mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-14 17:01:07 +00:00
Merge branch 'walllight' into 'next'
Wall lighting See merge request STJr/SRB2!2484
This commit is contained in:
commit
fe3ea24acd
9 changed files with 246 additions and 33 deletions
|
@ -1,5 +1,5 @@
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|||
===============================================================================
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Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.02.2024
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Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.06.2024
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Copyright (c) 2024 Sonic Team Junior
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uses Universal Doom Map Format Specification v1.1 as a template,
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@ -143,6 +143,9 @@ Sonic Robo Blast 2 defines the following standardized fields:
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offsetx_bottom = <float>; // X offset for lower texture. Default = 0.0.
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offsety_bottom = <float>; // Y offset for lower texture. Default = 0.0.
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light = <integer>; // Light level, relative to 'sector' light level. Default = 0.
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lightabsolute = <bool>; // true = 'light' is an absolute value, ignoring 'sector' light level.
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comment = <string>; // A comment. Implementors should attach no special
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// semantic meaning to this field.
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}
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|
|
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@ -115,7 +115,7 @@ mapformat_udmf
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// Enables setting distinct brightness for floor, ceiling, and walls
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distinctfloorandceilingbrightness = true;
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distinctwallbrightness = false;
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distinctwallbrightness = true;
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// Enables setting distinct brightness for upper, middle, and lower sidedef parts
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distinctsidedefpartbrightness = false;
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@ -280,18 +280,18 @@ universalfields
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default = "";
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}
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//light
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//{
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// type = 0;
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// default = 0;
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//}
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//
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//lightabsolute
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//{
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// type = 3;
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// default = false;
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//}
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//
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light
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{
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type = 0;
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default = 0;
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}
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lightabsolute
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{
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type = 3;
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default = false;
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}
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//light_top
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//{
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// type = 0;
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|
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@ -309,6 +309,32 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, angle_t dir, fixed_t delta)
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return (FUINT)finallight;
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}
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static FUINT HWR_SideLightLevel(side_t *side, UINT8 base_lightlevel)
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{
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return side->light +
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((side->lightabsolute) ? 0 : base_lightlevel);
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}
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/* TODO: implement per-texture lighting
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static FUINT HWR_TopLightLevel(side_t *side, UINT8 base_lightlevel)
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{
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return side->light_top +
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((side->lightabsolute_top) ? 0 : HWR_SideLightLevel(side, base_lightlevel));
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}
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static FUINT HWR_MidLightLevel(side_t *side, UINT8 base_lightlevel)
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{
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return side->light_mid +
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((side->lightabsolute_mid) ? 0 : HWR_SideLightLevel(side, base_lightlevel));
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}
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static FUINT HWR_BottomLightLevel(side_t *side, UINT8 base_lightlevel)
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{
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return side->light_bottom +
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((side->lightabsolute_bottom) ? 0 : HWR_SideLightLevel(side, base_lightlevel));
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}
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*/
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// ==========================================================================
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// FLOOR/CEILING GENERATION FROM SUBSECTORS
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// ==========================================================================
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@ -705,8 +731,9 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
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fixed_t v2x = FloatToFixed(wallVerts[1].x);
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fixed_t v2y = FloatToFixed(wallVerts[1].z);
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FUINT lightnum = HWR_SideLightLevel(gl_sidedef, sector->lightlevel);
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const UINT8 alpha = Surf->PolyColor.s.alpha;
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FUINT lightnum = HWR_CalcWallLight(sector->lightlevel, v1x, v1y, v2x, v2y);
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lightnum = HWR_CalcWallLight(lightnum, v1x, v1y, v2x, v2y);
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extracolormap_t *colormap = NULL;
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if (!r_renderwalls)
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@ -750,13 +777,13 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
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{
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if (pfloor && (pfloor->fofflags & FOF_FOG))
