From fe7e374e3bf5e4983c288e662253a4cbc162d9e3 Mon Sep 17 00:00:00 2001 From: toaster Date: Wed, 11 Sep 2019 13:32:12 +0100 Subject: [PATCH] Fix the Save Select platter drawing for the new player signpost art. This might LOOK like an unrelated change, but it needs a new player.dta, so might as well keep that all localised! --- src/m_menu.c | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 92d0fc791..b7c869539 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -7055,7 +7055,7 @@ static void M_DrawLoadGameData(void) } } - y -= 13; + y -= 4; // character heads, lives, and continues { @@ -7064,7 +7064,7 @@ static void M_DrawLoadGameData(void) patch_t *patch; UINT8 *colormap = NULL; - INT32 tempx = (x+40)<highresscale, 0, patch, colormap); Z_Free(colormap); - tempx -= (15<spriteframes[0]; patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE); - if ((calc = SHORT(patch->topoffset) - 42) > 0) - tempy += ((4+calc)<highresscale, flip, patch, colormap); skipsign: - y += 25; + y += 16; tempx = x + 10; if (savegameinfo[savetodraw].lives != INFLIVES