mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Remove KOS_GL_COMPATIBILITY.
All the effort I've made to research into what exactly this is has been moot. Since we really only need to target GLES and GL, we should just worry about supporting those. Our public builds don't rely on this at all. This helps readability in the OpenGL code.
This commit is contained in:
parent
e11b3c52fb
commit
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2 changed files with 0 additions and 202 deletions
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@ -77,9 +77,7 @@ GLint screen_height = 0;
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GLbyte screen_depth = 0;
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GLint textureformatGL = 0;
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GLint maximumAnisotropy = 0;
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#ifndef KOS_GL_COMPATIBILITY
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static GLboolean MipMap = GL_FALSE;
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#endif
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static GLint min_filter = GL_LINEAR;
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static GLint mag_filter = GL_LINEAR;
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static GLint anisotropic_filter = 0;
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@ -191,9 +189,7 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
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#define pglGetDoublev glGetDoublev
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//glGetIntegerv
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//glGetString
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#ifdef KOS_GL_COMPATIBILITY
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#define pglHint glHint
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#endif
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/* Depth Buffer */
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#define pglClearDepth glClearDepth
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@ -245,12 +241,10 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
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#define pglDeleteTextures glDeleteTextures
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#define pglBindTexture glBindTexture
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/* texture mapping */ //GL_EXT_copy_texture
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#ifndef KOS_GL_COMPATIBILITY
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#define pglCopyTexImage2D glCopyTexImage2D
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/* GLU functions */
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#define pgluBuild2DMipmaps gluBuild2DMipmaps
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#endif
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/* 1.3 functions for multitexturing */
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#define pglActiveTexture glActiveTexture
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#define pglMultiTexCoord2f glMultiTexCoord2f
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@ -665,17 +659,13 @@ void SetStates(void)
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//pglShadeModel(GL_FLAT);
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pglEnable(GL_TEXTURE_2D); // two-dimensional texturing
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#ifndef KOS_GL_COMPATIBILITY
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pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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pglAlphaFunc(GL_NOTEQUAL, 0.0f);
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#endif
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//pglBlendFunc(GL_ONE, GL_ZERO); // copy pixel to frame buffer (opaque)
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pglEnable(GL_BLEND); // enable color blending
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#ifndef KOS_GL_COMPATIBILITY
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pglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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#endif
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//pglDisable(GL_DITHER); // faB: ??? (undocumented in OpenGL 1.1)
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// Hurdler: yes, it is!
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@ -700,9 +690,7 @@ void SetStates(void)
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//tex_downloaded = NOTEXTURE_NUM;
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//pglTexImage2D(GL_TEXTURE_2D, 0, 4, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, Data);
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#ifndef KOS_GL_COMPATIBILITY
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pglPolygonOffset(-1.0f, -1.0f);
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#endif
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//pglEnable(GL_CULL_FACE);
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//pglCullFace(GL_FRONT);
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@ -826,14 +814,6 @@ EXPORT void HWRAPI(ClearMipMapCache) (void)
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EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height,
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INT32 dst_stride, UINT16 * dst_data)
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{
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#ifdef KOS_GL_COMPATIBILITY
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(void)x;
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(void)y;
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(void)width;
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(void)height;
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(void)dst_stride;
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(void)dst_data;
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#else
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INT32 i;
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// DBG_Printf ("ReadRect()\n");
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if (dst_stride == width*3)
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@ -871,7 +851,6 @@ EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height,
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}
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free(image);
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}
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#endif
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}
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@ -1008,7 +987,6 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
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break;
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}
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}
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#ifndef KOS_GL_COMPATIBILITY
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if (Xor & PF_NoAlphaTest)
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{
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if (PolyFlags & PF_NoAlphaTest)
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@ -1024,7 +1002,6 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
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else
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pglDisable(GL_POLYGON_OFFSET_FILL);
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}
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#endif
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if (Xor&PF_NoDepthTest)
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{
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if (PolyFlags & PF_NoDepthTest)
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@ -1051,10 +1028,6 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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#ifdef KOS_GL_COMPATIBILITY
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if (Xor&PF_Modulated && !(PolyFlags & PF_Modulated))
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pglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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#else
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if (Xor&PF_Modulated)
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{
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#if defined (__unix__) || defined (UNIXCOMMON)
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@ -1074,7 +1047,6 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
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pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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}
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}
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#endif
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if (Xor & PF_Occlude) // depth test but (no) depth write
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{
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@ -1128,11 +1100,7 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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else
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{