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{
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lightnum = pfloor->master->frontsector->lightlevel;
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lightnum = HWR_SideLightLevel(gl_sidedef, pfloor->master->frontsector->lightlevel);
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colormap = pfloor->master->frontsector->extra_colormap;
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lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, v1x, v1y, v2x, v2y);
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}
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else
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{
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lightnum = *list[i].lightlevel;
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lightnum = HWR_SideLightLevel(gl_sidedef, *list[i].lightlevel);
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colormap = *list[i].extra_colormap;
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lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, v1x, v1y, v2x, v2y);
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}
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@ -1167,7 +1194,7 @@ static void HWR_ProcessSeg(void)
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float cliplow = (float)gl_curline->offset;
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float cliphigh = cliplow + (gl_curline->flength * FRACUNIT);
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FUINT lightnum = gl_frontsector->lightlevel;
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FUINT lightnum = HWR_SideLightLevel(gl_sidedef, gl_frontsector->lightlevel);
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extracolormap_t *colormap = gl_frontsector->extra_colormap;
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lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, vs.x, vs.y, ve.x, ve.y);
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@ -1628,11 +1655,11 @@ static void HWR_ProcessSeg(void)
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{
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blendmode = PF_Fog|PF_NoTexture;
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lightnum = rover->master->frontsector->lightlevel;
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lightnum = HWR_SideLightLevel(gl_sidedef, rover->master->frontsector->lightlevel);
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colormap = rover->master->frontsector->extra_colormap;
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lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, vs.x, vs.y, ve.x, ve.y);
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Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap);
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Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(HWR_SideLightLevel(gl_sidedef, rover->master->frontsector->lightlevel), rover->master->frontsector->extra_colormap);
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if (gl_frontsector->numlights)
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HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->fofflags, rover, blendmode);
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@ -1785,7 +1812,7 @@ static void HWR_ProcessSeg(void)
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{
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blendmode = PF_Fog|PF_NoTexture;
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lightnum = rover->master->frontsector->lightlevel;
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lightnum = HWR_SideLightLevel(gl_sidedef, rover->master->frontsector->lightlevel);
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colormap = rover->master->frontsector->extra_colormap;
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lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, vs.x, vs.y, ve.x, ve.y);
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|
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@ -213,6 +213,14 @@ enum side_e {
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side_sector,
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side_special,
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side_repeatcnt,
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side_light,
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side_light_top,
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side_light_mid,
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side_light_bottom,
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side_lightabsolute,
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side_lightabsolute_top,
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side_lightabsolute_mid,
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side_lightabsolute_bottom,
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side_text
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};
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@ -241,6 +249,14 @@ static const char *const side_opt[] = {
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"sector",
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"special",
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"repeatcnt",
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"light",
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"light_top",
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"light_mid",
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"light_bottom",
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"lightabsolute",
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"lightabsolute_top",
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"lightabsolute_mid",
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"lightabsolute_bottom",
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"text",
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NULL};
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@ -1311,6 +1327,30 @@ static int side_get(lua_State *L)
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case side_repeatcnt:
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lua_pushinteger(L, side->repeatcnt);
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return 1;
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case side_light:
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lua_pushinteger(L, side->light);
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return 1;
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case side_light_top:
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lua_pushinteger(L, side->light_top);
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return 1;
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case side_light_mid:
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lua_pushinteger(L, side->light_mid);
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return 1;
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case side_light_bottom:
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lua_pushinteger(L, side->light_bottom);
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return 1;
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case side_lightabsolute:
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lua_pushboolean(L, side->lightabsolute);
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return 1;
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case side_lightabsolute_top:
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lua_pushboolean(L, side->lightabsolute_top);
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return 1;
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case side_lightabsolute_mid:
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lua_pushboolean(L, side->lightabsolute_mid);
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return 1;
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case side_lightabsolute_bottom:
