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titlemap - cameraref subsector
apparently it recalculates without this line, so it should give a tiny performance boost?
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@ -1607,6 +1607,7 @@ void F_TitleScreenTicker(boolean run)
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camera.z = cameraref->z;
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camera.angle = cameraref->angle;
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camera.aiming = cameraref->cusval;
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camera.subsector = cameraref->subsector;
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}
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else
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{
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