mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 12:01:05 +00:00
Update libgme to 0.6.2
This commit is contained in:
parent
80e30c6aaa
commit
f73501fd11
23 changed files with 142 additions and 313 deletions
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@ -4,7 +4,7 @@ project(libgme)
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include (CheckCXXCompilerFlag)
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# When version is changed, also change the one in gme/gme.h to match
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set(GME_VERSION 0.6.0 CACHE INTERNAL "libgme Version")
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set(GME_VERSION 0.6.2 CACHE INTERNAL "libgme Version")
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# 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't.
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# Of course, 2.4 might work, in which case you're welcome to drop
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@ -57,6 +57,8 @@ if (USE_GME_NSFE AND NOT USE_GME_NSF)
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SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation" FORCE)
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endif()
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option(BUILD_SHARED_LIBS "Build shared library (set to OFF for static library)" ON)
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# Check for GCC "visibility" support.
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if (CMAKE_COMPILER_IS_GNUCXX)
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check_cxx_compiler_flag (-fvisibility=hidden __LIBGME_TEST_VISIBILITY)
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@ -79,10 +81,10 @@ if (CMAKE_COMPILER_IS_GNUCXX)
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endif()
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endif()
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endif() # test visibility
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endif (CMAKE_COMPILER_IS_GNUCXX)
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# Cache this result
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set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility")
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# Cache this result
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set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility")
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endif (CMAKE_COMPILER_IS_GNUCXX)
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# Shared library defined here
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add_subdirectory(gme)
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@ -1,262 +1,5 @@
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Game_Music_Emu Change Log
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-------------------------
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Game_Music_Emu 0.6.0
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--------------------
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- Note: A 0.5.6 release was referenced but never tagged or packaged.
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- SPC improvements:
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- Switched to newer snes_spc 0.9.0 for SPC emulation. Uses fast DSP.
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- Fixed Spc_Emu::gain().
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- Fixed support for files <0x10200 bytes.
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- Other bugfixes:
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- Fixed a couple of GBS bugs, one involving access of memory after
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realloc.
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- Blip_Buffer works on systems where 'double' is a single-precision
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floating-point type.
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- Fix uninitialized buffer size in dual_resampler.
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- Compilation warnings squashed out as of clang 3.3-pre and gcc 4.7.2.
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- API changes/additions:
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- Removed documentation of C++ interface, as the C interface in gme.h is
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the only supported one.
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- Added gme_enable_accuracy() for enabling more accurate sound emulation
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options (currently affects SPC only).
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- Build system improvements:
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- Add pkg_config support.
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- Fix build on case-insensitive systems.
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- Allow for install on Cygwin.
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- Fix install on multilib systems, such as many 64-bit distros (CMake must
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be able to figure out your system's libsuffix, if any).
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- C++ implementation symbols are not leaked into the resultant library
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file (requires symbol visibility support).
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- Sample player improvements:
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- Can toggle fast/accurate emulation (with the 'A' key).
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Game_Music_Emu 0.5.5
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--------------------
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- CMake build support has been added. You can build Game_Music_Emu as
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a shared library and install it so that you do not have to include your
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own copy if you know libgme will be present on your target system.
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Requires CMake 2.6 or higher.
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Game_Music_Emu 0.5.2
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--------------------
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- *TONS* of changes and improvements. You should re-read the new header
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files and documentation as the changes will allow you to simplify your
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code a lot (it might even be simpler to just rewrite it). Existing code
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should continue to work without changes in most cases (see Deprecated
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features in gme.txt).
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- New file formats: AY, HES, KSS, SAP, NSFE
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- All-new comprehensive C interface (also usable from C++). Simplifies
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many things, especially file loading, and brings everything together in
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one header file (gme.h).
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- Information tags and track names and times can be accessed for all
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game music formats
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- New features supported by all emulators: end of track fading,
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automatic silence detection, adjustable song tempo, seek to new time in
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track
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- Updated mini player example to support track names and times, echo,
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tempo, and channel muting, and added visual waveform display
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- Improved configuration to use blargg_config.h, which you can modify
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and keep when you update to a newer libary version. Includes flag for
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library to automatically handle gzipped files using zlib (so you don't
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need to use Gzip_File_Reader anymore).
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- GBS: Fixed wave channel to not reset waveform when APU is powered off
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(affected Garfield). Also improved invalid bank selection (affected Game
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& Watch and others).
