lachablock
000e865f80
Revise spinheight/gap entry conditions (again), let's keep things WAY simpler:
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- PF_NOJUMPDAMAGE no longer affects height at all (you're welcome katsy).
- Characters with SF_NOJUMPSPIN will only use spinheight when panim is PA_ROLL. They cannot enter gaps when jumping with spinheight, unless also spinning or gliding.
- All other characters use spinheight when panim is PA_JUMP or PA_ROLL. They can enter gaps when jumping with spinheight.
2021-03-25 21:42:25 +11:00
lachablock
6ea9653681
Add PlayerHeight and PlayerCanEnterSpinGaps Lua hooks
2021-03-25 21:41:09 +11:00
lachablock
b1a9262889
Fix P_PlayerCanEnterGaps issues with polyobject collision
2021-03-25 15:58:52 +11:00
lachablock
f99d89742a
Revise conditions under which players use spinheight and enter gaps:
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- players with SF_NOJUMPDAMAGE but *not* SF_NOJUMPSPIN now always use spinheight while jumping (i.e. even with PF_NOJUMPDAMAGE), as long as their panim is PA_JUMP or PA_ROLL
- players with SF_NOJUMPSPIN no longer use spinheight while jumping (but,)
- PA_ROLL is now an acceptable condition for using spinheight (but not for entering gaps, e.g. S3K shields will shrink the hitbox but not allow gap entry on their own)
- flying players now only use spinheight if they do not have SF_NOJUMPSPIN (you're welcome, EggpackRE)
- players with neither SF_NOJUMPSPIN nor SF_NOJUMPDAMAGE use the same conditions as in 2.2.9 prerelease, i.e. use spinheight and can enter gaps unless they have PF_NOJUMPDAMAGE
2021-03-25 15:57:35 +11:00
lachablock
0405b3922c
Do not let nonspin characters enter sectors they could not enter if standing at full height
2021-03-23 15:09:04 +11:00
Monster Iestyn
b882aea2e4
Fix clobbering error in hw_md2.c by adding "volatile" to png_FILE.
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(Apparently Kart made this exact fix 2 years ago and it was never backported?)
2021-03-21 19:49:32 +00:00
Monster Iestyn
ce0190a21f
Merge branch 'print-backtrace-ii' into 'next'
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Fix compile warning on Windows
See merge request STJr/SRB2!1426
2021-03-21 12:55:44 -04:00
lachablock
36c2be283c
Disallow write_backtrace on Windows entirely
2021-03-15 15:17:55 +11:00
Lach
91c9d667e1
Merge branch 'final-tweaks' into 'next'
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More final tweaks for 2.2.9 I guess
See merge request STJr/SRB2!1417
2021-03-14 20:52:47 -04:00
Lach
cf42a62b7e
Merge branch 'dropdropSHAdow' into 'next'
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Papersprite dropshadows no longer askance
Closes #409
See merge request STJr/SRB2!1408
2021-03-14 20:52:25 -04:00
Lach
6ab5432713
Merge branch 'opengl-renderflags-fix' into 'next'
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Fix a few renderflags oversights in OpenGL
See merge request STJr/SRB2!1422
2021-03-14 20:51:57 -04:00
Lach
5f120c29df
Merge branch 'ogl-blend-var-fix' into 'next'
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Fix for #422
Closes #422
See merge request STJr/SRB2!1425
2021-03-14 20:51:40 -04:00
Hannu Hanhi
746c84e0b5
Fix wrong color on player models' first frame by updating variable after loading blend texture
2021-03-13 23:07:51 +02:00
LJ Sonic
efdfa55328
Remove misleading comment
2021-03-12 19:54:01 +01:00
Lachlan Wright
c589fe85e4
Merge branch 'ogl-compileshaders-bug' into 'next'
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Remove misplaced SetShader call in CompileShaders (Fixes #402 )
Closes #402
See merge request STJr/SRB2!1423
2021-03-09 00:14:17 -05:00
Lachlan Wright
d97de6d3bd
Merge branch 'sw-culling-inaccuracy' into 'next'
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Use double precision in R_StoreWallRange sloped seg culling calculations (Fixes #434 )
Closes #434
See merge request STJr/SRB2!1424
2021-03-09 00:13:53 -05:00
LJ Sonic
0765004188
Merge branch 'print-backtrace' into 'next'
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Print a backtrace when SRB2 crashes in a Unix-like environment.
See merge request STJr/SRB2!1288
2021-03-07 08:26:44 -05:00
Hannu Hanhi
8cc49a0f2e
Use double precision in R_StoreWallRange sloped seg culling calculations
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Fixes culling issues in CEZ2 skybox
2021-03-06 19:56:25 +02:00
Hannu Hanhi
caab4e96cd
Remove misplaced SetShader call in CompileShaders
2021-03-06 19:38:17 +02:00
Jaime Ita Passos
f6cb1798cc
Fix a few renderflags oversights in OpenGL
2021-03-02 02:27:14 -03:00
Lachlan Wright
e03700fc2a
Merge branch 'nogmever' into 'next'
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Check if GME_VERSION is defined.
