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Ugly, sinful reversions of bugfixes
in order to maintain feature backwards-compatibility with 2.1.14 mods
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6ee0398a1f
commit
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2 changed files with 34 additions and 34 deletions
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@ -998,7 +998,7 @@ static const struct {
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static void readlevelheader(MYFILE *f, INT32 num)
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{
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char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
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char *word;
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char *word = s;
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char *word2;
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//char *word3; // Non-uppercase version of word2
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char *tmp;
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@ -1028,7 +1028,7 @@ static void readlevelheader(MYFILE *f, INT32 num)
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continue; // Skip comment lines, but don't break.
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// Set / reset word, because some things (Lua.) move it
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word = s;
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//word = s;
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// Get the part before the " = "
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tmp = strchr(s, '=');
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@ -7757,36 +7757,36 @@ struct {
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{"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop.
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// Angles
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{"ANG1",ANG1>>16},
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{"ANG2",ANG2>>16},
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{"ANG10",ANG10>>16},
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{"ANG15",ANG15>>16},
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{"ANG20",ANG20>>16},
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{"ANG30",ANG30>>16},
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{"ANG60",ANG60>>16},
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{"ANG64h",ANG64h>>16},
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{"ANG105",ANG105>>16},
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{"ANG210",ANG210>>16},
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{"ANG255",ANG255>>16},
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{"ANG340",ANG340>>16},
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{"ANG350",ANG350>>16},
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{"ANGLE_11hh",ANGLE_11hh>>16},
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{"ANGLE_22h",ANGLE_22h>>16},
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{"ANGLE_45",ANGLE_45>>16},
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{"ANGLE_67h",ANGLE_67h>>16},
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{"ANGLE_90",ANGLE_90>>16},
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{"ANGLE_112h",ANGLE_112h>>16},
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{"ANGLE_135",ANGLE_135>>16},
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{"ANGLE_157h",ANGLE_157h>>16},
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{"ANGLE_180",ANGLE_180>>16},
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{"ANGLE_202h",ANGLE_202h>>16},
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{"ANGLE_225",ANGLE_225>>16},
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{"ANGLE_247h",ANGLE_247h>>16},
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{"ANGLE_270",ANGLE_270>>16},
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{"ANGLE_292h",ANGLE_292h>>16},
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{"ANGLE_315",ANGLE_315>>16},
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{"ANGLE_337h",ANGLE_337h>>16},
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{"ANGLE_MAX",ANGLE_MAX>>16},
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{"ANG1",ANG1>>0},
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{"ANG2",ANG2>>0},
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{"ANG10",ANG10>>0},
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{"ANG15",ANG15>>0},
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{"ANG20",ANG20>>0},
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{"ANG30",ANG30>>0},
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{"ANG60",ANG60>>0},
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{"ANG64h",ANG64h>>0},
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{"ANG105",ANG105>>0},
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{"ANG210",ANG210>>0},
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{"ANG255",ANG255>>0},
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{"ANG340",ANG340>>0},
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{"ANG350",ANG350>>0},
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{"ANGLE_11hh",ANGLE_11hh>>0},
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{"ANGLE_22h",ANGLE_22h>>0},
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{"ANGLE_45",ANGLE_45>>0},
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{"ANGLE_67h",ANGLE_67h>>0},
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{"ANGLE_90",ANGLE_90>>0},
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{"ANGLE_112h",ANGLE_112h>>0},
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{"ANGLE_135",ANGLE_135>>0},
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{"ANGLE_157h",ANGLE_157h>>0},
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{"ANGLE_180",ANGLE_180>>0},
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{"ANGLE_202h",ANGLE_202h>>0},
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{"ANGLE_225",ANGLE_225>>0},
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{"ANGLE_247h",ANGLE_247h>>0},
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{"ANGLE_270",ANGLE_270>>0},
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{"ANGLE_292h",ANGLE_292h>>0},
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{"ANGLE_315",ANGLE_315>>0},
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{"ANGLE_337h",ANGLE_337h>>0},
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{"ANGLE_MAX",ANGLE_MAX>>0},
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// P_Chase directions (dirtype_t)
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{"DI_NODIR",DI_NODIR},
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@ -31,8 +31,8 @@
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// angle_t casting
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// we reduce the angle to a fixed point between 0.0 and 1.0
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#define luaL_checkangle(L, i) (((angle_t)(luaL_checkfixed(L, i)&0xFFFF))<<16)
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#define lua_pushangle(L, a) lua_pushfixed(L, a>>16)
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#define luaL_checkangle(L, i) (((angle_t)(luaL_checkfixed(L, i)&0xFFFFFFFF))<<0)
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#define lua_pushangle(L, a) lua_pushfixed(L, a>>0)
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#ifdef _DEBUG
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void LUA_ClearExtVars(void);
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