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// Download a mipmap
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#ifdef KOS_GL_COMPATIBILITY
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static GLushort tex[2048*2048];
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#else
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static RGBA_t tex[2048*2048];
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#endif
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const GLvoid *ptex = tex;
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INT32 w, h;
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@ -1151,102 +1119,6 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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}
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else
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#endif
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#ifdef KOS_GL_COMPATIBILITY
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if ((pTexInfo->grInfo.format == GR_TEXFMT_P_8) ||
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(pTexInfo->grInfo.format == GR_TEXFMT_AP_88))
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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if ((*pImgData == HWR_PATCHES_CHROMAKEY_COLORINDEX) &&
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(pTexInfo->flags & TF_CHROMAKEYED))
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{
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tex[w*j+i] = 0;
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}
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else
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{
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if (pTexInfo->grInfo.format == GR_TEXFMT_AP_88 && !(pTexInfo->flags & TF_CHROMAKEYED))
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tex[w*j+i] = 0;
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else
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tex[w*j+i] = (myPaletteData[*pImgData].s.alpha>>4)<<12;
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tex[w*j+i] |= (myPaletteData[*pImgData].s.red >>4)<<8;
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tex[w*j+i] |= (myPaletteData[*pImgData].s.green>>4)<<4;
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tex[w*j+i] |= (myPaletteData[*pImgData].s.blue >>4);
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}
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pImgData++;
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if (pTexInfo->grInfo.format == GR_TEXFMT_AP_88)
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{
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if (!(pTexInfo->flags & TF_CHROMAKEYED))
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tex[w*j+i] |= ((*pImgData)>>4)<<12;
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pImgData++;
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}
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}
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}
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}
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else if (pTexInfo->grInfo.format == GR_RGBA)
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{
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// corona test : passed as ARGB 8888, which is not in glide formats
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// Hurdler: not used for coronas anymore, just for dynamic lighting
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const RGBA_t *pImgData = (const RGBA_t *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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tex[w*j+i] = (pImgData->s.alpha>>4)<<12;
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tex[w*j+i] |= (pImgData->s.red >>4)<<8;
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tex[w*j+i] |= (pImgData->s.green>>4)<<4;
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tex[w*j+i] |= (pImgData->s.blue >>4);
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pImgData++;
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}
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}
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}
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else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_INTENSITY_88)
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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const GLubyte sID = (*pImgData)>>4;
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tex[w*j+i] = sID<<8 | sID<<4 | sID;
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pImgData++;
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tex[w*j+i] |= ((*pImgData)>>4)<<12;
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pImgData++;
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}
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}
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}
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else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_8) // Used for fade masks
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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tex[w*j+i] = (pImgData>>4)<<12;
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tex[w*j+i] |= (255>>4)<<8;
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tex[w*j+i] |= (255>>4)<<4;
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tex[w*j+i] |= (255>>4);
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pImgData++;
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}
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}
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}
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else
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DBG_Printf ("SetTexture(bad format) %ld\n", pTexInfo->grInfo.format);
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#else
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if ((pTexInfo->grInfo.format == GR_TEXFMT_P_8) ||
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(pTexInfo->grInfo.format == GR_TEXFMT_AP_88))
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{
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@ -1328,7 +1200,6 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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}
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else
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DBG_Printf ("SetTexture(bad format) %ld\n", pTexInfo->grInfo.format);
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#endif
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pTexInfo->downloaded = NextTexAvail++;
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tex_downloaded = pTexInfo->downloaded;
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@ -1337,9 +1208,6 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
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#ifdef KOS_GL_COMPATIBILITY
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pglTexImage2D(GL_TEXTURE_2D, 0, GL_ARGB4444, w, h, 0, GL_ARGB4444, GL_UNSIGNED_BYTE, ptex);
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#else
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#ifdef USE_PALETTED_TEXTURE
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//Hurdler: not really supported and not tested recently
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if (glColorTableEXT &&
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@ -1390,7 +1258,6 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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else
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pglTexImage2D(GL_TEXTURE_2D, 0, textureformatGL, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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}
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#endif
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if (pTexInfo->flags & TF_WRAPX)
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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@ -1598,41 +1465,15 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
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break;
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case HWD_SET_POLYGON_SMOOTH:
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#ifdef KOS_GL_COMPATIBILITY // GL_POLYGON_SMOOTH_HINT
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if (Value)
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pglHint(GL_POLYGON_SMOOTH_HINT,GL_NICEST);
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else
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pglHint(GL_POLYGON_SMOOTH_HINT,GL_FASTEST);
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#else
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if (Value)
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pglEnable(GL_POLYGON_SMOOTH);
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else
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pglDisable(GL_POLYGON_SMOOTH);
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#endif
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break;
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case HWD_SET_TEXTUREFILTERMODE:
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switch (Value)