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- VGM: Added support for alternate noise shifter register
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configurations, used by other systems like the BBC Micro.
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- SPC: Removed IPL ROM dump from emulator, as none of the SPC files I
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scanned needed it, and an SPC file can include a copy if necessary. Also
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re-enabled supposed clamping in gaussian interpolation between the third
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and fourth lookups, though I don't know whether it matters
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- Added Music_Emu::load_mem() to use music data already in memory
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(without copying it)
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- Added Music_Emu::warning(), which reports minor problems when loading
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and playing a music file
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- Added Music_Emu::set_gain() for uniform adjustment of gain. Can only
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be set during initialization, so not useful as a general volume control.
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- Added custom operator new to ensure that no exceptions are thrown in
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the library (I'd use std::nothrow if it were part of pre-ISO (ARM) C++)
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- Added BLIP_BUFFER_FAST flag to blargg_config.h to use a lower quality
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bandlimited synthesis in "classic" emulators, which might help
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performance on ancient processors (measure first!). Don't use this
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unless absolutely necessary, as quality suffers.
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- Improved performance a bit for x86 platforms
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- Text files now in DOS newline format so they will open in Notepad
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properly
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- Removed requirement that file header structures not have any padding
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added to the end
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- Fixed common bug in all CPU emulators where negative program counter
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could crash emulator (occurred during a negative branch from the
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beginning of memory). Also fixed related bug in Z80 emulator for
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IX/IY+displacement mode.
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- Eliminated all warnings when compiling on gcc 4.0. The following
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generates no diagnostics:
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gcc -S gme/*.cpp -o /dev/null -ansi -fno-gnu-keywords
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-fno-nonansi-builtins -pedantic -W -Wabi -Wall -Wcast-align
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-Wcast-qual -Wchar-subscripts -Wdisabled-optimization -Werror
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-Winline -Wlong-long -Wmultichar -Winvalid-offsetof
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-Wnon-virtual-dtor -Woverloaded-virtual -Wparentheses
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-Wpointer-arith -Wredundant-decls -Wreorder -Wsign-compare
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-Wsign-promo -Wunknown-pragmas -Wwrite-strings
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Game_Music_Emu 0.3.0
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--------------------
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- Added more demos, including music player using the SDL multimedia
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library for sound, and improved documentation
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- All: Improved interface to emulators to allow simpler setup and
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loading. Instead of various init() functions, all now support
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set_sample_rate( long rate ) and load( const char* file_path ).
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- All: Removed error return from start_track() and play(), and added
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error_count() to get the total number of emulation errors since the
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track was last started. See demos for examples of new usage.
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- All: Fixed mute_voices() muting to be preserved after loading files
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and starting tracks, instead of being cleared as it was whenever a track
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was started
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- VGM: Rewrote Vgm_Emu to support Sega Genesis/Mega Drive FM sound at
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any sample rate with optional FM oversampling, support for alternate
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YM2612 sound cores, and support for optional YM2413
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- VGM: Added tempo control, useful for slowing 60Hz NTSC Sega Genesis
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music to 50Hz PAL
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- VGM: Removed Vgm_Emu::track_data(), since I realized that this
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information is already present in the VGM header (oops!)
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- GYM: Changed Gym_Emu::track_length() operation (see Gym_Emu.h)
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- NSF: Added support for Sunsoft FME-7 sound chip used by Gimmick
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soundtrack
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- NSF: Fixed Namco 106 problems with Final Lap and others
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- Moved library sources to gme/ directory to reduce clutter, and merged
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boost/ functionality into blargg_common.h
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- Added Gzip_File_Reader for transparently using gzipped files
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Game_Music_Emu 0.2.4
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--------------------
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- Created a discussion forum for problems and feedback:
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http://groups-beta.google.com/group/blargg-sound-libs
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- Changed error return value of Blip_Buffer::sample_rate() (also for
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Stereo_Buffer, Effects_Buffer, etc.) to blargg_err_t (defined in
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blargg_common.h), to make error reporting consistent with other
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functions. This means the "no error" return value is the opposite of
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what it was before, which will break current code which checks the error
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return value:
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// current code (broken)
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if ( !buf.sample_rate( samples_per_sec ) )
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out_of_memory();
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// quick-and-dirty fix (just remove the ! operation)
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if ( buf.sample_rate( samples_per_sec ) )
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out_of_memory();
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// proper fix
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blargg_err_t error = buf.sample_rate( samples_per_sec );
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if ( error )
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report_error( error );
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- Implemented workaround for MSVC++ 6 compiler limitations, allowing it
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to work on that compiler again
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- Added sample clamping to avoid wrap-around at high volumes, allowing
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higher volume with little distortion
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- Added to-do list and design notes
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- Added Music_Emu::skip( long sample_count ) to skip ahead in current
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track
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- Added Gym_Emu::track_length() and Vgm_Emu::track_length() for
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determining the length of non-looped GYM and VGM files
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- Partially implemented DMC non-linearity when its value is directly set
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using $4011, which reduces previously over-emphasized "popping" of
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percussion on some games (TMNT II in particular)
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- Fixed Fir_Resampler, used for SPC and GYM playback (was incorrectly
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using abs() instead of fabs()...argh)
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- Fixed SPC emulation bugs: eliminated clicks in Plok! soundtrack and
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now stops sample slightly earlier than the end, as the SNES does. Fixed
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a totally broken CPU addressing mode.
