Tobias "ToBeFree" Frei
037b15dbf7
change version number to 2.1.4, add linux64 info
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Huge thanks to Alam_Squeeze from #srb2fun. :D
2014-03-21 22:03:20 +01:00
Alam Arias
dcaac56f9a
bump SRB2Mac version
2014-03-21 16:05:12 -04:00
Alam Ed Arias
505ea76834
SRB2 2.1.4 release
2014-03-21 14:42:55 -04:00
Alam Ed Arias
c3e2c532ed
Merge https://github.com/Sryder13/SRB2
2014-03-21 14:06:41 -04:00
Sryder13
c72fc0f10d
Warning gone.
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Hopefully.
2014-03-21 18:03:40 +00:00
Alam Arias
11a4ea1145
Merge pull request #1 from Sryder13/master
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OpenGL Fixup
2014-03-21 13:12:17 -04:00
Sryder13
24681013d1
Opaque translucent midtextures
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Fixed translucent midtextures being opaque when there were multiple
lights in a sector.
2014-03-20 20:34:56 +00:00
Sryder13
dd16f58e38
OpenGL Skybox
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OpenGL skyboxes.
Slight change to sky vertical offsetting.
2014-03-20 20:13:15 +00:00
Sryder13
7aa960d6d5
Software Cropped Patches
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Fixed the stupid error I made that was causing software to not draw
cropped patches.
2014-03-20 10:29:53 +00:00
Sryder13
2b80874646
MD2's replacing skinned mobj fix
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MD2's that replace mobjs that have a skin, but the skin doesn't have an
MD2 now display.
2014-03-19 23:40:02 +00:00
Sryder13
ba0c93d814
MD2 & Patch drawing fixes
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MD2's can be translucent again.
MD2's can use sprites instead of another random texture if they have no
texture.
Patches are drawn in the correct place on non aspect correct
resolutions.
Cropped Patches are drawn.
2014-03-19 23:10:37 +00:00
Alam Ed Arias
2fed5d1270
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
Ronald Kinard
eb70242fd0
Fix -dedicated under sdl
2014-03-17 22:37:56 -05:00
Ronald Kinard
15b177ebbb
Fix state compression for 64-bit hosts
2014-03-17 13:23:16 -05:00
Alam Ed Arias
a03da73115
SRB2 2.1.2 release
2014-03-17 08:13:16 -04:00
Alam Ed Arias
3e0b5ef1cd
SRB2 2.1.1 release
2014-03-15 18:55:07 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00