mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Merge branch 'fix-removed-viewmobj-segfault' into 'next'
Fix segfault when setting up view frame for a removed mobj See merge request STJr/SRB2!2270
This commit is contained in:
commit
f6cd5ab13e
2 changed files with 2 additions and 2 deletions
|
@ -1201,7 +1201,7 @@ void R_SetupFrame(player_t *player)
|
|||
newview->x += quake.x;
|
||||
newview->y += quake.y;
|
||||
|
||||
if (r_viewmobj->subsector)
|
||||
if (!P_MobjWasRemoved(r_viewmobj) && r_viewmobj->subsector)
|
||||
newview->sector = r_viewmobj->subsector->sector;
|
||||
else
|
||||
newview->sector = R_PointInSubsector(newview->x, newview->y)->sector;
|
||||
|
|
|
@ -3496,7 +3496,7 @@ boolean R_ThingVisible (mobj_t *thing)
|
|||
(thing->sprite == SPR_NULL) || // Don't draw null-sprites
|
||||
(thing->flags2 & MF2_DONTDRAW) || // Don't draw MF2_LINKDRAW objects
|
||||
(thing->drawonlyforplayer && thing->drawonlyforplayer != viewplayer) || // Don't draw other players' personal objects
|
||||
(r_viewmobj && (
|
||||
(!P_MobjWasRemoved(r_viewmobj) && (
|
||||
(r_viewmobj == thing) || // Don't draw first-person players or awayviewmobj objects
|
||||
(r_viewmobj->player && r_viewmobj->player->followmobj == thing) || // Don't draw first-person players' followmobj
|
||||
(r_viewmobj == thing->dontdrawforviewmobj) // Don't draw objects that are hidden for the current view
|
||||
|
|
Loading…
Reference in a new issue