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- Fixed Konami VRC6 saw wave (was very broken before). Now VRC6 music
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sounds decent
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- Fixed a minor GBS emulation bug
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- Fixed GYM loop point bug when track was restarted before loop point
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had been reached
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- Made default GBS frequency equalization less muffled
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- Added pseudo-surround effect removal for SPC files
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- Added Music_Emu::voice_names() which returns names for each voice.
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- Added BLARGG_SOURCE_BEGIN which allows custom compiler options to be
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easily set for library sources
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- Changed assignment of expansion sound chips in Nsf_Emu to be spread
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more evenly when using Effects_Buffer
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- Changed 'size_t' values in Blip_Buffer interface to 'long'
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- Changed demo to generate a WAVE sound file rather than an AIFF file
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Game_Music_Emu 0.2.0
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--------------------
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- Redid framework and rewrote/cleaned up emulators
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- Changed licensing to GNU Lesser General Public License (LGPL)
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- Added Sega Genesis GYM and Super Nintendo SPC emulators
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- Added Namco-106 and Konami VRC6 sound chip support to NSF emulator
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- Eliminated use of static mutable data in emulators, allowing
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multi-instance safety
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Game_Music_Emu 0.1.0
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--------------------
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- First release
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Please see the git version history (e.g. git shortlog tags/0.6.0..tags/0.6.1)
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for the accurate change log.
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@ -1,7 +1,5 @@
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/* C example that opens a game music file and records 10 seconds to "out.wav" */
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static char filename [] = "test.nsf"; /* opens this file (can be any music type) */
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#include "gme/gme.h"
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#include "Wave_Writer.h" /* wave_ functions for writing sound file */
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@ -10,10 +8,15 @@ static char filename [] = "test.nsf"; /* opens this file (can be any music type)
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void handle_error( const char* str );
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int main()
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int main(int argc, char *argv[])
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{
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const char *filename = "test.nsf"; /* Default file to open */
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if ( argc >= 2 )
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filename = argv[1];
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long sample_rate = 44100; /* number of samples per second */
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int track = 0; /* index of track to play (0 = first) */
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/* index of track to play (0 = first) */
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int track = argc >= 3 ? atoi(argv[2]) : 0;
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/* Open music file in new emulator */
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Music_Emu* emu;
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@ -1,7 +1,5 @@
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// C++ example that opens a game music file and records 10 seconds to "out.wav"
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static char filename [] = "test.nsf"; /* opens this file (can be any music type) */
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#include "gme/Music_Emu.h"
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#include "Wave_Writer.h"
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@ -10,10 +8,15 @@ static char filename [] = "test.nsf"; /* opens this file (can be any music type)
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void handle_error( const char* str );
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int main()
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int main(int argc, char *argv[])
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{
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const char *filename = "test.nsf"; /* Default file to open */
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if ( argc >= 2 )
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filename = argv[1];
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long sample_rate = 44100; // number of samples per second
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int track = 0; // index of track to play (0 = first)
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// index of track to play (0 = first)
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int track = argc >= 3 ? atoi(argv[2]) : 0;
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// Determine file type
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gme_type_t file_type;
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@ -1,10 +1,10 @@
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Game_Music_Emu 0.6.0
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Game_Music_Emu 0.6.2
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--------------------
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Author : Shay Green <gblargg@gmail.com>
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Website: http://www.slack.net/~ant/libs/
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Forum : http://groups.google.com/group/blargg-sound-libs
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Source : https://code.google.com/p/game-music-emu/
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License: GNU Lesser General Public License (LGPL)
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Maintainer : Michael Pyne <mpyne@purinchu.net>
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Website : https://bitbucket.org/mpyne/game-music-emu/
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Source : https://bitbucket.org/mpyne/game-music-emu/
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License : GNU Lesser General Public License (LGPL), see LICENSE.txt
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Contents
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--------
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@ -143,7 +143,7 @@ add_definitions(-DBLARGG_BUILD_DLL)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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# Add library to be compiled.
