diff --git a/src/m_menu.c b/src/m_menu.c index 3d202e4d1..d5fc5f357 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -7675,6 +7675,18 @@ static void M_DrawLoadGameData(void) INT32 i, savetodraw, x, y, hsep = 90; skin_t *charskin = NULL; + // Lactozilla: Intentional, because there is + // no way to know if those patches were ever + // flushed from memory, other than pointers + // to nowhere. + savselp[0] = W_CachePatchName("SAVEBACK", PU_PATCH); + savselp[1] = W_CachePatchName("SAVENONE", PU_PATCH); + savselp[2] = W_CachePatchName("ULTIMATE", PU_PATCH); + + savselp[3] = W_CachePatchName("GAMEDONE", PU_PATCH); + savselp[4] = W_CachePatchName("BLACXLVL", PU_PATCH); + savselp[5] = W_CachePatchName("BLANKLVL", PU_PATCH); + if (vid.width != BASEVIDWIDTH*vid.dupx) hsep = (hsep*vid.width)/(BASEVIDWIDTH*vid.dupx); @@ -8153,25 +8165,6 @@ static void M_ReadSaveStrings(void) } M_ReadSavegameInfo(i); } - - if (savselp[0]) // never going to have some provided but not all, saves individually checking - { - W_UnlockCachedPatch(savselp[0]); - W_UnlockCachedPatch(savselp[1]); - W_UnlockCachedPatch(savselp[2]); - - W_UnlockCachedPatch(savselp[3]); - W_UnlockCachedPatch(savselp[4]); - W_UnlockCachedPatch(savselp[5]); - } - - savselp[0] = W_CachePatchName("SAVEBACK", PU_PATCH); - savselp[1] = W_CachePatchName("SAVENONE", PU_PATCH); - savselp[2] = W_CachePatchName("ULTIMATE", PU_PATCH); - - savselp[3] = W_CachePatchName("GAMEDONE", PU_PATCH); - savselp[4] = W_CachePatchName("BLACXLVL", PU_PATCH); - savselp[5] = W_CachePatchName("BLANKLVL", PU_PATCH); } //