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Fix screenshots taken in OpenGL with 1366x768 being messed up
This is based on GZDoom's own fix for the same issue, had to add support for glPixelStorei first though
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1 changed files with 8 additions and 0 deletions
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@ -244,6 +244,7 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
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#define pglMaterialfv glMaterialfv
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/* Raster functions */
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#define pglPixelStorei glPixelStorei
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#define pglReadPixels glReadPixels
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/* Texture mapping */
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@ -365,6 +366,8 @@ typedef void (APIENTRY * PFNglMaterialfv) (GLint face, GLenum pname, GLfloat *pa
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static PFNglMaterialfv pglMaterialfv;
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/* Raster functions */
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typedef void (APIENTRY * PFNglPixelStorei) (GLenum pname, GLint param);
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static PFNglPixelStorei pglPixelStorei;
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typedef void (APIENTRY * PFNglReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
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static PFNglReadPixels pglReadPixels;
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@ -494,6 +497,7 @@ boolean SetupGLfunc(void)
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GETOPENGLFUNC(pglLightModelfv , glLightModelfv)
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GETOPENGLFUNC(pglMaterialfv , glMaterialfv)
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GETOPENGLFUNC(pglPixelStorei , glPixelStorei)
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GETOPENGLFUNC(pglReadPixels , glReadPixels)
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GETOPENGLFUNC(pglTexEnvi , glTexEnvi)
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@ -897,7 +901,9 @@ EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height,
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GLubyte*top = (GLvoid*)dst_data, *bottom = top + dst_stride * (height - 1);
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GLubyte *row = malloc(dst_stride);
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if (!row) return;
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pglPixelStorei(GL_PACK_ALIGNMENT, 1);
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pglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, dst_data);
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pglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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for(i = 0; i < height/2; i++)
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{
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memcpy(row, top, dst_stride);
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@ -913,7 +919,9 @@ EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height,
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INT32 j;
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GLubyte *image = malloc(width*height*3*sizeof (*image));
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if (!image) return;
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pglPixelStorei(GL_PACK_ALIGNMENT, 1);
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pglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, image);
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pglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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for (i = height-1; i >= 0; i--)
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{
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for (j = 0; j < width; j++)
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