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add_library(gme SHARED ${libgme_SRCS})
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add_library(gme ${libgme_SRCS})
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# The version is the release. The "soversion" is the API version. As long
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# as only build fixes are performed (i.e. no backwards-incompatible changes
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@ -159,4 +159,4 @@ install(TARGETS gme LIBRARY DESTINATION lib${LIB_SUFFIX}
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ARCHIVE DESTINATION lib) # DLL platforms
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install(FILES ${EXPORTED_HEADERS} DESTINATION include/gme)
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libgme.pc DESTINATION lib/pkgconfig)
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libgme.pc DESTINATION lib${LIB_SUFFIX}/pkgconfig)
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@ -22,8 +22,13 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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const char Data_Reader::eof_error [] = "Unexpected end of file";
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#define RETURN_VALIDITY_CHECK( cond ) \
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do { if ( unlikely( !(cond) ) ) return "Corrupt file"; } while(0)
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blargg_err_t Data_Reader::read( void* p, long s )
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{
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RETURN_VALIDITY_CHECK( s > 0 );
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long result = read_avail( p, s );
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if ( result != s )
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{
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@ -38,6 +43,8 @@ blargg_err_t Data_Reader::read( void* p, long s )
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blargg_err_t Data_Reader::skip( long count )
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{
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RETURN_VALIDITY_CHECK( count >= 0 );
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char buf [512];
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while ( count )
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{
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@ -54,7 +61,8 @@ long File_Reader::remain() const { return size() - tell(); }
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blargg_err_t File_Reader::skip( long n )
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{
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assert( n >= 0 );
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RETURN_VALIDITY_CHECK( n >= 0 );
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if ( !n )
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return 0;
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return seek( tell() + n );
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@ -67,13 +75,14 @@ Subset_Reader::Subset_Reader( Data_Reader* dr, long size )
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in = dr;
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remain_ = dr->remain();
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if ( remain_ > size )
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remain_ = size;
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remain_ = max( 0l, size );
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}
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long Subset_Reader::remain() const { return remain_; }
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long Subset_Reader::read_avail( void* p, long s )
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{
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s = max( 0l, s );
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if ( s > remain_ )
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s = remain_;
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remain_ -= s;
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@ -85,7 +94,7 @@ long Subset_Reader::read_avail( void* p, long s )
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Remaining_Reader::Remaining_Reader( void const* h, long size, Data_Reader* r )
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{
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header = (char const*) h;
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header_end = header + size;
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header_end = header + max( 0l, size );
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in = r;
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}
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@ -93,6 +102,7 @@ long Remaining_Reader::remain() const { return header_end - header + in->remain(
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long Remaining_Reader::read_first( void* out, long count )
