From fb28ede66049396d531c1d910646882a037569c4 Mon Sep 17 00:00:00 2001
From: Louis-Antoine <lamr@free.fr>
Date: Wed, 22 Jan 2020 16:58:57 +0100
Subject: [PATCH] Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil

The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
---
 src/lua_baselib.c | 6 +++---
 src/m_cheat.c     | 8 ++++----
 src/p_mobj.c      | 2 +-
 src/p_user.c      | 4 ++--
 src/r_main.c      | 4 ++--
 src/r_main.h      | 2 +-
 6 files changed, 13 insertions(+), 13 deletions(-)

diff --git a/src/lua_baselib.c b/src/lua_baselib.c
index 7a16f3c69..66bd30e32 100644
--- a/src/lua_baselib.c
+++ b/src/lua_baselib.c
@@ -2193,11 +2193,11 @@ static int lib_rPointInSubsector(lua_State *L)
 	return 1;
 }
 
-static int lib_rIsPointInSubsector(lua_State *L)
+static int lib_rPointInSubsectorOrNil(lua_State *L)
 {
 	fixed_t x = luaL_checkfixed(L, 1);
 	fixed_t y = luaL_checkfixed(L, 2);
-	subsector_t *sub = R_IsPointInSubsector(x, y);
+	subsector_t *sub = R_PointInSubsectorOrNull(x, y);
 	//HUDSAFE
 	INLEVEL
 	if (sub)
@@ -3141,7 +3141,7 @@ static luaL_Reg lib[] = {
 	{"R_PointToDist",lib_rPointToDist},
 	{"R_PointToDist2",lib_rPointToDist2},
 	{"R_PointInSubsector",lib_rPointInSubsector},
-	{"R_IsPointInSubsector",lib_rIsPointInSubsector},
+	{"R_PointInSubsectorOrNil",lib_rPointInSubsectorOrNil},
 
 	// r_things (sprite)
 	{"R_Char2Frame",lib_rChar2Frame},
diff --git a/src/m_cheat.c b/src/m_cheat.c
index c284acf3e..980d9fc21 100644
--- a/src/m_cheat.c
+++ b/src/m_cheat.c
@@ -452,7 +452,7 @@ void Command_RTeleport_f(void)
 	else
 		inty = 0;
 
-	ss = R_IsPointInSubsector(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT);
+	ss = R_PointInSubsectorOrNull(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT);
 	if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("Not a valid location.\n"));
@@ -530,7 +530,7 @@ void Command_Teleport_f(void)
 			inty = mt->y<<FRACBITS;
 			offset = mt->z<<FRACBITS;
 
-			ss = R_IsPointInSubsector(intx, inty);
+			ss = R_PointInSubsectorOrNull(intx, inty);
 			if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
 			{
 				CONS_Alert(CONS_NOTICE, M_GetText("Spawnpoint not in a valid location.\n"));
@@ -597,7 +597,7 @@ void Command_Teleport_f(void)
 				return;
 			}
 
-			ss = R_IsPointInSubsector(mo2->x, mo2->y);
+			ss = R_PointInSubsectorOrNull(mo2->x, mo2->y);
 			if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
 			{
 				CONS_Alert(CONS_NOTICE, M_GetText("Starpost not in a valid location.\n"));
@@ -653,7 +653,7 @@ void Command_Teleport_f(void)
 			}
 		}
 
-		ss = R_IsPointInSubsector(intx, inty);
+		ss = R_PointInSubsectorOrNull(intx, inty);
 		if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
 		{
 			CONS_Alert(CONS_NOTICE, M_GetText("Not a valid location.\n"));
diff --git a/src/p_mobj.c b/src/p_mobj.c
index a8599ceb5..c4ba9c14f 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -11114,7 +11114,7 @@ void P_SpawnPrecipitation(void)
 		x = basex + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
 		y = basey + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
 
-		precipsector = R_IsPointInSubsector(x, y);
+		precipsector = R_PointInSubsectorOrNull(x, y);
 
 		// No sector? Stop wasting time,
 		// move on to the next entry in the blockmap
diff --git a/src/p_user.c b/src/p_user.c
index a1df8a58b..74349e185 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -3160,7 +3160,7 @@ static void P_DoClimbing(player_t *player)
 	platx = P_ReturnThrustX(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
 	platy = P_ReturnThrustY(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
 
-	glidesector = R_IsPointInSubsector(player->mo->x + platx, player->mo->y + platy);
+	glidesector = R_PointInSubsectorOrNull(player->mo->x + platx, player->mo->y + platy);
 
 	{
 		boolean floorclimb = false;
@@ -10235,7 +10235,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
 	}
 
 	// move camera down to move under lower ceilings
-	newsubsec = R_IsPointInSubsector(((mo->x>>FRACBITS) + (thiscam->x>>FRACBITS))<<(FRACBITS-1), ((mo->y>>FRACBITS) + (thiscam->y>>FRACBITS))<<(FRACBITS-1));
+	newsubsec = R_PointInSubsectorOrNull(((mo->x>>FRACBITS) + (thiscam->x>>FRACBITS))<<(FRACBITS-1), ((mo->y>>FRACBITS) + (thiscam->y>>FRACBITS))<<(FRACBITS-1));
 
 	if (!newsubsec)
 		newsubsec = thiscam->subsector;
diff --git a/src/r_main.c b/src/r_main.c
index a93cd6f49..f4daac834 100644
--- a/src/r_main.c
+++ b/src/r_main.c
@@ -701,9 +701,9 @@ subsector_t *R_PointInSubsector(fixed_t x, fixed_t y)
 }
 
 //
-// R_IsPointInSubsector, same as above but returns 0 if not in subsector
+// R_PointInSubsectorOrNull, same as above but returns 0 if not in subsector
 //
-subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
+subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
 {
 	node_t *node;
 	INT32 side, i;
diff --git a/src/r_main.h b/src/r_main.h
index 3e575fbd7..d72e94973 100644
--- a/src/r_main.h
+++ b/src/r_main.h
@@ -64,7 +64,7 @@ fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
 
 fixed_t R_ScaleFromGlobalAngle(angle_t visangle);
 subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
-subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y);
+subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y);
 
 boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixed_t bottomh, fixed_t toph);