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lua_pushboolean(L, side->lightabsolute_bottom);
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return 1;
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// TODO: 2.3: Delete
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case side_text:
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{
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@ -1413,6 +1453,30 @@ static int side_set(lua_State *L)
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case side_repeatcnt:
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side->repeatcnt = luaL_checkinteger(L, 3);
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break;
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case side_light:
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side->light = luaL_checkinteger(L, 3);
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break;
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case side_light_top:
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side->light_top = luaL_checkinteger(L, 3);
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break;
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case side_light_mid:
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side->light_mid = luaL_checkinteger(L, 3);
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break;
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case side_light_bottom:
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side->light_bottom = luaL_checkinteger(L, 3);
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break;
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case side_lightabsolute:
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side->lightabsolute = luaL_checkboolean(L, 3);
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break;
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case side_lightabsolute_top:
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side->lightabsolute_top = luaL_checkboolean(L, 3);
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break;
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case side_lightabsolute_mid:
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side->lightabsolute_mid = luaL_checkboolean(L, 3);
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break;
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case side_lightabsolute_bottom:
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side->lightabsolute_bottom = luaL_checkboolean(L, 3);
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break;
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}
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return 0;
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}
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|
|
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@ -919,7 +919,11 @@ enum
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LD_SDMIDLIGHT = 1<<19,
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LD_SDBOTLIGHT = 1<<20,
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LD_SDREPEATCNT = 1<<21,
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LD_SDFLAGS = 1<<22
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LD_SDFLAGS = 1<<22,
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LD_SDLIGHTABS = 1<<23,
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LD_SDTOPLIGHTABS = 1<<24,
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LD_SDMIDLIGHTABS = 1<<25,
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LD_SDBOTLIGHTABS = 1<<26
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};
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static boolean P_AreArgsEqual(const line_t *li, const line_t *spawnli)
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@ -1393,6 +1397,22 @@ static UINT32 GetSideDiff(const side_t *si, const side_t *spawnsi)
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diff |= LD_SDBOTSCALEY;
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if (si->repeatcnt != spawnsi->repeatcnt)
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diff |= LD_SDREPEATCNT;
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if (si->light != spawnsi->light)
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diff |= LD_SDLIGHT;
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if (si->light_top != spawnsi->light_top)
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diff |= LD_SDTOPLIGHT;
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if (si->light_mid != spawnsi->light_mid)
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diff |= LD_SDMIDLIGHT;
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if (si->light_bottom != spawnsi->light_bottom)
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diff |= LD_SDBOTLIGHT;
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if (si->lightabsolute != spawnsi->lightabsolute)
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diff |= LD_SDLIGHTABS;
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if (si->lightabsolute_top != spawnsi->lightabsolute_top)
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diff |= LD_SDTOPLIGHTABS;
|
||||
if (si->lightabsolute_mid != spawnsi->lightabsolute_mid)
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diff |= LD_SDMIDLIGHTABS;
|
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if (si->lightabsolute_bottom != spawnsi->lightabsolute_bottom)
|
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diff |= LD_SDBOTLIGHTABS;
|
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return diff;
|
||||
}
|
||||
|
||||
|
@ -1436,6 +1456,22 @@ static void ArchiveSide(const side_t *si, UINT32 diff)
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|||
WRITEFIXED(save_p, si->scaley_bottom);
|
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if (diff & LD_SDREPEATCNT)
|
||||
WRITEINT16(save_p, si->repeatcnt);
|
||||
if (diff & LD_SDLIGHT)
|
||||
WRITEINT16(save_p, si->light);
|
||||
if (diff & LD_SDTOPLIGHT)
|
||||
WRITEINT16(save_p, si->light_top);
|
||||
if (diff & LD_SDMIDLIGHT)
|
||||
WRITEINT16(save_p, si->light_mid);
|
||||
if (diff & LD_SDBOTLIGHT)
|
||||
WRITEINT16(save_p, si->light_bottom);
|
||||
if (diff & LD_SDLIGHTABS)
|
||||
WRITEUINT8(save_p, si->lightabsolute);
|
||||
if (diff & LD_SDTOPLIGHTABS)
|
||||
WRITEUINT8(save_p, si->lightabsolute_top);
|
||||
if (diff & LD_SDMIDLIGHTABS)
|
||||
WRITEUINT8(save_p, si->lightabsolute_mid);
|
||||
if (diff & LD_SDBOTLIGHTABS)
|
||||
WRITEUINT8(save_p, si->lightabsolute_bottom);
|
||||
}
|
||||
|
||||
static void ArchiveLines(void)
|
||||
|
@ -1576,6 +1612,22 @@ static void UnArchiveSide(side_t *si)
|
|||
si->scaley_bottom = READFIXED(save_p);
|
||||
if (diff & LD_SDREPEATCNT)
|
||||
si->repeatcnt = READINT16(save_p);
|
||||
if (diff & LD_SDLIGHT)
|
||||
si->light = READINT16(save_p);
|
||||
if (diff & LD_SDTOPLIGHT)
|
||||
si->light_top = READINT16(save_p);
|
||||
if (diff & LD_SDMIDLIGHT)
|
||||
si->light_mid = READINT16(save_p);
|
||||
if (diff & LD_SDBOTLIGHT)
|
||||
si->light_bottom = READINT16(save_p);
|
||||
if (diff & LD_SDLIGHTABS)
|
||||
si->lightabsolute = READUINT8(save_p);
|
||||
if (diff & LD_SDTOPLIGHTABS)
|
||||
si->lightabsolute_top = READUINT8(save_p);
|
||||
if (diff & LD_SDMIDLIGHTABS)
|
||||
si->lightabsolute_mid = READUINT8(save_p);
|
||||
if (diff & LD_SDBOTLIGHTABS)
|
||||
si->lightabsolute_bottom = READUINT8(save_p);
|
||||
}
|
||||
|
||||
static void UnArchiveLines(void)
|
||||
|
|
|
@ -1367,6 +1367,9 @@ static void P_LoadSidedefs(UINT8 *data)
|
|||
sd->scalex_top = sd->scalex_mid = sd->scalex_bottom = FRACUNIT;
|
||||
sd->scaley_top = sd->scaley_mid = sd->scaley_bottom = FRACUNIT;
|
||||
|
||||
sd->light = sd->light_top = sd->light_mid = sd->light_bottom = 0;
|
||||
sd->lightabsolute = sd->lightabsolute_top = sd->lightabsolute_mid = sd->lightabsolute_bottom = false;
|
||||
|
||||
P_SetSidedefSector(i, (UINT16)SHORT(msd->sector));
|
||||
|
||||
// Special info stored in texture fields!