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{
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count = max( 0l, count );
|
||||
long first = header_end - header;
|
||||
if ( first )
|
||||
{
|
||||
|
@ -107,8 +117,9 @@ long Remaining_Reader::read_first( void* out, long count )
|
|||
|
||||
long Remaining_Reader::read_avail( void* out, long count )
|
||||
{
|
||||
count = max( 0l, count );
|
||||
long first = read_first( out, count );
|
||||
long second = count - first;
|
||||
long second = max( 0l, count - first );
|
||||
if ( second )
|
||||
{
|
||||
second = in->read_avail( (char*) out + first, second );
|
||||
|
@ -120,8 +131,9 @@ long Remaining_Reader::read_avail( void* out, long count )
|
|||
|
||||
blargg_err_t Remaining_Reader::read( void* out, long count )
|
||||
{
|
||||
count = max( 0l, count );
|
||||
long first = read_first( out, count );
|
||||
long second = count - first;
|
||||
long second = max( 0l, count - first );
|
||||
if ( !second )
|
||||
return 0;
|
||||
return in->read( (char*) out + first, second );
|
||||
|
@ -131,7 +143,7 @@ blargg_err_t Remaining_Reader::read( void* out, long count )
|
|||
|
||||
Mem_File_Reader::Mem_File_Reader( const void* p, long s ) :
|
||||
begin( (const char*) p ),
|
||||
size_( s )
|
||||
size_( max( 0l, s ) )
|
||||
{
|
||||
pos = 0;
|
||||
}
|
||||
|
@ -141,6 +153,7 @@ long Mem_File_Reader::size() const { return size_; }
|
|||
long Mem_File_Reader::read_avail( void* p, long s )
|
||||
{
|
||||
long r = remain();
|
||||
s = max( 0l, s );
|
||||
if ( s > r )
|
||||
s = r;
|
||||
memcpy( p, begin + pos, s );
|
||||
|
@ -152,6 +165,7 @@ long Mem_File_Reader::tell() const { return pos; }
|
|||
|
||||
blargg_err_t Mem_File_Reader::seek( long n )
|
||||
{
|
||||
RETURN_VALIDITY_CHECK( n >= 0 );
|
||||
if ( n > size_ )
|
||||
return eof_error;
|
||||
pos = n;
|
||||
|
@ -164,7 +178,7 @@ Callback_Reader::Callback_Reader( callback_t c, long size, void* d ) :
|
|||
callback( c ),
|
||||
data( d )
|
||||
{
|
||||
remain_ = size;
|
||||
remain_ = max( 0l, size );
|
||||
}
|
||||
|
||||
long Callback_Reader::remain() const { return remain_; }
|
||||
|
@ -173,13 +187,14 @@ long Callback_Reader::read_avail( void* out, long count )
|
|||
{
|
||||
if ( count > remain_ )
|
||||
count = remain_;
|
||||
if ( Callback_Reader::read( out, count ) )
|
||||
if ( count < 0 || Callback_Reader::read( out, count ) )
|
||||
count = -1;
|
||||
return count;
|
||||
}
|
||||
|
||||
blargg_err_t Callback_Reader::read( void* out, long count )
|
||||
{
|
||||
RETURN_VALIDITY_CHECK( count >= 0 );
|
||||
if ( count > remain_ )
|
||||
return eof_error;
|
||||
return callback( data, out, count );
|
||||
|
@ -210,11 +225,12 @@ long Std_File_Reader::size() const
|
|||
|
||||
long Std_File_Reader::read_avail( void* p, long s )
|
||||
{
|
||||
return fread( p, 1, s, (FILE*) file_ );
|
||||
return fread( p, 1, max( 0l, s ), (FILE*) file_ );
|
||||
}
|
||||
|
||||
blargg_err_t Std_File_Reader::read( void* p, long s )
|
||||
{
|
||||
RETURN_VALIDITY_CHECK( s > 0 );
|
||||
if ( s == (long) fread( p, 1, s, (FILE*) file_ ) )
|
||||
return 0;
|
||||
if ( feof( (FILE*) file_ ) )
|
||||
|
|
|
@ -129,6 +129,8 @@ private:
|
|||
};
|
||||
|
||||
#ifdef HAVE_ZLIB_H
|
||||
#include <zlib.h>
|
||||
|
||||
// Gzip compressed file reader
|
||||
class Gzip_File_Reader : public File_Reader {
|
||||
public:
|
||||
|
@ -143,7 +145,7 @@ public:
|
|||
long tell() const;
|
||||
blargg_err_t seek( long );
|
||||
private:
|
||||
void* file_;
|
||||
gzFile file_;
|
||||
long size_;
|
||||
};
|
||||
#endif
|
||||
|
|
|
@ -178,6 +178,11 @@ blargg_long Music_Emu::msec_to_samples( blargg_long msec ) const
|
|||
return (sec * sample_rate() + msec * sample_rate() / 1000) * stereo;
|
||||
}
|
||||
|
||||
long Music_Emu::tell_samples() const
|
||||
{
|
||||
return out_time;
|
||||
}
|
||||
|
||||
long Music_Emu::tell() const
|
||||
{
|
||||
blargg_long rate = sample_rate() * stereo;
|
||||
|
@ -185,14 +190,18 @@ long Music_Emu::tell() const
|
|||
return sec * 1000 + (out_time - sec * rate) * 1000 / rate;
|
||||
}
|
||||
|
||||
blargg_err_t Music_Emu::seek( long msec )
|
||||
blargg_err_t Music_Emu::seek_samples( long time )
|
||||
{
|
||||
blargg_long time = msec_to_samples( msec );
|
||||
if ( time < out_time )
|
||||
RETURN_ERR( start_track( current_track_ ) );
|
||||
return skip( time - out_time );
|
||||
}
|
||||
|
||||
blargg_err_t Music_Emu::seek( long msec )
|
||||
{
|
||||
return seek_samples( msec_to_samples( msec ) );
|
||||
}
|
||||
|
||||
blargg_err_t Music_Emu::skip( long count )
|
||||
{
|
||||
require( current_track() >= 0 ); // start_track() must have been called already
|
||||
|
|
|
@ -41,9 +41,15 @@ public:
|
|||
// Number of milliseconds (1000 msec = 1 second) played since beginning of track
|
||||
long tell() const;
|
||||
|
||||
// Number of samples generated since beginning of track
|
||||
long tell_samples() const;
|
||||
|
||||
// Seek to new time in track. Seeking backwards or far forward can take a while.
