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How did this disappear?
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@ -216,7 +216,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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else if (P_MobjFlip(object)*vertispeed > 0)
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P_SetPlayerMobjState(object, S_PLAY_SPRING);
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else if (P_MobjFlip(object)*vertispeed < 0)
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P_SetPlayerMobjState(object, S_PLAY_FALL)
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P_SetPlayerMobjState(object, S_PLAY_FALL);
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else // horizontal spring
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{
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if (pflags & (PF_JUMPED|PF_SPINNING) && (object->player->panim == PA_ROLL || object->player->panim == PA_JUMP || object->player->panim == PA_FALL))
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