cam2_rotspeed
- cam2_shiftfacingchar
- cam2_simpledist
- cam2_simpleheight
- cam2_speed
- cam2_still
- cam2_turnfacingability
- cam2_turnfacingchar
- cam2_turnfacinginput
- cam2_turnfacingspindash
- cam2_turnmultiplier
- cam_adjust
- cam_centertoggle
- cam_curdist
- cam_curheight
- cam_dist
- cam_height
- cam_lockaimassist
- cam_lockedinput
- cam_orbit
- cam_rotate
- cam_rotspeed
- cam_shiftfacingchar
- cam_simpledist
- cam_simpleheight
- cam_speed
- cam_still
- cam_turnfacingability
- cam_turnfacingchar
- cam_turnfacinginput
- cam_turnfacingspindash
- cam_turnmultiplier
- color
- color2
- competitionboxes
- cooplives
- coopstarposts
- countdowntime
- exitmove
- flagtime
- forceskin
- friendlyfire
- gravity
- hidetime
- inttime
- itemfinder
- killingdead
- matchboxes
- maxplayers
- mute
- numlaps
- overtime
- pausepermission
- playersforexit
- pointlimit
- powerstones
- respawndelay
- respawnitem
- respawnitemtime
- restrictskinchange
- ringslinger
- runscripts
- scrambleonchange
- seenames
- servername
- showhud
- showinputjoy
- skin
- skin2
- specialrings
- startinglives
- tailspickup
- teamscramble
- timelimit
- touchtag
- tv_1up
- tv_bombshield
- tv_eggman
- tv_forceshield
- tv_invincibility
- tv_jumpshield
- tv_recycler
- tv_ringshield
- tv_superring
- tv_supersneaker
- tv_teleporter
- tv_watershield
2023-03-15 16:40:21 -07:00
Tatsuru
2a50626b00 Initial commit 2023-03-15 17:50:13 -03:00
Eidolon
e5dea805fa Revert "Merge branch 'gamepad-refactor' into next"
This reverts commit 696e2ab909, reversing
changes made to d98d59494f.
2023-01-26 19:26:28 -06:00
LJ Sonic
379cc4207a Revert "Merge branch 'netcode-refactor' into merging"
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
717e0d5a17 Move netcode files to a new folder 2022-12-31 14:10:19 +01:00
LJ Sonic
05d232c029 Delete netcode
Just kidding, I just deleted NONET
2022-12-30 15:07:57 +01:00
LJ Sonic
e519f306fb Ignore duplicate PT_CLIENTJOIN packets 2022-12-30 14:03:32 +01:00
LJ Sonic
6ae44fe91d Rename ConnectionRefused to be more descriptive 2022-12-30 14:01:37 +01:00
LJ Sonic
c9dc44c2f6 Cleanup HandleConnect 2022-12-30 14:01:03 +01:00
LJ Sonic
d561b5a0bf Remove broken joinnextround console variable 2022-12-30 13:10:01 +01:00
LJ Sonic
388505db62 Remove unneeded numplayerswaiting field 2022-12-30 02:46:59 +01:00
LJ Sonic
f27de6c324 Remove useless condition 2022-12-30 01:48:26 +01:00
LJ Sonic
ba91520eab Remove useless return value for SV_AddWaitingPlayers 2022-12-30 00:24:06 +01:00
LJ Sonic
36613d58e9 Cleanup sphere redistribution 2022-12-29 22:30:26 +01:00
LJ Sonic
6806fbce45 Fix sphere redistribution 2022-12-29 22:16:08 +01:00
LJ Sonic
dc39957539 Move sphere redistribution to its own function 2022-12-29 21:28:53 +01:00
LJ Sonic
2b2797ec66 Move player-node unlinking to a function 2022-12-29 20:48:17 +01:00
LJ Sonic
dc716d9ece Cleanup ResetNode 2022-12-29 20:45:56 +01:00
LJ Sonic
e6e9eef0e2 Merge node arrays into a structure 2022-12-29 15:52:45 +01:00
LJ Sonic
262ed6b7f3 Split packet handling switch into functions 2022-12-29 10:23:12 +01:00
LJ Sonic
ffbe140af5 Move snake minigame to its own files 2022-12-28 16:12:05 +01:00
Lamibe
c1b85b212d Increased maxsend to 200MB 2022-12-19 10:38:17 +01:00
Eidolon
696e2ab909 Merge branch 'gamepad-refactor' into next
Some hacks from the snake minigame patch have been removed as they are
no longer needed.

See STJr/SRB2!1870

# Conflicts:
#	src/g_game.c
#	src/g_input.c
2022-12-08 20:00:41 -06:00
Zwip-Zwap Zapony
4e303ec59d better ifdef 2022-11-26 20:46:25 +00:00
ashifolfi
9cec9fbe97 fix NONET builds 2022-11-26 15:34:32 -05:00
ashifolfi
29aad5b7d5 WOW ITS A GOOD THING I DIDNT FORGET THIS HUH? 2022-11-23 12:27:01 -05:00
ashifolfi
8f5f5c1e22 hack and a half but joystick works now 2022-11-23 12:23:51 -05:00
ashifolfi
741b1f415d very cool of vscode to not save when I told it to 2022-11-23 11:18:33 -05:00
ashifolfi
7e2dee8796 attempt to get joystick support in snake 2022-11-20 20:17:13 -05:00
ashifolfi
d7b96df07b fix controller not working in download consent menu 2022-11-20 19:00:36 -05:00
ashifolfi
33b5f76045 fix controllers not working in snake game 2022-11-20 18:56:16 -05:00
Sally Coolatta
a22fa1c455 Compromise on cheats setting modified game
Instead of modifying the game, cheats now set a separate "cheats were used in this session" variable, which returns some of the old behavior.

HOWEVER, cheats will STILL allow spawning / collecting emblems & unlocking unlockables. Cheats will purely prevent saving progress. (It was always frustrating that devmode would make debugging unlockable features harder...)

Lastly, the function to set no-saving was exposed to Lua (`G_SetUsedCheats(silent)`). Just thought it'd be useful for large-scale gamedata-using mods that want to add their own cheat commands.
2022-11-16 11:14:31 -05:00