|
||||
blargg_err_t seek( long msec );
|
||||
|
||||
// Equivalent to restarting track then skipping n samples
|
||||
blargg_err_t seek_samples( long n );
|
||||
|
||||
// Skip n samples
|
||||
blargg_err_t skip( long n );
|
||||
|
||||
|
|
|
@ -135,6 +135,9 @@ blargg_err_t Nsfe_Info::load( Data_Reader& in, Nsf_Emu* nsf_emu )
|
|||
blargg_long size = get_le32( block_header [0] );
|
||||
blargg_long tag = get_le32( block_header [1] );
|
||||
|
||||
if ( size <= 0 )
|
||||
return "Corrupt file";
|
||||
|
||||
//debug_printf( "tag: %c%c%c%c\n", char(tag), char(tag>>8), char(tag>>16), char(tag>>24) );
|
||||
|
||||
switch ( tag )
|
||||
|
|
|
@ -433,9 +433,7 @@ void Snes_Spc::cpu_write( int data, int addr, rel_time_t time )
|
|||
#endif
|
||||
|
||||
// Registers other than $F2 and $F4-$F7
|
||||
//if ( reg != 2 && reg != 4 && reg != 5 && reg != 6 && reg != 7 )
|
||||
// TODO: this is a bit on the fragile side
|
||||
if ( ((~0x2F00 << (bits_in_int - 16)) << reg) < 0 ) // 36%
|
||||
if ( reg != 2 && (reg < 4 || reg > 7) ) // 36%
|
||||
cpu_write_smp_reg( data, time, reg );
|
||||
}
|
||||
// High mem/address wrap-around
|
||||
|
|
|
@ -76,8 +76,8 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
|
|||
// TODO: remove non-wrapping versions?
|
||||
#define SPC_NO_SP_WRAPAROUND 0
|
||||
|
||||
#define SET_SP( v ) (sp = ram + 0x101 + (v))
|
||||
#define GET_SP() (sp - 0x101 - ram)
|
||||
#define SET_SP( v ) (sp = ram + 0x101 + ((uint8_t) v))
|
||||
#define GET_SP() (uint8_t (sp - 0x101 - ram))
|
||||
|
||||
#if SPC_NO_SP_WRAPAROUND
|
||||
#define PUSH16( v ) (sp -= 2, SET_LE16( sp, v ))
|
||||
|
@ -485,7 +485,7 @@ loop:
|
|||
|
||||
case 0xAF: // MOV (X)+,A
|
||||
WRITE_DP( 0, x, a + no_read_before_write );
|
||||
x++;
|
||||
x = (uint8_t) (x + 1);
|
||||
goto loop;
|
||||
|
||||
// 5. 8-BIT LOGIC OPERATION COMMANDS
|
||||
|
@ -808,7 +808,7 @@ loop:
|
|||
unsigned temp = y * a;
|
||||
a = (uint8_t) temp;
|
||||
nz = ((temp >> 1) | temp) & 0x7F;
|
||||
y = temp >> 8;
|
||||
y = (uint8_t) (temp >> 8);
|
||||
nz |= y;
|
||||
goto loop;
|
||||
}
|
||||
|
@ -838,6 +838,7 @@ loop:
|
|||
|
||||
nz = (uint8_t) a;
|
||||
a = (uint8_t) a;
|
||||
y = (uint8_t) y;
|
||||
|
||||
goto loop;
|
||||
}
|
||||
|
@ -1004,7 +1005,7 @@ loop:
|
|||
case 0x7F: // RET1
|
||||
temp = *sp;
|
||||
SET_PC( GET_LE16( sp + 1 ) );
|
||||
sp += 3;
|
||||
SET_SP( GET_SP() + 3 );
|
||||
goto set_psw;
|
||||
case 0x8E: // POP PSW
|
||||
POP( temp );
|
||||
|
|
|
@ -18,6 +18,19 @@ all other #include lines. */
|
|||
#undef require
|
||||
#define require( expr ) assert( expr )
|
||||
|
||||
// Use to provide hints to compiler for optimized code layout in situations where we
|
||||
// can almost always expect a conditional to go one way or the other. Should only be
|
||||
// used in situations where an unexpected branch is truly exceptional though!
