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Merge branch 'pyreflyfire' into 'next'
Prevent Pyre Fly fire from warping up nearby ledges See merge request STJr/SRB2!1681
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commit
fb5eed9d10
2 changed files with 14 additions and 12 deletions
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@ -5198,11 +5198,11 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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0, // speed
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24*FRACUNIT, // radius
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34*FRACUNIT, // height
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0, // display offset
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1, // display offset
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DMG_FIRE, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_NOBLOCKMAP|MF_FIRE|MF_PAIN, // flags
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MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_FIRE|MF_PAIN, // flags
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S_NULL // raisestate
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},
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22
src/p_mobj.c
22
src/p_mobj.c
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@ -395,13 +395,13 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
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if (skin)
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{
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UINT16 stateframe = st->frame;
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// Add/Remove FF_SPR2SUPER based on certain conditions
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if (player->charflags & SF_NOSUPERSPRITES)
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stateframe = stateframe & ~FF_SPR2SUPER;
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else if (player->powers[pw_super])
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stateframe = stateframe | FF_SPR2SUPER;
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if (stateframe & FF_SPR2SUPER)
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{
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if (mobj->eflags & MFE_FORCENOSUPER)
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@ -409,11 +409,11 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
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}
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else if (mobj->eflags & MFE_FORCESUPER)
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stateframe = stateframe | FF_SPR2SUPER;
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// Get the sprite2 and frame number
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spr2 = P_GetSkinSprite2(skin, (stateframe & FF_FRAMEMASK), mobj->player);
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numframes = skin->sprites[spr2].numframes;
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if (state == S_PLAY_STND && (spr2 & FF_SPR2SUPER) && skin->sprites[SPR2_WAIT|FF_SPR2SUPER].numframes == 0)
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mobj->tics = -1; // If no super wait, don't wait at all
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}
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@ -541,7 +541,7 @@ boolean P_SetMobjState(mobj_t *mobj, statenum_t state)
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if (skin)
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{
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UINT16 stateframe = st->frame;
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// Add/Remove FF_SPR2SUPER based on certain conditions
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if (stateframe & FF_SPR2SUPER)
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{
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@ -550,11 +550,11 @@ boolean P_SetMobjState(mobj_t *mobj, statenum_t state)
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}
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else if (mobj->eflags & MFE_FORCESUPER)
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stateframe = stateframe | FF_SPR2SUPER;
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// Get the sprite2 and frame number
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spr2 = P_GetSkinSprite2(skin, (stateframe & FF_FRAMEMASK), NULL);
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numframes = skin->sprites[spr2].numframes;
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if (state == S_PLAY_STND && (spr2 & FF_SPR2SUPER) && skin->sprites[SPR2_WAIT|FF_SPR2SUPER].numframes == 0)
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mobj->tics = -1; // If no super wait, don't wait at all
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}
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@ -1872,7 +1872,7 @@ void P_XYMovement(mobj_t *mo)
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// blocked move
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moved = false;
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if (player)
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if (player)
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B_MoveBlocked(player);
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if (LUA_HookMobjMoveBlocked(mo, tmhitthing, blockingline))
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@ -3323,7 +3323,7 @@ void P_MobjCheckWater(mobj_t *mobj)
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{ // Water removes electric and non-water fire shields...
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if (electric)
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P_FlashPal(p, PAL_WHITE, 1);
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p->powers[pw_shield] = p->powers[pw_shield] & SH_STACK;
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}
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}
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@ -7059,6 +7059,8 @@ static void P_PyreFlyBurn(mobj_t *mobj, fixed_t hoffs, INT16 vrange, mobjtype_t
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fixed_t zoffs = P_RandomRange(-vrange, vrange)*FRACUNIT;
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mobj_t *particle = P_SpawnMobjFromMobj(mobj, xoffs, yoffs, zoffs, mobjtype);
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particle->momz = momz;
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particle->flags2 |= MF2_LINKDRAW;
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P_SetTarget(&particle->tracer, mobj);
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}
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static void P_MobjScaleThink(mobj_t *mobj)
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@ -10422,7 +10424,7 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
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case MT_RING:
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case MT_FLINGRING:
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case MT_COIN:
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case MT_FLINGCOIN:
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