|
||||
|
@ -1977,6 +1980,22 @@ static void ParseTextmapSidedefParameter(UINT32 i, const char *param, const char
|
|||
P_SetSidedefSector(i, atol(val));
|
||||
else if (fastcmp(param, "repeatcnt"))
|
||||
sides[i].repeatcnt = atol(val);
|
||||
else if (fastcmp(param, "light"))
|
||||
sides[i].light = atol(val);
|
||||
else if (fastcmp(param, "light_top"))
|
||||
sides[i].light_top = atol(val);
|
||||
else if (fastcmp(param, "light_mid"))
|
||||
sides[i].light_mid = atol(val);
|
||||
else if (fastcmp(param, "light_bottom"))
|
||||
sides[i].light_bottom = atol(val);
|
||||
else if (fastcmp(param, "lightabsolute") && fastcmp("true", val))
|
||||
sides[i].lightabsolute = true;
|
||||
else if (fastcmp(param, "lightabsolute_top") && fastcmp("true", val))
|
||||
sides[i].lightabsolute_top = true;
|
||||
else if (fastcmp(param, "lightabsolute_mid") && fastcmp("true", val))
|
||||
sides[i].lightabsolute_mid = true;
|
||||
else if (fastcmp(param, "lightabsolute_bottom") && fastcmp("true", val))
|
||||
sides[i].lightabsolute_bottom = true;
|
||||
}
|
||||
|
||||
static void ParseTextmapLinedefParameter(UINT32 i, const char *param, const char *val)
|
||||
|
@ -2704,6 +2723,22 @@ static void P_WriteTextmap(void)
|
|||
fprintf(f, "texturemiddle = \"%.*s\";\n", 8, textures[wsides[i].midtexture]->name);
|
||||
if (wsides[i].repeatcnt != 0)
|
||||
fprintf(f, "repeatcnt = %d;\n", wsides[i].repeatcnt);
|
||||
if (wsides[i].light != 0)
|
||||
fprintf(f, "light = %d;\n", wsides[i].light);
|
||||
if (wsides[i].light_top != 0)
|
||||
fprintf(f, "light_top = %d;\n", wsides[i].light_top);
|
||||
if (wsides[i].light_mid != 0)
|
||||
fprintf(f, "light_mid = %d;\n", wsides[i].light_mid);
|
||||
if (wsides[i].light_bottom != 0)
|
||||
fprintf(f, "light_bottom = %d;\n", wsides[i].light_bottom);
|
||||
if (wsides[i].lightabsolute)
|
||||
fprintf(f, "lightabsolute = true;\n");
|
||||
if (wsides[i].lightabsolute_top)
|
||||
fprintf(f, "lightabsolute_top = true;\n");
|
||||
if (wsides[i].lightabsolute_mid)
|
||||
fprintf(f, "lightabsolute_mid = true;\n");
|
||||
if (wsides[i].lightabsolute_bottom)
|
||||
fprintf(f, "lightabsolute_bottom = true;\n");
|
||||
fprintf(f, "}\n");
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
|
@ -3106,6 +3141,8 @@ static void P_LoadTextmap(void)
|
|||
sd->bottomtexture = R_TextureNumForName("-");
|
||||
sd->sector = NULL;
|
||||
sd->repeatcnt = 0;
|
||||
sd->light = sd->light_top = sd->light_mid = sd->light_bottom = 0;
|
||||
sd->lightabsolute = sd->lightabsolute_top = sd->lightabsolute_mid = sd->lightabsolute_bottom = false;
|
||||
|
||||
TextmapParse(sidedefBlocks.pos[i], i, ParseTextmapSidedefParameter);
|
||||
|
||||
|
|
|
@ -633,6 +633,11 @@ typedef struct
|
|||
fixed_t scalex_top, scalex_mid, scalex_bottom;
|
||||
fixed_t scaley_top, scaley_mid, scaley_bottom;
|
||||
|
||||
// per-wall lighting for UDMF
|
||||
// TODO: implement per-texture lighting
|
||||
INT16 light, light_top, light_mid, light_bottom;
|
||||
boolean lightabsolute, lightabsolute_top, lightabsolute_mid, lightabsolute_bottom;
|
||||
|
||||
// Texture indices.