|
||||
#undef likely
|
||||
#undef unlikely
|
||||
#ifdef __GNUC__
|
||||
#define likely( x ) __builtin_expect(x, 1)
|
||||
#define unlikely( x ) __builtin_expect(x, 0)
|
||||
#else
|
||||
#define likely( x ) (x)
|
||||
#define unlikely( x ) (x)
|
||||
#endif
|
||||
|
||||
// Like printf() except output goes to debug log file. Might be defined to do
|
||||
// nothing (not even evaluate its arguments).
|
||||
// void debug_printf( const char* format, ... );
|
||||
|
|
|
@ -337,7 +337,9 @@ BLARGG_EXPORT gme_err_t gme_play ( Music_Emu* me, int n, short* p )
|
|||
BLARGG_EXPORT void gme_set_fade ( Music_Emu* me, int start_msec ) { me->set_fade( start_msec ); }
|
||||
BLARGG_EXPORT int gme_track_ended ( Music_Emu const* me ) { return me->track_ended(); }
|
||||
BLARGG_EXPORT int gme_tell ( Music_Emu const* me ) { return me->tell(); }
|
||||
BLARGG_EXPORT int gme_tell_samples ( Music_Emu const* me ) { return me->tell_samples(); }
|
||||
BLARGG_EXPORT gme_err_t gme_seek ( Music_Emu* me, int msec ) { return me->seek( msec ); }
|
||||
BLARGG_EXPORT gme_err_t gme_seek_samples ( Music_Emu* me, int n ) { return me->seek_samples( n ); }
|
||||
BLARGG_EXPORT int gme_voice_count ( Music_Emu const* me ) { return me->voice_count(); }
|
||||
BLARGG_EXPORT void gme_ignore_silence ( Music_Emu* me, int disable ) { me->ignore_silence( disable != 0 ); }
|
||||
BLARGG_EXPORT void gme_set_tempo ( Music_Emu* me, double t ) { me->set_tempo( t ); }
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/* Game music emulator library C interface (also usable from C++) */
|
||||
|
||||
/* Game_Music_Emu 0.6.0 */
|
||||
/* Game_Music_Emu 0.6.1 */
|
||||
#ifndef GME_H
|
||||
#define GME_H
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define GME_VERSION 0x000600 /* 1 byte major, 1 byte minor, 1 byte patch-level */
|
||||
#define GME_VERSION 0x000601 /* 1 byte major, 1 byte minor, 1 byte patch-level */
|
||||
|
||||
/* Error string returned by library functions, or NULL if no error (success) */
|
||||
typedef const char* gme_err_t;
|
||||
|
@ -47,9 +47,15 @@ int gme_track_ended( Music_Emu const* );
|
|||
/* Number of milliseconds (1000 = one second) played since beginning of track */
|
||||
int gme_tell( Music_Emu const* );
|
||||
|
||||
/* Number of samples generated since beginning of track */
|
||||
int gme_tell_samples( Music_Emu const* );
|
||||
|
||||
/* Seek to new time in track. Seeking backwards or far forward can take a while. */
|
||||
gme_err_t gme_seek( Music_Emu*, int msec );
|
||||
|
||||
/* Equivalent to restarting track then skipping n samples */
|
||||
gme_err_t gme_seek_samples( Music_Emu*, int n );