See merge request STJr/SRB2!1372
2021-03-01 17:50:48 -05:00
Lachlan Wright
fc1bc94d9a
Merge branch 'fix-flipped-bounce' into 'next'
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Fix CA_BOUNCE height when flipped (Fixes #428 )
Closes #428
See merge request STJr/SRB2!1373
2021-03-01 17:49:54 -05:00
Steel Titanium
d59de95262
Merge branch 'master' into next
2021-03-01 16:55:48 -05:00
Lachlan Wright
49c68d279d
Merge branch 'marathon-pause-fix' into 'next'
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Disable pausing during score screens in marathon mode
See merge request STJr/SRB2!1416
2021-03-01 16:51:28 -05:00
Lachlan Wright
b8873e8182
Merge branch 'skincolor-modif-fix' into 'next'
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Fix translation colormap cache rebuilding using the old translation enumerations (fixes #443 , #449 , #459 )
Closes #443 , #449 , and #459
See merge request STJr/SRB2!1421
2021-03-01 16:49:20 -05:00
Lachlan Wright
588a40453b
Merge branch 'linkdraw-scale-fix' into 'next'
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Fix thing scale mismatch in R_DrawVisSprite. (Fixes #458 )
Closes #458
See merge request STJr/SRB2!1420
2021-03-01 16:49:10 -05:00
Lachlan Wright
94c7124904
Merge branch 'revert-9649a9fb' into 'next'
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Revert "Merge branch 'player-speed' into 'next'"
Closes #466 and #471
See merge request STJr/SRB2!1418
2021-03-01 16:49:00 -05:00
James R
5f4e21ed3a
Fix dependency file trying to be made for SRB2.res and not for interface/blua/hardware files
2021-02-28 17:02:08 -08:00
James R
6d539626c4
I forgot to add the dep directory
2021-02-28 16:14:54 -08:00
Jaime Ita Passos
94fe7a3d8c
Change I_Error message
2021-02-28 17:47:12 -03:00
Jaime Ita Passos
401271feb7
Fix translation colormap cache rebuilding using the old translation enumerations
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This was causing a buffer underwrite too. Lovely.
2021-02-28 17:05:25 -03:00
Jaime Ita Passos
07ffe2599c
Fix thing scale mismatch in R_DrawVisSprite
2021-02-28 16:23:40 -03:00
sphere
af79d45e66
Merge branch 'fix-implicit-tablecheck' into 'next'
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Fix "implicit declaration of function 'DEH_TableCheck'" warning
See merge request STJr/SRB2!1419
2021-02-28 12:14:28 -05:00
sphere
a679212c5e
Merge branch 'udb-config-bruh' into 'master'
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Nice UDB config there, SRB2.
See merge request STJr/SRB2!1354
2021-02-28 11:57:30 -05:00
GoldenTails
a0396d5e43
Make it more async-signal-safe
2021-02-27 18:07:47 -06:00
GoldenTails
bdb28a06f4
Print the backtrace before showing the signal handler popup.
2021-02-27 18:07:47 -06:00
GoldenTails
5108f1f57b
Use file descriptors and ditch file streams, for now.
2021-02-27 18:07:47 -06:00
GoldenTails
4016a2e062
Crash backtrace logging for NEWSIGNALHANDLER.
2021-02-27 18:07:47 -06:00
Jaime Ita Passos
a1e0aa1812
Fix "implicit declaration of function 'DEH_TableCheck'" warning
2021-02-27 12:04:48 -03:00
James R
89e411c6ae
Merge branch 'dependency-files' into 'master'
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Dependency files
See merge request STJr/SRB2!1407
2021-02-27 05:38:13 -05:00
Lachlan Wright
77feee73c3
Revert "Merge branch 'player-speed' into 'next'"
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This reverts merge request !1309
2021-02-27 03:38:13 +00:00
LJ Sonic
be496e1bc1
Merge branch 'debugmode-reborn' into 'next'
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Make DEBUGMODE=1 builds (finally) compile, run and work in netgames
See merge request STJr/SRB2!1405
2021-02-26 17:43:45 -05:00
Riku Salminen
8bcc71c629
Disable pausing during score screens in marathon mode
2021-02-26 15:43:53 +02:00
Jaime Ita Passos
2ca8efd7ee
Revert accidental push
2021-02-25 20:17:27 -03:00
Jaime Ita Passos
70ebca2bf6
Update README
2021-02-25 19:49:37 -03:00
Jaime Ita Passos
5b1dc6ba33
[Meta] Change branding
2021-02-25 19:49:34 -03:00
LJ Sonic
75d0e70236
Fix sector tags being signed in Lua
2021-02-25 23:41:43 +01:00
toaster
73758f50ff
Fix dropshadows of papersprites drifting depending on angle relative to camera. Discovered in Kart internal for the paper item drops and ported back, hence the branch name.
2021-02-19 06:45:28 -05:00
James R
747c278bc2
Makefile: add a SILENT flag
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This makes it print nothing to stdout.
Also fixed some irregularities.
2021-02-18 07:24:20 -08:00
James R
3d32f3145c
Generate individual dependency files
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This removes Makefile.depends. Instead, '.d' files are included from the 'dep'
directory. This speeds up building because dependencies for every file don't
need to be regenerated if only one changes.
As a bonus, dependencies also won't be generated if only clean type targets
are going to be run. Also added a 'distclean' target, which cleans both
objects and dependency files.
2021-02-18 06:23:18 -08:00