Don't set recordscore to 0 in G_PlayerFinishLevel

Fixes the recordscore being reset on intermission start
This commit is contained in:
SteelT 2023-08-01 15:23:14 -04:00
parent 1ddc04abc6
commit fd4c50589d

View file

@ -2523,7 +2523,6 @@ static inline void G_PlayerFinishLevel(INT32 player)
memset(p->powers, 0, sizeof (p->powers));
p->ringweapons = 0;
p->recordscore = 0;
p->mo->flags2 &= ~MF2_SHADOW; // cancel invisibility
P_FlashPal(p, 0, 0); // Resets