|
||||
|
||||
|
||||
/******** Informational ********/
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
# later are used by pkg-config.
|
||||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix=${prefix}
|
||||
lib_suffix=
|
||||
lib_suffix=@LIB_SUFFIX@
|
||||
libdir=${exec_prefix}/lib${lib_suffix}
|
||||
includedir=${prefix}/include
|
||||
|
||||
|
@ -13,3 +13,4 @@ URL: http://code.google.com/p/game-music-emu/
|
|||
Version: @GME_VERSION@
|
||||
Cflags: -I${includedir}
|
||||
Libs: -L${libdir} -lgme
|
||||
Libs.private: -lstdc++
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/* Game music emulator library C interface (also usable from C++) */
|
||||
|
||||
/* Game_Music_Emu 0.6.0 */
|
||||
/* Game_Music_Emu 0.6.1 */
|
||||
#ifndef GME_H
|
||||
#define GME_H
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define GME_VERSION 0x000600 /* 1 byte major, 1 byte minor, 1 byte patch-level */
|
||||
#define GME_VERSION 0x000601 /* 1 byte major, 1 byte minor, 1 byte patch-level */
|
||||
|
||||
/* Error string returned by library functions, or NULL if no error (success) */
|
||||
typedef const char* gme_err_t;
|
||||
|
@ -47,9 +47,15 @@ int gme_track_ended( Music_Emu const* );
|
|||
/* Number of milliseconds (1000 = one second) played since beginning of track */
|
||||
int gme_tell( Music_Emu const* );
|
||||
|
||||
/* Number of samples generated since beginning of track */
|
||||
int gme_tell_samples( Music_Emu const* );
|
||||
|
||||
/* Seek to new time in track. Seeking backwards or far forward can take a while. */
|
||||
gme_err_t gme_seek( Music_Emu*, int msec );
|
||||
|
||||
/* Equivalent to restarting track then skipping n samples */
|
||||
gme_err_t gme_seek_samples( Music_Emu*, int n );
|
||||
|
||||
|
||||
/******** Informational ********/
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
Game_Music_Emu 0.6.0: Game Music Emulators
|
||||
Game_Music_Emu 0.6.2: Game Music Emulators
|
||||
------------------------------------------
|
||||
Game_Music_Emu is a collection of video game music file emulators that
|
||||
support the following formats and systems:
|
||||
|
@ -34,30 +34,45 @@ several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable,
|
|||
GP2X, and Nintendo DS.
|
||||
|
||||
Author : Shay Green <gblargg@gmail.com>
|
||||
Website: http://www.slack.net/~ant/
|
||||
Forum : http://groups.google.com/group/blargg-sound-libs
|
||||
Website: https://bitbucket.org/mpyne/game-music-emu/wiki/Home
|
||||
License: GNU Lesser General Public License (LGPL)
|
||||
|
||||
Current Maintainer: Michael Pyne <mpyne@purinchu.net>
|
||||
|
||||
Getting Started
|
||||
---------------
|
||||
Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
|
||||
all source files in gme/. If you have CMake 2.6 or later, execute
|
||||
all source files in gme/.
|
||||
|
||||
run cmake
|
||||
Or, if you have CMake 2.6 or later, execute at a command prompt (from the
|
||||
extracted source directory):
|
||||
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ../ # <-- Pass any needed CMake flags here
|
||||
make # To build the library
|
||||
cd demo
|
||||
run make
|
||||
make # To build the demo itself
|
||||
|
||||
Be sure "test.nsf" is in the same directory as the program. Running it
|
||||
Be sure "test.nsf" is in the same directory as the demo program. Running it
|
||||
should generate the recording "out.wav".
|
||||
|
||||
You can use "make install" to install the library. To choose where to install
|
||||
the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local"
|
||||
(and replace /usr/local with the base path you wish to use). Alternately, you
|
||||
can specify the base path to install to when you run "make install" by passing
|
||||
'DESTDIR=/usr/local' on the make install command line (again, replace
|
||||
/usr/local as appropriate).
|
||||
|
||||
To build a static library instead of shared (the default), pass
|
||||
-DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake.
|
||||
|
||||
A slightly more extensive demo application is available in the player/
|
||||
directory. It requires SDL to build.
|
||||
|
||||
Read gme.txt for more information. Post to the discussion forum for
|
||||
assistance.
|
||||
|
||||
|
||||
Files
|
||||
-----
|
||||
gme.txt General notes about the library
|
||||
|
|
Binary file not shown.
Binary file not shown.
Loading…
Reference in a new issue