Don't execute LUAh_PlayerThink(player) for respawning bots

This commit is contained in:
Zachary McAlpin 2019-12-17 18:41:26 -06:00
parent 01f11cdca6
commit fc70164f93

View file

@ -11313,12 +11313,7 @@ void P_PlayerThink(player_t *player)
player->playerstate = PST_REBORN; player->playerstate = PST_REBORN;
} }
if (player->playerstate == PST_REBORN) if (player->playerstate == PST_REBORN)
{
#ifdef HAVE_BLUA
LUAh_PlayerThink(player);
#endif
return; return;
}
} }
#ifdef SEENAMES #ifdef SEENAMES