diff --git a/src/p_map.c b/src/p_map.c index 8a55bcc1d..b404473d3 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -216,7 +216,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) else if (P_MobjFlip(object)*vertispeed > 0) P_SetPlayerMobjState(object, S_PLAY_SPRING); else if (P_MobjFlip(object)*vertispeed < 0) - P_SetPlayerMobjState(object, S_PLAY_FALL) + P_SetPlayerMobjState(object, S_PLAY_FALL); else // horizontal spring { if (pflags & (PF_JUMPED|PF_SPINNING) && (object->player->panim == PA_ROLL || object->player->panim == PA_JUMP || object->player->panim == PA_FALL))