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Turn F11 into a fullscreen toggle, and process it inside menus as well.
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parent
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commit
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1 changed files with 7 additions and 3 deletions
10
src/m_menu.c
10
src/m_menu.c
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@ -1347,7 +1347,7 @@ static menuitem_t OP_VideoOptionsMenu[] =
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#endif
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{IT_HEADER, NULL, "Color Profile", NULL, 30},
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{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness (F11)", &cv_globalgamma,36},
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{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_globalgamma,36},
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{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_globalsaturation, 41},
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{IT_SUBMENU|IT_STRING, NULL, "Advanced Settings...", &OP_ColorOptionsDef, 46},
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@ -3399,8 +3399,8 @@ boolean M_Responder(event_t *ev)
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M_QuitSRB2(0);
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return true;
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case KEY_F11: // Gamma Level
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CV_AddValue(&cv_globalgamma, 1);
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case KEY_F11: // Fullscreen toggle, also processed inside menus
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CV_SetValue(&cv_fullscreen, !cv_fullscreen.value);
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return true;
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// Spymode on F12 handled in game logic
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@ -3579,6 +3579,10 @@ boolean M_Responder(event_t *ev)
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// M_SetupNextMenu(currentMenu->prevMenu);
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return false;
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case KEY_F11: // Fullscreen toggle, also processed outside menus
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CV_SetValue(&cv_fullscreen, !cv_fullscreen.value);
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return true;
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default:
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CON_Responder(ev);
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break;
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