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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-29 20:50:58 +00:00
Added the META_ACTION userdata type to Lua, created getActionName() to return string name
SRB2's built-in action types will now all be pushed as META_ACTION, state_t.action can be assigned META_ACTION and return it getUserdataType returns "action" for META_ACTION variables
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21d29c8550
commit
fd1efff338
4 changed files with 55 additions and 11 deletions
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@ -8263,11 +8263,11 @@ static inline int lib_freeslot(lua_State *L)
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}
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// Wrapper for ALL A_Action functions.
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// Upvalue: actionf_t to represent
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// Arguments: mobj_t actor, int var1, int var2
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static inline int lib_action(lua_State *L)
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static int action_call(lua_State *L)
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{
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actionf_t *action = lua_touserdata(L,lua_upvalueindex(1));
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//actionf_t *action = lua_touserdata(L,lua_upvalueindex(1));
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actionf_t *action = *((actionf_t **)luaL_checkudata(L, 1, META_ACTION));
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mobj_t *actor = *((mobj_t **)luaL_checkudata(L,1,META_MOBJ));
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var1 = (INT32)luaL_optinteger(L,2,0);
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var2 = (INT32)luaL_optinteger(L,3,0);
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@ -8547,9 +8547,8 @@ static inline int lib_getenum(lua_State *L)
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// Retrieving them from this metatable allows them to be case-insensitive!
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for (i = 0; actionpointers[i].name; i++)
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if (fasticmp(word, actionpointers[i].name)) {
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// push lib_action as a C closure with the actionf_t* as an upvalue.
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lua_pushlightuserdata(L, &actionpointers[i].action);
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lua_pushcclosure(L, lib_action, 1);
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// We push the actionf_t* itself as userdata!
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LUA_PushUserdata(L, &actionpointers[i].action, META_ACTION);
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return 1;
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}
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return 0;
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@ -8563,8 +8562,7 @@ static inline int lib_getenum(lua_State *L)
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}
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for (i = 0; actionpointers[i].name; i++)
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if (fasticmp(superactions[superstack-1], actionpointers[i].name)) {
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lua_pushlightuserdata(L, &actionpointers[i].action);
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lua_pushcclosure(L, lib_action, 1);
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LUA_PushUserdata(L, &actionpointers[i].action, META_ACTION);
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return 1;
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}
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return 0;
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@ -8688,9 +8686,30 @@ int LUA_EnumLib(lua_State *L)
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return 0;
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}
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// getActionName(action) -> return action's string name
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static int lib_getActionName(lua_State *L)
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{
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actionf_t *action = *((actionf_t **)luaL_checkudata(L, 1, META_ACTION));
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const char *name = NULL;
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if (!action)
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return 0; // insert error here (or not?)
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name = LUA_GetActionName(action);
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if (!name) // that can't be right?
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return 0;
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lua_pushstring(L, name);
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return 1;
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}
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int LUA_SOCLib(lua_State *L)
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{
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lua_register(L,"freeslot",lib_freeslot);
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lua_register(L,"getActionName",lib_getActionName);
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luaL_newmetatable(L, META_ACTION);
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lua_pushcfunction(L, action_call);
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lua_setfield(L, -2, "__call");
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lua_pop(L, 1);
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return 0;
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}
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@ -131,6 +131,8 @@ static const struct {
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{META_PATCH, "patch_t"},
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{META_COLORMAP, "colormap"},
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{META_CAMERA, "camera_t"},
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{META_ACTION, "action"},
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{NULL, NULL}
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};
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@ -244,6 +244,17 @@ static int lib_setState(lua_State *L)
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case LUA_TSTRING: // It's a string, expect the name of a built-in action
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LUA_SetActionByName(state, lua_tostring(L, 3));
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break;
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case LUA_TUSERDATA: // It's a userdata, expect META_ACTION of a built-in action
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{
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actionf_t *action = *((actionf_t **)luaL_checkudata(L, 3, META_ACTION));
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if (!action)
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return 0; //insert error here
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state->action = *action;
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state->action.acv = action->acv;
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state->action.acp1 = action->acp1;
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}
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case LUA_TFUNCTION: // It's a function (a Lua function or a C function? either way!)
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lua_getfield(L, LUA_REGISTRYINDEX, LREG_STATEACTION);
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I_Assert(lua_istable(L, -1));
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@ -393,9 +404,8 @@ static int state_get(lua_State *L)
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return 0; // Just what is this??
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// get the function from the global
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// because the metatable will trigger.
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lua_getglobal(L, name); // actually gets from LREG_ACTIONS if applicable, and pushes a new C closure if not.
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lua_pushstring(L, name); // push the name we found.
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return 2; // return both the function and its name, in case somebody wanted to do a comparison by name or something?
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lua_getglobal(L, name); // actually gets from LREG_ACTIONS if applicable, and pushes a META_ACTION userdata if not.
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return 1; // return just the function
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} else if (fastcmp(field,"var1"))
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number = st->var1;
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else if (fastcmp(field,"var2"))
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@ -439,6 +449,17 @@ static int state_set(lua_State *L)
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case LUA_TSTRING: // It's a string, expect the name of a built-in action
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LUA_SetActionByName(st, lua_tostring(L, 3));
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break;
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case LUA_TUSERDATA: // It's a userdata, expect META_ACTION of a built-in action
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{
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actionf_t *action = *((actionf_t **)luaL_checkudata(L, 3, META_ACTION));
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if (!action)
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return 0; //insert error here
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st->action = *action;
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st->action.acv = action->acv;
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st->action.acp1 = action->acp1;
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}
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case LUA_TFUNCTION: // It's a function (a Lua function or a C function? either way!)
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lua_getfield(L, LUA_REGISTRYINDEX, LREG_STATEACTION);
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I_Assert(lua_istable(L, -1));
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@ -60,6 +60,8 @@ extern lua_State *gL;
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#define META_COLORMAP "COLORMAP"
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#define META_CAMERA "CAMERA_T*"
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#define META_ACTION "ACTIONF_T*"
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boolean luaL_checkboolean(lua_State *L, int narg);
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int LUA_EnumLib(lua_State *L);
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