|
||||
// We do not maintain names here.
|
||||
INT32 toptexture, bottomtexture, midtexture;
|
||||
|
|
45
src/r_segs.c
45
src/r_segs.c
|
@ -94,6 +94,32 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha)
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return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1);
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}
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static INT16 R_SideLightLevel(side_t *side, UINT8 base_lightlevel)
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||||
{
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||||
return side->light +
|
||||
((side->lightabsolute) ? 0 : base_lightlevel);
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}
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||||
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||||
/* TODO: implement per-texture lighting
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||||
static INT16 R_TopLightLevel(side_t *side, UINT8 base_lightlevel)
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||||
{
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||||
return side->light_top +
|
||||
((side->lightabsolute_top) ? 0 : R_SideLightLevel(side, base_lightlevel));
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}
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||||
|
||||
static INT16 R_MidLightLevel(side_t *side, UINT8 base_lightlevel)
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{
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||||
return side->light_mid +
|
||||
((side->lightabsolute_mid) ? 0 : R_SideLightLevel(side, base_lightlevel));
|
||||
}
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||||
|
||||
static INT16 R_BottomLightLevel(side_t *side, UINT8 base_lightlevel)
|
||||
{
|
||||
return side->light_bottom +
|
||||
((side->lightabsolute_bottom) ? 0 : R_SideLightLevel(side, base_lightlevel));
|
||||
}
|
||||
*/
|
||||
|
||||
// If we have a multi-patch texture on a 2sided wall (rare) then we draw
|
||||
// it using R_DrawColumn, else we draw it using R_DrawMaskedColumn, this
|
||||
// way we don't have to store extra post_t info with each column for
|
||||
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@ -324,7 +350,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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|||
if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY])
|
||||
|| (rlight->flags & FOF_FOG)
|
||||
|| (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)))
|
||||
lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_SideLightLevel(curline->sidedef, rlight->lightlevel) >> LIGHTSEGSHIFT;
|
||||
else
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
|
||||
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@ -342,7 +368,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
{
|
||||
if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY])
|
||||
|| (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_SideLightLevel(curline->sidedef, frontsector->lightlevel) >> LIGHTSEGSHIFT;
|
||||
else
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
|
||||
|
@ -798,9 +824,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
|
||||
// Check if the current light effects the colormap/lightlevel
|
||||
if (pfloor->fofflags & FOF_FOG)
|
||||
rlight->lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
rlight->lightnum = R_SideLightLevel(curline->sidedef, pfloor->master->frontsector->lightlevel) >> LIGHTSEGSHIFT;
|
||||
else
|
||||
rlight->lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
rlight->lightnum = R_SideLightLevel(curline->sidedef, rlight->lightlevel) >> LIGHTSEGSHIFT;
|
||||
|
||||
if (pfloor->fofflags & FOF_FOG || rlight->flags & FOF_FOG || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)))
|
||||
;
|
||||
|
@ -818,14 +844,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
{
|
||||
// Get correct light level!
|
||||
if ((frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_SideLightLevel(curline->sidedef, frontsector->lightlevel) >> LIGHTSEGSHIFT;
|
||||
else if (fog)
|
||||
lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_SideLightLevel(curline->sidedef, pfloor->master->frontsector->lightlevel) >> LIGHTSEGSHIFT;
|
||||
else if (fuzzy)
|
||||
lightnum = LIGHTLEVELS-1;
|
||||
else
|
||||
lightnum = R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)
|
||||
->lightlevel >> LIGHTSEGSHIFT;
|
||||
lightnum = R_SideLightLevel(curline->sidedef, R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)->lightlevel) >> LIGHTSEGSHIFT;
|
||||
|
||||
if (pfloor->fofflags & FOF_FOG || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)));
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
|
@ -1463,7 +1488,7 @@ static void R_RenderSegLoop (void)
|
|||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
INT32 lightnum;
|
||||
lightnum = (dc_lightlist[i].lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_SideLightLevel(curline->sidedef, dc_lightlist[i].lightlevel) >> LIGHTSEGSHIFT;
|
||||
|
||||
if (dc_lightlist[i].extra_colormap)
|
||||
;
|
||||
|
@ -2650,7 +2675,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// use different light tables
|
||||
// for horizontal / vertical / diagonal
|
||||
// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = R_SideLightLevel(curline->sidedef, frontsector->lightlevel) >> LIGHTSEGSHIFT;
|
||||
|
||||
if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
|
|
Loading…
Reference in a new issue