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MP pause menu text for Player setup loses the 1 if you're not in splitscreen
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parent
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commit
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1 changed files with 6 additions and 2 deletions
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@ -903,8 +903,8 @@ static menuitem_t MP_MainMenu[] =
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#endif
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#endif
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{IT_CALL | IT_STRING, NULL, "TWO PLAYER GAME", M_StartSplitServerMenu, 60},
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{IT_CALL | IT_STRING, NULL, "TWO PLAYER GAME", M_StartSplitServerMenu, 60},
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{IT_CALL | IT_STRING, NULL, "SETUP PLAYER 1", M_SetupMultiPlayer, 80},
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{IT_CALL | IT_STRING, NULL, "PLAYER 1 SETUP", M_SetupMultiPlayer, 80},
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{IT_CALL | IT_STRING, NULL, "SETUP PLAYER 2", M_SetupMultiPlayer2, 90},
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{IT_CALL | IT_STRING, NULL, "PLAYER 2 SETUP", M_SetupMultiPlayer2, 90},
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};
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};
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static menuitem_t MP_ServerMenu[] =
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static menuitem_t MP_ServerMenu[] =
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@ -2630,10 +2630,14 @@ void M_StartControlPanel(void)
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}
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}
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if (splitscreen)
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if (splitscreen)
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{
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MPauseMenu[mpause_psetupsplit].status = MPauseMenu[mpause_psetupsplit2].status = IT_STRING | IT_CALL;
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MPauseMenu[mpause_psetupsplit].status = MPauseMenu[mpause_psetupsplit2].status = IT_STRING | IT_CALL;
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MPauseMenu[mpause_psetup].text = "Player 1 Setup";
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}
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else
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else
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{
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{
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MPauseMenu[mpause_psetup].status = IT_STRING | IT_CALL;
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MPauseMenu[mpause_psetup].status = IT_STRING | IT_CALL;
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MPauseMenu[mpause_psetup].text = "Player Setup";
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if (G_GametypeHasTeams())
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if (G_GametypeHasTeams())
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MPauseMenu[mpause_switchteam].status = IT_STRING | IT_SUBMENU;
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MPauseMenu[mpause_switchteam].status = IT_STRING | IT_SUBMENU;
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