Ensure hook status is initialized properly

This commit is contained in:
Lactozilla 2023-08-14 21:36:06 -03:00
parent f45156fea8
commit fbee00d62a

View file

@ -318,6 +318,8 @@ static boolean init_hook_type
const char * string, const char * string,
int nonzero int nonzero
){ ){
memset(&hook->status, 0, sizeof(hook->status));
hook->status.type_int = status; hook->status.type_int = status;
if (nonzero) if (nonzero)
@ -1322,7 +1324,7 @@ static void res_playerspawnpoint(Hook_State *hook)
spawnpoint_t *LUA_HookPlayerSpawnPoint(player_t *player) spawnpoint_t *LUA_HookPlayerSpawnPoint(player_t *player)
{ {
Hook_State hook; Hook_State hook;
if (prepare_hook(&hook, -1, HOOK(PlayerSpawnPoint))) if (prepare_hook(&hook, 0, HOOK(PlayerSpawnPoint)))
{ {
LUA_PushUserdata(gL, player, META_PLAYER); LUA_PushUserdata(gL, player, META_PLAYER);
call_hooks(&hook, 8, res_playerspawnpoint); call_hooks(&hook, 8, res_playerspawnpoint);