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{
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#ifdef KOS_GL_COMPATIBILITY
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case HWD_SET_TEXTUREFILTER_TRILINEAR:
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case HWD_SET_TEXTUREFILTER_BILINEAR:
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min_filter = mag_filter = GL_FILTER_BILINEAR;
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break;
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case HWD_SET_TEXTUREFILTER_POINTSAMPLED:
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min_filter = mag_filter = GL_FILTER_NONE;
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case HWD_SET_TEXTUREFILTER_MIXED1:
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min_filter = GL_FILTER_NONE;
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mag_filter = GL_LINEAR;
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case HWD_SET_TEXTUREFILTER_MIXED2:
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min_filter = GL_LINEAR;
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mag_filter = GL_FILTER_NONE;
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break;
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case HWD_SET_TEXTUREFILTER_MIXED3:
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min_filter = GL_FILTER_BILINEAR;
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mag_filter = GL_FILTER_NONE;
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break;
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#else
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case HWD_SET_TEXTUREFILTER_TRILINEAR:
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min_filter = GL_LINEAR_MIPMAP_LINEAR;
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mag_filter = GL_LINEAR;
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@ -1661,14 +1502,9 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
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mag_filter = GL_NEAREST;
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MipMap = GL_TRUE;
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break;
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#endif
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default:
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#ifdef KOS_GL_COMPATIBILITY
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min_filter = mag_filter = GL_FILTER_NONE;
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#else
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mag_filter = GL_LINEAR;
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min_filter = GL_NEAREST;
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#endif
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}
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#ifndef STATIC_OPENGL
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if (!pgluBuild2DMipmaps)
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@ -1706,9 +1542,7 @@ EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 d
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float scalex = scale, scaley = scale, scalez = scale;
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// Because Otherwise, scaling the screen negatively vertically breaks the lighting
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#ifndef KOS_GL_COMPATIBILITY
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GLfloat LightPos[] = {0.0f, 1.0f, 0.0f, 0.0f};
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#endif
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if (duration == 0)
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duration = 1;
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@ -1760,9 +1594,7 @@ EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 d
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pglCullFace(GL_BACK);
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}
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#ifndef KOS_GL_COMPATIBILITY
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pglLightfv(GL_LIGHT0, GL_POSITION, LightPos);
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#endif
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pglShadeModel(GL_SMOOTH);
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if (color)
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@ -2000,18 +1832,11 @@ EXPORT void HWRAPI(StartScreenWipe) (void)
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// Create screen texture
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pglBindTexture(GL_TEXTURE_2D, startScreenWipe);
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#ifdef KOS_GL_COMPATIBILITY
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
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#else
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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#endif
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Clamp2D(GL_TEXTURE_WRAP_S);
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Clamp2D(GL_TEXTURE_WRAP_T);
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#ifndef KOS_GL_COMPATIBILITY
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pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, texsize, texsize, 0);
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#endif
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tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
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}
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@ -2029,18 +1854,11 @@ EXPORT void HWRAPI(EndScreenWipe)(void)
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// Create screen texture
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pglBindTexture(GL_TEXTURE_2D, endScreenWipe);
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#ifdef KOS_GL_COMPATIBILITY
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
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#else
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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#endif
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Clamp2D(GL_TEXTURE_WRAP_S);
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Clamp2D(GL_TEXTURE_WRAP_T);
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#ifndef KOS_GL_COMPATIBILITY
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pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, texsize, texsize, 0);
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#endif
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tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
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}
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@ -2215,18 +2033,11 @@ EXPORT void HWRAPI(MakeScreenTexture) (void)
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// Create screen texture
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pglBindTexture(GL_TEXTURE_2D, screentexture);
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#ifdef KOS_GL_COMPATIBILITY
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
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#else
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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#endif
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Clamp2D(GL_TEXTURE_WRAP_S);
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Clamp2D(GL_TEXTURE_WRAP_T);
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#ifndef KOS_GL_COMPATIBILITY
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pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, texsize, texsize, 0);
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#endif
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tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
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}
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@ -2243,18 +2054,11 @@ EXPORT void HWRAPI(MakeScreenFinalTexture) (void)
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// Create screen texture
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pglBindTexture(GL_TEXTURE_2D, finalScreenTexture);
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#ifdef KOS_GL_COMPATIBILITY
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
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#else
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, texsize, texsize, 0);
|
||||
#endif
|
||||
|
||||
tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
|
||||
|
||||
|
|
|
@ -230,11 +230,9 @@ boolean OglSdlSurface(INT32 w, INT32 h, boolean isFullscreen)
|
|||
glXSwapIntervalSGIEXT = NULL;
|
||||
#endif
|
||||
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
if (isExtAvailable("GL_EXT_texture_filter_anisotropic", gl_extensions))
|
||||
pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
|
||||
else
|
||||
#endif
|
||||
maximumAnisotropy = 0;
|
||||
|
||||
SetupGLFunc13();
|
||||
|
@ -246,11 +244,7 @@ boolean OglSdlSurface(INT32 w, INT32 h, boolean isFullscreen)
|
|||
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
HWR_Startup();
|
||||
#ifdef KOS_GL_COMPATIBILITY
|
||||
textureformatGL = GL_ARGB4444;
|
||||
#else
|
||||
textureformatGL = cbpp > 16 ? GL_RGBA : GL_RGB5_A1;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue